public GameScreen(){ spriteBatch = new SpriteBatch(); // buffer ok texture = new Texture(Gdx.files.internal("bg/gameBG.jpg")); viewMatrix = new Matrix4(); // matriz de visualização tranMatrix = new Matrix4(); // matriz de escala // camera camera = new PerspectiveCamera(67.0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.near = 0.1f; camera.far = 1000f; camera.position.set(0, 5, 10); camera.lookAt(0, 5, 0); camera.update(); // ambiente environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1,1,1,1)); // renderizador modelBatch = new ModelBatch(); p1 = new Player(1); p2 = new Player(2); }
@Override public void show() { stage = new Stage(new StretchViewport(Width,Height)); stage.addActor(tabContinue); PerspectiveCamera camera2 = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera2.position.set(0, -Width * 0.075f, Width * 0.135f); camera2.lookAt(0, 0, 0); camera2.far = Width*0.3f; camera2.near = 1; camera2.update(); controller = new CameraInputController(camera2); CameraGroupStrategy cameraGroupStrategy = new CameraGroupStrategy(camera2); batch = new DecalBatch(cameraGroupStrategy); modelBatch = new ModelBatch(); InputMultiplexer in = new InputMultiplexer(); in.addProcessor(stage); in.addProcessor(controller); Gdx.input.setInputProcessor(in); }
public Renderer(VuforiaRenderer arRenderer) { lights = new Environment(); lights.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE)); camera = new PerspectiveCamera(60, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); camera.near = 1.0F; camera.far = 1000.0F; //set camera into "Vuforia - style" direction camera.position.set(new Vector3(0,0,0)); camera.lookAt(new Vector3(0,0,1)); this.vuforiaRenderer = arRenderer; modelBatch = new ModelBatch(); }
/** Инициализация и загрузка ресурсов */ @Override public void create () { // Размеры экрана scrHalfWidth = Gdx.graphics.getWidth() / 2; scrHeight = Gdx.graphics.getHeight(); // Загрузка модели из файла modelBatch = new ModelBatch(); assets = new AssetManager(); assets.load("room.g3db", Model.class); assets.finishLoading(); Model roomModel = assets.get("room.g3db"); roomInstance = new ModelInstance(roomModel); // Создание камеры (fov, parallax, near, far) и установка позиции vrCamera = new VRCamera(90, 0.4f, 0.1f, 30f); vrCamera.setPosition(-1.7f, 3f, 3f); // Разрешаем коррекцию дрифта при помощи компаса vrSensorManager.useDriftCorrection(true); }
@Override public void create() { try { logger.setLevel(Logger.DEBUG); Gdx.app.setLogLevel(Application.LOG_DEBUG); Texture.setAssetManager(assets); spriteBatch = new SpriteBatch(); modelBatch = new ModelBatch(); game.create(); } catch (Exception e) { logger.error(e.getMessage(), e); Gdx.app.exit(); } }
public Renderer () { try { lights = new Environment(); lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor())); spriteBatch = new SpriteBatch(); modelBatch = new ModelBatch(); backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true); backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false); camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } catch (Exception ex) { ex.printStackTrace(); } }
@Override public void create() { Box2D.init(); _spriteBatch = new SpriteBatch(); _modelBatch = new ModelBatch(); _assetsHndlr = new AssetsHandler(_ASSETS_LIST_FILE_NAME); _settings = new Settings(_SETTINS_NAME); // Let shaders not use all available uniforms and attributes ShaderProgram.pedantic = false; // Disable for now bloom shader _settings.SetIsBloomShaderEnabled(false); setScreen(new LoadingScreen(this)); }
public void render(ModelBatch batch, Environment environment) { if (drawShapes) { batch.render(hub.modelInstance, environment); batch.render(rim.modelInstance, environment); for (int i = 0; i < spokesToDraw; i++) { spokes.get(i).updateSpokeRender(); batch.render(spokes.get(i).modelInstance, environment); } // spokes.forEach(s -> batch.render(s.modelInstance, environment)); // bulletWorld.updateAabbs(); } if (debugDrawer.getDebugMode() > 0) { Camera camera = batch.getCamera(); batch.flush(); debugDrawer.begin(camera); bulletWorld.debugDrawWorld(); debugDrawer.end(); } }
public void render(ModelBatch batch, Environment environment) { if (drawShapes) { for (WorldEntity entity : entities) { batch.render(entity.instance, environment); } batch.render(instances); } if (getDebugMode() > 0) { Camera camera = batch.getCamera(); batch.flush(); debugDrawer.begin(camera); bulletWorld.debugDrawWorld(); debugDrawer.end(); // batch.begin(camera); } }
/** * Renderer for all visible 3D components. * * @param camera * @param boardController * handles interactions between the behind the scenes logic and * what is drawn * @param piecePlacement * array of 64 shorts defining the contents of all 64 board * locations */ public PerspectiveRenderer(Camera camera, BoardController boardController, short[] piecePlacement) { mCamera = camera; mBoardController = boardController; mShadowBatch = new ModelBatch(new DepthShaderProvider()); mCubeMapBatch = new ModelBatch(Gdx.files.internal("shaders/cubevertex.glsl"), Gdx.files.internal("shaders/cubefragment.glsl")); mBackgroundBatch = new ModelBatch(); mEnvironment = new Environment(); mBackgroundEnvironment = new Environment(); mDrawables = new Array<ABaseObject>(); mGraveyard = new ChessPieceGraveyard(); mLightDirection = new Vector3(11.0f, -9.0f, 11.0f); configureEnvironments(); createGameObjects(piecePlacement); }
public ToolManager(InputManager inputManager, ProjectManager projectManager, GameObjectPicker goPicker, ToolHandlePicker toolHandlePicker, ModelBatch modelBatch, ShapeRenderer shapeRenderer, CommandHistory history) { this.inputManager = inputManager; this.activeTool = null; terrainBrushes = new Array<>(); terrainBrushes.add(new SmoothCircleBrush(projectManager, modelBatch, history)); terrainBrushes.add(new CircleBrush(projectManager, modelBatch, history)); terrainBrushes.add(new StarBrush(projectManager, modelBatch, history)); terrainBrushes.add(new ConfettiBrush(projectManager, modelBatch, history)); modelPlacementTool = new ModelPlacementTool(projectManager, modelBatch, history); selectionTool = new SelectionTool(projectManager, goPicker, modelBatch, history); translateTool = new TranslateTool(projectManager, goPicker, toolHandlePicker, modelBatch, history); rotateTool = new RotateTool(projectManager, goPicker, toolHandlePicker, shapeRenderer, modelBatch, history); scaleTool = new ScaleTool(projectManager, goPicker, toolHandlePicker, shapeRenderer, modelBatch, history); }
public ScaleTool(ProjectManager projectManager, GameObjectPicker goPicker, ToolHandlePicker handlePicker, ShapeRenderer shapeRenderer, ModelBatch batch, CommandHistory history) { super(projectManager, goPicker, handlePicker, batch, history); this.shapeRenderer = shapeRenderer; ModelBuilder modelBuilder = new ModelBuilder(); Model xPlaneHandleModel = UsefulMeshs.createArrowStub(new Material(ColorAttribute.createDiffuse(COLOR_X)), Vector3.Zero, new Vector3(15, 0, 0)); Model yPlaneHandleModel = UsefulMeshs.createArrowStub(new Material(ColorAttribute.createDiffuse(COLOR_Y)), Vector3.Zero, new Vector3(0, 15, 0)); Model zPlaneHandleModel = UsefulMeshs.createArrowStub(new Material(ColorAttribute.createDiffuse(COLOR_Z)), Vector3.Zero, new Vector3(0, 0, 15)); Model xyzPlaneHandleModel = modelBuilder.createBox(3, 3, 3, new Material(ColorAttribute.createDiffuse(COLOR_XYZ)), VertexAttributes.Usage.Position | VertexAttributes.Usage.Normal); xHandle = new ScaleHandle(X_HANDLE_ID, xPlaneHandleModel); yHandle = new ScaleHandle(Y_HANDLE_ID, yPlaneHandleModel); zHandle = new ScaleHandle(Z_HANDLE_ID, zPlaneHandleModel); xyzHandle = new ScaleHandle(XYZ_HANDLE_ID, xyzPlaneHandleModel); handles = new ScaleHandle[] { xHandle, yHandle, zHandle, xyzHandle }; }
public GameRenderer(Viewport viewport, Camera camera, GameEngine engine) { this.viewport = viewport; this.camera = camera; this.engine = engine; shapeRenderer = new MyShapeRenderer(); shapeRenderer.setAutoShapeType(true); spriteBatch = new SpriteBatch(); font = new BitmapFont(); font.setColor(Color.WHITE); font.setUseIntegerPositions(false); font.getData().setScale(0.01f); shadowBatch = new ModelBatch(new DepthShaderProvider()); ShaderProgram.pedantic = false; final String vertUber = Gdx.files.internal("shaders/uber.vert").readString(); final String fragUber = Gdx.files.internal("shaders/uber.frag").readString(); modelBatch = new ModelBatch(new DefaultShaderProvider(vertUber, fragUber) { @Override protected Shader createShader(final Renderable renderable) { return new UberShader(renderable, config); } }); }
public MiniMap(Rocket rocket, ControllerPlanet planetController) { this.rocket = rocket; this.planetController = planetController; miniMapModelBatch = new ModelBatch(); miniMapBatch = new SpriteBatch(); miniMapCamera = new OrthographicCamera(MINI_MAP_SIZE * MINI_ZOOM, MINI_MAP_SIZE * MINI_ZOOM); miniMapCamera.near = 1f; miniMapCamera.far = 300f; rocketArrow = App.TEXTURES.findRegion("rocket_arrow"); shieldIcon = App.TEXTURES.findRegion("minimap_shield"); fuelIcon = App.TEXTURES.findRegion("minimap_fuel"); artifactIcon = App.TEXTURES.findRegion("minimap_artifact"); minimapBorder = App.TEXTURES.findRegion("minimapBorder"); planetPortal = App.TEXTURES.findRegion("planetPortal"); raceIcon = App.TEXTURES.findRegion("minimap_race"); }
@Override public void create () { ObjLoader objLoader = new ObjLoader(); sphere = objLoader.loadObj(Gdx.files.internal("data/sphere.obj")); sphere.materials.get(0).set(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)); cam = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.far = 200; Random rand = new Random(); for (int i = 0; i < instances.length; i++) { instances[i] = new ModelInstance(sphere, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * -100 - 3); } batch = new SpriteBatch(); font = new BitmapFont(); logo = new TextureRegion(new Texture(Gdx.files.internal("data/badlogicsmall.jpg"))); modelBatch = new ModelBatch(); }
@Override protected void render (ModelBatch batch, Array<ModelInstance> instances) { if(emitters.size > 0){ //Update float delta = Gdx.graphics.getDeltaTime(); builder.delete(0, builder.length()); builder.append(Gdx.graphics.getFramesPerSecond()); fpsLabel.setText(builder); ui.act(delta); billboardParticleBatch.begin(); for (ParticleController controller : emitters){ controller.update(); controller.draw(); } billboardParticleBatch.end(); batch.render(billboardParticleBatch, environment); } batch.render(instances, environment); ui.draw(); }
@Override public void create () { super.create(); lights = new Environment(); lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.1f, 0.1f, 0.1f, 1.f)); lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f)); shaderProvider = new TestShaderProvider(); shaderBatch = new ModelBatch(shaderProvider); cam.position.set(1, 1, 1); cam.lookAt(0, 0, 0); cam.update(); showAxes = true; onModelClicked("g3d/shapes/teapot.g3dj"); shaderRoot = (hotLoadFolder != null && Gdx.app.getType() == ApplicationType.Desktop) ? Gdx.files.absolute(hotLoadFolder) : Gdx.files.internal("data/g3d/shaders"); }
@Override public void create () { modelBatch = new ModelBatch(new BaseShaderProvider() { @Override protected Shader createShader (Renderable renderable) { return new TestShader(); } }); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 300f; cam.update(); camController = new CameraInputController(cam); Gdx.input.setInputProcessor(camController); Material material = new Material(new TestAttribute(1f)); ModelBuilder builder = new ModelBuilder(); model = builder.createCone(5, 5, 5, 20, material, Usage.Position); instance = new ModelInstance(model); testAttribute = (TestAttribute)instance.materials.get(0).get(TestAttribute.ID); }
@Override protected void render (ModelBatch batch, Array<ModelInstance> instances) { final float delta = Gdx.graphics.getDeltaTime(); dirLight.direction.rotate(Vector3.X, delta * 45f); dirLight.direction.rotate(Vector3.Y, delta * 25f); dirLight.direction.rotate(Vector3.Z, delta * 33f); pointLight.position.sub(transformedCenter); pointLight.position.rotate(Vector3.X, delta * 50f); pointLight.position.rotate(Vector3.Y, delta * 13f); pointLight.position.rotate(Vector3.Z, delta * 3f); pointLight.position.add(transformedCenter.set(center).mul(transform)); pLight.worldTransform.setTranslation(pointLight.position); batch.render(pLight); super.render(batch, instances); }
@Override public void create () { modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f)); environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(30f, 10f, 30f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 45f; cam.update(); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam))); }
@Override public void create () { if (assets == null) assets = new AssetManager(); modelBatch = new ModelBatch(); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 1000f; cam.update(); createAxes(); Gdx.input.setInputProcessor(inputController = new CameraInputController(cam)); }
@Override public void create () { modelBatch = new ModelBatch(new DefaultShaderProvider()); // modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 0.1f; cam.far = 300f; cam.update(); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); // model = new G3dModelLoader(new UBJsonReader()).loadModel(Gdx.files.internal("data/g3d/knight.g3db")); // instance = new ModelInstance(model); Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam))); }
@Override public void create () { texture = new Texture(Gdx.files.internal("data/badlogic.jpg"), true); texture.setFilter(TextureFilter.MipMap, TextureFilter.Linear); ObjLoader objLoader = new ObjLoader(); mesh = objLoader.loadObj(Gdx.files.internal("data/cube.obj")); mesh.materials.get(0).set(new TextureAttribute(TextureAttribute.Diffuse, texture)); modelInstance = new ModelInstance(mesh); modelBatch = new ModelBatch(); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(3, 3, 3); cam.direction.set(-1, -1, -1); batch = new SpriteBatch(); font = new BitmapFont(); }
@Override public void create () { ModelBuilder builder = new ModelBuilder(); sphere = builder.createSphere(2f, 2f, 2f, 16, 16, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)), Usage.Position | Usage.Normal); // cam = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam = new OrthographicCamera(45, 45 * (Gdx.graphics.getWidth() / (float)Gdx.graphics.getHeight())); cam.near = 1; cam.far = 200; Random rand = new Random(); for (int i = 0; i < instances.length; i++) { pos.set(rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * 100 - rand.nextFloat() * 100, rand.nextFloat() * -100 - 3); instances[i] = new ModelInstance(sphere, pos); } modelBatch = new ModelBatch(); batch = new SpriteBatch(); font = new BitmapFont(); // Gdx.graphics.setVSync(true); // Gdx.app.log("CullTest", "" + Gdx.graphics.getBufferFormat().toString()); }
@Override protected void initialize() { displayableCollections = new Array<Array<? extends Displayable>>(); modelDisplayables = new Array<ModelDisplayable>(); displayableCollections.add(modelDisplayables); decalDisplayables = new Array<DecalDisplayable>(); displayableCollections.add(decalDisplayables); renderContext = new RenderContext( new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED)); renderContext.setCullFace(GL20.GL_BACK); modelBatch = new ModelBatch(renderContext, new DefaultShaderProvider(), new HelixRenderableSorter()); decalBatch = new DecalBatch(new CameraGroupStrategy(camera)); spriteBatch = new SpriteBatch(); }
@Override public void create() { assets = new AssetManager(); String model = "Bambo_House.g3db"; assets.load(model, Model.class); assets.finishLoading(); modelInstance = new ModelInstance(assets.get(model, Model.class), new Matrix4().setToScaling(0.6f, 0.6f, 0.6f)); DefaultShader.Config config = new Config(); config.defaultCullFace = GL20.GL_NONE; ShaderProvider shaderProvider = new DefaultShaderProvider(config); modelBatch = new ModelBatch(shaderProvider); ModelBuilder builder = new ModelBuilder(); float groundSize = 1000f; ground = new ModelInstance(builder.createRect(-groundSize, 0, groundSize, groundSize, 0, groundSize, groundSize, 0, -groundSize, -groundSize, 0, -groundSize, 0, 1, 0, new Material(), Usage.Position | Usage.Normal), new Matrix4().setToTranslation(0, -0.01f, 0)); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); VirtualReality.renderer.listeners.add(this); // VirtualReality.head.setCyclops(true); }
public Stage3d (float width, float height, boolean keepAspectRatio) { this.width = width; this.height = height; root = new Group3d(); root.setStage3d(this); modelBatch = new ModelBatch(); camera = new Camera3d(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.9f, 0.9f, 0.9f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0f, 0f, -1f, -0.8f, -0.2f)); setViewport(width, height, keepAspectRatio); }
@Override public void render(ModelBatch batch, Environment environment, boolean minimapMode) { super.render(batch, environment, minimapMode); if ((hovered || selected) && !minimapMode && Vloxlands.wireframe) { Gdx.gl.glEnable(GL20.GL_DEPTH_TEST); Vloxlands.shapeRenderer.setProjectionMatrix(Game.camera.combined); Vloxlands.shapeRenderer.identity(); Vloxlands.shapeRenderer.translate(posCache.x, posCache.y - boundingBox.getDimensions().y / 2 + boundingBox.getCenter().y, posCache.z); Vloxlands.shapeRenderer.rotate(1, 0, 0, 90); Vloxlands.shapeRenderer.begin(ShapeType.Line); Vloxlands.shapeRenderer.setColor(Color.GREEN); Vloxlands.shapeRenderer.circle(0, 0, workRadius, 100); Vloxlands.shapeRenderer.line(-workRadius, 0, workRadius, 0); Vloxlands.shapeRenderer.line(0, -workRadius, 0, workRadius); Vloxlands.shapeRenderer.end(); } }
@Override public void create() { modelBatch = new ModelBatch(); environment = new Environment(); environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f)); environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f)); cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); cam.position.set(10f, 10f, 10f); cam.lookAt(0, 0, 0); cam.near = 1f; cam.far = 300f; cam.update(); camController = new CameraInputController(cam); Gdx.input.setInputProcessor(camController); ModelBuilder modelBuilder = new ModelBuilder(); model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position | Usage.Normal); instance = new ModelInstance(model); }
@Override public void render(float delta, ModelBatch modelBatch, ShapeRenderer shapeRenderer, Environment environment) { super.render(delta, modelBatch, shapeRenderer, environment); if(laserTime > 0) { laserTime -= delta; shapeRenderer.begin(ShapeRenderer.ShapeType.Line); shapeRenderer.setColor(1, 0, 0, 1); shapeRenderer.line(transform.getTranslation(tempVector), laserTo); shapeRenderer.end(); } }