一尘不染

使用PIL在Tkinter中显示动画GIF

python

我正在尝试制作一个程序来使用Tkinter显示动画GIF。这是我最初使用的代码:

from __future__ import division # Just because division doesn't work right in 2.7.4
from Tkinter import *
from PIL import Image,ImageTk
import threading
from time import sleep

def anim_gif(name):
    ## Returns { 'frames', 'delay', 'loc', 'len' }
    im = Image.open(name)
    gif = { 'frames': [],
            'delay': 100,
            'loc' : 0,
            'len' : 0 }
    pics = []
    try:
        while True:
            pics.append(im.copy())
            im.seek(len(pics))
    except EOFError: pass

    temp = pics[0].convert('RGBA')
    gif['frames'] = [ImageTk.PhotoImage(temp)]
    temp = pics[0]
    for item in pics[1:]:
        temp.paste(item)
        gif['frames'].append(ImageTk.PhotoImage(temp.convert('RGBA')))

    try: gif['delay'] = im.info['duration']
    except: pass
    gif['len'] = len(gif['frames'])
    return gif

def ratio(a,b):
    if b < a: d,c = a,b
    else: c,d = a,b
    if b == a: return 1,1
    for i in reversed(xrange(2,int(round(a / 2)))):
        if a % i == 0 and b % i == 0:
            a /= i
            b /= i
    return (int(a),int(b))

class App(Frame):
    def show(self,image=None,event=None):
        self.display.create_image((0,0),anchor=NW,image=image)

    def animate(self,event=None):
        self.show(image=self.gif['frames'][self.gif['loc']])
        self.gif['loc'] += 1
        if self.gif['loc'] == self.gif['len']:
            self.gif['loc'] = 0
        if self.cont:
            threading.Timer((self.gif['delay'] / 1000),self.animate).start()

    def kill(self,event=None):
        self.cont = False
        sleep(0.1)
        self.quit()

    def __init__(self,master):
        Frame.__init__(self,master)
        self.grid(row=0,sticky=N+E+S+W)
        self.rowconfigure(1,weight=2)
        self.rowconfigure(3,weight=1)
        self.columnconfigure(0,weight=1)
        self.title = Label(self,text='No title')
        self.title.grid(row=0,sticky=E+W)
        self.display = Canvas(self)
        self.display.grid(row=1,sticky=N+E+S+W)
        self.user = Label(self,text='Posted by No Username')
        self.user.grid(row=2,sticky=E+W)
        self.comment = Text(self,height=4,width=40,state=DISABLED)
        self.comment.grid(row=3,sticky=N+E+S+W)
        self.cont = True
        self.gif = anim_gif('test.gif')
        self.animate()

        root.protocol("WM_DELETE_WINDOW",self.kill)


root = Tk()
root.rowconfigure(0,weight=1)
root.columnconfigure(0,weight=1)
app = App(root)
app.mainloop()

try: root.destroy()
except: pass

test.gif是以下GIF:

在此处输入图片说明

这可以正常工作,但是GIF的质量很糟糕。我尝试将其更改为以下内容:

def anim_gif(name):
    ## Returns { 'frames', 'delay', 'loc', 'len' }
    im = Image.open(name)
    gif = { 'frames': [],
            'delay': 100,
            'loc' : 0,
            'len' : 0 }
    pics = []
    try:
        while True:
            gif['frames'].append(im.copy())
            im.seek(len(gif['frames']))
    except EOFError: pass

    try: gif['delay'] = im.info['duration']
    except: pass
    gif['len'] = len(gif['frames'])
    return gif

class App(Frame):
    def show(self,image=None,event=None):
        can_w = self.display['width']
        can_h = self.display['height']

        pic_w,pic_h = image.size
        rat_w,rat_h = ratio(pic_w,pic_h)

        while pic_w > int(can_w) or pic_h > int(can_h):
            pic_w -= rat_w
            pic_h -= rat_h

        resized = image.resize((pic_w,pic_h))
        resized = ImageTk.PhotoImage(resized)
        self.display.create_image((0,0),anchor=NW,image=resized)

但是,这偶尔会闪烁图像。虽然图片看起来不错,但是作为程序却毫无用处。我究竟做错了什么?


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2021-01-20

共1个答案

一尘不染

首先,您要为每个帧创建一个新的画布对象。最终,您将有成千上万的图像相互叠加。这是非常低效的;当您开始具有数千个对象时,canvas小部件会出现性能问题。

与其在画布上创建新的图像对象,不如使用画布的itemconfig方法重新配置现有对象。

其次,对于这样一个简单的任务,您不需要复杂的线程处理。在tkinter中有一个众所周知的用于制作动画的模式:绘制一帧,然后after在将来使用该函数进行调用。

像这样:

def animate(self):
    if self._image_id is None:
        self._image_id = self.display.create_image(...)
    else:
        self.itemconfig(self._image_id, image= the_new_image)
    self.display.after(self.gif["delay"], self.animate)

最后,除非有严格的理由使用画布,否则可以通过使用Label小部件来进一步降低复杂性。

2021-01-20