Java 类com.badlogic.gdx.Application.ApplicationType 实例源码
项目:cocos2d-java
文件:Engine.java
/**创建一个Card2DEngine实例 */
public static final Engine newEngine(BaseGame card2dAppListener) {
if(_instance == null){
if(_engineMode == null) {
if(Gdx.app.getType() == ApplicationType.Desktop) {
_engineMode = EngineMode.SingleThread; //桌面版本经过测试,backend已经实现了渲染线程分离,因此默认使用single模式
} else {
_engineMode = EngineMode.DoubleThread;
}
}
CCLog.engine("Engine", ">>>>>>>>>>>>>>>>>> engine run mode : " + _engineMode);
_instance = new Engine();
_instance.game = card2dAppListener;
_instance.director = Director.getInstance();
_instance.baseScheduler = BaseScheduler.instance();
}
return _instance;
}
项目:Cubes_2
文件:Compatibility.java
public void startCubes() {
compatibility = this;
Thread.setDefaultUncaughtExceptionHandler(UncaughtExceptionHandler.instance);
Thread.currentThread().setUncaughtExceptionHandler(UncaughtExceptionHandler.instance);
try {
if (applicationType == ApplicationType.HeadlessDesktop) {
run(new ServerAdapter());
} else {
run(new ClientAdapter());
}
} catch (Exception e) {
try {
Log.error("Failed to start", CubesException.get(e));
} catch (Exception ex) {
if (ex instanceof CubesException) {
throw (CubesException) ex;
} else {
throw CubesException.get(e);
}
}
}
}
项目:Cubes
文件:Compatibility.java
public void startCubes() {
compatibility = this;
Thread.setDefaultUncaughtExceptionHandler(UncaughtExceptionHandler.instance);
Thread.currentThread().setUncaughtExceptionHandler(UncaughtExceptionHandler.instance);
try {
if (applicationType == ApplicationType.HeadlessDesktop) {
run(new ServerAdapter());
} else {
run(new ClientAdapter());
}
} catch (Exception e) {
try {
Log.error("Failed to start", CubesException.get(e));
} catch (Exception ex) {
if (ex instanceof CubesException) {
throw (CubesException) ex;
} else {
throw CubesException.get(e);
}
}
}
}
项目:QuackHack
文件:QuackHack.java
@Override
public void create () {
// Net Shit
System.out.println("Good morning!");
game = this;
batch = new SpriteBatch();
if(Gdx.app.getType() == ApplicationType.Desktop) {
// Run server
server = new NetServer();
setScreen(new SplashScreen(game));
} else {
// Run client
client = new NetClient();
setScreen(new LobbyScreen(game));
}
}
项目:Space-Bombs
文件:Main.java
/**
* Method called once when the application is created.
*/
@Override
public void create()
{
//Load all textures
TextureManager.load();
AudioManager.load();
this.setScreen(new StartScreen(this, client, server));
if(Constants.TINYWINDOWS)
{
Gdx.graphics.setWindowedMode(Constants.SCREENWIDTH / 2, Constants.SCREENHEIGHT/ 2);
}
if(Gdx.app.getType().equals(ApplicationType.Android))
{
Constants.ISRUNNINGONSMARTPHONE = true;
}
}
项目:cll1-gdx
文件:AbstractScreen.java
@Override
public void pause() {
if (!Gdx.app.getType().equals(ApplicationType.Desktop)) {
systemPaused = true;
}
log("Pause");
Gdx.input.setInputProcessor(null);
if (music != null) {
if (!Gdx.app.getType().equals(ApplicationType.Desktop)) {
wasMusicPlaying = music.isPlaying();
music.pause();
}
} else {
wasMusicPlaying = false;
}
}
项目:Argent
文件:ScreenshotFactory.java
public static void saveScreenshot(final int w, final int h, final String prefix)
{
try
{
FileHandle fh;
do
{
if (Gdx.app.getType() == ApplicationType.Desktop)
{
fh = Gdx.files.local("bin/screenshot_" + prefix + "_" + counter++ + ".png");
}
else
{
fh = Gdx.files.local("screenshot_" + prefix + "_" + counter++ + ".png");
}
}
while (fh.exists());
final Pixmap pixmap = getScreenshot(0, 0, w, h, true);
PixmapIO.writePNG(fh, pixmap);
pixmap.dispose();
Gdx.app.log("screenshot", "Screenshot saved to " + fh);
}
catch (final Exception e)
{
}
}
项目:neblina-libgdx3d
文件:MainMenu.java
@Override
public void draw (float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
viewMatrix.setToOrtho2D(0, 0, 480, 320);
spriteBatch.setProjectionMatrix(viewMatrix);
spriteBatch.setTransformMatrix(transformMatrix);
spriteBatch.begin();
spriteBatch.disableBlending();
spriteBatch.setColor(Color.WHITE);
spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
spriteBatch.enableBlending();
spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 0, 512, 256, false, false);
spriteBatch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
glyphLayout.setText(font, "Touch screen to start!");
font.draw(spriteBatch, glyphLayout, 240 - glyphLayout.width / 2, 128);
if (Gdx.app.getType() == ApplicationType.WebGL) {
glyphLayout.setText(font, "Press Enter for Fullscreen Mode");
font.draw(spriteBatch, glyphLayout, 240 - glyphLayout.width / 2, 128 - font.getLineHeight());
}
spriteBatch.end();
}
项目:neblina-libgdx3d
文件:Invaders.java
@Override
public void create () {
Array<Controller> controllers = Controllers.getControllers();
if (controllers.size > 0) {
controller = controllers.first();
}
Controllers.addListener(controllerListener);
setScreen(new MainMenu(this));
music = Gdx.audio.newMusic(Gdx.files.getFileHandle("data/8.12.mp3", FileType.Internal));
music.setLooping(true);
music.play();
Gdx.input.setInputProcessor(new InputAdapter() {
@Override
public boolean keyUp (int keycode) {
if (keycode == Keys.ENTER && Gdx.app.getType() == ApplicationType.WebGL) {
Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode());
}
return true;
}
});
fps = new FPSLogger();
}
项目:RavTech
文件:RemoteEditLoadingScreen.java
@Override
public void show () {
font = new BitmapFont(Gdx.files.internal("fonts/font.fnt"));
cache = font.getCache();
if (Gdx.app.getType() == ApplicationType.Android)
font.getData().setScale(2);
polygonBatch = new PolygonSpriteBatch();
camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Pixmap pixMap = new Pixmap(1, 1, Format.RGB565);
pixMap.setColor(Color.WHITE);
pixMap.fill();
emptyTexture = new Texture(pixMap);
pixMap.dispose();
}
项目:RavTech
文件:ShaderManager.java
public ShaderManager (String shaderDir, AssetManager am, boolean addProcessors) {
shaders = new ObjectMap<String, ShaderProgram>();
shaderPaths = new ObjectMap<String, String>();
sourcesVert = new ObjectMap<String, String>();
sourcesFrag = new ObjectMap<String, String>();
frameBuffers = new ObjectMap<String, FrameBuffer>();
openedFrameBuffers = new Array<String>(true, MAX_FRAMEBUFFERS);
screenCamera = new OrthographicCamera(Gdx.graphics.getWidth() + 2, Gdx.graphics.getHeight() + 2);
createScreenQuad();
screenCamera.translate(0, -1);
screenCamera.update();
setShaderDir(shaderDir);
setAssetManager(am);
// add("empty", "empty.vert", "empty.frag");
// add("default", "default.vert", "default.frag");
if (addProcessors && (Gdx.app.getType() == ApplicationType.Desktop || Gdx.app.getType() == ApplicationType.Applet
|| Gdx.app.getType() == ApplicationType.WebGL)) {
/*
* add("processor", "processor.vert", "processor.frag"); add("processor_blur", "processor.vert", "processor_blur.frag");
* add("copy", "processor.vert", "copy.frag"); add("processor_draw", "processor.vert", "processor_draw.frag");
* add("processor_fill", "processor.vert", "processor_fill.frag");
*/
}
}
项目:gdx-twitter
文件:TwitterSystem.java
private void tryLoadDesktopTwitterAPI() {
if (Gdx.app.getType() != ApplicationType.Desktop) {
Gdx.app.debug(TAG, "Skip loading Twitter API for Desktop. Not running Desktop. \n");
return;
}
try {
final Class<?> twitterClazz = ClassReflection.forName("de.tomgrill.gdxtwitter.desktop.DesktopTwitterAPI");
Object twitter = ClassReflection.getConstructor(twitterClazz, TwitterConfig.class).newInstance(config);
twitterAPI = (TwitterAPI) twitter;
Gdx.app.debug(TAG, "gdx-twitter for Desktop loaded successfully.");
} catch (ReflectionException e) {
Gdx.app.debug(TAG, "Error creating gdx-twitter for Desktop (are the gdx-twitter **.jar files installed?). \n");
e.printStackTrace();
}
}
项目:gdx-twitter
文件:TwitterSystem.java
private void tryLoadHTMLTwitterAPI() {
if (Gdx.app.getType() != ApplicationType.WebGL) {
Gdx.app.debug(TAG, "Skip loading gdx-twitter for HTML. Not running HTML. \n");
return;
}
try {
final Class<?> twitterClazz = ClassReflection.forName("de.tomgrill.gdxtwitter.html.HTMLTwitterAPI");
Object twitter = ClassReflection.getConstructor(twitterClazz, TwitterConfig.class).newInstance(config);
twitterAPI = (TwitterAPI) twitter;
Gdx.app.debug(TAG, "gdx-twitter for HTML loaded successfully.");
} catch (ReflectionException e) {
Gdx.app.debug(TAG, "Error creating gdx-twitter for HTML (are the gdx-twitter **.jar files installed?). \n");
e.printStackTrace();
}
}
项目:gdx-twitter
文件:TwitterSystem.java
private void tryLoadIOSTWitterAPI() {
if (Gdx.app.getType() != ApplicationType.iOS) {
Gdx.app.debug(TAG, "Skip loading gdx-twitter for iOS. Not running iOS. \n");
return;
}
try {
// Class<?> activityClazz =
// ClassReflection.forName("com.badlogic.gdx.backends.iosrobovm.IOSApplication");
final Class<?> twitterClazz = ClassReflection.forName("de.tomgrill.gdxtwitter.ios.IOSTwitterAPI");
Object twitter = ClassReflection.getConstructor(twitterClazz, TwitterConfig.class).newInstance(config);
twitterAPI = (TwitterAPI) twitter;
Gdx.app.debug(TAG, "gdx-twitter for iOS loaded successfully.");
} catch (ReflectionException e) {
Gdx.app.debug(TAG, "Error creating gdx-twitter for iOS (are the gdx-twitter **.jar files installed?). \n");
e.printStackTrace();
}
}
项目:Kroniax
文件:FinishScene.java
public FinishScene(Application app) {
setFillParent(true);
Label label = new Label("You have beaten this level!", app.getGuiSkin());
add(label);
row().padTop(175.f);
Label label1;
Label label2;
if (Gdx.app.getType() != ApplicationType.Android) {
label1 = new Label("Press Space or click left to go to the next level", app.getGuiSkin());
label2 = new Label("Press Escape to go back to menu", app.getGuiSkin());
} else {
label1 = new Label("Touch the screen to go to the next level", app.getGuiSkin());
label2 = new Label("Press the back button to go back to the menu", app.getGuiSkin());
}
add(label1);
row().padTop(75.f);
add(label2);
pack();
setColor(1, 1, 1, 0);
}
项目:Kroniax
文件:PauseScene.java
public PauseScene(Application app) {
setFillParent(true);
Label label1;
Label label2;
if (Gdx.app.getType() != ApplicationType.Android) {
label1 = new Label("Press Space or press Left to resume the game", app.getGuiSkin());
label2 = new Label("Press Escape to go back to the menu", app.getGuiSkin());
} else {
label1 = new Label("Touch the screen to resume the game", app.getGuiSkin());
label2 = new Label("Press the back button to go back to the menu", app.getGuiSkin());
}
add(new Label("Game paused", app.getGuiSkin()));
row().padTop(150.f);
add(label1);
row().padTop(75.f);
add(label2);
pack();
setColor(1, 1, 1, 0);
}
项目:Kroniax
文件:ModalScene.java
public ModalScene(Application app) {
setFillParent(true);
mText = new Label("No Text set yet", app.getGuiSkin());
mText.setWrap(true);
add(mText).width(900);
row().padTop(175.f);
Label label1;
if (Gdx.app.getType() != ApplicationType.Android) {
label1 = new Label("Press Space or click left to resume the game", app.getGuiSkin());
} else {
label1 = new Label("Touch the screen to resume the game", app.getGuiSkin());
}
add(label1);
pack();
setColor(1, 1, 1, 0);
}
项目:Kroniax
文件:CrashedScene.java
public CrashedScene(Application app) {
setFillParent(true);
Label label1;
Label label2;
if (Gdx.app.getType() != ApplicationType.Android) {
label1 = new Label("Press Space or press Left to start again from the last checkpoint", app.getGuiSkin());
label2 = new Label("Press Escape to go back to menu", app.getGuiSkin());
} else {
label1 = new Label("Touch the screen to start again from the last checkpoint", app.getGuiSkin());
label2 = new Label("Press the back button to go back to the menu", app.getGuiSkin());
}
add(new Label("You crashed into the wall", app.getGuiSkin()));
row().padTop(150.f);
add(label1);
row().padTop(75.f);
add(label2);
pack();
setColor(1, 1, 1, 0);
}
项目:Kroniax
文件:StartScene.java
public StartScene(Application app) {
setFillParent(true);
Label label1;
Label label2;
if (Gdx.app.getType() != ApplicationType.Android) {
label1 = new Label("Press Space or press Left to start the game", app.getGuiSkin());
label2 = new Label("Press Escape to pause the game", app.getGuiSkin());
} else {
label1 = new Label("Touch the screen to start the game", app.getGuiSkin());
label2 = new Label("Press the back button to pause the game", app.getGuiSkin());
}
add(label1);
row().padTop(150.f);
add(label2);
pack();
}
项目:gdx-dialogs
文件:GDXDialogsSystem.java
private void installDesktopGDXDialogs() {
if (Gdx.app.getType() != ApplicationType.Desktop) {
showDebugSkipInstall(ApplicationType.Desktop.name());
return;
}
try {
final Class<?> dialogManagerClazz = ClassReflection.forName("de.tomgrill.gdxdialogs.desktop.DesktopGDXDialogs");
Object dialogManager = ClassReflection.getConstructor(dialogManagerClazz).newInstance();
this.gdxDialogs = (GDXDialogs) dialogManager;
showDebugInstallSuccessful(ApplicationType.Desktop.name());
} catch (ReflectionException e) {
showErrorInstall(ApplicationType.Desktop.name(), "desktop");
e.printStackTrace();
}
}
项目:gdx-dialogs
文件:GDXDialogsSystem.java
private void installHTMLGDXDialogs() {
if (Gdx.app.getType() != ApplicationType.WebGL) {
showDebugSkipInstall(ApplicationType.WebGL.name());
return;
}
try {
final Class<?> dialogManagerClazz = ClassReflection.forName("de.tomgrill.gdxdialogs.html.HTMLGDXDialogs");
Object dialogManager = ClassReflection.getConstructor(dialogManagerClazz).newInstance();
this.gdxDialogs = (GDXDialogs) dialogManager;
showDebugInstallSuccessful(ApplicationType.WebGL.name());
} catch (ReflectionException e) {
showErrorInstall(ApplicationType.WebGL.name(), "html");
e.printStackTrace();
}
}
项目:umbracraft
文件:Db.java
public Db() {
// deserialize all definitions
definitions = new ObjectMap<>();
Json json = new Json();
json.setIgnoreUnknownFields(true);
for (DefinitionReference reference : DefinitionReference.values()) {
final String name = reference.id;
final FileHandle handle = Gdx.files.external("umbracraft/" + name + ".json");
if (handle.exists() && Gdx.app.getType() == ApplicationType.Desktop) {
definitions.put(name, json.fromJson(reference.clazz, handle));
} else {
final FileHandle internalHandle = Gdx.files.internal("db/" + name + ".json");
if (internalHandle.exists()) {
definitions.put(name, json.fromJson(reference.clazz, internalHandle));
} else {
try {
definitions.put(name, reference.clazz.newInstance());
} catch (InstantiationException | IllegalAccessException e) {
Game.error("Could not instantiate class: " + reference.clazz);
e.printStackTrace();
}
}
}
}
}
项目:GoingUnder
文件:GameManager.java
public void saveScoreEtc() {
Preferences prefs = Gdx.app.getPreferences(GameSaves);
// sum of all scores ever
totalScoreSum += currentScore;
prefs.putInteger("total_score_sum", totalScoreSum);
// games played by player
++totalGamesPlayed;
prefs.putInteger("total_games_played", totalGamesPlayed);
// save top score
if (topScore < currentScore) {
topScore = currentScore;
// Save top score!!!!
prefs.putInteger("topscore", topScore);
}
// hack / dont want to kill my ssd
if (Gdx.app.getType() != ApplicationType.Desktop) {
prefs.flush();
}
}
项目:practicos
文件:PantallaJuego.java
@Override
public void render(float dt) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
//compara si la aplicacion se ejecuta en escritorio o en android
if(Gdx.app.getType() == ApplicationType.Desktop){
this.entradaEscritorio(dt);
}else if(Gdx.app.getType() == ApplicationType.Android){
this.entradaAndroid(dt);
}
//actualizamos
camara.update();
this.juegoGanado();
batch.setProjectionMatrix(camara.combined);
manejadorDeSprite.update(dt,arcanoid,jugador);
//renderiza el manejadorDeSprite, fondo de pantalla y fuente de jugador
batch.begin();
batch.draw(fondoPantalla, 0, 0,Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
jugador.draw(batch);
batch.end();
manejadorDeSprite.render();
}
项目:android-screen-recorder
文件:MainMenu.java
@Override
public void draw (float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
viewMatrix.setToOrtho2D(0, 0, 480, 320);
spriteBatch.setProjectionMatrix(viewMatrix);
spriteBatch.setTransformMatrix(transformMatrix);
spriteBatch.begin();
spriteBatch.disableBlending();
spriteBatch.setColor(Color.WHITE);
spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
spriteBatch.enableBlending();
spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 0, 512, 256, false, false);
spriteBatch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
String text = "Touch screen to start!";
float width = font.getBounds(text).width;
font.draw(spriteBatch, text, 240 - width / 2, 128);
if (Gdx.app.getType() == ApplicationType.WebGL) {
text = "Press Enter for Fullscreen Mode";
width = font.getBounds(text).width;
font.draw(spriteBatch, "Press Enter for Fullscreen Mode", 240 - width / 2, 128 - font.getLineHeight());
}
spriteBatch.end();
}
项目:teavm-libgdx
文件:MainMenu.java
@Override
public void draw (float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
viewMatrix.setToOrtho2D(0, 0, 480, 320);
spriteBatch.setProjectionMatrix(viewMatrix);
spriteBatch.setTransformMatrix(transformMatrix);
spriteBatch.begin();
spriteBatch.disableBlending();
spriteBatch.setColor(Color.WHITE);
spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
spriteBatch.enableBlending();
spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 0, 512, 256, false, false);
spriteBatch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
String text = "Touch screen to start!";
float width = font.getBounds(text).width;
font.draw(spriteBatch, text, 240 - width / 2, 128);
if (Gdx.app.getType() == ApplicationType.WebGL) {
text = "Press Enter for Fullscreen Mode";
width = font.getBounds(text).width;
font.draw(spriteBatch, "Press Enter for Fullscreen Mode", 240 - width / 2, 128 - font.getLineHeight());
}
spriteBatch.end();
}
项目:teavm-libgdx
文件:Invaders.java
@Override
public void create () {
Array<Controller> controllers = Controllers.getControllers();
if (controllers.size > 0) {
controller = controllers.first();
}
Controllers.addListener(controllerListener);
setScreen(new MainMenu(this));
music = Gdx.audio.newMusic(Gdx.files.getFileHandle("data/8.12.mp3", FileType.Internal));
music.setLooping(true);
music.play();
Gdx.input.setInputProcessor(new InputAdapter() {
@Override
public boolean keyUp (int keycode) {
if (keycode == Keys.ENTER && Gdx.app.getType() == ApplicationType.WebGL) {
if (!Gdx.graphics.isFullscreen()) Gdx.graphics.setDisplayMode(Gdx.graphics.getDisplayModes()[0]);
}
return true;
}
});
fps = new FPSLogger();
}
项目:JetFlight
文件:EntityPlayer.java
public float getInputRotation() {
float rawRotation = 0f;
if (Gdx.app.getType() == ApplicationType.Android) {
float added = Prefs.prefs.getFloat("calibratedX", 0f);
rawRotation = (Gdx.input.getAccelerometerX() - added) * -0.1f;
} else if (Gdx.app.getType() == ApplicationType.Desktop) {
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
rawRotation = -0.3f;
} else if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
rawRotation = 0.3f;
}
}
float rotation = 0f;
// Don't be too sensitive on the rotation: it only counts if it's above a threshold
if (rawRotation > rotationThreshold) {
rotation = rawRotation - rotationThreshold;
} else if (rawRotation < -rotationThreshold) {
rotation = rawRotation + rotationThreshold;
}
return rotation;
}
项目:libgdxcn
文件:FloatTextureData.java
@Override
public void consumeCustomData (int target) {
if (!Gdx.graphics.supportsExtension("texture_float"))
throw new GdxRuntimeException("Extension OES_TEXTURE_FLOAT not supported!");
// this is a const from GL 3.0, used only on desktops
final int GL_RGBA32F = 34836;
// GLES and WebGL defines texture format by 3rd and 8th argument,
// so to get a float texture one needs to supply GL_RGBA and GL_FLOAT there.
if (Gdx.app.getType() == ApplicationType.Android || Gdx.app.getType() == ApplicationType.iOS
|| Gdx.app.getType() == ApplicationType.WebGL) {
Gdx.gl.glTexImage2D(target, 0, GL20.GL_RGBA, width, height, 0, GL20.GL_RGBA, GL20.GL_FLOAT, buffer);
} else {
// in desktop OpenGL the texture format is defined only by the third argument,
// hence we need to use GL_RGBA32F there (this constant is unavailable in GLES/WebGL)
Gdx.gl.glTexImage2D(target, 0, GL_RGBA32F, width, height, 0, GL20.GL_RGBA, GL20.GL_FLOAT, buffer);
}
}
项目:libgdxcn
文件:ParticleShader.java
public static String createPrefix(final Renderable renderable, final Config config) {
String prefix = "";
if(Gdx.app.getType() == ApplicationType.Desktop)
prefix +="#version 120\n";
else
prefix +="#version 100\n";
if(config.type == ParticleType.Billboard){
prefix +="#define billboard\n";
if(config.align == AlignMode.Screen)
prefix += "#define screenFacing\n";
else if(config.align == AlignMode.ViewPoint)
prefix += "#define viewPointFacing\n";
//else if(config.align == AlignMode.ParticleDirection)
// prefix += "#define paticleDirectionFacing\n";
}
return prefix;
}
项目:libgdxcn
文件:ShaderCollectionTest.java
@Override
public Shader getShader (Renderable renderable) {
try {
return super.getShader(renderable);
} catch (Throwable e) {
if (tempFolder != null && Gdx.app.getType() == ApplicationType.Desktop)
Gdx.files.absolute(tempFolder).child(name + ".log.txt").writeString(e.getMessage(), false);
if (!revert()) {
Gdx.app.error("ShaderCollectionTest", e.getMessage());
throw new GdxRuntimeException("Error creating shader, cannot revert to default shader", e);
}
error = true;
Gdx.app.error("ShaderTest", "Could not create shader, reverted to default shader.", e);
return super.getShader(renderable);
}
}
项目:libgdxcn
文件:ShaderCollectionTest.java
@Override
public void create () {
super.create();
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.1f, 0.1f, 0.1f, 1.f));
lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
shaderProvider = new TestShaderProvider();
shaderBatch = new ModelBatch(shaderProvider);
cam.position.set(1, 1, 1);
cam.lookAt(0, 0, 0);
cam.update();
showAxes = true;
onModelClicked("g3d/shapes/teapot.g3dj");
shaderRoot = (hotLoadFolder != null && Gdx.app.getType() == ApplicationType.Desktop) ? Gdx.files.absolute(hotLoadFolder)
: Gdx.files.internal("data/g3d/shaders");
}
项目:MathAttack
文件:MAMainMenuEnviroment.java
/**
* Sets the up game name.
*
* @param menu_screen the new up game name
*/
public void setUpGameName(final MAMainMenuScreen menu_screen) {
menu_screen.title = new EmptyActorLight(TITLE_W, TITLE_H, true);
menu_screen.title.setTextureRegion(UIAssets.image_main_title, true);
menu_screen.title.setOrigin( menu_screen.title.getWidth() / 2, menu_screen.title.getHeight() / 2);
menu_screen.title.setPosition( AppSettings.SCREEN_W / 2 - menu_screen.title.getWidth() / 2,
AppSettings.SCREEN_H + menu_screen.title.getHeight());
if (Gdx.app.getType() == ApplicationType.Android) {
menu_screen.title.setPosition( AppSettings.SCREEN_W / 2 - menu_screen.title.getWidth() / 2,
AppSettings.SCREEN_H + menu_screen.title.getHeight() - 50);
}
//
menu_screen.getStage().addActor(menu_screen.title);
}
项目:HAW-SE2-projecthorse
文件:AssetManager.java
/**
* Setzen des root-Verzeichnisses. Wird fuer den Zugriff auf Assets
* benoetigt. Weiterhin werden die Sound, Music und Texture Pfade gesetzt
*/
private static void setApplicationRoot() {
if (Gdx.app.getType() == ApplicationType.Android) {
assetDir = "";
} else if (Gdx.app.getType() == ApplicationType.Desktop) {
assetDir = System.getProperty("user.dir") + FILESEPARATOR + "bin" + FILESEPARATOR;
} else {
Gdx.app.log("AssetManager", "No android or desktop device");
}
directorySounds = assetDir + FOLDERNAME_SOUNDS;
directoryMusic = assetDir + FOLDERNAME_MUSIC;
directoryPictures = assetDir + FOLDERNAME_PICTURES;
directoryFonts = assetDir + FOLDERNAME_FONTS;
}
项目:gaiasky
文件:PixelRenderSystem.java
@Override
protected void initShaderProgram() {
// Initialise renderer
if (Gdx.app.getType() == ApplicationType.WebGL)
shaderProgram = new ShaderProgram(Gdx.files.internal("shader/point.vertex.glsl"), Gdx.files.internal("shader/point.fragment.wgl.glsl"));
else
shaderProgram = new ShaderProgram(Gdx.files.internal("shader/point.vertex.glsl"), Gdx.files.internal("shader/point.fragment.glsl"));
if (!shaderProgram.isCompiled()) {
Logger.error(this.getClass().getName(), "Pixel shader compilation failed:\n" + shaderProgram.getLog());
}
pointAlpha = new float[] { GlobalConf.scene.POINT_ALPHA_MIN, GlobalConf.scene.POINT_ALPHA_MIN + GlobalConf.scene.POINT_ALPHA_MAX };
shaderProgram.begin();
shaderProgram.setUniform2fv("u_pointAlpha", pointAlpha, 0, 2);
shaderProgram.end();
}
项目:bladecoder-adventure-engine
文件:EngineAssetManager.java
public FileHandle getUserFile(String filename) {
FileHandle file = null;
if (Gdx.app.getType() == ApplicationType.Desktop || Gdx.app.getType() == ApplicationType.Applet) {
String dir = Config.getProperty(Config.TITLE_PROP, DESKTOP_PREFS_DIR);
dir.replace(" ", "");
StringBuilder sb = new StringBuilder();
sb.append(".").append(dir).append("/").append(filename);
if (System.getProperty("os.name").toLowerCase().contains("mac")
&& System.getenv("HOME").contains("Containers")) {
file = Gdx.files.absolute(System.getenv("HOME") + "/" + sb.toString());
} else {
file = Gdx.files.external(sb.toString());
}
} else {
file = Gdx.files.local(NOT_DESKTOP_PREFS_DIR + filename);
}
return file;
}
项目:bladecoder-adventure-engine
文件:EngineAssetManager.java
public FileHandle getUserFolder() {
FileHandle file = null;
if (Gdx.app.getType() == ApplicationType.Desktop || Gdx.app.getType() == ApplicationType.Applet) {
String dir = Config.getProperty(Config.TITLE_PROP, DESKTOP_PREFS_DIR);
dir.replace(" ", "");
StringBuilder sb = new StringBuilder(".");
if (System.getProperty("os.name").toLowerCase().contains("mac")
&& System.getenv("HOME").contains("Containers")) {
file = Gdx.files.absolute(System.getenv("HOME") + "/" + sb.append(dir).toString());
} else {
file = Gdx.files.external(sb.append(dir).toString());
}
} else {
file = Gdx.files.local(NOT_DESKTOP_PREFS_DIR);
}
return file;
}
项目:OneStory_VN_Engine
文件:DefinitionDeterminer.java
public DefinitionDeterminer(){
super();
int w = Gdx.graphics.getWidth();
int h = Gdx.graphics.getHeight();
int m = 0;
if(w>h) m = w;
else m = h;
if(Gdx.app.getType() == ApplicationType.Desktop){
screenType = TextureSize.HIGH;
}
else if(m <= 480){
screenType = TextureSize.LOW;
}
else if(m <= 1024){
screenType = TextureSize.MEDIUM;
}
else {
screenType = TextureSize.HIGH;
}
System.out.println("System screen definition : " + screenType.toString());
}
项目:the-erder
文件:GameManager.java
public static FileHandle[] getFontTxtDir()
{
if (Gdx.app.getType().equals(ApplicationType.Desktop))
{
System.out.println(System.getProperty("user.dir")
+ "\\bin\\fonts\\");
return Gdx.files.absolute(
System.getProperty("user.dir") + "\\bin\\fonts\\").list();
} else if (Gdx.app.getType() == ApplicationType.Android)
{
return Gdx.files.internal("fonts/").list();
}
return null;
}
项目:libgdx-demo-invaders
文件:MainMenu.java
@Override
public void draw (float delta) {
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
viewMatrix.setToOrtho2D(0, 0, 480, 320);
spriteBatch.setProjectionMatrix(viewMatrix);
spriteBatch.setTransformMatrix(transformMatrix);
spriteBatch.begin();
spriteBatch.disableBlending();
spriteBatch.setColor(Color.WHITE);
spriteBatch.draw(background, 0, 0, 480, 320, 0, 0, 512, 512, false, false);
spriteBatch.enableBlending();
spriteBatch.draw(logo, 0, 320 - 128, 480, 128, 0, 0, 512, 256, false, false);
spriteBatch.setBlendFunction(GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA);
glyphLayout.setText(font, "Touch screen to start!");
font.draw(spriteBatch, glyphLayout, 240 - glyphLayout.width / 2, 128);
if (Gdx.app.getType() == ApplicationType.WebGL) {
glyphLayout.setText(font, "Press Enter for Fullscreen Mode");
font.draw(spriteBatch, glyphLayout, 240 - glyphLayout.width / 2, 128 - font.getLineHeight());
}
spriteBatch.end();
}