Java 类com.badlogic.gdx.math.WindowedMean 实例源码
项目:gdx-cclibs
文件:FloatCounterSerializer.java
@Override
public FloatCounter read(Kryo kryo, Input input, Class<FloatCounter> type) {
WindowedMean windowedMean = kryo.readObjectOrNull(input, WindowedMean.class);
FloatCounter floatCounter = new FloatCounter(windowedMean == null ? 0 : windowedMean.getWindowSize());
if (windowedMean != null) {
float[] windowedMeanValues = windowedMean.getWindowValues();
for (float f : windowedMeanValues) { // restores the private WindowedMean
floatCounter.put(f);
}
}
floatCounter.count = input.readInt();
floatCounter.total = input.readFloat();
floatCounter.min = input.readFloat();
floatCounter.max = input.readFloat();
floatCounter.average = input.readFloat();
floatCounter.latest = input.readFloat();
floatCounter.value = input.readFloat();
return floatCounter;
}
项目:gdx-cclibs
文件:FloatCounterSerializer.java
@Override
public FloatCounter copy (Kryo kryo, FloatCounter original) {
WindowedMean windowedMean = original.mean;
FloatCounter floatCounter = new FloatCounter(windowedMean == null ? 0 : windowedMean.getWindowSize());
if (windowedMean != null) {
float[] windowedMeanValues = windowedMean.getWindowValues();
for (float f : windowedMeanValues) { // restores the private WindowedMean
floatCounter.put(f);
}
}
floatCounter.count = original.count;
floatCounter.total = original.total;
floatCounter.min = original.min;
floatCounter.max = original.max;
floatCounter.average = original.average;
floatCounter.latest = original.latest;
floatCounter.value = original.value;
return floatCounter;
}
项目:libgdxcn
文件:AndroidGraphics.java
@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(gl);
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Display display = app.getWindowManager().getDefaultDisplay();
this.width = display.getWidth();
this.height = display.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl.glViewport(0, 0, this.width, this.height);
}
项目:ingress-indonesia-dev
文件:AndroidGraphics.java
public final void onSurfaceCreated(javax.microedition.khronos.opengles.GL10 paramGL10, EGLConfig paramEGLConfig)
{
this.eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(paramGL10);
logConfig(paramEGLConfig);
updatePpi();
if (!this.isContextPreserved)
{
Mesh.invalidateAllMeshes(this.app);
Texture.invalidateAllTextures(this.app);
ShaderProgram.invalidateAllShaderPrograms(this.app);
FrameBuffer.invalidateAllFrameBuffers(this.app);
SpriteBatch.invalidateAllSpriteBatches(this.app);
}
Gdx.app.log("AndroidGraphics", Mesh.getManagedStatus());
Gdx.app.log("AndroidGraphics", Texture.getManagedStatus());
Gdx.app.log("AndroidGraphics", ShaderProgram.getManagedStatus());
Gdx.app.log("AndroidGraphics", FrameBuffer.getManagedStatus());
Display localDisplay = this.app.getWindowManager().getDefaultDisplay();
this.width = localDisplay.getWidth();
this.height = localDisplay.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
paramGL10.glViewport(0, 0, this.width, this.height);
}
项目:gdx-cclibs
文件:WindowedMeanSerializer.java
@Override
public void write(Kryo kryo, Output output, WindowedMean windowedMean) {
int size = windowedMean.getWindowSize();
float[] values = windowedMean.getWindowValues();
int count = values.length;
output.writeVarInt(size, true);
output.writeVarInt(count, true);
output.writeFloats(values);
}
项目:gdx-cclibs
文件:WindowedMeanSerializer.java
@Override
public WindowedMean read(Kryo kryo, Input input, Class<WindowedMean> type) {
int size = input.readVarInt(true);
int count = input.readVarInt(true);
float[] values = input.readFloats(count);
WindowedMean windowedMean = new WindowedMean(size);
for (int i = 0; i < values.length; i++) {
windowedMean.addValue(values[i]);
}
return windowedMean;
}
项目:gdx-cclibs
文件:WindowedMeanSerializer.java
@Override
public WindowedMean copy (Kryo kryo, WindowedMean original) {
WindowedMean windowedMean = new WindowedMean(original.getWindowSize());
float[] values = original.getWindowValues();
for (int i = 0; i < values.length; i++) {
windowedMean.addValue(values[i]);
}
return windowedMean;
}
项目:gdx-cclibs
文件:FloatCounterSerializer.java
@Override
public void write(Kryo kryo, Output output, FloatCounter floatCounter) {
kryo.writeObjectOrNull(output, floatCounter.mean, WindowedMean.class);
output.writeInt(floatCounter.count);
output.writeFloat(floatCounter.total);
output.writeFloat(floatCounter.min);
output.writeFloat(floatCounter.max);
output.writeFloat(floatCounter.average);
output.writeFloat(floatCounter.latest);
output.writeFloat(floatCounter.value);
}
项目:ZombieInvadersVR
文件:CardBoardGraphics.java
@Override
public void onSurfaceCreated (EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL();
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Point outSize = new Point();
Display display = app.getWindowManager().getDefaultDisplay();
display.getSize(outSize);
this.width = outSize.x;
this.height = outSize.y;
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl20.glViewport(0, 0, this.width, this.height);
}