private void onFinishedLoading() { BitmapFont main19Font = assetManager.get(MAIN_FONT_19_PATH()); BitmapFont main22Font = assetManager.get(MAIN_FONT_22_PATH()); BitmapFont letter20Font = assetManager.get(LETTER_FONT_20_PATH()); BitmapFont handwritten20Font = assetManager .get(HANDWRITTEN_FONT_20_PATH()); ObjectMap<String, Object> fontMap = new ObjectMap<String, Object>(); fontMap.put("main-19", main19Font); fontMap.put("main-22", main22Font); fontMap.put("letter-20", letter20Font); fontMap.put("handwritten-20", handwritten20Font); assetManager.load(SKIN_PATH, Skin.class, new SkinLoader.SkinParameter(SKIN_TEXTURE_ATLAS_PATH, fontMap)); assetManager.finishLoadingAsset(SKIN_PATH); // game.setUISkin(assetManager.get(SKIN_PATH)); VisUI.load(); game.setUISkin(VisUI.getSkin()); // Notify loaded screens game.getScreen("serverBrowser").finishLoading(); game.pushScreen("mainMenu"); }
public void init() { /*************** ASSET MANAGER ********************/ assetManager.load("data/gui.json", Skin.class, new SkinLoader.SkinParameter(guiAtlas)); assetManager.load(gameAtlas, TextureAtlas.class); assetManager.load("data/mental-space", I18NBundle.class, new I18NBundleLoader.I18NBundleParameter(java.util.Locale.getDefault())); /**************** Load Sounds and music *******************/ SoundManager.getInstance().loadBasicSounds(); MusicManager.getInstance().init(this); MusicManager.getInstance().loadBasics(); /**************** Finish ******************/ this.finishLoading(); this.loadParticles(); }
/** Creates a new AssetManager with all default loaders. */ public AssetManager (FileHandleResolver resolver) { setLoader(BitmapFont.class, new BitmapFontLoader(resolver)); setLoader(Music.class, new MusicLoader(resolver)); setLoader(Pixmap.class, new PixmapLoader(resolver)); setLoader(Sound.class, new SoundLoader(resolver)); setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver)); setLoader(Texture.class, new TextureLoader(resolver)); setLoader(Skin.class, new SkinLoader(resolver)); setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver)); setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver)); setLoader(I18NBundle.class, new I18NBundleLoader(resolver)); setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver)); setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver)); setLoader(Model.class, ".obj", new ObjLoader(resolver)); executor = new AsyncExecutor(1); }
@Override public boolean match(FileHandle file) { //find the same name of the skin and subfix is png String texturePath = file.parent().path().replace("\\", "/"); if(texturePath.endsWith("/")){ texturePath += file.nameWithoutExtension()+".atlas"; }else{ texturePath += ("/"+file.nameWithoutExtension()+".atlas"); } boolean result = file.extension().equals("json") && file.path().contains("skin"); if(result) Engine.getAssetManager().load(file.path().replace("\\", "/"),Skin.class,new SkinLoader.SkinParameter(texturePath)); return result; }
public TitleScreen(Sokobug myGame) { game = myGame; readyToSkip = false; TextureParameter param = new TextureParameter(); param.minFilter = TextureFilter.Linear; param.magFilter = TextureFilter.Linear; game.assetManager.load(Resources.BACKGROUNDS_TITLE.getPath(), Texture.class, param); game.assetManager.finishLoading(); titleImage = new Sprite(game.assetManager.get(Resources.BACKGROUNDS_TITLE.getPath(), Texture.class)); titleImage.setPosition(0.f, 0.f); pasedTimeCounter = 0.0f; titleScreenMinDuration = 3.5f; game.assetManager.load(Resources.FONTS_JAPONESA24.getPath(), BitmapFont.class); game.assetManager.load(Resources.FONTS_JAPONESA32.getPath(), BitmapFont.class); game.assetManager.load(Resources.FONTS_JAPONESA60.getPath(), BitmapFont.class); game.assetManager.load(Resources.FONTS_JAPONESA120.getPath(), BitmapFont.class); game.assetManager.load(Resources.UI_BUTTONS_PACK.getPath(), TextureAtlas.class); game.assetManager.load(Resources.UI_BUTTONS_JSON.getPath(), Skin.class, new SkinLoader.SkinParameter( Resources.UI_BUTTONS_PACK.getPath())); game.assetManager.load(Resources.BACKGROUNDS_MENU.getPath(), Texture.class, param); game.assetManager.load(Resources.BACKGROUNDS_POTATOES.getPath(), Texture.class, param); game.assetManager.load(Resources.ANIMATIONS_PACK_BUG.getPath(), TextureAtlas.class); game.assetManager.load(Resources.ANIMATIONS_PACK_SPOTGLOW.getPath(), TextureAtlas.class); game.assetManager.load(Resources.ANIMATIONS_PACK_VICTORYGLOW.getPath(), TextureAtlas.class); game.assetManager.load(Resources.TILES_SARCOPHAGUS.getPath(), Texture.class, param); game.assetManager.load(Resources.TILES_WALL.getPath(), Texture.class, param); game.assetManager.load(Resources.TILES_FREE.getPath(), Texture.class, param); game.assetManager.load(Resources.TILES_SPOTON.getPath(), Texture.class, param); game.assetManager.load(Resources.TILES_SPOTOFF.getPath(), Texture.class, param); game.assetManager.load(Resources.METAITEMS_TOPBAR.getPath(), Texture.class, param); game.assetManager.load(Resources.METAITEMS_PAD.getPath(), Texture.class, param); game.assetManager.load(Resources.METAITEMS_VICTORYWING.getPath(), Texture.class, param); game.assetManager.load(Resources.LABELS_FINISH.getPath(), Texture.class, param); game.assetManager.load(Resources.SOUND_BUGMOVE.getPath(), Sound.class); game.assetManager.load(Resources.SOUND_BUTTONCLICK.getPath(), Sound.class); game.assetManager.load(Resources.SOUND_SARCOPHAGUSMOVE.getPath(), Sound.class); game.assetManager.load(Resources.SOUND_VICTORY.getPath(), Sound.class); }