Java 类com.badlogic.gdx.graphics.g3d.Environment 实例源码
项目:StreetCampusFighter
文件:GameScreen.java
public GameScreen(){
spriteBatch = new SpriteBatch(); // buffer ok
texture = new Texture(Gdx.files.internal("bg/gameBG.jpg"));
viewMatrix = new Matrix4(); // matriz de visualização
tranMatrix = new Matrix4(); // matriz de escala
// camera
camera = new PerspectiveCamera(67.0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 0.1f;
camera.far = 1000f;
camera.position.set(0, 5, 10);
camera.lookAt(0, 5, 0);
camera.update();
// ambiente
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1,1,1,1));
// renderizador
modelBatch = new ModelBatch();
p1 = new Player(1);
p2 = new Player(2);
}
项目:enklave
文件:ScreenRaider.java
private void addBackground(){
decalBackground = Decal.newDecal(new TextureRegion(managerAssets.getAssetsCrafting().getTexture(NameFiles.backgroundCrafting)));
decalBackground.setDimensions(100,200);
decalBackground.setPosition(0,0,0);
environment = new Environment();
// environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f));
environment.set(new ColorAttribute(ColorAttribute.Diffuse));
environment.set(new ColorAttribute(ColorAttribute.Specular));
environment.set(new ColorAttribute(ColorAttribute.Reflection));
environment.add(new DirectionalLight().set(0.51f, 0.5f, 0.5f, 0f, -2f, -30f));
Model model = managerAssets.getAssetsRaider().getModel(NameFiles.raiderFull);
model.nodes.get(2).translation.set(-12,28.6f,-5.5f);
// model.nodes.get(0).translation.set(0,28f,29.2f);
// model.nodes.get(2).translation.set(0,13,-1);
instance = new ModelInstance(model);
instance.transform.trn(0,-20,25).rotate(0,1,0,-25);
instance.transform.scale(1.5f,1.5f,1.5f);
}
项目:VuforiaLibGDX
文件:Renderer.java
public Renderer(VuforiaRenderer arRenderer) {
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE));
camera = new PerspectiveCamera(60, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 1.0F;
camera.far = 1000.0F;
//set camera into "Vuforia - style" direction
camera.position.set(new Vector3(0,0,0));
camera.lookAt(new Vector3(0,0,1));
this.vuforiaRenderer = arRenderer;
modelBatch = new ModelBatch();
}
项目:Chemtris
文件:GameModel.java
public GameModel(PerspectiveCamera cam, boolean [][][] collision){
//setup the model instances
parts = new Array<ModelInstance>();
frame = new Array<ModelInstance>();
shadow = new Array<ModelInstance>();
//setup environment
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
//setup collision matrix
matrix = collision;
//setup camera
camera = cam;
}
项目:neblina-libgdx3d
文件:Renderer.java
public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
项目:eamaster
文件:WheelWorld.java
public void render(ModelBatch batch, Environment environment) {
if (drawShapes) {
batch.render(hub.modelInstance, environment);
batch.render(rim.modelInstance, environment);
for (int i = 0; i < spokesToDraw; i++) {
spokes.get(i).updateSpokeRender();
batch.render(spokes.get(i).modelInstance, environment);
}
// spokes.forEach(s -> batch.render(s.modelInstance, environment));
// bulletWorld.updateAabbs();
}
if (debugDrawer.getDebugMode() > 0) {
Camera camera = batch.getCamera();
batch.flush();
debugDrawer.begin(camera);
bulletWorld.debugDrawWorld();
debugDrawer.end();
}
}
项目:eamaster
文件:World.java
public void render(ModelBatch batch, Environment environment) {
if (drawShapes) {
for (WorldEntity entity : entities) {
batch.render(entity.instance, environment);
}
batch.render(instances);
}
if (getDebugMode() > 0) {
Camera camera = batch.getCamera();
batch.flush();
debugDrawer.begin(camera);
bulletWorld.debugDrawWorld();
debugDrawer.end();
// batch.begin(camera);
}
}
项目:ChessGDX
文件:PerspectiveRenderer.java
/**
* Renderer for all visible 3D components.
*
* @param camera
* @param boardController
* handles interactions between the behind the scenes logic and
* what is drawn
* @param piecePlacement
* array of 64 shorts defining the contents of all 64 board
* locations
*/
public PerspectiveRenderer(Camera camera, BoardController boardController, short[] piecePlacement) {
mCamera = camera;
mBoardController = boardController;
mShadowBatch = new ModelBatch(new DepthShaderProvider());
mCubeMapBatch = new ModelBatch(Gdx.files.internal("shaders/cubevertex.glsl"), Gdx.files.internal("shaders/cubefragment.glsl"));
mBackgroundBatch = new ModelBatch();
mEnvironment = new Environment();
mBackgroundEnvironment = new Environment();
mDrawables = new Array<ABaseObject>();
mGraveyard = new ChessPieceGraveyard();
mLightDirection = new Vector3(11.0f, -9.0f, 11.0f);
configureEnvironments();
createGameObjects(piecePlacement);
}
项目:GdxDemo3D
文件:GameRenderer.java
public void setEnvironmentLights(Array<BaseLight<?>> lights, Vector3 sunDirection) {
environment = new Environment();
environment.add((shadowLight = new DirectionalShadowLight(
GameSettings.SHADOW_MAP_WIDTH,
GameSettings.SHADOW_MAP_HEIGHT,
GameSettings.SHADOW_VIEWPORT_WIDTH,
GameSettings.SHADOW_VIEWPORT_HEIGHT,
GameSettings.SHADOW_NEAR,
GameSettings.SHADOW_FAR))
.set(GameSettings.SHADOW_INTENSITY,
GameSettings.SHADOW_INTENSITY,
GameSettings.SHADOW_INTENSITY,
sunDirection.nor()));
environment.shadowMap = shadowLight;
float ambientLight = GameSettings.SCENE_AMBIENT_LIGHT;
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, ambientLight, ambientLight, ambientLight, 1));
for (BaseLight<?> light : lights) {
environment.add(light);
}
}
项目:android-screen-recorder
文件:Renderer.java
public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
项目:teavm-libgdx
文件:Renderer.java
public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
项目:libgdxcn
文件:ShaderCollectionTest.java
@Override
public void create () {
super.create();
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.1f, 0.1f, 0.1f, 1.f));
lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
shaderProvider = new TestShaderProvider();
shaderBatch = new ModelBatch(shaderProvider);
cam.position.set(1, 1, 1);
cam.lookAt(0, 0, 0);
cam.update();
showAxes = true;
onModelClicked("g3d/shapes/teapot.g3dj");
shaderRoot = (hotLoadFolder != null && Gdx.app.getType() == ApplicationType.Desktop) ? Gdx.files.absolute(hotLoadFolder)
: Gdx.files.internal("data/g3d/shaders");
}
项目:libgdxcn
文件:FogTest.java
@Override
public void create () {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(30f, 10f, 30f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 45f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position
| Usage.Normal);
instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}
项目:libgdxcn
文件:Basic3DTest.java
@Override
public void create () {
modelBatch = new ModelBatch(new DefaultShaderProvider());
// modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position
| Usage.Normal);
instance = new ModelInstance(model);
// model = new G3dModelLoader(new UBJsonReader()).loadModel(Gdx.files.internal("data/g3d/knight.g3db"));
// instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}
项目:gdx-vr
文件:SimpleRoom.java
@Override
public void create() {
assets = new AssetManager();
String model = "Bambo_House.g3db";
assets.load(model, Model.class);
assets.finishLoading();
modelInstance = new ModelInstance(assets.get(model, Model.class), new Matrix4().setToScaling(0.6f, 0.6f, 0.6f));
DefaultShader.Config config = new Config();
config.defaultCullFace = GL20.GL_NONE;
ShaderProvider shaderProvider = new DefaultShaderProvider(config);
modelBatch = new ModelBatch(shaderProvider);
ModelBuilder builder = new ModelBuilder();
float groundSize = 1000f;
ground = new ModelInstance(builder.createRect(-groundSize, 0, groundSize, groundSize, 0, groundSize, groundSize, 0, -groundSize, -groundSize, 0, -groundSize, 0,
1, 0, new Material(), Usage.Position | Usage.Normal), new Matrix4().setToTranslation(0, -0.01f, 0));
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
VirtualReality.renderer.listeners.add(this);
// VirtualReality.head.setCyclops(true);
}
项目:gaiasky
文件:ModelBody.java
/**
* Sets the shadow environment
*/
protected void prepareShadowEnvironment() {
if (GlobalConf.scene.SHADOW_MAPPING) {
Environment env = mc.env;
SceneGraphRenderer sgr = GaiaSky.instance.sgr;
if (shadow > 0 && sgr.smTexMap.containsKey(this)) {
Matrix4 combined = sgr.smCombinedMap.get(this);
Texture tex = sgr.smTexMap.get(this);
if (env.shadowMap == null) {
if (shadowMap == null)
shadowMap = new ShadowMapImpl(combined, tex);
env.shadowMap = shadowMap;
}
shadowMap.setProjViewTrans(combined);
shadowMap.setDepthMap(tex);
shadow--;
} else {
env.shadowMap = null;
}
} else {
mc.env.shadowMap = null;
}
}
项目:Scene3d
文件:Stage3d.java
public Stage3d (float width, float height, boolean keepAspectRatio) {
this.width = width;
this.height = height;
root = new Group3d();
root.setStage3d(this);
modelBatch = new ModelBatch();
camera = new Camera3d();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.9f, 0.9f, 0.9f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0f, 0f, -1f, -0.8f, -0.2f));
setViewport(width, height, keepAspectRatio);
}
项目:Vloxlands
文件:Structure.java
@Override
public void render(ModelBatch batch, Environment environment, boolean minimapMode) {
super.render(batch, environment, minimapMode);
if ((hovered || selected) && !minimapMode && Vloxlands.wireframe) {
Gdx.gl.glEnable(GL20.GL_DEPTH_TEST);
Vloxlands.shapeRenderer.setProjectionMatrix(Game.camera.combined);
Vloxlands.shapeRenderer.identity();
Vloxlands.shapeRenderer.translate(posCache.x, posCache.y - boundingBox.getDimensions().y / 2 + boundingBox.getCenter().y, posCache.z);
Vloxlands.shapeRenderer.rotate(1, 0, 0, 90);
Vloxlands.shapeRenderer.begin(ShapeType.Line);
Vloxlands.shapeRenderer.setColor(Color.GREEN);
Vloxlands.shapeRenderer.circle(0, 0, workRadius, 100);
Vloxlands.shapeRenderer.line(-workRadius, 0, workRadius, 0);
Vloxlands.shapeRenderer.line(0, -workRadius, 0, workRadius);
Vloxlands.shapeRenderer.end();
}
}
项目:libgdx-demo-invaders
文件:Renderer.java
public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
项目:amatsukaze
文件:Basic3D.java
@Override
public void create() {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 1f;
cam.far = 300f;
cam.update();
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f,
new Material(ColorAttribute.createDiffuse(Color.GREEN)),
Usage.Position | Usage.Normal);
instance = new ModelInstance(model);
}
项目:amatsukaze
文件:ShaderCollectionTest.java
@Override
public void create () {
super.create();
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.1f, 0.1f, 0.1f, 1.f));
lights.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
shaderProvider = new TestShaderProvider();
shaderBatch = new ModelBatch(shaderProvider);
cam.position.set(1, 1, 1);
cam.lookAt(0, 0, 0);
cam.update();
showAxes = true;
onModelClicked("g3d/shapes/teapot.g3dj");
shaderRoot = (hotLoadFolder != null && Gdx.app.getType() == ApplicationType.Desktop) ? Gdx.files.absolute(hotLoadFolder)
: Gdx.files.internal("data/g3d/shaders");
}
项目:amatsukaze
文件:FogTest.java
@Override
public void create () {
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
environment.set(new ColorAttribute(ColorAttribute.Fog, 0.13f, 0.13f, 0.13f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(30f, 10f, 30f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 45f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position
| Usage.Normal);
instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}
项目:amatsukaze
文件:Basic3DTest.java
@Override
public void create () {
modelBatch = new ModelBatch(new DefaultShaderProvider());
// modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
ModelBuilder modelBuilder = new ModelBuilder();
model = modelBuilder.createBox(5f, 5f, 5f, new Material(ColorAttribute.createDiffuse(Color.GREEN)), Usage.Position
| Usage.Normal);
instance = new ModelInstance(model);
// model = new G3dModelLoader(new UBJsonReader()).loadModel(Gdx.files.internal("data/g3d/knight.g3db"));
// instance = new ModelInstance(model);
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
}
项目:vtm
文件:GdxModelRenderer.java
@Override
public boolean setup() {
modelBatch = new ModelBatch(new DefaultShaderProvider());
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 1.0f, 1.0f, 1.0f, 1.f));
lights.add(new DirectionalLight().set(0.3f, 0.3f, 0.3f, 0, 1, -0.2f));
cam = new MapCamera(mMap);
renderContext =
new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 1));
// shader = new DefaultShader(renderable.material,
// renderable.mesh.getVertexAttributes(), true, false, 1, 0, 0, 0);
// shader.init();
return true;
}
项目:vtm
文件:GdxRenderer3D.java
@Override
public boolean setup() {
modelBatch = new ModelBatch(new DefaultShaderProvider());
lights = new Environment();
lights.set(new ColorAttribute(ColorAttribute.AmbientLight, 1.0f, 1.0f, 1.0f, 1.f));
lights.add(new DirectionalLight().set(0.3f, 0.3f, 0.3f, 0, 1, -0.2f));
cam = new MapCamera(mMap);
renderContext =
new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 1));
// shader = new DefaultShader(renderable.material,
// renderable.mesh.getVertexAttributes(), true, false, 1, 0, 0, 0);
// shader.init();
return true;
}
项目:vtm
文件:GdxRenderer3D2.java
@Override
public boolean setup() {
// if (assets == null)
// assets = new AssetManager();
// assets.load("data/g3d/invaders.g3dj", Model.class);
// loading = true;
modelBatch = new ModelBatch(new DefaultShaderProvider());
lights = new Environment();
// lights.ambientLight.set(1.0f, 1.0f, 1.0f, 1f);
// lights.ambientLight.set(215 / 255f,
// 240 / 255f,
// 51 / 255f, 1f);
lights.add(new DirectionalLight().set(0.9f, 0.9f, 0.9f, 0, 1, -0.2f));
cam = new MapCamera(mMap);
return true;
}
项目:buffer_bci
文件:Renderer.java
public Renderer () {
try {
lights = new Environment();
lights.add(new DirectionalLight().set(Color.WHITE, new Vector3(-1, -0.5f, 0).nor()));
spriteBatch = new SpriteBatch();
modelBatch = new ModelBatch();
backgroundTexture = new Texture(Gdx.files.internal("data/planet.jpg"), Format.RGB565, true);
backgroundTexture.setFilter(TextureFilter.MipMap, TextureFilter.Linear);
font = new BitmapFont(Gdx.files.internal("data/font10.fnt"), Gdx.files.internal("data/font10.png"), false);
camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
} catch (Exception ex) {
ex.printStackTrace();
}
}
项目:Tower-Defense-Galaxy
文件:Laser.java
@Override
public void render(float delta, ModelBatch modelBatch, ShapeRenderer shapeRenderer, Environment environment) {
super.render(delta, modelBatch, shapeRenderer, environment);
if(laserTime > 0) {
laserTime -= delta;
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.setColor(1, 0, 0, 1);
shapeRenderer.line(transform.getTranslation(tempVector), laserTo);
shapeRenderer.end();
}
}
项目:Tower-Defense-Galaxy
文件:LevelSelectScreen.java
@Override
public void show() {
super.show();
assets = new AssetManager();
assets.load("theme/basic/campaign/scene.g3db", Model.class);
modelBatch = new ModelBatch();
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f));
//environment.add(new DirectionalLight().set(1f, 1f, 1f, -1f, -1f, -1f));
addDisposables(modelBatch, assets);
}
项目:enklave
文件:ScreenProfile.java
private void drawProfile() {
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f));
environment.add(new DirectionalLight().set(1f, 1f, 1f, 1f, 1f, 1f));
Model model = managerAssets.getAssetsProfile().getModel(NameFiles.profileObject);
model.nodes.get(2).translation.set(0,-14.5f,9);
instance = new ModelInstance(model);
instance.transform.scale(0.2f,0.2f,0.2f);
instance.transform.trn(0,-8f,27).rotate(0,1,0,55);
decalBackground = Decal.newDecal(new TextureRegion(managerAssets.getAssetsCrafting().getTexture(NameFiles.backgroundCrafting)));
decalBackground.setDimensions(75,150);
decalBackground.setPosition(0,0,0);
queueDisplay = QueueDisplay.getInstance();
}
项目:enklave
文件:MapsScreen.java
public MapsScreen(GameManager game) {
gameManager = game;
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f));
environment.add(new DirectionalLight().set(1f, 1f, 1f, -1f, -0.8f, -0.2f));
camera = new PerspectiveCamera(40, Width, Height);
camera.lookAt(0, 0, 0);
camera.far = 4000;
camera.near = 1;
camera.update();
pos = new Vector2[3][3];
CameraGroupStrategy cameraGroupStategy = new CameraGroupStrategy(camera);
batch = new DecalBatch(cameraGroupStategy);
bounds = new Bounds();
matrixPixmap = MapPixmap.getInstance();
managerAssets = ManagerAssets.getInstance();
myLocation = MyLocation.getInstance();
pointerx = new int[4];
pointery = new int[4];
compass = myLocation.getCompas();
queue = MyQueue.getInstance();
//calc bounds
bounds.getCorners(matrixPixmap.getMatrix()[1][1].getLatitude(),matrixPixmap.getMatrix()[1][1].getLongitude() , 17.0, 640.0, 640.0);
unitlong = (bounds.calcDisance(bounds.latSW, bounds.longSW, bounds.latSW, bounds.longNE)+bounds.calcDisance(bounds.latNE,bounds.longNE,bounds.latNE,bounds.longSW))/2.0;
unitlong=600/unitlong;
unitlat = bounds.calcDisance(bounds.latSW, bounds.longSW, bounds.latNE, bounds.longSW);
unitlat= 600/unitlat;
timerEnergy = new Timer();
informationProfile = InformationProfile.getInstance();
}
项目:ZombieInvadersVR
文件:ScreenBase.java
private void setupEnviroment() {
camera = new CardboardCamera();
camera.position.set(0f, CAMERA_Y, 0f);
camera.lookAt(0f, CAMERA_Y, -1f);
camera.near = Z_NEAR;
camera.far = Z_FAR;
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 0.5f));
environment.set(new ColorAttribute(ColorAttribute.Fog, BACKGROUND_COLOR.r, BACKGROUND_COLOR.g, BACKGROUND_COLOR.b, BACKGROUND_COLOR.a));
environment.add(new DirectionalLight().set(0.6f, 0.6f, 0.4f, -0.5f, -0.6f, -0.5f));
environment.add(new DirectionalLight().set(0.6f, 0.6f, 0.4f, 0.5f, -0.6f, 0.5f));
}
项目:Planetbase
文件:GuiRenderer.java
public static void renderGui(Camera cam, EntityStatic entity, Environment environment, float deltaTime){
spriteBatch.begin();
if(entity!=null) {
spriteBatch.draw(
textureRegions[2].getTexture(),
0,
0,
0,
0,
textureRegions[2].getRegionWidth(),
textureRegions[2].getRegionHeight() * entity.timeHeld, /* Scale output height */
1,
1,
0,
textureRegions[2].getRegionX(),
textureRegions[2].getRegionY(), /* Move input data position */
textureRegions[2].getRegionWidth(),
textureRegions[2].getRegionHeight(), /* Scale input height */
false,
false);
spriteBatch.draw(textureRegions[0], 0, 0);
entity.handleGuiInteraction(deltaTime, cam);
} else {
spriteBatch.draw(textureRegions[1], 0, 0);
}
spriteBatch.draw(textureRegions[3+StrategyGame.selectedProjectile.ordinal()], 0, 0);
spriteBatch.end();
}
项目:Planetbase
文件:StrategyGame.java
@Override
public void create() {
INSTANCE=this;
Debug.dbg("Path: "+System.getProperty("user.dir"));
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
staticEntityBatch = new ModelBatch();
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
float cameraDist=0.8f;
cam.position.set(cameraDist,cameraDist,cameraDist);
cam.lookAt(0,0,0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
Assets.modelBuilder = new ModelBuilder();
Model world = Assets.modelBuilder.createSphere(2f,2f,2f,
80, 80, /* 80x80 seems to be enough polys to look smooth */
new Material(ColorAttribute.createDiffuse(Color.GREEN)),
Usage.Position | Usage.Normal);
models.add(world);
planetSurface = new ModelInstance(world);
camController = new CameraController(cam);
Gdx.input.setInputProcessor(camController);
space=new Space();
}
项目:nhglib
文件:ShaderUtils.java
public static boolean useImageBasedLighting(Environment environment) {
boolean res;
IBLAttribute iblAttribute = (IBLAttribute) environment.get(IBLAttribute.IrradianceType);
res = iblAttribute != null && iblAttribute.textureDescription != null;
return res;
}
项目:nhglib
文件:RenderingSystem.java
public RenderingSystem() {
clearColor = Color.BLACK;
fpsLogger = new FPSLogger();
environment = new Environment();
shaderProvider = new PBRShaderProvider(environment);
renderer = new ModelBatch(shaderProvider);
renderingInterfaces = new Array<>();
spriteBatch = new SpriteBatch();
updateFramebuffer(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
项目:LibGDX-PBR
文件:PBRTestAPP.java
public static Renderable createRenderableFromMesh(Mesh mesh, Material material, Shader shader, Environment environment) {
Renderable outRend=new Renderable();
outRend.meshPart.mesh=mesh;
outRend.meshPart.primitiveType=GL20.GL_TRIANGLES;
if(material!=null) outRend.material=material;
if(environment!=null) outRend.environment=environment;
outRend.meshPart.offset=0;
//strada.shader=elrShader;
if(shader!=null) outRend.shader=shader;
outRend.meshPart.size=mesh.getNumIndices();
return outRend;
}
项目:exterminate
文件:EntityManager.java
public void draw(ModelBatch modelBatch, Environment environment,
boolean pourOmbre) {
for (Entity entity : managedEntities.values()) {
if (!entity.removeMe
&& entity.onChunk != World.EMPTY
&& entity.onChunk != null
&& entity != InGame.player
//Z && entity.pos.dst2(InGame.player.pos) < 14400f
&& (!pourOmbre || entity.pos.dst2(InGame.player.pos) < 60f * 60f))
entity.draw(modelBatch, environment, pourOmbre);
}
}
项目:exterminate
文件:LivingEntity.java
@Override
public void draw(ModelBatch modelBatch, Environment environment,
boolean pourOmbre) {
if (model == null)
return;
if (InGame.wallhack && !pourOmbre) {
InGame.shapeRenderer.setTransformMatrix(model.transform);
InGame.shapeRenderer.box(-sizeBox.x * 0.5f, 0, sizeBox.z * 0.5f,
sizeBox.x, sizeBox.y, sizeBox.z);
}
//
transform.scale(size.x, size.y, size.z);
// System.out.println(this);
model.transform.rotate(Vector3.X, -baseRotationY);
transform.rotate(Vector3.Z, angleY);
modelBatch.render(model, environment);
transform.rotate(Vector3.Z, -angleY);
model.transform.rotate(Vector3.X, baseRotationY);
transform.scale(1f / size.x, 1f / size.y, 1f / size.z);
//
// transform.rotate(Vector3.X, -anglePenche);
}
项目:Chemtris
文件:Element.java
public Element(int ve, boolean[][][] mtx, PerspectiveCamera cam){
valence = ve;
matrix = mtx;
camera = cam;
//setup environment
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
}