Java 类com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle 实例源码
项目:Cubes_2
文件:ScrollInventoryActor.java
public ScrollInventoryActor(Inventory inventory, int slots) {
defaults().space(4f);
add(new Label(inventory.getDisplayName(), new LabelStyle(Fonts.hud, Color.WHITE)));
row();
inner = new Table();
inner.defaults().space(4f);
for (int i = 0; i < inventory.itemStacks.length; i++) {
SlotActor slotActor = new SlotActor(inventory, i);
inner.add(slotActor);
if ((i + 1) % inventory.width == 0) {
inner.row();
}
}
inner.pack();
scrollPane = new ScrollPane(inner);
scrollPane.setScrollingDisabled(true, false);
add(scrollPane).height(slots * CALIBRATION_PER_ROW).fill();
row();
pack();
}
项目:Cubes_2
文件:InventoryActor.java
public InventoryActor(Inventory inventory) {
defaults().space(4f);
add(new Label(inventory.getDisplayName(), new LabelStyle(Fonts.hud, Color.WHITE))).colspan(inventory.width);
row();
SlotActor slotActor;
for (int i = 0; i < inventory.itemStacks.length; i++) {
slotActor = new SlotActor(inventory, i);
add(slotActor);
if ((i + 1) % inventory.width == 0) {
row();
}
}
pack();
}
项目:Cubes
文件:ScrollInventoryActor.java
public ScrollInventoryActor(Inventory inventory, int slots) {
defaults().space(4f);
add(new Label(inventory.getDisplayName(), new LabelStyle(Fonts.hud, Color.WHITE)));
row();
inner = new Table();
inner.defaults().space(4f);
for (int i = 0; i < inventory.itemStacks.length; i++) {
SlotActor slotActor = new SlotActor(inventory, i);
inner.add(slotActor);
if ((i + 1) % inventory.width == 0) {
inner.row();
}
}
inner.pack();
scrollPane = new ScrollPane(inner);
scrollPane.setScrollingDisabled(true, false);
add(scrollPane).height(slots * CALIBRATION_PER_ROW).fill();
row();
pack();
}
项目:Cubes
文件:InventoryActor.java
public InventoryActor(Inventory inventory) {
defaults().space(4f);
add(new Label(inventory.getDisplayName(), new LabelStyle(Fonts.hud, Color.WHITE))).colspan(inventory.width);
row();
for (int i = 0; i < inventory.itemStacks.length; i++) {
SlotActor slotActor = new SlotActor(inventory, i);
add(slotActor);
if ((i + 1) % inventory.width == 0) {
row();
}
}
pack();
}
项目:joe
文件:HUD.java
private void createInfoLabel() {
infoBackground = new Image();
TextureRegionDrawable image =
new TextureRegionDrawable(AssetManager.getInstance().getTextureRegion("default"));
infoBackground.setDrawable(image.tint(new Color(0, 0, 0, 0.6f)));
infoBackground.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getWidth() / 20);
stage.addActor(infoBackground);
infoLabel = new Label("", skin);
FreeTypeFontParameter fontParameter = new FreeTypeFontParameter();
fontParameter.size = Gdx.graphics.getWidth() / 30;
LabelStyle style = new LabelStyle();
style.font = fontGenerator.generateFont(fontParameter);
style.fontColor = Color.WHITE;
infoLabel.setStyle(style);
infoLabel.setWidth(Gdx.graphics.getWidth());
stage.addActor(infoLabel);
}
项目:skin-composer
文件:MainListener.java
@Override
public void stylePropertyChanged(StyleProperty styleProperty,
Actor styleActor) {
if (styleProperty.type == Drawable.class) {
dialogFactory.showDialogDrawables(styleProperty);
} else if (styleProperty.type == Color.class) {
dialogFactory.showDialogColors(styleProperty);
} else if (styleProperty.type == BitmapFont.class) {
dialogFactory.showDialogFonts(styleProperty);
} else if (styleProperty.type == Float.TYPE) {
main.getUndoableManager().addUndoable(new UndoableManager.DoubleUndoable(main, styleProperty, ((Spinner) styleActor).getValue()), false);
} else if (styleProperty.type == ScrollPaneStyle.class) {
main.getUndoableManager().addUndoable(new UndoableManager.SelectBoxUndoable(root, styleProperty, (SelectBox) styleActor), true);
} else if (styleProperty.type == LabelStyle.class) {
main.getUndoableManager().addUndoable(new UndoableManager.SelectBoxUndoable(root, styleProperty, (SelectBox) styleActor), true);
} else if (styleProperty.type == ListStyle.class) {
main.getUndoableManager().addUndoable(new UndoableManager.SelectBoxUndoable(root, styleProperty, (SelectBox) styleActor), true);
}
}
项目:cachebox3.0
文件:Tooltips.java
public void showTooltip(Actor actor) {
Vector2 v = new Vector2();
actor.localToStageCoordinates(v);
if (tooltip == null) {
LabelStyle style = new LabelStyle();
style.font = tooltipStyle.font;
style.background = tooltipStyle.background;
style.fontColor = tooltipStyle.fontColor;
tooltip = new Label(tooltips.get(actor), style);
tooltip.setStyle(style);
tooltip.pack();
tooltip.setPosition(v.x + 7.5f, v.y - tooltip.getPrefHeight() - 15);
tooltip.setOriginY(tooltip.getPrefHeight());
tooltip.setColor(1, 1, 1, 0);
tooltip.setScale(1, 0);
tooltip.addAction(parallel(fadeIn(0.15f), scaleTo(1, 1, 0.15f)));
} else {
tooltip.setText(tooltips.get(actor));
tooltip.pack();
tooltip.setPosition(v.x + 7.5f, v.y - tooltip.getPrefHeight() - 15);
}
stage.addActor(tooltip);
}
项目:fabulae
文件:CompositeTooltip.java
/**
* Adds a new line of text to the tooltip.
*
* This will create a new label, add it as new row
* to the tooltip and then return it.
*
* The created label will use the supplied style.
*
* If the supplied text is empty or null, this will return null;
*
* @param newText
* @return
*/
public Label addLine(CharSequence newText, LabelStyle style) {
if (newText == null || newText.length() < 1) {
return null;
}
Label label = newLabel(newText, style);
Cell<?> cell = add(label).prefWidth(this.style.width).fill().align(Align.left).padLeft(this.style.padLeft).padRight(this.style.padRight).padTop(getRows() == 0 ? this.style.padTop : 0).padBottom(this.style.padBottom);
row();
if (getRows() > 1) {
getCells().get(getRows()-2).padBottom(0);
}
pack();
cell.width(label.getGlyphLayout().width);
invalidateHierarchy();
this.pack();
return label;
}
项目:DropTheCube-LD32
文件:BasicGUI.java
public void init(){
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
mainTable = new Table();
mainTable.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
stage.addActor(mainTable);
font = new BitmapFont(Gdx.files.internal("font2.fnt"));
blueTextButtonStyle = new TextButtonStyle();
blueTextButtonStyle.up = TextureUtils.createDrawable(new Color(52f / 255f, 73f / 255f, 94f / 255f, 1.0f), 300, 75);
blueTextButtonStyle.down = TextureUtils.createDrawable(new Color(44f / 255f, 62f / 255f, 80f / 255f, 1.0f), 300, 75);
blueTextButtonStyle.over = TextureUtils.createDrawable(new Color(60f / 255f, 84f / 255f, 108f / 255f, 1.0f), 300, 75);
blueTextButtonStyle.font = font;
blueTextButtonStyle.fontColor = Color.BLACK;
labelStyle = new LabelStyle();
labelStyle.background = blueTextButtonStyle.up;
labelStyle.font = font;
labelStyle.fontColor = Color.WHITE;
}
项目:network-poker
文件:LoadScreen.java
@Override
public void show() {
//��ʼ
float width = 800;
float height = 480;
//��̨
stage = new Stage(width, height,true);
//��Դ
AssetManager manager = HjGame.getManager();
HjGame.load(manager);
//����
bitmapFont = new BitmapFont();
style = new LabelStyle(bitmapFont, bitmapFont.getColor());
loadLabel=new Label("loading... 0%", style);
loadLabel.setPosition(width/2-loadLabel.getWidth()/2, height/3);
Image imageBg = new Image(new Texture(Gdx.files.internal("data/loading.png")));
imageBg.setPosition(width/2-imageBg.getWidth()/2, height/2-imageBg.getHeight()/2);
stage.addActor(imageBg);
stage.addActor(loadLabel);
Gdx.input.setInputProcessor(stage);
}
项目:OdysseeDesMaths
文件:MiniGameUI.java
/**
* Ajoute un timer à l'interface.
*
* @param aTimer Le Timer à utiliser
*/
public void addTimer(final Timer aTimer) {
LabelStyle timerStyle = new LabelStyle();
timerStyle.font = skin.getFont("timer");
timerStyle.background = skin.getDrawable("frame_left");
skin.add("timer", timerStyle);
aTimer.addObserver(this);
timerColorAction = new ColorAction();
timerColorAction.setEndColor(Color.WHITE);
timerColorAction.setDuration(0.5f);
timerLabel = new Label(aTimer.toString(), skin, "timer");
timerContainer.setActor(timerLabel);
timerContainer.height(48);
}
项目:OdysseeDesMaths
文件:MiniGameUI.java
/**
* Ajoute des items actifs à l'interface.
*/
public void addItems() {
skin.add("itemCounter", new LabelStyle(skin.getFont("itemCounter"), null));
activeItems = new HashMap<Sprite, Integer>();
itemsGroup = new Table();
itemsGroup.addAction(new Action() {
@Override
public boolean act(float delta) {
itemsGroup.clearChildren();
for (Map.Entry<Sprite, Integer> entry : activeItems.entrySet()) {
itemImage = new Image(entry.getKey());
itemsGroup.add(itemImage).padRight(Gdx.graphics.getWidth() / 50);
itemCounter = new Label(entry.getValue().toString(), skin, "itemCounter");
itemsGroup.add(itemCounter).padRight(Gdx.graphics.getWidth() / 15);
}
return false;
}
});
itemsContainer.setActor(itemsGroup);
}
项目:OdysseeDesMaths
文件:MenuPrincipal.java
public MenuPrincipal(OdysseeDesMaths jeu) {
this.jeu = jeu;
this.currentState = State.NORMAL;
this.viewport = new StretchViewport(WIDTH, HEIGHT);
this.stage = new Stage(viewport);
this.tableau = new Table();
this.skin = new Skin();
this.skin.addRegions(Assets.getManager().get(Assets.UI_MAIN, TextureAtlas.class));
this.skin.addRegions(Assets.getManager().get(Assets.UI_ORANGE, TextureAtlas.class));
this.skin.add("background", Assets.getManager().get(Assets.MAIN_MENU_BACKGROUND, Texture.class));
//propriétés relatives à la police
this.ftfp = new FreeTypeFontParameter();
this.menuFont = new BitmapFont();
this.fontButton = new BitmapFont();
this.playButtonStyle = new TextButtonStyle();
this.gameTitleStyle = new LabelStyle();
this.audioButtons = new AudioButtons();
this.createUI();
}
项目:Protoman-vs-Megaman
文件:GameMenuPage.java
/**
* adds an option to the menu page. Each menu page must have at least one option.
* An option can either be enabled or disabled.
* <br><br>
* If it is disabled then it will be ignored for the {@link GameMenu#increaseSelection()} and {@link GameMenu#decreaseSelection()} calls and for the
* {@link #getInitialOptionIndex()} method.
*
* @param label text of the option
* @param enabled <b>true</b> to enable the option. <b>false</b> to disable the option and to
* exclude it from the increase-/decreaseSelection() and getInitialOptioinIndex() calls
* @param style LabelStyle of the option taken from the skin
* @param padTop top padding of the option
* @param padRight right padding of the option
* @param padBottom bottom padding of the option
* @param padLeft left padding of the option
*/
public void addOption(String label, boolean enabled, LabelStyle style, int padTop, int padRight, int padBottom, int padLeft) {
if (options == null) {
// no options defined yet
// --> initialize options and optionEnabled arrays
options = new Array<Label>();
optionEnabled = new Array<Boolean>();
}
// create a new label with the specified text and style
Label lbl = null;
if (style == null) {
lbl = new Label(label, skin.get("default", LabelStyle.class));
} else {
lbl = new Label(label, style);
}
// add the new label to the options and optionEnabled arrays
options.add(lbl);
optionEnabled.add(enabled);
// add the new option to the table instance with the specified padding
// and also make a call to the row() method to finish one row of the table.
// This means that only one label is displayed per row
table.add(lbl).pad(padTop, padLeft, padBottom, padRight).row();
}
项目:Protoman-vs-Megaman
文件:VideoMenuPage.java
@Override
public void initialize() {
currentMode = Integer.parseInt(GameUtils.getCfgPreferenceValue(GameConstants.PREFERENCE_KEY_WIDTH));
availableResolutions43 = new TreeMap<Integer, Integer>();
availableResolutions43.put(currentMode, Integer.parseInt(GameUtils.getCfgPreferenceValue(GameConstants.PREFERENCE_KEY_HEIGHT)));
DisplayMode[] displayModes = Gdx.graphics.getDisplayModes();
// store all remaining 4:3 resolutions
final double aspect43 = 4.0 / 3.0;
for (DisplayMode mode : displayModes) {
// get current game resolution mode
double aspect = 1.0 * mode.width / mode.height;
if (aspect == aspect43 && !availableResolutions43.containsKey(mode.width)) {
availableResolutions43.put(mode.width, mode.height);
}
}
boolean fullscreen = Boolean.parseBoolean(GameUtils.getCfgPreferenceValue(GameConstants.PREFERENCE_KEY_FULLSCREEN));
addOption(GameUtils.getLocalizedLabel("MainMenu.option.settings.video.fullscreen"), true, MegamanConstants.MENU_OFFSET_TOP, 0, 0, 0);
addOption("" + fullscreen, false, skin.get("menu_suboption", LabelStyle.class), 0, 0, MegamanConstants.MENU_PADDING_BETWEEN_OPTIONS / 2, 0);
addOption(GameUtils.getLocalizedLabel("MainMenu.option.settings.video.windowSize"), !fullscreen, !fullscreen ? skin.get("default", LabelStyle.class) : skin.get("menu_option_disabled", LabelStyle.class), 0, 0, 0, 0);
addOption("" + currentMode + " x " + availableResolutions43.get(currentMode), false, skin.get("menu_suboption", LabelStyle.class), 0, 0, MegamanConstants.MENU_PADDING_BETWEEN_OPTIONS / 2, 0);
addOption(GameUtils.getLocalizedLabel("MainMenu.option.back"), true, 0, 0, 0, 0);
}
项目:Protoman-vs-Megaman
文件:LanguageMenuPage.java
@Override
public void initialize() {
currentLocale = 0;
availableLocales = new String[] { "de", "en" };
String currentLanguage = GameUtils.getCfgPreferenceValue(GameConstants.PREFERENCE_KEY_LANGUAGE);
if (currentLanguage != null) {
for (int i = 0; i < availableLocales.length; ++i) {
if (currentLanguage.equals(availableLocales[i])) {
currentLocale = i;
break;
}
}
}
addOption(GameUtils.getLocalizedLabel("MainMenu.option.settings.language.changesinfo"), false, skin.get("menu_option_red", LabelStyle.class), MegamanConstants.MENU_OFFSET_TOP, 0, 30, 0);
addOption(GameUtils.getLocalizedLabel("MainMenu.option.settings.language.language"), true, 30, 0, 10, 0);
addOption(GameUtils.getLocalizedLabel("MainMenu.option.settings.language." + availableLocales[currentLocale]), false, skin.get("menu_suboption", LabelStyle.class), 0, 0, MegamanConstants.MENU_PADDING_BETWEEN_OPTIONS / 2, 0);
addOption(GameUtils.getLocalizedLabel("MainMenu.option.back"), true, 30, 0, MegamanConstants.MENU_OFFSET_BOTTOM, 0);
}
项目:bomberman-libgdx
文件:HighScoresScreen.java
private Table loadScores() {
Table table = new Table();
LabelStyle style = new LabelStyle(Assets.font, Color.WHITE);
Skin skin = new Skin();
skin.add("default", style, LabelStyle.class);
List<Player> players = Settings.getScores();
Collections.sort(players);
for (int pos = 0; pos < 10 && pos < players.size(); pos++) {
Label name = new Label(String.valueOf(pos+1) + ". " + players.get(pos).getPlayerName(), skin);
Label score = new Label(String.valueOf(players.get(pos).getScore()), skin);
table.add(name).pad(2).left();
table.add(score).pad(2).right();
table.row();
}
table.setFillParent(true);
return table;
}
项目:libgdxcn
文件:ImageTextButton.java
public ImageTextButton (String text, ImageTextButtonStyle style) {
super(style);
this.style = style;
defaults().space(3);
image = new Image();
image.setScaling(Scaling.fit);
add(image);
label = new Label(text, new LabelStyle(style.font, style.fontColor));
label.setAlignment(Align.center);
add(label);
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
}
项目:ShapeOfThingsThatWere
文件:FramedMenu.java
public <E> void addSelectBox(String label, E selected, E[] values, Consumer<E> lis) {
LabelStyle style = skin.get(LabelStyle.class);
Label l = new Label(label, style);
table.add(l).minHeight(l.getMinHeight()).prefHeight(l.getPrefHeight());
SelectBox<E> sb = new SelectBox<E>(skin.get(SelectBoxStyle.class));
sb.setItems(values);
sb.setSelected(selected);
sb.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
lis.accept(sb.getSelected());
}
});
Cell<SelectBox<E>> right = table.add(sb).minHeight(sb.getMinHeight()).prefHeight(sb.getMinHeight());
if (nbColumns > 2)
right.colspan(nbColumns - 1);
table.row();
}
项目:ShapeOfThingsThatWere
文件:FramedMenu.java
public void addBooleanSelectBox(String label, boolean selected, Consumer<Boolean> lis) {
LabelStyle style = skin.get(LabelStyle.class);
Label l = new Label(label, style);
table.add(l).minHeight(l.getMinHeight()).prefHeight(l.getPrefHeight());
SelectBox<Boolean> sb = new SelectBox<Boolean>(skin.get(SelectBoxStyle.class));
sb.setItems(Boolean.TRUE, Boolean.FALSE);
sb.setSelected(selected);
sb.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
lis.accept(sb.getSelected());
}
});
Cell<SelectBox<Boolean>> right = table.add(sb).minHeight(sb.getMinHeight()).prefHeight(sb.getMinHeight());
if (nbColumns > 2)
right.colspan(nbColumns - 1);
table.row();
}
项目:ShapeOfThingsThatWere
文件:FramedMenu.java
public void addButton(LabelStyle style, String label, String secondaryLabel, Runnable action, boolean active) {
Button b = new Button(skin.get(ButtonStyle.class));
if (action != null)
b.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
action.run();
}
});
b.setDisabled(!active);
b.add(new Label(label, style)).left();
if (secondaryLabel != null && !secondaryLabel.isEmpty())
b.add(new Label(secondaryLabel, style)).padRight(15f);
table.add(b).minHeight(b.getMinHeight()).prefHeight(b.getPrefHeight()).left().padLeft(1f).colspan(nbColumns);
table.row();
}
项目:ShapeOfThingsThatWere
文件:FramedMenu.java
/**
* Adds a button to the menu, with an icon on the left and label on the right.
*/
public Button addButtonSprite(Drawable icon, String label, Runnable action, boolean active) {
LabelStyle style = active ? skin.get(LabelStyle.class) : skin.get("inactive", LabelStyle.class);
Button b = new Button(skin.get(ButtonStyle.class));
if (action != null)
b.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
action.run();
}
});
b.setDisabled(!active);
b.add(new Image(icon, Scaling.fit)).left();
Label l = new Label(label, style);
l.setWrap(true);
b.add(l).padLeft(8).right().expandX().fillX();
table.add(b).minHeight(b.getMinHeight()).prefHeight(b.getPrefHeight()).left().padLeft(1f).colspan(nbColumns);
table.row();
return b;
}
项目:ShapeOfThingsThatWere
文件:FramedMenu.java
/** Adds a label followed by a sprite to the menu. */
public Label addLabelSprite(String label, TextureRegion region, Color color) {
LabelStyle style = skin.get(LabelStyle.class);
Label l = new Label(label, style);
table.add(l).minHeight(l.getMinHeight()).prefHeight(l.getPrefHeight());
Image i = new Image(region);
i.setColor(color);
i.setScaling(Scaling.fit);
Cell<Image> right = table.add(i).minHeight(region.getRegionHeight()).prefHeight(region.getRegionHeight()).right();
if (nbColumns > 2)
right.colspan(nbColumns - 1);
table.row();
return l;
}
项目:HAW-SE2-projecthorse
文件:AchievmentPopup.java
/**
* Erzeugt die Elemente für den Namen und das Bild des Loots.
*
* @param name
* Name des Loots
* @param img
* Bild des Loots
*/
private void createLabelAndImg(final String name, final Drawable img) {
Table table = new Table();
table.setFillParent(true);
table.left().top();
table.setBackground(new TextureRegionDrawable(AssetManager
.getTextureRegion("ui", "buttonBackground")));
Image icon = new Image(img, Scaling.fit);
table.add(icon).height(70).maxWidth(120).pad(15, 0, 15, 0);
Label desc = new Label(name, new LabelStyle(
AssetManager.getTextFont(FontSize.FORTY), Color.DARK_GRAY));
desc.setEllipse(true);
table.add(desc).expandX().left();
addActor(table);
}
项目:tafl
文件:AboutScreen.java
private void createInfo(Table table, LabelStyle titleStyle, LabelStyle style) {
String text = game.localeService.get(LocalizedStrings.MainMenu.GAME_TITLE);
Label label = new Label(text, titleStyle);
table.add(label).spaceBottom(game.deviceSettings.menuSpacing / 8);
table.row();
text = game.localeService.get(LocalizedStrings.AboutInfo.ABOUT_VERSION);
label = new Label(text, style);
table.add(label).spaceBottom(game.deviceSettings.menuSpacing / 8);
table.row();
text = game.localeService.get(LocalizedStrings.AboutInfo.ABOUT_COPYRIGHT);
label = new Label(text, style);
table.add(label).spaceBottom(game.deviceSettings.menuSpacing / 8);
table.row();
text = game.localeService.get(LocalizedStrings.AboutInfo.ABOUT_RIGHTS_RESERVED);
label = new Label(text, style);
table.add(label).spaceBottom(game.deviceSettings.menuSpacing);
table.row();
}
项目:gaiasky
文件:Text2D.java
@Override
public void notify(Events event, Object... data) {
switch (event) {
case UI_THEME_RELOAD_INFO:
Skin skin = (Skin) data[0];
// Get new theme color and put it in the label colour
LabelStyle headerStyle = skin.get("header", LabelStyle.class);
labelColour[0] = headerStyle.fontColor.r;
labelColour[1] = headerStyle.fontColor.g;
labelColour[2] = headerStyle.fontColor.b;
break;
default:
break;
}
}
项目:PongWithLibgdx
文件:LoadingScreen.java
public LoadingScreen(PongForAndroid game) {
this.game = game;
setupAssetManager();
Skin skin = new Skin(Gdx.files.internal("uiskin.json"));
stage = new Stage();
table = new Table();
table.setFillParent(true);
BitmapFont loadingFont = getLoadingFont();
LabelStyle loadingStyle = new LabelStyle(loadingFont, Color.WHITE);
Label loadLabel = new Label("Loading...", loadingStyle);
progressBar = new ProgressBar(0, 100, 1, false, skin);
progressBar.setAnimateDuration(1f);
progressBar.setAnimateInterpolation(Interpolation.sine);
table.add(loadLabel);
table.row();
table.add(progressBar).left();
stage.addActor(table);
}
项目:vis-editor
文件:VisImageTextButton.java
private void init (String text) {
defaults().space(3);
image = new Image();
image.setScaling(Scaling.fit);
add(image);
label = new Label(text, new LabelStyle(style.font, style.fontColor));
label.setAlignment(Align.center);
add(label);
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
if (isDisabled() == false) FocusManager.switchFocus(getStage(), VisImageTextButton.this);
return false;
}
});
}
项目:plox
文件:ProtectorPowerUp.java
@Override
public void onCollect(PowerUp powerup, GameContext context) {
Player player = context.getPlayer();
int size = Gdx.graphics.getWidth() / 50;
final int PADDING = 30;
float pointer = player.getHeight() / 2f + PADDING - size / 2;
float angle = (float) (Math.random() * 360f);
float x = (float) (player.getCenterX() + Math.cos(Math.toRadians(angle)) * pointer);
float y = (float) (player.getCenterY() + Math.sin(Math.toRadians(angle)) * pointer);
GameObject shot = factory.createShot(x, y, size, protectorDamage, new OrbitStrategy(player, angle, pointer), true);
context.add(shot);
PopupManager popupManager = context.getPopupManager();
LabelStyle style = new LabelStyle();
style.font = Resources.get(Resources.BITMAP_FONT_REGULAR, BitmapFont.class);
style.fontColor = new Color(0.0f, 0.2f, 1f, 1f);
popupManager.popup(powerup.getCenterX(), powerup.getCenterY(), "Protector", style);
}
项目:plox
文件:IndestructablePowerUp.java
private void animate(final GameObject o, final PopupManager manager) {
o.getColor().a = 0.7f;
tweenManager.killTarget(o);
Tween.to(o, GameObjectTween.ALPHA, 0.4f).target(0.2f)
.ease(TweenEquations.easeInOutQuad)
.setCallback(new TweenCallback() {
@Override
public void onEvent(int type, BaseTween<?> source) {
if (o.isIndestructable()) {
animate(o, manager);
} else {
o.getColor().a = 1f;
LabelStyle style = new LabelStyle();
style.font = Resources.get(Resources.BITMAP_FONT_REGULAR, BitmapFont.class);
style.fontColor = new Color(0.6f, 0.0f, 1f, 1f);
manager.popup(o.getCenterX(), o.getCenterY(), "Immortality (expired)", style);
}
}
}).setCallbackTriggers(TweenCallback.COMPLETE).repeatYoyo(1, 0)
.start(tweenManager);
}
项目:plox
文件:PopupManager.java
public void popup(float x, float y, String text, LabelStyle popupStyle) {
Label label = new Label(text, popupStyle);
stage.addActor(label);
label.setPosition(x - label.getWidth() / 2f, Gdx.graphics.getHeight() - y - label.getHeight() / 2f);
Tween.to(label, ActorTween.ALPHA, duration)
.target(0f)
.ease(TweenEquations.easeInOutQuad)
.setCallback(this)
.setCallbackTriggers(TweenCallback.COMPLETE)
.start(tweenManager);
Tween.to(label, ActorTween.POPUP, duration)
.target(y - MOVING_DISTANCE)
.ease(TweenEquations.easeInOutQuad)
.start(tweenManager);
queue.add(label);
}
项目:plox
文件:MenuScreen.java
@Override
public void resize(int width, int height) {
if (stage != null) {
stage.setViewport(width, height);
} else {
stage = new MenuControls(width, height, false, game);
LabelStyle style = new LabelStyle();
style.font = Resources.get(Resources.BITMAP_FONT_REGULAR, BitmapFont.class);
style.fontColor = Color.WHITE;
Label text = new Label("Touch to start", style);
text.setX(width / 2 - text.getWidth() / 2);
text.setY(height / 5);
stage.addActor(text);
animateLabel(text);
showGoogleButtons();
Gdx.input.setInputProcessor(stage);
Gdx.input.setCatchBackKey(true);
}
}
项目:craft
文件:CommandLineInterface.java
private boolean initialize() {
if (SharedAssetManager.isLoaded(Assets.TEX_PANEL_TRANSPARENT_9patch)
&& SharedAssetManager.isLoaded(Assets.FNT_MONO) && Styles.TXT_COMMANDLINE != null
&& Styles.TXT_COMMANDLINE.font != null) {
setBackground(new NinePatchDrawable(GraphicsFactory.createNinePatch(Assets.TEX_PANEL_TRANSPARENT_9patch,
Sizes.panelTransparentRadius())));
textField = new TextField("", Styles.TXT_COMMANDLINE);
textField.setWidth(getWidth());
LabelStyle consoleStyle = new LabelStyle();
consoleStyle.font = SharedAssetManager.get(Assets.FNT_MONO, BitmapFont.class);
consoleStyle.fontColor = Color.GRAY;
add(new Label("$ ", consoleStyle));
add(textField).width(getWidth());
setY(Sizes.worldHeight() - textField.getHeight());
setHeight(textField.getHeight());
return true;
} else {
return false;
}
}
项目:gdx-ai
文件:ParallelVsSequenceTest.java
@Override
public Actor createActor (final Skin skin) {
Table table = new Table();
LabelStyle labelStyle = new LabelStyle(skin.get(LabelStyle.class));
labelStyle.background = skin.newDrawable("white", .6f, .6f, .6f, 1);
String branchChildren = "\n selectTarget\n pursue";
table.add(new Label("parallel policy:\"sequence\" orchestrator:\"resume\"" + branchChildren, labelStyle)).pad(5);
table.add(new Label("vs", skin)).padLeft(10).padRight(10);
table.add(new Label("sequence" + branchChildren, labelStyle)).pad(5);
table.row().padTop(15);
TextButton startButton = new TextButton("Start", skin);
startButton.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
oldScreen = container.getScreen();
container.setScreen(new TestScreen(ParallelVsSequenceTest.this, skin));
}
});
table.add();
table.add(startButton);
table.add();
return table;
}
项目:gdx-ai
文件:ResumeVsJoinTest.java
@Override
public Actor createActor (final Skin skin) {
Table table = new Table();
LabelStyle labelStyle = new LabelStyle(skin.get(LabelStyle.class));
labelStyle.background = skin.newDrawable("white", .6f, .6f, .6f, 1);
String branchChildren = "\n spinAround\n selectTarget\n pursue";
table.add(new Label("parallel policy:\"sequence\" orchestrator:\"resume\"" + branchChildren, labelStyle)).pad(5);
table.add(new Label("vs", skin)).padLeft(10).padRight(10);
table.add(new Label("parallel policy:\"sequence\" orchestrator:\"join\"" + branchChildren, labelStyle)).pad(5);
table.row().padTop(15);
TextButton startButton = new TextButton("Start", skin);
startButton.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
oldScreen = container.getScreen();
container.setScreen(new TestScreen(ResumeVsJoinTest.this, skin));
}
});
table.add();
table.add(startButton);
table.add();
return table;
}
项目:gdx-skineditor
文件:Tooltips.java
public void showTooltip(Actor actor) {
Vector2 v = new Vector2();
actor.localToStageCoordinates(v);
if (tooltip == null) {
LabelStyle style = new LabelStyle();
style.font = tooltipStyle.font;
style.background = tooltipStyle.background;
style.fontColor = tooltipStyle.fontColor;
tooltip = new Label(tooltips.get(actor), style);
tooltip.setStyle(style);
tooltip.pack();
tooltip.setPosition(v.x+7.5f, v.y - tooltip.getPrefHeight() - 15);
tooltip.setOriginY(tooltip.getPrefHeight());
tooltip.setColor(1, 1, 1, 0);
tooltip.setScale(1,0);
tooltip.addAction(parallel(fadeIn(0.15f), scaleTo(1, 1, 0.15f)));
} else {
tooltip.setText(tooltips.get(actor));
tooltip.pack();
tooltip.setPosition(v.x+7.5f, v.y - tooltip.getPrefHeight() - 15);
}
stage.addActor(tooltip);
}
项目:c2d-engine
文件:GracefulEffectLabel.java
public void show(boolean isBoss, String text) {
this.clear();
if (isBoss) {
String[] strs = text.split("");
float width = 0;
for (int i = 0; i < strs.length; i++) {
String s = strs[i];
Label temp = new Label(s, new LabelStyle(Engine.resource("Font", BitmapFont.class), Color.WHITE));
temp.setPosition(width, 400);
temp.addAction(Actions.delay(0.1f * i, Actions.sequence(Actions.moveBy(0, -300, 0.5f, Interpolation.swingOut), Actions.delay(1f, Actions.moveBy(0, 300, 0.3f)))));
this.addActor(temp);
width += temp.getPrefWidth();
}
this.setPosition(Engine.getWidth() / 2 - width / 2, 100);
} else {
Label battleLabel = new Label(text, new LabelStyle(Engine.resource("Font", BitmapFont.class), Color.WHITE));
this.setSize(battleLabel.getPrefWidth(), battleLabel.getPrefHeight());
this.setPosition(Engine.getWidth() / 2 - battleLabel.getPrefWidth() / 2, 200);
this.setOrigin(this.getWidth() / 2, this.getHeight() / 2);
this.setScale(0);
this.addAction(sequence(scaleTo(1, 1, 1f, Interpolation.swingOut), delay(1f), Actions.moveBy(50, 0, 0.1f), Actions.moveBy(-1500, 0, 0.3f)));
this.addActor(battleLabel);
}
}
项目:geometri-destroyer
文件:IngameStage.java
public IngameStage(final Core core, World world, GeometriDestroyer geometriDestroyer) {
this.world = world;
this.geometriDestroyer = geometriDestroyer;
setViewport(Constants.STAGE_WIDTH, Constants.STAGE_HEIGHT, false);
LabelStyle style = new LabelStyle();
style.font = FontManager.getNormalFont();
style.fontColor = new Color(0, 0, 0, 1);
objectCounter = new Label("Total Number Of Objects: " + (world.getBodyCount() - 1) + "\nObject left To Destroy: " + geometriDestroyer.boxesLeft, style);
objectCounter.setPosition(20, Constants.STAGE_HEIGHT - 120);
addActor(objectCounter);
gameOverMenu = new GameOverMenu(core);
gameOverMenu.setVisible(false);
addActor(gameOverMenu);
victoryMenu = new VictoryMenu(core);
victoryMenu.setVisible(false);
addActor(victoryMenu);
pauseMenu = new PauseMenu(core);
pauseMenu.setVisible(false);
addActor(pauseMenu);
}
项目:geometri-destroyer
文件:Credits.java
public Credits(final Core core, InputMultiplexer inputMultiplexer) {
this.core = core;
stage = new Stage();
stage.setViewport(Constants.STAGE_WIDTH, Constants.STAGE_HEIGHT, false);
inputMultiplexer.addProcessor(this);
Image ogam = new Image(new TextureRegionDrawable(SpriteManager.getSprite(SpriteManager.Sprites.OGAM)));
ogam.setPosition((Constants.STAGE_WIDTH - ogam.getWidth()) / 2, 440);
stage.addActor(ogam);
LabelStyle style = new LabelStyle();
style.font = FontManager.getNormalFont();
style.fontColor = new Color(1, 1, 1, 1);
Label title = new Label(" Geometri Destroyer was created during\n February 2013 for One Game A Month.\n\n\n\nProgramming, graphics: Daniel \"MaTachi\" Jonsson,\n http://danielj.se\nLibraries: LibGDX and Box2D\nFont: GNUTypewriter, SIL OFL\nMusic: Szymon Matuszewski - Fallen, CC-BY 3.0\nSoftware used: Eclipse, GIMP and\n Inkscape on Ubuntu", style);
title.setPosition(50, 10);
stage.addActor(title);
}
项目:ead
文件:LabelProcessor.java
@Override
public Component getComponent(Label component) {
Skin skin = gameAssets.getSkin();
LabelComponent label = gameLoop.createComponent(LabelComponent.class);
label.setVariablesManager(variablesManager);
LabelStyle style = skin.get(component.getStyle(), LabelStyle.class);
LabelStyle styleCopy = new LabelStyle(style);
Color color = component.getColor();
if (color != null) {
styleCopy.fontColor.set(color.getR(), color.getG(), color.getB(),
color.getA());
}
label.setControl(new com.badlogic.gdx.scenes.scene2d.ui.Label("",
styleCopy));
label.getControl().setAlignment(Align.center);
label.setText(gameAssets.getI18N().m(component.getText()));
I18nTextComponent textComponent = gameLoop
.createComponent(I18nTextComponent.class);
textComponent.setI18nKey(component.getText());
textComponent.setTextSetter(label);
return new MultiComponent(label, textComponent);
}