Java 类com.badlogic.gdx.graphics.g3d.utils.AnimationController 实例源码
项目:Tower-Defense-Galaxy
文件:Basic.java
public Basic(Matrix4 transform, double speeed, int hp, int health, int range, float coolDown, EnumSet<Types> types, EnumSet<Effects> effects, ModelInstance instance, btCollisionWorld world, IntMap<Entity> entities, List<Vector3> path, Map<String, Sound> sounds) {
super(transform, speeed, hp, health, range, coolDown, types, effects, instance, new btCompoundShape(), world, entities, ATTACK_ANIMATION, ATTACK_OFFSET, path, sounds);
((btCompoundShape)shape).addChildShape(new Matrix4(new Vector3(0, 30, 0), new Quaternion().setEulerAngles(0, 0, 0), new Vector3(1, 1, 1)), new btBoxShape(new Vector3(75, 30, 90)));
//System.out.println(getModelInstance().getAnimation("Spider_Armature|walk_ani_vor").id);
listener = new AnimationController.AnimationListener() {
@Override
public void onEnd(AnimationController.AnimationDesc animationDesc) {
}
@Override
public void onLoop(AnimationController.AnimationDesc animationDesc) {
}
};
//animation.setAnimation("Spider_Armature|walk_ani_vor");
//animation.animate("Spider_Armature|walk_ani_vor", -1);
//animation.action("Spider_Armature|walk_ani_vor", 0, 1000, -1, 1, listener, 0);
//animation.animate("Spider_Armature|Attack", 0, 1000, 1, 1, listener, 0);
//animation.queue("Spider_Armature|walk_ani_vor", 0, 1000, -1, 1, listener, 0);
}
项目:ZombieInvadersVR
文件:GameObject.java
public GameObject(ScreenBase context, Model model, BoundingBox bounds) {
super(model);
this.context = context;
this.customBounds = bounds;
this.bounds = this.customBounds != null ? this.customBounds : new BoundingBox();
this.center = new Vector3();
this.enabled = true;
updateBox();
this.animations = new AnimationController(this);
this.blending = new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
for(Material item : materials){
item.set(new DepthTestAttribute(GL20.GL_LEQUAL, 0.01f, 25f, true));
item.set(FloatAttribute.createAlphaTest(0.01f));
item.set(blending);
}
}
项目:exterminate
文件:Shark.java
public Shark() {
hasPhysics = true;
vitesse = (float) (4f+Math.random()*6f);
if(animations==null) {
animations = new Hashtable<String, Shark.Animation>();
for(Animation anim : anims) {
animations.put(anim.id, anim);
}
}
targetDir.setToRandomDirection();
targetDir.y=0;
targetDir.nor();
size.set(0.016f, 0.016f, 0.016f);
model = new ModelInstance(Assets.requin);
transform = model.transform;
animation = new AnimationController(model);
animation.allowSameAnimation=true;
animation.setAnimation( getNomAnimation(), -1);
}
项目:libgdxcn
文件:SkeletonTest.java
protected void switchAnimation () {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
int animIndex = 0;
if (e.value.current != null) {
for (int i = 0; i < e.key.animations.size; i++) {
final Animation animation = e.key.animations.get(i);
if (e.value.current.animation == animation) {
animIndex = i;
break;
}
}
}
animIndex = (animIndex + 1) % e.key.animations.size;
e.value.animate(e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
}
}
项目:libgdxcn
文件:ShaderCollectionTest.java
protected void switchAnimation () {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
int animIndex = 0;
if (e.value.current != null) {
for (int i = 0; i < e.key.animations.size; i++) {
final Animation animation = e.key.animations.get(i);
if (e.value.current.animation == animation) {
animIndex = i;
break;
}
}
}
animIndex = (animIndex + 1) % e.key.animations.size;
e.value.animate(e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
}
}
项目:libgdxcn
文件:ModelTest.java
@Override
protected void onLoaded () {
if (currentlyLoading == null || currentlyLoading.length() == 0) return;
instances.clear();
animationControllers.clear();
final ModelInstance instance = new ModelInstance(assets.get(currentlyLoading, Model.class));
instance.transform = transform;
instances.add(instance);
if (instance.animations.size > 0) animationControllers.put(instance, new AnimationController(instance));
currentlyLoading = null;
instance.calculateBoundingBox(bounds);
cam.position.set(1, 1, 1).nor().scl(bounds.getDimensions().len() * 0.75f + bounds.getCenter().len());
cam.up.set(0, 1, 0);
cam.lookAt(0, 0, 0);
cam.far = 50f + bounds.getDimensions().len() * 2.0f;
cam.update();
}
项目:libgdxcn
文件:ModelTest.java
protected void switchAnimation () {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
int animIndex = 0;
if (e.value.current != null) {
for (int i = 0; i < e.key.animations.size; i++) {
final Animation animation = e.key.animations.get(i);
if (e.value.current.animation == animation) {
animIndex = i;
break;
}
}
}
animIndex = (animIndex + 1) % (e.key.animations.size + 1);
e.value.animate((animIndex == e.key.animations.size) ? null : e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
}
}
项目:HelixEngine
文件:AreaDisplayable.java
public AreaDisplayable(Model model) {
instance = new ModelInstance(model);
animationController = new AnimationController(instance);
instance.transform.rotate(new Vector3(1, 0, 0), 90);
for (Material material : instance.materials) {
TextureAttribute ta
= (TextureAttribute) material.get(TextureAttribute.Diffuse);
ta.textureDescription.magFilter = Texture.TextureFilter.Nearest;
ta.textureDescription.minFilter = Texture.TextureFilter.Nearest;
material.set(ta);
material.set(ColorAttribute.createDiffuse(Color.WHITE));
BlendingAttribute ba = new BlendingAttribute(GL20.GL_SRC_ALPHA,
GL20.GL_ONE_MINUS_SRC_ALPHA);
material.set(ba);
}
}
项目:bladecoder-adventure-engine
文件:Sprite3DRenderer.java
private void retrieveSource(String source) {
ModelCacheEntry entry = (ModelCacheEntry)sourceCache.get(source);
if (entry == null || entry.refCounter < 1) {
loadSource(source);
EngineAssetManager.getInstance().finishLoading();
entry = (ModelCacheEntry)sourceCache.get(source);
}
if (entry.modelInstance == null) {
Model model3d = EngineAssetManager.getInstance().getModel3D(source);
entry.modelInstance = new ModelInstance(model3d);
entry.controller = new AnimationController(entry.modelInstance);
entry.camera3d = getCamera(entry.modelInstance);
}
}
项目:BotLogic
文件:RobotEntity.java
public RobotEntity(Model model) {
super(model);
//scale.set(0.35f, 0.35f, 0.35f);
animation = new AnimationController(instance);
animation.setAnimation(ANIMATION_IDLE);
this.headBone = instance.getNode("Head");
this.frontRightBone = instance.getNode("FrontRightWheel");
this.frontLeftBone = instance.getNode("FrontLeftWheel");
this.backLeftBone = instance.getNode("BackLeftWheel");
this.backRightBone = instance.getNode("BackRightWheel");
this.sonarSprite = BotLogic.sprites.sonarDecal();
}
项目:amatsukaze
文件:SkeletonTest.java
protected void switchAnimation () {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
int animIndex = 0;
if (e.value.current != null) {
for (int i = 0; i < e.key.animations.size; i++) {
final Animation animation = e.key.animations.get(i);
if (e.value.current.animation == animation) {
animIndex = i;
break;
}
}
}
animIndex = (animIndex + 1) % e.key.animations.size;
e.value.animate(e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
}
}
项目:amatsukaze
文件:ShaderCollectionTest.java
protected void switchAnimation () {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
int animIndex = 0;
if (e.value.current != null) {
for (int i = 0; i < e.key.animations.size; i++) {
final Animation animation = e.key.animations.get(i);
if (e.value.current.animation == animation) {
animIndex = i;
break;
}
}
}
animIndex = (animIndex + 1) % e.key.animations.size;
e.value.animate(e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
}
}
项目:amatsukaze
文件:ModelTest.java
@Override
protected void onLoaded () {
if (currentlyLoading == null || currentlyLoading.length() == 0) return;
instances.clear();
animationControllers.clear();
final ModelInstance instance = new ModelInstance(assets.get(currentlyLoading, Model.class));
instance.transform = transform;
instances.add(instance);
if (instance.animations.size > 0) animationControllers.put(instance, new AnimationController(instance));
currentlyLoading = null;
instance.calculateBoundingBox(bounds);
cam.position.set(1, 1, 1).nor().scl(bounds.getDimensions().len() * 0.75f + bounds.getCenter().len());
cam.up.set(0, 1, 0);
cam.lookAt(0, 0, 0);
cam.far = 50f + bounds.getDimensions().len() * 2.0f;
cam.update();
}
项目:amatsukaze
文件:ModelTest.java
protected void switchAnimation () {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries()) {
int animIndex = 0;
if (e.value.current != null) {
for (int i = 0; i < e.key.animations.size; i++) {
final Animation animation = e.key.animations.get(i);
if (e.value.current.animation == animation) {
animIndex = i;
break;
}
}
}
animIndex = (animIndex + 1) % (e.key.animations.size + 1);
e.value.animate((animIndex == e.key.animations.size) ? null : e.key.animations.get(animIndex).id, -1, 1f, null, 0.2f);
}
}
项目:Tower-Defense-Galaxy
文件:Entity.java
public Entity(Matrix4 transform, int hp, int health, EnumSet<Types> types, EnumSet<Effects> effects, ModelInstance instance, btCollisionShape shape, btCollisionWorld world, IntMap<Entity> entities, Map<String, Sound> sounds){
this.instance = instance;
this.transform = transform;
this.hp = hp;
this.types = types;
this.health = health;
this.effects = effects;
this.sounds = sounds;
animation = new AnimationController(instance);
this.instance.transform.set(transform);
this.shape = shape;
body = new btCollisionObject();
body.setCollisionShape(shape);
body.setWorldTransform(this.instance.transform);
this.world = world;
tempVector = new Vector3();
tempVector2 = new Vector3();
this.entities = entities;
tempQuaternion = new Quaternion();
quaternion = new Quaternion();
if(this instanceof Enemy || this instanceof Projectile)
body.setCollisionFlags(body.getCollisionFlags());
int index = getNextIndex();
entities.put(index, this);
body.setUserValue(index);
world.addCollisionObject(body);
boundingBox = instance.calculateBoundingBox(new BoundingBox());
//for(Node node: instance.nodes)
//System.out.println();
}
项目:nhglib
文件:ModelComponent.java
public void buildWithModel(ModelInstance m) {
model = m;
boundingBox = new BoundingBox();
model.calculateBoundingBox(boundingBox);
Vector3 dimensions = boundingBox.getDimensions(new Vector3());
radius = dimensions.len() / 2f;
state = ModelComponent.State.READY;
if (m.animations.size > 0) {
animationController = new AnimationController(model);
}
}
项目:exterminate
文件:Monster.java
public Monster() {
hasPhysics = true;
vitesse = (float) (1f+Math.random()*4f);
// gravity = 100f;
if(animations==null) {
animations = new Hashtable<String, Shark.Animation>();
for(Animation anim : anims) {
animations.put(anim.id, anim);
}
}
dir.setToRandomDirection();
targetDir.setToRandomDirection();
targetDir.y=0;
targetDir.nor();
size.set(2f, 2f, 2f);
model = new ModelInstance(Assets.golem);
transform = model.transform;
baseRotationY = 15f;
animation = new AnimationController(model);
animation.allowSameAnimation=true;
animation.setAnimation( getNomAnimation(), -1);
}
项目:GdxDemo3D
文件:DogCharacter.java
public DogCharacter(Model model, String name,
Vector3 location, Vector3 rotation, Vector3 scale,
btCollisionShape shape, float mass,
short belongsToFlag, short collidesWithFlag,
boolean callback, boolean noDeactivate) {
super(model, name,
location, rotation, scale,
shape, mass,
belongsToFlag, collidesWithFlag,
callback, noDeactivate,
new DogSteerSettings());
// Create behavior tree through the library
BehaviorTreeLibraryManager btlm = BehaviorTreeLibraryManager.getInstance();
this.tree = btlm.createBehaviorTree("btrees/dog.btree", this);
// Create animation controller
animations = new AnimationController(modelInstance);
// Create path follower
followPathSteerer = new FollowPathSteerer(this);
// Create wander steerer
wanderSteerer = new WanderSteerer(this);
// Init flags
humanWantToPlay = false;
stickThrown = false;
alreadyCriedForHumanDeath = false;
humanIsDead = false;
}
项目:GdxDemo3D
文件:HumanCharacter.java
public HumanCharacter(Model model,
String name,
Vector3 location,
Vector3 rotation,
Vector3 scale,
btCollisionShape shape,
float mass,
short belongsToFlag,
short collidesWithFlag,
boolean callback,
boolean noDeactivate,
Array<BlenderEmpty> ragdollEmpties,
String armatureNodeId) {
super(model, name, location, rotation, scale,
shape, mass, belongsToFlag, collidesWithFlag,
callback, noDeactivate, ragdollEmpties, armatureNodeId,
new HumanSteerSettings());
// Create path follower
followPathSteerer = new FollowPathSteerer(this);
// Create the animation controllers
animations = new AnimationController(modelInstance);
// Create animation listeners for states that need one
stateAnimationListeners = new EnumMap<HumanState, AnimationListener>(HumanState.class);
stateAnimationListeners.put(HumanState.THROW, new AnimationListener());
// Create the state machine
stateMachine = new DefaultStateMachine<HumanCharacter, HumanState>(this);
// Set the steering variables associated with default move state (walking)
stateMachine.changeState(moveState);
// Then make the character idle
stateMachine.changeState(moveState.idleState);
}
项目:libgdxcn
文件:SkeletonTest.java
@Override
protected void render (ModelBatch batch, Array<ModelInstance> instances) {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries())
e.value.update(Gdx.graphics.getDeltaTime());
for (final ModelInstance instance : instances)
renderSkeleton(instance);
batch.render(instances);
}
项目:libgdxcn
文件:SkeletonTest.java
@Override
protected void onLoaded () {
if (currentlyLoading == null || currentlyLoading.isEmpty()) return;
instances.clear();
animationControllers.clear();
final ModelInstance instance = new ModelInstance(assets.get(currentlyLoading, Model.class));
for (Material m : instance.materials)
m.set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, 0.8f));
instances.add(instance);
if (instance.animations.size > 0) animationControllers.put(instance, new AnimationController(instance));
currentlyLoading = null;
}
项目:libgdxcn
文件:ShaderCollectionTest.java
@Override
public void render (Array<ModelInstance> instances) {
lights.directionalLights.get(0).direction.rotate(dirLightRotAxis, Gdx.graphics.getDeltaTime() * 45f);
super.render(null);
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries())
e.value.update(Gdx.graphics.getDeltaTime());
shaderBatch.begin(cam);
shaderBatch.render(instances, lights);
shaderBatch.end();
}
项目:Scene3d
文件:Actor3d.java
public Actor3d(Model model, float x, float y, float z){
super(model);
setPosition(x,y,z);
//boundBox = model.meshes.get(0).calculateBoundingBox();
calculateBoundingBox(boundBox);
center.set(boundBox.getCenter());
dimensions.set(boundBox.getDimensions());
radius = dimensions.len() / 2f;
animation = new AnimationController(this);
}
项目:Vloxlands
文件:Entity.java
public Entity(float x, float y, float z, String model) {
id = classToIdMap.get(getClass());
modelInstance = new ModelInstance(Vloxlands.assets.get("models/" + model, Model.class));
modelInstance.calculateBoundingBox(boundingBox = new BoundingBox());
if (boundingBox.getDimensions().x % 1 != 0 || boundingBox.getDimensions().y % 1 != 0 || boundingBox.getDimensions().z % 1 != 0) {
blockTrn.set(((float) Math.ceil(boundingBox.getDimensions().x) - boundingBox.getDimensions().x) / 2, 1 - boundingBox.getCenter().y, ((float) Math.ceil(boundingBox.getDimensions().z) - boundingBox.getDimensions().z) / 2);
}
blockTrn.add(boundingBox.getDimensions().cpy().scl(0.5f));
modelInstance.transform.translate(x, y, z).translate(blockTrn);
animationController = new AnimationController(modelInstance);
markedForRemoval = false;
subs = new Array<ModelInstance>();
for (Node n : modelInstance.nodes.get(0).children) {
if (n.id.startsWith("model:")) {
subs.add(new ModelInstance(Vloxlands.assets.get("models/" + model.replace(model.substring(model.lastIndexOf("/") + 1), n.id.replace("model:", "")) + ".vxi", Model.class), n.translation));
}
}
modelInstance.transform.getTranslation(posCache);
level = 0;
modelVisible = true;
additionalVisible = true;
visible = true;
dimensions.set(Math.max(Math.round(boundingBox.getDimensions().x), 1), Math.max(Math.round(boundingBox.getDimensions().y), 1), Math.max(Math.round(boundingBox.getDimensions().z), 1));
Game.instance.addListener(this);
}
项目:amatsukaze
文件:SkeletonTest.java
@Override
protected void render (ModelBatch batch, Array<ModelInstance> instances) {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries())
e.value.update(Gdx.graphics.getDeltaTime());
for (final ModelInstance instance : instances)
renderSkeleton(instance);
batch.render(instances);
}
项目:amatsukaze
文件:SkeletonTest.java
@Override
protected void onLoaded () {
if (currentlyLoading == null || currentlyLoading.isEmpty()) return;
instances.clear();
animationControllers.clear();
final ModelInstance instance = new ModelInstance(assets.get(currentlyLoading, Model.class));
instance.materials.get(0).set(new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA, 0.5f));
instances.add(instance);
if (instance.animations.size > 0) animationControllers.put(instance, new AnimationController(instance));
currentlyLoading = null;
}
项目:amatsukaze
文件:ShaderCollectionTest.java
@Override
public void render (Array<ModelInstance> instances) {
lights.directionalLights.get(0).direction.rotate(dirLightRotAxis, Gdx.graphics.getDeltaTime() * 45f);
super.render(null);
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries())
e.value.update(Gdx.graphics.getDeltaTime());
shaderBatch.begin(cam);
shaderBatch.render(instances, lights);
shaderBatch.end();
}
项目:trascendentAR
文件:main.java
@Override
public void render () {
float delta = Gdx.graphics.getDeltaTime();
gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
if(!assetsLoaded){
assetsLoaded = manager.update();
if(assetsLoaded){
splash_img.remove();
stage.addActor(cameraPrefsButton);
createModelsinstances();
}
}else {
if(!arToolKitManager.arRunning())return;
/*
* Actualizar los controladores de animación
*/
for (AnimationController controller : animationControllers) {
controller.update(delta);
}
/* Actualizar la matriz de proyección de la cámara
* Update camera projection matrix
*/
camera.projection.set(arToolKitManager.getProjectionMatrix());
/*
* Renderizar los modelos si el marcador está activo
*/
for (String markerName : instances.keys()) {
if (arToolKitManager.markerVisible(markerName)) {
transform.set(arToolKitManager.getTransformMatrix(markerName));
/* Actualizar Cámara
* Update camera
*/
transform.getTranslation(camera.position);
camera.position.scl(-1);
camera.update();
/* Dependiendo de las coordenadas del modelo puede necesitar rotarlo
* Depending from model coordinates it may be desired to apply a rotation
*/
transform.rotate(1, 0, 0, 90);
ModelInstance instance = instances.get(markerName);
instance.transform.set(transform);
batch_3d.begin(camera);
batch_3d.render(instance, environment);
batch_3d.end();
}
}
}
stage.act();
stage.draw();
}
项目:TheEndlessCastle
文件:AnimatedModelComponent.java
@Override
public void SetModel(Model model)
{
super.SetModel(model);
_controller = new AnimationController(_modelInstance);
}
项目:TheEndlessCastle
文件:AnimatedModelComponent.java
public AnimationController GetAnimationController()
{
return _controller;
}
项目:GdxDemo3D
文件:AnimationListener.java
@Override
public void onEnd(AnimationController.AnimationDesc animation) {
animationCompleted = true;
}
项目:GdxDemo3D
文件:AnimationListener.java
@Override
public void onLoop(AnimationController.AnimationDesc animation) {
}
项目:libgdxcn
文件:ModelTest.java
@Override
protected void render (ModelBatch batch, Array<ModelInstance> instances) {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries())
e.value.update(Gdx.graphics.getDeltaTime());
batch.render(instances, environment);
}
项目:HelixEngine
文件:ModelDisplayable.java
public AnimationController getAnimationController() {
return animationController;
}
项目:bladecoder-adventure-engine
文件:Sprite3DRenderer.java
@Override
public void onLoop(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc animation) {
}
项目:bladecoder-adventure-engine
文件:Sprite3DRenderer.java
@Override
public void onEnd(com.badlogic.gdx.graphics.g3d.utils.AnimationController.AnimationDesc animation) {
if (animationCb != null) {
ActionCallbackQueue.add(animationCb);
}
}
项目:libgdx-sample
文件:LibgdxSample.java
@Override
public void create() {
/*
* Libgdx objects
*/
//Create the maps for our model instances
treeModelInstances = new HashMap<String, ModelInstance>();
treeModelAnimationControllers = new HashMap<String, AnimationController>();
modelBatch = new ModelBatch();
//Create asset manager and load our model
assets = new AssetManager();
loading = true;
assets.load("models/funky_palm_tree/funky_palm_tree.g3db", Model.class);
//Create the environment and set the light in there
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, 0f, 0f, 100f));
//Create the objects needed to render text
spriteBatch = new SpriteBatch();
font = new BitmapFont();
font.setColor(Color.RED);
font.setScale(2);
//Create the GL Camera
camera = new PerspectiveCamera(67.0f, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.position.set(0.0f,0.0f,0.0f); //Camera position
camera.up.set(0.0f,-1.0f,0.0f); //Up vector
camera.lookAt(0.0f, 0.0f, 1.0f); //Forward vector
camera.far = 10000.0f; //Far clipping plane distance
camera.near = 0.1f; //Near clipping plane distance
camera.update();
/*
* Device camera controller
*/
deviceCameraControl.init();
/*
* Chilitags object
*/
//Get the camera image size
Size2D cameraSize = deviceCameraControl.getCameraSize();
//Get the image size that will be processed by Chilitags
Size2D processingSize = deviceCameraControl.getProcessingSize();
//Create the actual Chilitags object
chilitags = new Chilitags3D(
cameraSize.width,cameraSize.height,
processingSize.width,processingSize.height,
Chilitags3D.InputType.values()[deviceCameraControl.getImageFormat().ordinal()]);
double[] cc = {
270*processingSize.width/640, 0, processingSize.width/2,
0, 270*processingSize.width/640, processingSize.height/2,
0, 0, 1};
double[] dc = {};
chilitags.setCalibration(cc,dc);
}
项目:Scene3d
文件:Actor3d.java
public AnimationController getAnimation(){
return animation;
}
项目:Vloxlands
文件:Entity.java
public AnimationController getAnimationController() {
return animationController;
}
项目:amatsukaze
文件:ModelTest.java
@Override
protected void render (ModelBatch batch, Array<ModelInstance> instances) {
for (ObjectMap.Entry<ModelInstance, AnimationController> e : animationControllers.entries())
e.value.update(Gdx.graphics.getDeltaTime());
batch.render(instances, environment);
}