一尘不染

使用新的Unity VideoPlayer和VideoClip API播放视频

c#

__在Unity
5.6.0b1发布之后,
MovieTexture

最终被弃用,并且现在发布了可在台式机和移动设备上播放视频的新API。

__如果需要,可以使用
VideoPlayer


VideoClip

播放视频并检索每个帧的纹理。

我设法使视频正常工作,但无法从Windows 10的编辑器中播放音频。有人知道为什么音频没有播放吗?

//Raw Image to Show Video Images [Assign from the Editor]
public RawImage image;
//Video To Play [Assign from the Editor]
public VideoClip videoToPlay;

private VideoPlayer videoPlayer;
private VideoSource videoSource;

//Audio
private AudioSource audioSource;

// Use this for initialization
void Start()
{
    Application.runInBackground = true;
    StartCoroutine(playVideo());
}

IEnumerator playVideo()
{
    //Add VideoPlayer to the GameObject
    videoPlayer = gameObject.AddComponent<VideoPlayer>();

    //Add AudioSource
    audioSource = gameObject.AddComponent<AudioSource>();

    //Disable Play on Awake for both Video and Audio
    videoPlayer.playOnAwake = false;
    audioSource.playOnAwake = false;

    //We want to play from video clip not from url
    videoPlayer.source = VideoSource.VideoClip;

    //Set video To Play then prepare Audio to prevent Buffering
    videoPlayer.clip = videoToPlay;
    videoPlayer.Prepare();

    //Wait until video is prepared
    while (!videoPlayer.isPrepared)
    {
        Debug.Log("Preparing Video");
        yield return null;
    }

    Debug.Log("Done Preparing Video");

    //Set Audio Output to AudioSource
    videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

    //Assign the Audio from Video to AudioSource to be played
    videoPlayer.EnableAudioTrack(0, true);
    videoPlayer.SetTargetAudioSource(0, audioSource);

    //Assign the Texture from Video to RawImage to be displayed
    image.texture = videoPlayer.texture;

    //Play Video
    videoPlayer.Play();

    //Play Sound
    audioSource.Play();

    Debug.Log("Playing Video");
    while (videoPlayer.isPlaying)
    {
        Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
        yield return null;
    }

    Debug.Log("Done Playing Video");
}

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2020-05-19

共1个答案

一尘不染

找到了问题。下面是播放视频和音频的 固定 代码:

//Raw Image to Show Video Images [Assign from the Editor]
public RawImage image;
//Video To Play [Assign from the Editor]
public VideoClip videoToPlay;

private VideoPlayer videoPlayer;
private VideoSource videoSource;

//Audio
private AudioSource audioSource;

// Use this for initialization
void Start()
{
    Application.runInBackground = true;
    StartCoroutine(playVideo());
}

IEnumerator playVideo()
{
    //Add VideoPlayer to the GameObject
    videoPlayer = gameObject.AddComponent<VideoPlayer>();

    //Add AudioSource
    audioSource = gameObject.AddComponent<AudioSource>();

    //Disable Play on Awake for both Video and Audio
    videoPlayer.playOnAwake = false;
    audioSource.playOnAwake = false;

    //We want to play from video clip not from url
    videoPlayer.source = VideoSource.VideoClip;

    //Set Audio Output to AudioSource
    videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

    //Assign the Audio from Video to AudioSource to be played
    videoPlayer.EnableAudioTrack(0, true);
    videoPlayer.SetTargetAudioSource(0, audioSource);

    //Set video To Play then prepare Audio to prevent Buffering
    videoPlayer.clip = videoToPlay;
    videoPlayer.Prepare();

    //Wait until video is prepared
    while (!videoPlayer.isPrepared)
    {
        Debug.Log("Preparing Video");
        yield return null;
    }

    Debug.Log("Done Preparing Video");

    //Assign the Texture from Video to RawImage to be displayed
    image.texture = videoPlayer.texture;

    //Play Video
    videoPlayer.Play();

    //Play Sound
    audioSource.Play();

    Debug.Log("Playing Video");
    while (videoPlayer.isPlaying)
    {
        Debug.LogWarning("Video Time: " + Mathf.FloorToInt((float)videoPlayer.time));
        yield return null;
    }

    Debug.Log("Done Playing Video");
}

为什么音频没有播放:

//Set Audio Output to AudioSource
videoPlayer.audioOutputMode = VideoAudioOutputMode.AudioSource;

//Assign the Audio from Video to AudioSource to be played
videoPlayer.EnableAudioTrack(0, true);
videoPlayer.SetTargetAudioSource(0, audioSource);

必须在videoPlayer.Prepare();不之后调用。经过数小时的实验,发现这是我遇到的问题。


停留在“准备视频”?

等待videoPlayer.Prepare();调用后等待5秒钟,然后退出while循环。

更换:

while (!videoPlayer.isPrepared)
{
    Debug.Log("Preparing Video");
    yield return null;
}

与:

//Wait until video is prepared
WaitForSeconds waitTime = new WaitForSeconds(5);
while (!videoPlayer.isPrepared)
{
    Debug.Log("Preparing Video");
    //Prepare/Wait for 5 sceonds only
    yield return waitTime;
    //Break out of the while loop after 5 seconds wait
    break;
}

这应该可以,但是在视频开始播放时您可能会遇到缓冲。使用此临时修复程序时,我的建议是提交带有“ videoPlayer.isPrepared always
true”标题的错误,因为这是一个错误。

有些还通过更改来解决此问题:

videoPlayer.playOnAwake = false; 
audioSource.playOnAwake = false;

videoPlayer.playOnAwake = true; 
audioSource.playOnAwake = true;

从URL播放视频:

更换:

//We want to play from video clip not from url
videoPlayer.source = VideoSource.VideoClip;

与:

//We want to play from url
videoPlayer.source = VideoSource.Url;
videoPlayer.url = "http://www.quirksmode.org/html5/videos/big_buck_bunny.mp4";

然后删除

public VideoClip videoToPlay;videoPlayer.clip = videoToPlay;这些都不再需要。

从StreamingAssets文件夹播放视频:

string url = "file://" + Application.streamingAssetsPath + "/" + "VideoName.mp4";

if !UNITY_EDITOR && UNITY_ANDROID
    url = Application.streamingAssetsPath + "/" + "VideoName.mp4";
#endif

//We want to play from url
videoPlayer.source = VideoSource.Url;
videoPlayer.url = url;

所有支持的视频格式

  • v
  • vp8
  • Webm
  • mov
  • dv
  • mp4
  • m4v
  • mpg
  • mpeg

Windows上额外支持的视频格式

  • avi
  • asf
  • WMF

其中某些格式在某些平台上不起作用。有关支持的视频格式的更多信息,请参见这篇文章。

2020-05-19