public GameScreen(){ spriteBatch = new SpriteBatch(); // buffer ok texture = new Texture(Gdx.files.internal("bg/gameBG.jpg")); viewMatrix = new Matrix4(); // matriz de visualização tranMatrix = new Matrix4(); // matriz de escala // camera camera = new PerspectiveCamera(67.0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.near = 0.1f; camera.far = 1000f; camera.position.set(0, 5, 10); camera.lookAt(0, 5, 0); camera.update(); // ambiente environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1,1,1,1)); // renderizador modelBatch = new ModelBatch(); p1 = new Player(1); p2 = new Player(2); }
public VRCamera(int width, int height, int viewportWidth, int viewportHeight) { leftCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight); rightCamera = new PerspectiveCamera(90, viewportWidth, viewportHeight); leftBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true); rightBuffer = new FrameBuffer(Pixmap.Format.RGBA8888, width, height, true); leftTexture = new TextureRegion(); rightTexture = new TextureRegion(); batch = new SpriteBatch(); this.width = width; this.height = height; this.viewportWidth = viewportWidth; this.viewportHeight = viewportHeight; tmpVector3 = new Vector3(); position = new Vector3(250, 20, 250); positionLeft = new Vector3(249.5f, 20, 250); positionRight = new Vector3(250.5f, 20, 250); direction = new Vector3(); up = new Vector3(0, 1, 0); eyeDistance = 0.5f; }
@Override public void show() { stage = new Stage(new StretchViewport(Width,Height)); stage.addActor(tabContinue); PerspectiveCamera camera2 = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera2.position.set(0, -Width * 0.075f, Width * 0.135f); camera2.lookAt(0, 0, 0); camera2.far = Width*0.3f; camera2.near = 1; camera2.update(); controller = new CameraInputController(camera2); CameraGroupStrategy cameraGroupStrategy = new CameraGroupStrategy(camera2); batch = new DecalBatch(cameraGroupStrategy); modelBatch = new ModelBatch(); InputMultiplexer in = new InputMultiplexer(); in.addProcessor(stage); in.addProcessor(controller); Gdx.input.setInputProcessor(in); }
public ScreenExtensions(GameManager gameManager) { this.gameManager = gameManager; manager = ManagerAssets.getInstance(); addExtensions = this; camera = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.position.set(0, 0, Gdx.graphics.getHeight() * 0.183f);//initial 180 camera.lookAt(0, 0, 0); camera.far = 2500; camera.near = 1; camera.update(); controller = new CameraInputController(camera); cam = new OrthographicCamera(); batchsprite = new SpriteBatch(); renderer = new ImmediateModeRenderer20(false, true, 1); gd = new GestureDetector(this); }
public ScreenCombat(GameManager gameManager) { this.gameManager = gameManager; managerAssets = ManagerAssets.getInstance(); cam = new OrthographicCamera(); UpdateDisplayCombat.getInstance().setScreenCombat(this); camera = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.position.set(0, 0, 350);//initial 180 camera.lookAt(0, 0, 0); camera.far = 2500; camera.near = 1; camera.update(); centerPlayer = new Integer[7]; for(int i=0;i<7;i++){ centerPlayer[i]=-1; } }
public ScreenCrafting(GameManager game) { this.gameManager = game; informationProfile = InformationProfile.getInstance(); managerAssets = ManagerAssets.getInstance(); queue = QueueBuildCraft.getInstance(); intances = new Array<ModelInstance>(); camera = new PerspectiveCamera(45,WIDTH,HEIGHT); camera.position.set(0,0,1020); camera.lookAt(0, 0, 0); camera.near = 1; camera.far = 1500; camera.update(); nameRes.add("SCRAP"); nameRes.add("BRICK"); nameRes.add("CELL"); arrayDecal = new Array<Decal>(); }
public boolean touchEnklave(PerspectiveCamera camera,int screenX,int screenY){ coordonate = null; instanceModel.calculateBoundingBox(box).mul(instanceModel.transform); box.getCenter(position); box.getDimensions(dimensions); Ray ray = camera.getPickRay(screenX,screenY); // instanceModel.transform.getTranslation(position); // position.add(box.getCenter(new Vector3())); // Gdx.app.log("res"+ray.toString(),"position"+position); if(Intersector.intersectRayBoundsFast(ray,box)){ // position, box.getDimensions(new Vector3()).len(), null)) { coordonate = new SpaceCoordonate(); coordonate.x = Math.abs(Math.abs(position.x) - Math.abs(camera.position.x)) / (Gdx.graphics.getHeight() * 0.026f); coordonate.y = Math.abs(Math.abs(position.y) - Math.abs(camera.position.y)) / (Gdx.graphics.getHeight() * 0.026f); coordonate.z = -(Math.abs((Gdx.graphics.getHeight() * 0.033f) - Math.abs(camera.position.z)) / (Gdx.graphics.getHeight() * 0.026f)); if (box.getCenterX() < camera.position.x) { coordonate.x = -coordonate.x; } if (box.getCenterY() < camera.position.y) { coordonate.y = -coordonate.y; } return true; } return false; }
@Override public PerspectiveCamera read (Kryo kryo, Input input, Class<PerspectiveCamera> type) { PerspectiveCamera camera = new PerspectiveCamera(); Vector3 position = kryo.readObject(input, Vector3.class); Vector3 direction = kryo.readObject(input, Vector3.class); Vector3 up = kryo.readObject(input, Vector3.class); camera.position.set(position); camera.direction.set(direction); camera.up.set(up); camera.near = input.readFloat(); camera.far = input.readFloat(); camera.viewportWidth = input.readFloat(); camera.viewportHeight = input.readFloat(); camera.fieldOfView = input.readFloat(); camera.update(); return camera; }
public Renderer(VuforiaRenderer arRenderer) { lights = new Environment(); lights.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE)); camera = new PerspectiveCamera(60, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.near = 1.0F; camera.far = 1000.0F; //set camera into "Vuforia - style" direction camera.position.set(new Vector3(0,0,0)); camera.lookAt(new Vector3(0,0,1)); this.vuforiaRenderer = arRenderer; modelBatch = new ModelBatch(); }
/** Конструктор */ VRCamera(float fov, float parallax, float near, float far) { this.parallax = parallax; leftCam = new PerspectiveCamera(fov, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight()); leftCam.near = near; leftCam.far = far; leftCam.update(); rightCam = new PerspectiveCamera(fov, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight()); rightCam.near = near; rightCam.far = far; rightCam.update(); position = new Vector3(0, 0, 0); direction = new Vector3(0, 0, 1); up = new Vector3(0, 1, 0); upDirCross = new Vector3().set(direction).crs(up).nor(); }
public BoxThree(PerspectiveCamera cam, boolean[][][] collision) { super(cam,collision); for(float x = 2f; x < 5f; ++x){ for(float z = 2f; z < 5f; ++z){ for(float y = 10f; y < 13f; ++y){ ModelInstance p = new ModelInstance(white,x,y,z); ModelInstance s = new ModelInstance(gray,x,y,z); ModelInstance f = new ModelInstance(wire,x,y,z); parts.add(p); shadow.add(s); frame.add(f); } } } traceShadow(); }
public GameModel(PerspectiveCamera cam, boolean [][][] collision){ //setup the model instances parts = new Array<ModelInstance>(); frame = new Array<ModelInstance>(); shadow = new Array<ModelInstance>(); //setup environment environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); //setup collision matrix matrix = collision; //setup camera camera = cam; }
public Column(PerspectiveCamera cam, boolean[][][] collision) { super(cam, collision); x = X.FRONT; y = Y.UP; for(float y = 10f; y < 12f; ++y){ ModelInstance p = new ModelInstance(white,2f,y,2f); ModelInstance s = new ModelInstance(gray,2f,y,2f); ModelInstance f = new ModelInstance(wire,2f,y,2f); parts.add(p); shadow.add(s); frame.add(f); } traceShadow(); }
public BoxTwo(PerspectiveCamera cam, boolean[][][] collision) { super(cam, collision); for(float x = 2f; x < 4f; ++x){ for(float z = 2f; z < 4f; ++z){ for(float y = 10f; y < 12f; ++y){ ModelInstance p = new ModelInstance(white,x,y,z); ModelInstance s = new ModelInstance(gray,x,y,z); ModelInstance f = new ModelInstance(wire,x,y,z); parts.add(p); shadow.add(s); frame.add(f); } } } traceShadow(); }
public ColumnTwo(PerspectiveCamera cam, boolean[][][] collision) { super(cam, collision); x = X.FRONT; y = Y.UP; for(float y = 10f; y < 13f; ++y){ ModelInstance p = new ModelInstance(white,2f,y,2f); ModelInstance s = new ModelInstance(gray,2f,y,2f); ModelInstance f = new ModelInstance(wire,2f,y,2f); parts.add(p); shadow.add(s); frame.add(f); } traceShadow(); }
public Renderer () { try { lights = new Environment(); lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor())); spriteBatch = new SpriteBatch(); modelBatch = new ModelBatch(); backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true); backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false); camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } catch (Exception ex) { ex.printStackTrace(); } }
private void setupOGL() { camera = new PerspectiveCamera(90, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.position.set(10f, 150f, 10f); camera.lookAt(0, 0, 0); camera.near = 0.1f; camera.far = 450f; camera.update(); hudCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); guiBatch = new SpriteBatch(); guiBatch.setProjectionMatrix(hudCamera.combined); if(android) { setupTouchControls(); } Gdx.input.setInputProcessor(new RadixInputHandler(this)); if(settingsManager.getVisualSettings().getNonContinuous().getValue()) { Gdx.graphics.setContinuousRendering(false); } sceneTheme = new SceneTheme(); sceneTheme.init(); }
public Player() { rotCount=0; jumpCount=0; tmp = new Vector3(); tmp2 = new Vector3(); out = new Vector3(); rot = new Vector2(); move = new Vector2(); newBlk = new Int3(); curBlk = new Int3(); jump = false; jumpReady = false; falling = false; currentChunk = new Int3(); cam = new PerspectiveCamera(75f, Gdx.graphics.getWidth(),Gdx.graphics.getHeight()); cam.position.set(0.5f, 35f, 0.5f); cam.direction.set(0f, 0f, 1f); cam.near = 0.1f; }
public Scene() { environment = new MundusEnvironment(); currentSelection = null; terrains = new Array<TerrainAsset>(); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(0, 1, -3); cam.lookAt(0, 1, -1); cam.near = 0.2f; cam.far = 10000; DirectionalLight dirLight = new DirectionalLight(); dirLight.color.set(1, 1, 1, 1); dirLight.intensity = 1f; dirLight.direction.set(0, -1f, 0); dirLight.direction.nor(); environment.add(dirLight); environment.getAmbientLight().intensity = 0.3f; sceneGraph = new SceneGraph(this); }
@Override public boolean scrolled(int amount) { int x = Gdx.input.getX(); int y = Gdx.input.getY(); // get camera and viewport int index = getCameraCode(x, y); Camera camera = renderer.getCamera(index); if (camera instanceof OrthographicCamera) { OrthographicCamera cam = (OrthographicCamera) camera; cam.zoom += ((float) amount / Constants.ZOOM_ORTHOGRAPHIC); } else if (camera instanceof PerspectiveCamera) { camera.position.sub(camera.direction.tmp().mul((float) amount / Constants.ZOOM_PERSPECTIVE)); } return true; }
@Override protected void onInitialize() { if (removeOld) { clearOld(); } ForgE.blocks.loadAtlasAndUvsIfNull(); this.levelEnv = new LevelEnv(); this.shader = (TerrainShader)ForgE.shaders.get("block-preview"); this.renderContext = new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 1)); this.camera = new PerspectiveCamera(40, PREVIEW_SIZE/2, PREVIEW_SIZE/2); //this.buffer = new FrameBuffer(Pixmap.Format.RGBA8888, PREVIEW_SIZE, PREVIEW_SIZE, true); camera.near = 0.01f; camera.far = 5f; camera.position.set(0f, 2.5f, 0f); camera.lookAt(new Vector3(0.2f,2.35f,0.2f)); camera.update(); this.blocks = ForgE.blocks.list(); this.i = 1; }
public void render(PerspectiveCamera camera) { if (!isEnabled()) { return; } renderer.setProjectionMatrix(camera.combined); renderer.begin(ShapeRenderer.ShapeType.Line); { renderer.setColor(Color.WHITE); for (ICamera frustrumCamera : cameras) { for (int sequence = 0; sequence < RENDER_SEQUENCE.length; sequence++) { for (int index = 1; index < RENDER_SEQUENCE[sequence].length; index += 2) { short a = RENDER_SEQUENCE[sequence][index]; short b = RENDER_SEQUENCE[sequence][index - 1]; Vector3 aPoint = frustrumCamera.getDebugFrustrum().planePoints[a]; Vector3 bPoint = frustrumCamera.getDebugFrustrum().planePoints[b]; renderer.line(bPoint, aPoint); } } } } renderer.end(); }
@Override protected void onInitialize() { this.shapeRenderer = new ShapeRenderer(); this.camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); this.fpsLogger = new FPSLogger(); this.promiseTicker = new GdxPromiseFrameTicker(); this.boxTransMat = new Matrix4(); camera.position.set(0, 8, 0); camera.lookAt(Vector3.Zero); ForgE.log(TAG, "Preparing to load: " + teleport.mapId); AsyncLevelLoader loader = new AsyncLevelLoader(); GeometryBuilderTask geometryBuilderTask = new GeometryBuilderTask(promiseTicker); loader.then(geometryBuilderTask); geometryBuilderTask.then(new LevelAssetsLoaderTask(promiseTicker)).then(this); loader.execute(teleport.mapId); this.indicatorRotation = 0f; }
@Override public void create () { ObjLoader objLoader = new ObjLoader(); sphere = objLoader.loadObj(Gdx.files.internal("data/sphere.obj")); sphere.materials.get(0).set(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)); cam = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.far = 200; Random rand = new Random(); for (int i = 0; i < instances.length; i++) { instances[i] = new ModelInstance(sphere, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * -100 - 3); } batch = new SpriteBatch(); font = new BitmapFont(); logo = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg"))); modelBatch = new ModelBatch(); }
@Override public void create () { modelBatch = new ModelBatch(new BaseShaderProvider() { @Override protected Shader createShader (Renderable renderable) { return new TestShader(); } }); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 300f; cam.update(); camController = new CameraInputController(cam); Gdx.input.setInputProcessor(camController); Material material = new Material(new TestAttribute(1f)); ModelBuilder builder = new ModelBuilder(); model = builder.createCone(5, 5, 5, 20, material, Usage.Position); instance = new ModelInstance(model); testAttribute = (TestAttribute)instance.materials.get(0).get(TestAttribute.ID); }
@Override public void create () { modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f)); environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(30f, 10f, 30f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 45f; cam.update(); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam))); }
@Override public void create () { if (assets == null) assets = new AssetManager(); modelBatch = new ModelBatch(); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 1000f; cam.update(); createAxes(); Gdx.input.setInputProcessor(inputController = new CameraInputController(cam)); }
@Override public void create () { modelBatch = new ModelBatch(new DefaultShaderProvider()); // modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 300f; cam.update(); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); // model = new G3dModelLoader(new UBJsonReader()).loadModel(Gdx.files.internal("data/g3d/knight.g3db")); // instance = new ModelInstance(model); Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam))); }
public void setupScene () { plane = new Mesh(true, 4, 6, new VertexAttribute(Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE), new VertexAttribute( Usage.Normal, 3, ShaderProgram.NORMAL_ATTRIBUTE)); plane.setVertices(new float[] {-10, -1, 10, 0, 1, 0, 10, -1, 10, 0, 1, 0, 10, -1, -10, 0, 1, 0, -10, -1, -10, 0, 1, 0}); plane.setIndices(new short[] {3, 2, 1, 1, 0, 3}); texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), Format.RGB565, true); texture.setFilter(TextureFilter.MipMap, TextureFilter.Nearest); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(0, 5, 10); cam.lookAt(0, 0, 0); cam.update(); controller = new PerspectiveCamController(cam); projector = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); projector.position.set(2, 3, 2); projector.lookAt(0, 0, 0); projector.normalizeUp(); projector.update(); }
@Override public void create () { texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true); texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); ObjLoader objLoader = new ObjLoader(); mesh = objLoader.loadObj(Gdx.files.internal("data/cube.obj")); mesh.materials.get(0).set(new TextureAttribute(TextureAttribute.Diffuse, texture)); modelInstance = new ModelInstance(mesh); modelBatch = new ModelBatch(); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(3, 3, 3); cam.direction.set(-1, -1, -1); batch = new SpriteBatch(); font = new BitmapFont(); }
@Override public void create() { modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 1f; cam.far = 300f; cam.update(); camController = new CameraInputController(cam); Gdx.input.setInputProcessor(camController); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); }
public static EyeParams transform(Viewport viewport) { int eye = viewport == VirtualReality.head.getLeftEye() ? 0 : 1; EyeParams eyeParams = new EyeParams(eye); eyeParams.getViewport().setViewport(viewport.getScreenX(), viewport.getScreenY(), MathUtils.nextPowerOfTwo(viewport.getScreenWidth()), MathUtils.nextPowerOfTwo(viewport.getScreenHeight())); float fov = ((PerspectiveCamera) viewport.getCamera()).fieldOfView; eyeParams.getFov().setLeft(fov); eyeParams.getFov().setRight(fov); eyeParams.getFov().setTop(fov); eyeParams.getFov().setBottom(fov); for (int i = 0; i < 16; i++) { eyeParams.getTransform().getEyeView()[i] = viewport.getCamera().view.val[i]; } for (int i = 0; i < 16; i++) { eyeParams.getTransform().getPerspective()[i] = viewport.getCamera().projection.val[i]; } return eyeParams; }
private void moveCamera(ICamera camera, Vector3d sideRemainder, Vector3d side, Vector3d sideCapped, double angle, boolean switchSides) { PerspectiveCamera cam = camera.getCamera(); Vector3 sidef = sideCapped.put(aux1); if (switchSides) { cam.position.add(sidef); cam.direction.rotate(cam.up, (float) -angle); // Uncomment to enable 3D in points camera.getPos().add(sideRemainder); camera.setShift(sideRemainder); } else { cam.position.sub(sidef); cam.direction.rotate(cam.up, (float) angle); // Uncomment to enable 3D in points camera.getPos().sub(sideRemainder); camera.setShift(sideRemainder); camera.getShift().scl(-1d); } cam.update(); }
public AbstractCamera(CameraManager parent) { this.parent = parent; pos = new Vector3d(); posinv = new Vector3d(); shift = new Vector3d(); tmp = new Vector3d(); frustum = new Frustumd(); camLeft = new PerspectiveCamera(GlobalConf.scene.CAMERA_FOV, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight()); camLeft.near = (float) CAM_NEAR; camLeft.far = (float) CAM_FAR; camRight = new PerspectiveCamera(GlobalConf.scene.CAMERA_FOV, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight()); camRight.near = (float) CAM_NEAR; camRight.far = (float) CAM_FAR; projection = new Matrix4d(); view = new Matrix4d(); combined = new Matrix4d(); }
public void drawShadows(PerspectiveCamera camera) { drawCounter -= Time.getDelta(); if (drawCounter < 0) { drawCounter = Config.SHADOW_FRAMES; } else { return; } ShadowManager.get().begin(camera.position, lod); ShaderProgram shadowShader = ShadowManager.get().shader; for (int i = 0; i < bundleArray.size; i++) { Bundle bundle = bundleArray.items[i]; if (!bundle.visible || !bundle.inLargeRange || !bundle.inRange) continue; bundle.drawShadows(camera, shadowShader, lod, 3); } ShadowManager.get().end(); }