Java 类com.badlogic.gdx.graphics.Cubemap 实例源码
项目:ChessGDX
文件:AssetHandler.java
/**
* @return Cubemap used for the environmental cubemap
*/
public Cubemap getCubeMap() {
if (mCubemap == null) {
Texture back = mAssetManager.get("3D/cubemap/background_back.jpg", Texture.class);
Texture front = mAssetManager.get("3D/cubemap/background_front.jpg", Texture.class);
Texture up = mAssetManager.get("3D/cubemap/background_up.jpg", Texture.class);
Texture down = mAssetManager.get("3D/cubemap/background_down.jpg", Texture.class);
Texture left = mAssetManager.get("3D/cubemap/background_left.jpg", Texture.class);
Texture right = mAssetManager.get("3D/cubemap/background_right.jpg", Texture.class);
FacedCubemapData data = new FacedCubemapData(right.getTextureData(), left.getTextureData(), up.getTextureData(),
down.getTextureData(), front.getTextureData(), back.getTextureData());
return new Cubemap(data);
} else {
return mCubemap;
}
}
项目:libgdxcn
文件:AndroidGraphics.java
@Override
public void onSurfaceCreated (javax.microedition.khronos.opengles.GL10 gl, EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL(gl);
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Display display = app.getWindowManager().getDefaultDisplay();
this.width = display.getWidth();
this.height = display.getHeight();
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl.glViewport(0, 0, this.width, this.height);
}
项目:ZombieInvadersVR
文件:CardBoardGraphics.java
@Override
public void onSurfaceCreated (EGLConfig config) {
eglContext = ((EGL10)EGLContext.getEGL()).eglGetCurrentContext();
setupGL();
logConfig(config);
updatePpi();
Mesh.invalidateAllMeshes(app);
Texture.invalidateAllTextures(app);
Cubemap.invalidateAllCubemaps(app);
ShaderProgram.invalidateAllShaderPrograms(app);
FrameBuffer.invalidateAllFrameBuffers(app);
logManagedCachesStatus();
Point outSize = new Point();
Display display = app.getWindowManager().getDefaultDisplay();
display.getSize(outSize);
this.width = outSize.x;
this.height = outSize.y;
this.mean = new WindowedMean(5);
this.lastFrameTime = System.nanoTime();
gl20.glViewport(0, 0, this.width, this.height);
}
项目:ZombieInvadersVR
文件:CardBoardGraphics.java
public void clearManagedCaches () {
Mesh.clearAllMeshes(app);
Texture.clearAllTextures(app);
Cubemap.clearAllCubemaps(app);
ShaderProgram.clearAllShaderPrograms(app);
FrameBuffer.clearAllFrameBuffers(app);
logManagedCachesStatus();
}
项目:ZombieInvadersVR
文件:CardBoardGraphics.java
protected void logManagedCachesStatus () {
Gdx.app.log(LOG_TAG, Mesh.getManagedStatus());
Gdx.app.log(LOG_TAG, Texture.getManagedStatus());
Gdx.app.log(LOG_TAG, Cubemap.getManagedStatus());
Gdx.app.log(LOG_TAG, ShaderProgram.getManagedStatus());
Gdx.app.log(LOG_TAG, FrameBuffer.getManagedStatus());
}
项目:LibGDX-PBR
文件:PBRShader.java
public void loadReflection(String refl){
ref=new Cubemap(Gdx.files.internal("cubemaps/" + refl + "_c00.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c01.bmp"),
Gdx.files.internal("cubemaps/" + refl + "_c02.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c03.bmp"),
Gdx.files.internal("cubemaps/" + refl + "_c04.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c05.bmp"));
ref.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
ref.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
}
项目:LibGDX-PBR
文件:PBRSadherTexture.java
public void loadReflection(String refl){
ref=new Cubemap(Gdx.files.internal("cubemaps/" + refl + "_c00.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c01.bmp"),
Gdx.files.internal("cubemaps/" + refl + "_c02.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c03.bmp"),
Gdx.files.internal("cubemaps/" + refl + "_c04.bmp"), Gdx.files.internal("cubemaps/" + refl + "_c05.bmp"));
ref.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
ref.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
}
项目:ForgE
文件:CubemapAsset.java
@Override
protected Cubemap loadObject(FileHandle file) {
Array<TextureData> textures = new Array<TextureData>();
for(String sideName : SIDES) {
FileHandle sideHandle = Gdx.files.internal(file.pathWithoutExtension() + sideName + "." + file.extension());
if (sideHandle.exists()) {
TextureAsset sideAsset = manager.getTexture(sideHandle.file().getAbsolutePath());
Texture texture = sideAsset.get();
addDependency(sideAsset);
textures.add(texture.getTextureData());
} else {
throw new GdxRuntimeException("Could not find " + sideHandle.path());
}
}
Cubemap cm = new Cubemap(
textures.get(0),
textures.get(1),
textures.get(2),
textures.get(3),
textures.get(4),
textures.get(5)
);
cm.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
cm.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
return cm;
}
项目:libgdxcn
文件:AndroidGraphics.java
public void clearManagedCaches () {
Mesh.clearAllMeshes(app);
Texture.clearAllTextures(app);
Cubemap.clearAllCubemaps(app);
ShaderProgram.clearAllShaderPrograms(app);
FrameBuffer.clearAllFrameBuffers(app);
logManagedCachesStatus();
}
项目:libgdxcn
文件:AndroidGraphics.java
protected void logManagedCachesStatus () {
Gdx.app.log(LOG_TAG, Mesh.getManagedStatus());
Gdx.app.log(LOG_TAG, Texture.getManagedStatus());
Gdx.app.log(LOG_TAG, Cubemap.getManagedStatus());
Gdx.app.log(LOG_TAG, ShaderProgram.getManagedStatus());
Gdx.app.log(LOG_TAG, FrameBuffer.getManagedStatus());
}
项目:nhglib
文件:IBLAttribute.java
public static IBLAttribute createIrradiance(final Cubemap cubemap) {
return new IBLAttribute(IrradianceType, cubemap);
}
项目:nhglib
文件:IBLAttribute.java
public static IBLAttribute createPrefilter(final Cubemap cubemap) {
return new IBLAttribute(PrefilterType, cubemap);
}
项目:nhglib
文件:IBLAttribute.java
public <T extends Cubemap> IBLAttribute(final long type, final TextureDescriptor<T> textureDescription) {
this(type);
this.textureDescription.set(textureDescription);
}
项目:nhglib
文件:IBLAttribute.java
public <T extends Cubemap> IBLAttribute(final long type, final TextureDescriptor<T> textureDescription, int uvIndex) {
this(type, textureDescription);
this.uvIndex = uvIndex;
}
项目:nhglib
文件:IBLAttribute.java
public IBLAttribute(final long type, final Cubemap texture) {
this(type);
textureDescription.texture = texture;
}
项目:nhglib
文件:IBLAttribute.java
public void set(final Cubemap cubemap) {
textureDescription.texture = cubemap;
}
项目:ForgE
文件:CubemapSkybox.java
public Cubemap getSkyboxCubemap() {
if (skyboxCubemap == null) {
skyboxCubemap = skyboxAsset.get();
}
return skyboxCubemap;
}
项目:libgdxcn
文件:CubemapAttribute.java
public CubemapAttribute (final long type) {
super(type);
if (!is(type)) throw new GdxRuntimeException("Invalid type specified");
textureDescription = new TextureDescriptor<Cubemap>();
}
项目:libgdxcn
文件:CubemapAttribute.java
public <T extends Cubemap> CubemapAttribute (final long type, final TextureDescriptor<T> textureDescription) {
this(type);
this.textureDescription.set(textureDescription);
}
项目:libgdxcn
文件:CubemapAttribute.java
public CubemapAttribute (final long type, final Cubemap texture) {
this(type);
textureDescription.texture = texture;
}