一尘不染

Flutter-单击即可渲染新的小部件

flutter

标题基本上说明了一切。一个非常nooby的问题…我有以下基本代码来创建我的应用的初始状态:

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      theme: new ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: new MyHomePage(title: 'Some title'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => new _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {

  @override
  Widget build(BuildContext context) {

    return new Scaffold(
      appBar: new AppBar(title: new Text(config.title)),
      body: new Column(
        mainAxisAlignment: MainAxisAlignment.spaceEvenly,
        children: [
          new InputWidget(),
        ]
      ),
    );
  }
}

现在,当用户单击按钮时,如何渲染新的窗口小部件?假设我要实例化另一个InputWidget。

谢谢


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2020-08-13

共1个答案

一尘不染

希望我能正确理解您的问题…

我认为要点是,您不应该想到“另一个”小部件-如果更改MyHomePage第一个孩子然后两个孩子的内容,则您实际上并没有 保留 第一个孩子,然后
添加了另一个 孩子。您只需简单地说“我想要一个孩子”,然后您改变主意并说“我想要两个孩子”。

在代码中,您可以通过调用setStateinside来实现_MyHomePageState。Flutter负责保留第一个孩子并添加第二个孩子。

import 'dart:core';
import 'package:flutter/material.dart';

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'Flutter Demo',
      theme: new ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: new MyHomePage(title: 'Some title'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  final String title;

  @override
  _MyHomePageState createState() => new _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {

  int count = 1;

  @override
  Widget build(BuildContext context) {
    List<Widget> children = new List.generate(count, (int i) => new InputWidget(i));

    return new Scaffold(
        appBar: new AppBar(title: new Text(widget.title)),
        body: new Column(
            mainAxisAlignment: MainAxisAlignment.spaceEvenly,
            children: children
        ),
        floatingActionButton: new FloatingActionButton(
          child: new Icon(Icons.add),
          onPressed: () {
            setState(() {
              count = count + 1;
            });
          },
        )
    );
  }
}

class InputWidget extends StatelessWidget {

  final int index;

  InputWidget(this.index);

  @override
  Widget build(BuildContext context) {
    return new Text("InputWidget: " + index.toString());
  }
}

这是你的意思吗?

2020-08-13