Java 类android.renderscript.Matrix4f 实例源码
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:intellij-ce-playground
文件:BallsRS.java
void updateProjectionMatrices() {
mVpConsts = new ScriptField_VpConsts(mRS, 1,
Allocation.USAGE_SCRIPT |
Allocation.USAGE_GRAPHICS_CONSTANTS);
ScriptField_VpConsts.Item i = new ScriptField_VpConsts.Item();
Matrix4f mvp = new Matrix4f();
mvp.loadOrtho(0, mRS.getWidth(), mRS.getHeight(), 0, -1, 1);
i.MVP = mvp;
mVpConsts.set(i, 0, true);
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
@Override
public void onSurfaceChanged(GL10 gl10, int w, int h) {
GLES20.glViewport(0, 0, w, h);
Matrix4f perspective = new Matrix4f();
perspective.loadPerspective(85.0f, (float)w / (float)h, 1.0f, -150.0f);
if(cube != null) {
cube.setProjection(perspective);
}
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
public void updateWithDelta(long dt) {
Matrix4f camera2 = new Matrix4f();
camera2.translate(0.0f, 0.0f, -5.0f);
cube.setCamera(camera2);
cube.setRotationY((float)( cube.rotationY + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.setRotationZ((float)( cube.rotationZ + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.draw(dt);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
@Override
public void onSurfaceChanged(GL10 gl10, int w, int h) {
GLES20.glViewport(0, 0, w, h);
Matrix4f perspective = new Matrix4f();
perspective.loadPerspective(85.0f, (float)w / (float)h, 1.0f, -150.0f);
if(cube != null) {
cube.setProjection(perspective);
}
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
@Override
public void onSurfaceChanged(GL10 gl10, int w, int h) {
GLES20.glViewport(0, 0, w, h);
Matrix4f perspective = new Matrix4f();
perspective.loadPerspective(85.0f, (float)w / (float)h, 1.0f, -150.0f);
if(cube != null) {
cube.setProjection(perspective);
}
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
public void updateWithDelta(long dt) {
final float secsPerMove = 2.0f * ONE_SEC;
float movement = (float)(Math.sin(System.currentTimeMillis() * 2 * Math.PI / secsPerMove));
// move camera
Matrix4f camera = new Matrix4f();
camera.translate(0.0f, -1.0f * movement, -15.0f);
camera.rotate(360.0f * movement, 0.0f, 0.0f, 1.0f);
camera.scale(movement, movement, movement);
square.setCamera(camera);
square.draw(dt);
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
@Override
public void onSurfaceChanged(GL10 gl10, int w, int h) {
GLES20.glViewport(0, 0, w, h);
Matrix4f perspective = new Matrix4f();
perspective.loadPerspective(85.0f, (float)w / (float)h, 1.0f, -150.0f);
if(cube != null) {
cube.setProjection(perspective);
}
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
public void updateWithDelta(long dt) {
Matrix4f camera2 = new Matrix4f();
camera2.translate(0.0f, 0.0f, -5.0f);
cube.setCamera(camera2);
cube.setRotationY((float)( cube.rotationY + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.setRotationZ((float)( cube.rotationZ + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.draw(dt);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
@Override
public void onSurfaceChanged(GL10 gl10, int w, int h) {
GLES20.glViewport(0, 0, w, h);
if(square != null) {
Matrix4f perspective = new Matrix4f();
perspective.loadPerspective(85.0f, (float)w / (float)h, 1.0f, -150.0f);
square.setProjection(perspective);
}
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
public void updateWithDelta(long dt) {
Matrix4f camera2 = new Matrix4f();
camera2.translate(0.0f, 0.0f, -5.0f);
cube.setCamera(camera2);
cube.setRotationY((float)( cube.rotationY + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.setRotationZ((float)( cube.rotationZ + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.draw(dt);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
public void updateWithDelta(long dt) {
Matrix4f camera2 = new Matrix4f();
camera2.translate(0.0f, 0.0f, -5.0f);
cube.setCamera(camera2);
cube.setRotationY((float)( cube.rotationY + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.setRotationZ((float)( cube.rotationZ + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.draw(dt);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
public void updateWithDelta(long dt) {
final float secsPerMove = 2.0f * ONE_SEC;
float movement = (float)(Math.sin(System.currentTimeMillis() * 2 * Math.PI / secsPerMove));
Matrix4f camera = new Matrix4f();
camera.translate(0.0f, -1.0f * movement, 0.0f);
camera.rotate(360.0f * movement, 0.0f, 0.0f, 1.0f);
camera.scale(movement, movement, movement);
square.setCamera(camera);
square.draw(dt);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public Matrix4f modelMatrix() {
Matrix4f mat = new Matrix4f(); // make a new identitiy 4x4 matrix
mat.translate(position.x, position.y, position.z);
mat.rotate(rotationX, 1.0f, 0.0f, 0.0f);
mat.rotate(rotationY, 0.0f, 1.0f, 0.0f);
mat.rotate(rotationZ, 0.0f, 0.0f, 1.0f);
mat.scale(scale, scale, scale);
return mat;
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
@Override
public void onSurfaceChanged(GL10 gl10, int w, int h) {
GLES20.glViewport(0, 0, w, h);
Matrix4f perspective = new Matrix4f();
perspective.loadPerspective(85.0f, (float)w / (float)h, 1.0f, -150.0f);
if(cube != null) {
cube.setProjection(perspective);
}
}
项目:LearningOpenGLES2-Android
文件:OGLRenderer.java
public void updateWithDelta(long dt) {
Matrix4f camera2 = new Matrix4f();
camera2.translate(0.0f, 0.0f, -5.0f);
cube.setCamera(camera2);
cube.setRotationY((float)( cube.rotationY + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.setRotationZ((float)( cube.rotationZ + Math.PI * dt / (ONE_SEC * 0.1f) ));
cube.draw(dt);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public void setCamera(Matrix4f mat) {
camera.load(mat);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public void setProjection(Matrix4f mat) {
projection.load(mat);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix) {
setUniformMatrix(location, matrix, false);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) {
if(location == -1) return;
GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public void setCamera(Matrix4f mat) {
camera.load(mat);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public void setProjection(Matrix4f mat) {
projection.load(mat);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix) {
setUniformMatrix(location, matrix, false);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public void setCamera(Matrix4f mat) {
camera.load(mat);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public void setCamera(Matrix4f mat) {
camera.load(mat);
}
项目:LearningOpenGLES2-Android
文件:Model.java
public void setProjection(Matrix4f mat) {
projection.load(mat);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix) {
setUniformMatrix(location, matrix, false);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix) {
setUniformMatrix(location, matrix, false);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix) {
setUniformMatrix(location, matrix, false);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix, boolean transpose) {
if(location == -1) return;
GLES20.glUniformMatrix4fv(location, 1, transpose, matrix.getArray(), 0);
}
项目:LearningOpenGLES2-Android
文件:ShaderProgram.java
public void setUniformMatrix (int location, Matrix4f matrix) {
setUniformMatrix(location, matrix, false);
}