Java 类com.badlogic.gdx.utils.UBJsonReader 实例源码
项目:libgdxcn
文件:AssetManager.java
/** Creates a new AssetManager with all default loaders. */
public AssetManager (FileHandleResolver resolver) {
setLoader(BitmapFont.class, new BitmapFontLoader(resolver));
setLoader(Music.class, new MusicLoader(resolver));
setLoader(Pixmap.class, new PixmapLoader(resolver));
setLoader(Sound.class, new SoundLoader(resolver));
setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
setLoader(Texture.class, new TextureLoader(resolver));
setLoader(Skin.class, new SkinLoader(resolver));
setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver));
setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver));
setLoader(I18NBundle.class, new I18NBundleLoader(resolver));
setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver));
setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver));
setLoader(Model.class, ".obj", new ObjLoader(resolver));
executor = new AsyncExecutor(1);
}
项目:nhglib
文件:LightProbe.java
private void createMeshes() {
ModelBuilder mb = new ModelBuilder();
cubeModel = mb.createBox(1, 1, 1, new Material(),
VertexAttributes.Usage.Position |
VertexAttributes.Usage.Normal |
VertexAttributes.Usage.TextureCoordinates);
cubeMesh = cubeModel.meshes.first();
G3dModelLoader modelLoader = new G3dModelLoader(new UBJsonReader());
quadModel = modelLoader.loadModel(Gdx.files.internal("models/quad.g3db"));
quadMesh = quadModel.meshes.first();
}
项目:nhglib
文件:Assets.java
public void init(Nhg nhg) {
this.nhg = nhg;
fsm = new DefaultStateMachine<>(this, AssetsStates.IDLE);
assetManager = new AssetManager();
syncAssetManager = new AssetManager();
FileHandleResolver resolver = assetManager.getFileHandleResolver();
FileHandleResolver syncResolver = syncAssetManager.getFileHandleResolver();
assetManager.setLoader(Scene.class, new SceneLoader(nhg, resolver));
assetManager.setLoader(InputProxy.class, new InputLoader(resolver));
assetManager.setLoader(JsonValue.class, new JsonLoader(resolver));
assetManager.setLoader(HDRData2.class, new HDRLoader(resolver));
assetManager.setLoader(Model.class, ".g3db", new NhgG3dModelLoader(this,
new UBJsonReader(), resolver));
syncAssetManager.setLoader(Scene.class, new SceneLoader(nhg, syncResolver));
syncAssetManager.setLoader(InputProxy.class, new InputLoader(syncResolver));
syncAssetManager.setLoader(JsonValue.class, new JsonLoader(syncResolver));
syncAssetManager.setLoader(HDRData2.class, new HDRLoader(syncResolver));
syncAssetManager.setLoader(Model.class, ".g3db", new NhgG3dModelLoader(this,
new UBJsonReader(), syncResolver));
assetManager.setErrorListener(this);
syncAssetManager.setErrorListener(this);
assetQueue = new Array<>();
assetCache = new ArrayMap<>();
Texture.setAssetManager(assetManager);
}
项目:ForgE
文件:TestModelsScreen.java
@Override
protected void onInitialize() {
this.levelEnv = new LevelEnv();
this.camera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 0.1f;
camera.position.set(5, 5, 5);
camera.lookAt(0.1f, 0.1f, 0.1f);
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1.f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -0.5f, -1.0f, -0.8f));
this.modelBatch = new ModelBatch();
//this.voxelBatch = new VoxelBatch(new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED)));
ModelLoader g3djLoader = new G3dModelLoader(new UBJsonReader());
model = g3djLoader.loadModel(ForgE.files.internal("raw/models/test.g3db"));
modelInstance = new ModelInstance(model);
modelInstance.calculateBoundingBox(bounds);
camera.position.set(1, 1, 1).nor().scl(bounds.getDimensions(tmpV1).len() * 1.75f + bounds.getCenter(tmpV2).len());
camera.up.set(0, 1, 0);
camera.lookAt(0, 0, 0);
camera.far = 50f + bounds.getDimensions(tmpV1).len() * 3.0f;
camera.update(true);
}
项目:libgdxcn
文件:UBJsonTest.java
@Override
public void create () {
try {
UBJsonWriter uw = new UBJsonWriter(Gdx.files.external(fn).write(false));
uw.object();
uw.set(longString, longString);
uw.set("0floats", new float[] {});
uw.set("3floats", new float[] {1, 2, 3.456789f});
uw.set("xfloats", new float[] {Float.MIN_VALUE, Float.MAX_VALUE, Float.NaN, Float.NEGATIVE_INFINITY});
uw.set("double", 0.000000000000000000001);
uw.set("long", Long.MAX_VALUE);
uw.array("arr");
uw.object().pop();
uw.value(true).value(false).value(true);
uw.value((byte)254);
uw.value((byte)(-2));
uw.value((short)-32000);
uw.value((int)-123456);
uw.value((long)(-((1 << 63) - 1)));
uw.pop();
uw.pop();
uw.close();
UBJsonReader ur = new UBJsonReader();
ur.oldFormat = false;
JsonValue v = ur.parse(Gdx.files.external(fn));
Gdx.app.log("UBJsonTest", "result = \n" + v.toString());
performanceTest();
Gdx.app.log("UBJsonTest", "Test succeeded");
} catch (Throwable t) {
Gdx.app.error("UBJsonTest", "Test failed", t);
}
}
项目:libgdxcn
文件:UBJsonTest.java
private void performanceTest () throws Exception {
Gdx.app.log("UBJsonTest", "--- performanceTest ---");
long start = System.currentTimeMillis();
UBJsonWriter uw = new UBJsonWriter(Gdx.files.external(fn).write(false, 8192));
uw.object();
uw.set("0floats", new float[] {});
uw.set("3floats", new float[] {1, 2, 3.456789f});
uw.set("xfloats", new float[] {Float.MIN_VALUE, Float.MAX_VALUE, Float.NaN, Float.NEGATIVE_INFINITY});
uw.set("double", 0.000000000000000000001);
uw.set("long", Long.MAX_VALUE);
uw.array("arr");
uw.object().pop();
for (int i = 0; i < 50000; i++) {
uw.value(true).value(false).value(true);
uw.value((byte)254);
uw.value((byte)(-2));
uw.value((short)-32000);
uw.value((int)-123456);
uw.value((long)(-((1 << 63) - 1)));
uw.value(longString);
}
uw.pop();
uw.pop();
uw.close();
Gdx.app.log("UBJsonTest", "Writing the test file took " + (System.currentTimeMillis() - start) + "ms");
Gdx.app.log("UBJsonTest", "File size is " + Gdx.files.external(fn).length());
UBJsonReader ur = new UBJsonReader();
ur.oldFormat = false;
start = System.currentTimeMillis();
ur.parse(Gdx.files.external(fn));
Gdx.app.log("UBJsonTest", "Parsing the test file took " + (System.currentTimeMillis() - start) + "ms");
}
项目:BotLogic
文件:ModelManager.java
public ModelManager() {
G3dModelLoader modelLoader = new G3dModelLoader(new UBJsonReader());
this.robotModel = modelLoader.loadModel(Gdx.files.getFileHandle("models/bot.g3db", Files.FileType.Internal));
//TextureAttribute attr = (TextureAttribute) robotModel.materials.first().get(TextureAttribute.Diffuse);
//attr.textureDescription.minFilter = Texture.TextureFilter.Nearest;
//attr.textureDescription.magFilter = Texture.TextureFilter.Nearest;
this.ledModel = modelLoader.loadModel(Gdx.files.getFileHandle("models/led.g3db", Files.FileType.Internal));
}
项目:ZombieInvadersVR
文件:AssetRepository.java
private AssetRepository() {
repository = new HashMap<String, Object>();
jsonReader = new UBJsonReader();
modelLoader = new G3dModelLoader(jsonReader);
}
项目:LibGDX-PBR
文件:PBRTestAPP.java
@Override
public void create () {
pbrShader=new PBRShader();
pbrShader.init();
pbrSadherTexture=new PBRSadherTexture();
pbrSadherTexture.init();
materials.put("Generic", null);
materials.put("Rough Rock", createMaterial("roughrockface4"));
materials.put("Bricks", createMaterial("mybricks3"));
materials.put("Rusted Iron", createMaterial("rustediron-streaks"));
materials.put("Carved Stone", createMaterial("carvedlimestoneground1"));
materials.put("Grass", createMaterial("grass1"));
materials.put("Floor", createMaterial("cavefloor1"));
matNames = new ArrayList<String>(materials.keySet());
actMaterial=matNames.indexOf("Generic");
modelBatch = new ModelBatch();
spriteBatch=new SpriteBatch();
float w=Gdx.graphics.getWidth();
float h=Gdx.graphics.getHeight();
float scale=w/1600;
cam=new PerspectiveCamera(30,w, h);
cam.position.set(12,14,0);
cam.lookAt(0,2,0);
cam.up.set(0,1,0);
cam.update();
camController = new CameraInputController(cam);
font = new BitmapFont(Gdx.files.internal("font/my_font.fnt"),
Gdx.files.internal("font/my_font.png"), false);
skin = new Skin(Gdx.files.internal("skin/uiskin.json"));
CreateStage(w, h, scale);
G3dModelLoader loader = new G3dModelLoader(new UBJsonReader());
obj=createRenderableFromMesh(loader.loadModel(Gdx.files.internal("Mesh/teapot.g3db")).meshParts.get(0).mesh,
new Material(ColorAttribute.createDiffuse(Color.BLUE)), pbrShader, null);
obj.worldTransform.scl(5);
}
项目:Mundus
文件:ModelAsset.java
@Override
public void load() {
// TODO don't create a new loader each time
MG3dModelLoader loader = new MG3dModelLoader(new UBJsonReader());
model = loader.loadModel(file);
}