Java 类com.badlogic.gdx.assets.AssetLoaderParameters 实例源码
项目:Quilly-s-Castle
文件:Utils.java
private static <T, P extends AssetLoaderParameters<T>> void loadAsset(String filePath, Class<T> type, AssetLoader<T, P> loader) {
if (filePath == null || filePath.trim().isEmpty()) {
Gdx.app.debug(TAG, "Trying to load a " + type.getSimpleName() + " with empty filePath");
return;
}
if (fileResolver.resolve(filePath).exists()) {
assetManager.setLoader(type, loader);
assetManager.load(filePath, type);
assetManager.finishLoading();
Gdx.app.debug(TAG, type.getSimpleName() + " loaded: " + filePath);
} else {
Gdx.app.debug(TAG, type.getSimpleName() + " does not exist: " + filePath);
}
}
项目:dice-heroes
文件:LevelsLoader.java
@Override @SuppressWarnings("unchecked") public void loadAsync(AssetManager manager, String fileName, FileHandle file, AssetLoaderParameters<Levels> parameter) {
Yaml yaml = new Yaml();
ObjectMap<String, BaseLevelDescription> data = new ObjectMap<String, BaseLevelDescription>();
for (Object o : yaml.loadAll(resolve(fileName).read())) {
HashMap<String, Object> value = (HashMap<String, Object>) o;
String type = MapHelper.get(value, "type", "level");
try {
BaseLevelDescription desc = types.get(type).getConstructor(Map.class).newInstance(value);
data.put(desc.name, desc);
} catch (Exception e) {
throw new RuntimeException(e);
}
}
levels = new Levels(data);
Config.levels = levels;
}
项目:fabulae
文件:LoaderUtil.java
public static <T, P extends AssetLoaderParameters<T>> void handleImports(
AssetLoader<T, P> loader, P parameter,
@SuppressWarnings("rawtypes") Array<AssetDescriptor> dependencies, FileHandle parentFile,
Element root) throws IOException {
Array<Element> imports = root.getChildrenByName(XMLUtil.XML_IMPORT);
for (Element singleImport : imports) {
String filename = singleImport.get(XMLUtil.XML_FILENAME);
FileHandle file = parentFile.parent().child(filename);
if (!file.exists()) {
throw new GdxRuntimeException("Import " + file.path()
+ " from import for " + parentFile.name()
+ " does not exist.");
}
dependencies.addAll(loader.getDependencies(filename, file, parameter));
}
}
项目:nvlist
文件:GdxTextureStore.java
@Override
@Nullable
protected AssetLoaderParameters<Texture> getLoadParams(FilePath imagePath) {
IImageDefinition imageDef = getImageDef(imagePath);
if (imageDef == null) {
return null;
}
TextureParameter params = new TextureParameter();
params.minFilter = GdxTextureUtil.toGdxFilter(imageDef.getMinifyFilter());
params.magFilter = GdxTextureUtil.toGdxFilter(imageDef.getMagnifyFilter());
params.wrapU = GdxTextureUtil.toGdxWrap(imageDef.getTilingModeX());
params.wrapV = GdxTextureUtil.toGdxWrap(imageDef.getTilingModeY());
return params;
}
项目:libgdxcn
文件:FlameMain.java
public <T> T load (String resource, Class<T> type, AssetLoader loader, AssetLoaderParameters<T> params) {
String resolvedPath = new String(resource).replaceAll("\\\\", "/");
boolean exist = assetManager.isLoaded(resolvedPath, type);
T oldAsset = null;
if(exist){
oldAsset = assetManager.get(resolvedPath, type);
for(int i=assetManager.getReferenceCount(resolvedPath); i > 0; --i)
assetManager.unload(resolvedPath);
}
AssetLoader<T, AssetLoaderParameters<T>> currentLoader = assetManager.getLoader(type);
if(loader != null)
assetManager.setLoader(type, loader);
assetManager.load(resource, type, params);
assetManager.finishLoading();
T res = assetManager.get(resolvedPath);
if(currentLoader != null)
assetManager.setLoader(type, currentLoader);
if(exist)
EventManager.get().fire(EVT_ASSET_RELOADED, new Object[]{oldAsset, res});
return res;
}
项目:droidtowers
文件:MemoryTrackingAssetManager.java
private <T> AssetLoaderParameters<T> makeAssetLoaderParameter(String fileName, Class<T> type) {
AssetLoaderParameters<T> parameter;
if (type.equals(Texture.class)) {
parameter = (AssetLoaderParameters<T>) new TextureLoader.TextureParameter();
} else if (type.equals(TextureAtlas.class)) {
parameter = (AssetLoaderParameters<T>) new TextureAtlasLoader.TextureAtlasParameter();
} else if (type.equals(Sound.class)) {
parameter = (AssetLoaderParameters<T>) new SoundLoader.SoundParameter();
} else if (type.equals(BitmapFont.class)) {
parameter = (AssetLoaderParameters<T>) new BitmapFontLoader.BitmapFontParameter();
} else if (type.equals(Pixmap.class)) {
parameter = (AssetLoaderParameters<T>) new PixmapLoader.PixmapParameter();
} else if (type.equals(Music.class)) {
parameter = (AssetLoaderParameters<T>) new MusicLoader.MusicParameter();
} else {
parameter = null;
}
return parameter;
}
项目:ead
文件:JsonLoader.java
@Override
public void loadAsync(AssetManager manager, String fileName,
FileHandle file, AssetLoaderParameters<T> parameter) {
// FIXME temporary fix. Some of the files has erroneous '
String contents = file
.readString()
.replaceAll(
"'(https?:\\/\\/)([\\da-z\\.-]+)\\.([a-z\\.]{2,6})([\\/\\w \\.-]*)*\\/?(\\?.*)?'",
"\"http\"");
object = gameAssets.fromJson(clazz == Object.class ? null : clazz,
contents);
if (object == null) {
throw new RuntimeException(fileName
+ " name is an empty file. Impossible to load json");
}
}
项目:cll1-gdx
文件:AbstractScreen.java
public synchronized <T> T loadAndGet(String fileName, Class<T> type, AssetLoaderParameters<T> parameter) {
if (!isLoaded(fileName)) {
load(fileName, type, parameter);
finishLoadingAsset(fileName);
}
return super.get(fileName, type);
}
项目:dice-heroes
文件:ProfessionsLoader.java
@Override public void loadAsync(AssetManager manager, String fileName, FileHandle file, AssetLoaderParameters<Professions> parameter) {
Yaml yaml = new Yaml();
ObjectMap<String, ProfessionDescription> data = new ObjectMap<String, ProfessionDescription>();
for (Object o : yaml.loadAll(resolve(fileName).read())) {
Map professionData = (Map) o;
ProfessionDescription profession = new ProfessionDescription(professionData);
data.put(profession.name, profession);
}
professions = new Professions(data);
Config.professions = professions;
}
项目:dice-heroes
文件:YamlAllLoader.java
@Override public void loadAsync(AssetManager manager, String fileName, FileHandle file, AssetLoaderParameters<Array> parameter) {
Iterable<Object> data = new Yaml().loadAll(file.read());
Array<Object> list = new Array<Object>();
for(Object o : data){
list.add(o);
}
this.list = list;
}
项目:dice-heroes
文件:AbilitiesLoader.java
@Override @SuppressWarnings("unchecked") public void loadAsync(AssetManager manager, String fileName, FileHandle file, AssetLoaderParameters<Abilities> parameter) {
Yaml yaml = new Yaml();
ObjectMap<String, Ability> data = new ObjectMap<String, Ability>();
for (Object o : yaml.loadAll(resolve(fileName).read())) {
HashMap<String, Object> value = (HashMap<String, Object>) o;
Ability description = new Ability(value);
data.put(description.name, description);
}
abilities = new Abilities(data);
Config.abilities = abilities;
}
项目:dice-heroes
文件:ItemsLoader.java
@Override public void loadAsync(AssetManager manager, String fileName, FileHandle file, AssetLoaderParameters<Items> parameter) {
Constructor constructor = new Constructor(Item.class);
Yaml yaml = new Yaml(constructor);
ObjectMap<String, Item> data = new ObjectMap<String, Item>();
for (Object o : yaml.loadAll(resolve(fileName).read())) {
Item item = (Item) o;
data.put(item.name, item);
}
items = new Items(data);
Config.items = items;
}
项目:fabulae
文件:AtlassedAssetManager.java
@Override
public synchronized <T> void load(String fileName, Class<T> type,
AssetLoaderParameters<T> parameter) {
if (fileName.contains(TEXTURE_REGION_SEPARATOR)) {
fileName = fileName.substring(0, fileName.lastIndexOf(TEXTURE_REGION_SEPARATOR)+TEXTURE_REGION_SEPARATOR_LENGTH-1);
super.load(fileName, TextureAtlas.class, null);
} else {
super.load(fileName, type, parameter);
}
}
项目:RavTech
文件:DummySceneLoader.java
@SuppressWarnings("rawtypes")
@Override
public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, AssetLoaderParameters<Scene> parameter) {
scene = new Json().fromJson(Scene.class, serializedScene);
Array<AssetDescriptor> assetDependencies = new Array<AssetDescriptor>();
for (int i = 0; i < scene.gameObjects.size; i++)
scene.gameObjects.get(i).load(assetDependencies);
return assetDependencies;
}
项目:RavTech
文件:ProjectLoader.java
@SuppressWarnings("rawtypes")
@Override
public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, AssetLoaderParameters<Project> parameter) {
project = new Json().fromJson(Project.class, file.readString());
Array<AssetDescriptor> assetDependencies = new Array<AssetDescriptor>();
return assetDependencies;
}
项目:RavTech
文件:SceneLoader.java
@SuppressWarnings("rawtypes")
@Override
public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, AssetLoaderParameters<Scene> parameter) {
scene = new Json().fromJson(Scene.class, file.readString());
Array<AssetDescriptor> assetDependencies = new Array<AssetDescriptor>();
for (int i = 0; i < scene.gameObjects.size; i++)
scene.gameObjects.get(i).load(assetDependencies);
return assetDependencies;
}
项目:RavTech
文件:ScriptComponent.java
public void setScript (String scriptPath) {
RavTech.files.addDependency(scriptPath, this);
if (scriptPath.startsWith("/"))
scriptPath = scriptPath.substring(1);
path = scriptPath;
if (RavTech.files.getAssetManager().isLoaded(path))
RavTech.files.getAssetManager().unload(path);
RavTech.files.getAssetManager().load(new AssetDescriptor<String>(path, String.class, new AssetLoaderParameters<String>()));
RavTech.files.finishLoading();
finishedLoading();
}
项目:gdx-pd
文件:MidiSequenceLoader.java
@Override
public MidiSequence loadSync(AssetManager manager, String fileName, FileHandle file,
AssetLoaderParameters<MidiSequence> parameter) {
MidiSequence sequence = this.sequence;
this.sequence = null;
return sequence;
}
项目:TheEndlessCastle
文件:TypedAssetDescriptor.java
@SuppressWarnings("unchecked")
public TypedAssetDescriptor(String assetName, String fileName, AssetTypeEnum assetType, AssetLoaderParameters<T> params, AssetLicense license) {
// AssetDescriptor<T>.FileName is actually an internal path >.<
super(_ASSETS_TYPES.get(assetType).directory + fileName, _ASSETS_TYPES.get(assetType).assetClass, params);
AssetType = assetType;
AssetName = assetName;
License = license;
}
项目:gdx-autumn-mvc
文件:AssetService.java
/** Schedules loading of the selected asset, if it was not scheduled already.
*
* @param assetPath assetPath internal path to the asset.
* @param assetClass assetClass class of the asset.
* @param loadingParameters specific loading parameters.
* @param <Type> type of asset class to load. */
public <Type> void load(final String assetPath, final Class<Type> assetClass,
final AssetLoaderParameters<Type> loadingParameters) {
if (isAssetNotScheduled(assetPath)) {
assetManager.load(assetPath, assetClass, loadingParameters);
}
}
项目:gdx-autumn-mvc
文件:AssetService.java
/** Immediately loads the chosen asset. Schedules loading of the asset if it wasn't selected to be loaded already.
*
* @param assetPath internal path to the asset.
* @param assetClass class of the loaded asset.
* @param loadingParameters used if asset is not already loaded.
* @return instance of the loaded asset.
* @param <Type> type of asset class to load. */
public <Type> Type finishLoading(final String assetPath, final Class<Type> assetClass,
final AssetLoaderParameters<Type> loadingParameters) {
if (assetManager.isLoaded(assetPath)) {
return assetManager.get(assetPath, assetClass);
}
if (!eagerAssetManager.isLoaded(assetPath)) {
eagerAssetManager.load(assetPath, assetClass, loadingParameters);
eagerAssetManager.finishLoadingAsset(assetPath);
}
return eagerAssetManager.get(assetPath, assetClass);
}
项目:gdx-lml
文件:AssetService.java
/** Schedules loading of the selected asset, if it was not scheduled already.
*
* @param assetPath assetPath internal path to the asset.
* @param assetClass assetClass class of the asset.
* @param loadingParameters specific loading parameters.
* @param <Type> type of asset class to load. */
public <Type> void load(final String assetPath, final Class<Type> assetClass,
final AssetLoaderParameters<Type> loadingParameters) {
if (isAssetNotScheduled(assetPath)) {
assetManager.load(assetPath, assetClass, loadingParameters);
}
}
项目:gdx-lml
文件:AssetService.java
/** Immediately loads the chosen asset. Schedules loading of the asset if it wasn't selected to be loaded already.
*
* @param assetPath internal path to the asset.
* @param assetClass class of the loaded asset.
* @param loadingParameters used if asset is not already loaded.
* @return instance of the loaded asset.
* @param <Type> type of asset class to load. */
public <Type> Type finishLoading(final String assetPath, final Class<Type> assetClass,
final AssetLoaderParameters<Type> loadingParameters) {
if (assetManager.isLoaded(assetPath)) {
return assetManager.get(assetPath, assetClass);
}
if (!eagerAssetManager.isLoaded(assetPath)) {
eagerAssetManager.load(assetPath, assetClass, loadingParameters);
eagerAssetManager.finishLoadingAsset(assetPath);
}
return eagerAssetManager.get(assetPath, assetClass);
}
项目:sioncore
文件:Asset.java
@Override
public void read(Json json, JsonValue jsonData) {
try {
type = Class.forName(jsonData.get("type").asString());
} catch (Exception e) {
type = null;
}
path = jsonData.get("path").asString();
JsonValue parametersValue = jsonData.get("parameters");
parameters = parametersValue != null ? json.fromJson(AssetLoaderParameters.class, parametersValue.toString()) : null;
}
项目:CodeBase
文件:AssetManagerX.java
public <T> void loadAssetList(String filename, Class<T> clazz,
AssetLoaderParameters<T> parameter) {
try {
HashMap<String, String> baseMap = getBaseMap(clazz);
HashMap<String, String> map = JacksonReader.readMap(filename, String.class);
for (Entry<String, String> entry : map.entrySet()) {
String file = prefixFilename(clazz, entry.getValue());
load(file, clazz, parameter);
baseMap.put(entry.getKey(), file);
}
} catch (Exception e) {
throw new GdxRuntimeException("Error reading file: " + filename, e);
}
}
项目:CodeBase
文件:AssetManagerX.java
public <T> void loadAssetListByKey(String filename, Class<T> clazz,
AssetLoaderParameters<T> parameter) {
try {
HashMap<String, String> baseMap = getBaseMap(clazz);
HashMap<String, String> map = JacksonReader.readMap(filename, String.class);
for (Entry<String, String> entry : map.entrySet()) {
String file = prefixFilename(clazz, entry.getKey());
load(file, clazz, parameter);
baseMap.put(entry.getKey(), file);
}
} catch (Exception e) {
throw new GdxRuntimeException("Error reading file: " + filename, e);
}
}
项目:droidtowers
文件:MemoryTrackingAssetManager.java
@Override
public synchronized <T> void load(String fileName, Class<T> type, AssetLoaderParameters<T> parameter) {
if (parameter == null) {
parameter = makeAssetLoaderParameter(fileName, type);
}
if (parameter != null) {
final LoadedCallback prevCallback = parameter.loadedCallback;
parameter.loadedCallback = new LoadedCallback() {
@Override
public void finishedLoading(AssetManager assetManager, String fileName, Class type) {
Gdx.app.log(MemoryTrackingAssetManager.class.getSimpleName(), "Loaded: " + fileName);
if (type.equals(Texture.class)) {
currentMemory += calculateTextureSize(assetManager, fileName);
}
if (prevCallback != null) {
prevCallback.finishedLoading(assetManager, fileName, type);
}
AssetLoadCompleteEvent e = Pools.obtain(AssetLoadCompleteEvent.class);
e.setFileName(fileName);
e.setType(type);
eventBus.post(e);
Pools.free(e);
}
};
}
super.load(fileName, type, parameter);
}
项目:tafl
文件:TaflLevelDataLoader.java
@Override
public TaflLevel loadSync(AssetManager manager, String fileName,
FileHandle file, AssetLoaderParameters<TaflLevel> parameter) {
TaflLevel level = json.fromJson(TaflLevel.class, file);
return level;
}
项目:gaiasky
文件:AssetBean.java
public static void addAsset(String assetName, Class assetClass, AssetLoaderParameters params) {
if (assetManager == null) {
assetDescriptors.add(new AssetBean(assetName, assetClass, params));
} else {
assetManager.load(assetName, assetClass, params);
}
}
项目:ead
文件:GameAssets.java
@Override
public <T> void get(String fileName, Class<T> clazz,
AssetLoaderParameters<T> parameters, AssetLoadedCallback<T> callback) {
if (referencePath != null) {
fileName = referencePath + fileName;
}
super.get(fileName, clazz, parameters, callback);
}
项目:ead
文件:Assets.java
public Assets(Files files) {
setEnumNames(false);
this.files = files;
listeners = new Array<AssetLoadingListener>();
assetManager = new AssetManager(this);
assetManager.setErrorListener(this);
i18n = new I18N(this);
setLoader(Skin.class, new ExtendedSkinLoader(this));
setLoader(Texture.class, new URLTextureLoader(this));
setLoader(SkeletonData.class, new SkeletonLoader(this));
assetManager.setErrorListener(new AssetErrorListener() {
@Override
public void error(AssetDescriptor asset, Throwable throwable) {
AssetLoaderParameters params = asset.params;
if (params != null) {
LoadedCallback loadedCallback = params.loadedCallback;
if (loadedCallback instanceof ErrorCallback) {
((ErrorCallback) loadedCallback).errored(
asset.fileName, asset.type, throwable);
}
} else {
Gdx.app.error("Assets", "Exception loading asset",
throwable);
}
}
});
}
项目:ead
文件:Assets.java
/**
* Adds the given asset to the loading queue of the Assets.
*
* @param fileName
* the file name (interpretation depends on {@link GameAssets})
* @param clazz
* the type of the asset.
* @param parameters
* asset params
* @param callback
* to be called with the loaded asset
*/
public <T> void get(String fileName, Class<T> clazz,
AssetLoaderParameters<T> parameters, AssetLoadedCallback<T> callback) {
if (assetManager.isLoaded(fileName, clazz)) {
callback.loaded(fileName, assetManager.get(fileName, clazz));
} else {
if (parameters == null) {
parameters = getDefaultParameters(clazz, callback);
} else {
parameters.loadedCallback = new AssetParameters<T>(callback);
}
assetManager.load(fileName, clazz, parameters);
}
}
项目:ead
文件:ScaledTextureLoader.java
@Override
public Array<AssetDescriptor> getDependencies(String fileName,
FileHandle file, AssetLoaderParameters<ScaledTexture> parameter) {
String imageName = fileName;
if (fileName.toLowerCase().endsWith(".tex")) {
imageName = fileName.substring(0, fileName.lastIndexOf("."));
}
FileHandle imageFile = gameAssets.resolve(imageName);
imageUtils.imageSize(imageFile, size);
if (imageUtils.validSize(size)) {
scale = 1.0f;
return Array.with(assetDescriptor = new AssetDescriptor(imageFile,
Texture.class, textureParameter));
} else {
FileHandle scaleProperty = gameAssets
.resolveProject(ModelStructure.METADATA_PATH
+ imageFile.name() + ".prop");
FileHandle scaled = gameAssets
.resolveProject(ModelStructure.METADATA_PATH
+ imageFile.name() + ".scaled");
if (!imageFile.exists() || !scaleProperty.exists()) {
scale = imageUtils.scale(imageFile, scaled);
scaleProperty.writeString(scale + "", false);
} else {
scale = Float.parseFloat(scaleProperty.readString());
}
return Array.with(assetDescriptor = new AssetDescriptor(scaled,
Texture.class, textureParameter));
}
}
项目:spezi-gdx
文件:Assets.java
public static void loadSkin() {
AssetLoaderParameters<SpeziSkin> skinParameter = new SpeziSkinLoader.SkinParameter(
DEFAULT_SKIN_ATLAS, 1.0f);
Assets.getManager().load(DEFAULT_SKIN_JSON, SpeziSkin.class,
skinParameter);
}
项目:nhglib
文件:Asset.java
public Asset(String alias, String source, Class assetClass, AssetLoaderParameters parameters) {
this(alias, source, assetClass);
this.parameters = parameters;
}
项目:dice-heroes
文件:ProfessionsLoader.java
@Override public Professions loadSync(AssetManager manager, String fileName, FileHandle file, AssetLoaderParameters<Professions> parameter) {
return professions;
}
项目:dice-heroes
文件:ProfessionsLoader.java
@Override public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, AssetLoaderParameters<Professions> parameter) {
return null;
}
项目:dice-heroes
文件:LevelsLoader.java
@Override public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, AssetLoaderParameters<Levels> parameter) {
return null;
}
项目:dice-heroes
文件:LevelsLoader.java
@Override public Levels loadSync(AssetManager manager, String fileName, FileHandle file, AssetLoaderParameters<Levels> parameter) {
return levels;
}
项目:dice-heroes
文件:YamlAllLoader.java
@Override public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, AssetLoaderParameters<Array> parameter) {
return null;
}