如何在 Swift 3.0中 实现方法混乱?
我已经阅读了有关nshipster的文章,但是在这段代码中
struct Static {
static var token: dispatch_once_t = 0
}
编译器给我一个错误
在Swift中不可用dispatch_once_t:而是使用延迟初始化的全局变量
首先,dispatch_once_t
在Swift 3.0中不可用。您可以选择两种选择:
全局变量
静态财产struct
,enum
或class
- 令人毛骨悚然的CocoaTouch类,例如UIViewController;
- 定制的Swift类;
例如混写viewWillAppear(_:)
的UIViewController
使用全局变量
private let swizzling: (UIViewController.Type) -> () = { viewController in
let originalSelector = #selector(viewController.viewWillAppear(_:))
let swizzledSelector = #selector(viewController.proj_viewWillAppear(animated:))
let originalMethod = class_getInstanceMethod(viewController, originalSelector)
let swizzledMethod = class_getInstanceMethod(viewController, swizzledSelector)
method_exchangeImplementations(originalMethod, swizzledMethod) }
extension UIViewController {
open override class func initialize() {
// make sure this isn't a subclass
guard self === UIViewController.self else { return }
swizzling(self)
}
// MARK: - Method Swizzling
func proj_viewWillAppear(animated: Bool) {
self.proj_viewWillAppear(animated: animated)
let viewControllerName = NSStringFromClass(type(of: self))
print("viewWillAppear: \(viewControllerName)")
}
}
要对Swift类使用方法混乱,必须满足两个要求(有关更多详细信息):
NSObject
dynamic
属性自定义Swift基类的示例混淆方法Person
class Person: NSObject {
var name = "Person"
dynamic func foo(_ bar: Bool) {
print("Person.foo")
}
}
class Programmer: Person {
override func foo(_ bar: Bool) {
super.foo(bar)
print("Programmer.foo")
}
}
private let swizzling: (Person.Type) -> () = { person in
let originalSelector = #selector(person.foo(_:))
let swizzledSelector = #selector(person.proj_foo(_:))
let originalMethod = class_getInstanceMethod(person, originalSelector)
let swizzledMethod = class_getInstanceMethod(person, swizzledSelector)
method_exchangeImplementations(originalMethod, swizzledMethod)
}
extension Person {
open override class func initialize() {
// make sure this isn't a subclass
guard self === Person.self else { return }
swizzling(self)
}
// MARK: - Method Swizzling
func proj_foo(_ bar: Bool) {
self.proj_foo(bar)
let className = NSStringFromClass(type(of: self))
print("class: \(className)")
}
}