一尘不染

菱形平方算法

algorithm

我正在尝试用Java 编写Diamond-Square算法以生成随机映射,但无法弄清楚实现方式…

任何有一些Java代码(或其他语言)的人,以便我可以检查循环的制作方式,将不胜感激!

谢谢!


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2020-07-28

共1个答案

一尘不染

这是用于生成值的有趣算法。这是我根据Wikipedia文章中的参考本页上给出的说明创建的实现。它将创建“球面值”(包裹在所有边上)。注释中有注释,说明如何更改它以在边缘上生成新值而不是换行(尽管在这些情况下,边缘平均值的含义并不正确)。

//size of grid to generate, note this must be a
//value 2^n+1
final int DATA_SIZE = 9;
//an initial seed value for the corners of the data
final double SEED = 1000.0;
double[][] data = new double[DATA_SIZE][DATA_SIZE];
//seed the data
data[0][0] = data[0][DATA_SIZE-1] = data[DATA_SIZE-1][0] = 
  data[DATA_SIZE-1][DATA_SIZE-1] = SEED;

double h = 500.0;//the range (-h -> +h) for the average offset
Random r = new Random();//for the new value in range of h
//side length is distance of a single square side
//or distance of diagonal in diamond
for(int sideLength = DATA_SIZE-1;
    //side length must be >= 2 so we always have
    //a new value (if its 1 we overwrite existing values
    //on the last iteration)
    sideLength >= 2;
    //each iteration we are looking at smaller squares
    //diamonds, and we decrease the variation of the offset
    sideLength /=2, h/= 2.0){
  //half the length of the side of a square
  //or distance from diamond center to one corner
  //(just to make calcs below a little clearer)
  int halfSide = sideLength/2;

  //generate the new square values
  for(int x=0;x<DATA_SIZE-1;x+=sideLength){
    for(int y=0;y<DATA_SIZE-1;y+=sideLength){
      //x, y is upper left corner of square
      //calculate average of existing corners
      double avg = data[x][y] + //top left
      data[x+sideLength][y] +//top right
      data[x][y+sideLength] + //lower left
      data[x+sideLength][y+sideLength];//lower right
      avg /= 4.0;

      //center is average plus random offset
      data[x+halfSide][y+halfSide] = 
    //We calculate random value in range of 2h
    //and then subtract h so the end value is
    //in the range (-h, +h)
    avg + (r.nextDouble()*2*h) - h;
    }
  }

  //generate the diamond values
  //since the diamonds are staggered we only move x
  //by half side
  //NOTE: if the data shouldn't wrap then x < DATA_SIZE
  //to generate the far edge values
  for(int x=0;x<DATA_SIZE-1;x+=halfSide){
    //and y is x offset by half a side, but moved by
    //the full side length
    //NOTE: if the data shouldn't wrap then y < DATA_SIZE
    //to generate the far edge values
    for(int y=(x+halfSide)%sideLength;y<DATA_SIZE-1;y+=sideLength){
      //x, y is center of diamond
      //note we must use mod  and add DATA_SIZE for subtraction 
      //so that we can wrap around the array to find the corners
      double avg = 
        data[(x-halfSide+DATA_SIZE)%DATA_SIZE][y] + //left of center
        data[(x+halfSide)%DATA_SIZE][y] + //right of center
        data[x][(y+halfSide)%DATA_SIZE] + //below center
        data[x][(y-halfSide+DATA_SIZE)%DATA_SIZE]; //above center
      avg /= 4.0;

      //new value = average plus random offset
      //We calculate random value in range of 2h
      //and then subtract h so the end value is
      //in the range (-h, +h)
      avg = avg + (r.nextDouble()*2*h) - h;
      //update value for center of diamond
      data[x][y] = avg;

      //wrap values on the edges, remove
      //this and adjust loop condition above
      //for non-wrapping values.
      if(x == 0)  data[DATA_SIZE-1][y] = avg;
      if(y == 0)  data[x][DATA_SIZE-1] = avg;
    }
  }
}

//print out the data
for(double[] row : data){
  for(double d : row){
    System.out.printf("%8.3f ", d);
  }
  System.out.println();
}
2020-07-28