Java 类android.graphics.Canvas.VertexMode 实例源码
项目:meeting-room-tablet
文件:CalendarVisualizer.java
private void drawCalendarReservations(Canvas c, RectF area) {
c.save();
c.clipRect(area.left + getScrollX(), area.top, area.right + getScrollX(), area.bottom);
c.translate(area.left, area.top);
int height = (int) area.height();
if (reservations.length > 0) {
float[] points = new float[reservations.length * 8];
short[] indices = new short[reservations.length * 6];
for (int i = 0; i < reservations.length; i++) {
int j = 8 * i;
//order of points is top-left, top-right, bottom-left, bottom-right
points[j] = getXForTime(reservations[i].getStartTime());
points[j + 1] = getProportionalY(reservations[i].getStartTime()) * height;
points[j + 2] = getXForTime(reservations[i].getStartTime()) + dayWidth;
points[j + 3] = points[j + 1];
points[j + 4] = points[j];
points[j + 5] = getProportionalEndY(reservations[i].getEndTime()) * height;
points[j + 6] = points[j + 2];
points[j + 7] = points[j + 5];
j += 8;
//top-left * 2, top-right, bottom-left, bottom-right * 2
// *2 makes reservation connecting triangles zero area
int p = 6 * i;
short vi = (short) (4 * i); //each reservation needs 4 vertices
indices[p] = vi;
indices[p + 1] = vi;
indices[p + 2] = (short) (vi + 1);
indices[p + 3] = (short) (vi + 2);
indices[p + 4] = (short) (vi + 3);
indices[p + 5] = (short) (vi + 3);
}
c.drawVertices(VertexMode.TRIANGLE_STRIP, points.length, points, 0,
points, 0, null, 0, indices, 0, indices.length, markerPaint);
Paint linePaint = new Paint();
// linePaint.setARGB(200, 255, 255, 255);
linePaint.setColor(Color.WHITE);
// Draw the separator line only if the next reservation is following this one immediately.
for (int i = 0; i < reservations.length; i++) {
if ((i + 1) < reservations.length &&
reservations[i].getEndTime().getTimeInMillis() == reservations[i + 1].getStartTime().getTimeInMillis()) {
c.drawLine(getXForTime(reservations[i].getStartTime()),
getProportionalEndY(reservations[i].getEndTime()) * height,
getXForTime(reservations[i].getStartTime()) + dayWidth,
getProportionalEndY(reservations[i].getEndTime()) * height,
linePaint);
}
}
}
c.restore();
}
项目:rastertheque
文件:ISafeCanvas.java
/**
* Draw the array of vertices, interpreted as triangles (based on mode). The verts array is
* required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used
* to specify the coordinate in shader coordinates to use at each vertex (the paint must have a
* shader in this case). If there is no texs array, but there is a color array, then each color
* is interpolated across its corresponding triangle in a gradient. If both texs and colors
* arrays are present, then they behave as before, but the resulting color at each pixels is
* the
* result of multiplying the colors from the shader and the color-gradient together. The
* indices
* array is optional, but if it is present, then it is used to specify the index of each
* triangle, rather than just walking through the arrays in order.
*
* @param mode How to interpret the array of vertices
* @param vertexCount The number of values in the vertices array (and corresponding texs and
* colors
* arrays if non-null). Each logical vertex is two values (x, y), vertexCount must be
* a multiple of 2.
* @param verts Array of vertices for the mesh
* @param vertOffset Number of values in the verts to skip before drawing.
* @param texs May be null. If not null, specifies the coordinates to sample into the current
* shader (e.g. bitmap tile or gradient)
* @param texOffset Number of values in texs to skip before drawing.
* @param colors May be null. If not null, specifies a color for each vertex, to be
* interpolated
* across the triangle.
* @param colorOffset Number of values in colors to skip before drawing.
* @param indices If not null, array of indices to reference into the vertex (texs, colors)
* array.
* @param indexCount number of entries in the indices array (if not null).
* @param paint Specifies the shader to use if the texs array is non-null.
*/
public abstract void drawVertices(VertexMode mode, int vertexCount, double[] verts,
int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset,
short[] indices, int indexOffset, int indexCount, SafePaint paint);
项目:OpenMapKitAndroid
文件:ISafeCanvas.java
/**
* Draw the array of vertices, interpreted as triangles (based on mode). The verts array is
* required, and specifies the x,y pairs for each vertex. If texs is non-null, then it is used
* to specify the coordinate in shader coordinates to use at each vertex (the paint must have a
* shader in this case). If there is no texs array, but there is a color array, then each color
* is interpolated across its corresponding triangle in a gradient. If both texs and colors
* arrays are present, then they behave as before, but the resulting color at each pixels is
* the
* result of multiplying the colors from the shader and the color-gradient together. The
* indices
* array is optional, but if it is present, then it is used to specify the index of each
* triangle, rather than just walking through the arrays in order.
*
* @param mode How to interpret the array of vertices
* @param vertexCount The number of values in the vertices array (and corresponding texs and
* colors
* arrays if non-null). Each logical vertex is two values (x, y), vertexCount must be
* a multiple of 2.
* @param verts Array of vertices for the mesh
* @param vertOffset Number of values in the verts to skip before drawing.
* @param texs May be null. If not null, specifies the coordinates to sample into the current
* shader (e.g. bitmap tile or gradient)
* @param texOffset Number of values in texs to skip before drawing.
* @param colors May be null. If not null, specifies a color for each vertex, to be
* interpolated
* across the triangle.
* @param colorOffset Number of values in colors to skip before drawing.
* @param indices If not null, array of indices to reference into the vertex (texs, colors)
* array.
* @param indexCount number of entries in the indices array (if not null).
* @param paint Specifies the shader to use if the texs array is non-null.
*/
public abstract void drawVertices(VertexMode mode, int vertexCount, double[] verts,
int vertOffset, float[] texs, int texOffset, int[] colors, int colorOffset,
short[] indices, int indexOffset, int indexCount, SafePaint paint);