Java 类com.badlogic.gdx.ai.utils.Location 实例源码
项目:Inspiration
文件:DefensiveCircleFormationPattern.java
@Override
public Location<T> calculateSlotLocation (Location<T> outLocation, int slotNumber) {
if (numberOfSlots > 1) {
// Place the slot around the circle based on its slot number
float angleAroundCircle = (MathUtils.PI2 * slotNumber) / numberOfSlots;
// The radius depends on the radius of the member,
// and the number of members in the circle:
// we want there to be no gap between member's shoulders.
float radius = memberRadius / (float)Math.sin(Math.PI / numberOfSlots);
// Fill location components based on the angle around circle.
outLocation.angleToVector(outLocation.getPosition(), angleAroundCircle).scl(radius);
// The members should be facing out
outLocation.setOrientation(angleAroundCircle);
}
else {
outLocation.getPosition().setZero();
outLocation.setOrientation(MathUtils.PI2 * slotNumber);
}
// Return the slot location
return outLocation;
}
项目:gdx-ai
文件:DefensiveCircleFormationPattern.java
@Override
public Location<T> calculateSlotLocation (Location<T> outLocation, int slotNumber) {
if (numberOfSlots > 1) {
// Place the slot around the circle based on its slot number
float angleAroundCircle = (MathUtils.PI2 * slotNumber) / numberOfSlots;
// The radius depends on the radius of the member,
// and the number of members in the circle:
// we want there to be no gap between member's shoulders.
float radius = memberRadius / (float)Math.sin(Math.PI / numberOfSlots);
// Fill location components based on the angle around circle.
outLocation.angleToVector(outLocation.getPosition(), angleAroundCircle).scl(radius);
// The members should be facing out
outLocation.setOrientation(angleAroundCircle);
}
else {
outLocation.getPosition().setZero();
outLocation.setOrientation(MathUtils.PI2 * slotNumber);
}
// Return the slot location
return outLocation;
}
项目:Inspiration
文件:FormationMotionModerator.java
/** Calculates the drift offset when members are in the given set of slots for the specified pattern.
* @param centerOfMass the output location set to the calculated drift offset
* @param slotAssignments the set of slots
* @param pattern the pattern
* @return the given location for chaining. */
public Location<T> calculateDriftOffset (Location<T> centerOfMass, Array<SlotAssignment<T>> slotAssignments,
FormationPattern<T> pattern) {
// Clear the center of mass
centerOfMass.getPosition().setZero();
float centerOfMassOrientation = 0;
// Make sure tempLocation is instantiated
if (tempLocation == null) tempLocation = centerOfMass.newLocation();
T centerOfMassPos = centerOfMass.getPosition();
T tempLocationPos = tempLocation.getPosition();
// Go through each assignment and add its contribution to the center
float numberOfAssignments = slotAssignments.size;
for (int i = 0; i < numberOfAssignments; i++) {
pattern.calculateSlotLocation(tempLocation, slotAssignments.get(i).slotNumber);
centerOfMassPos.add(tempLocationPos);
centerOfMassOrientation += tempLocation.getOrientation();
}
// Divide through to get the drift offset.
centerOfMassPos.scl(1f / numberOfAssignments);
centerOfMassOrientation /= numberOfAssignments;
centerOfMass.setOrientation(centerOfMassOrientation);
return centerOfMass;
}
项目:Inspiration
文件:Formation.java
/** Creates a {@code Formation} for the specified {@code pattern}, {@code slotAssignmentStrategy} and {@code moderator}.
* @param anchor the anchor point of this formation, usually a {@link Steerable}. Cannot be {@code null}.
* @param pattern the pattern of this formation
* @param slotAssignmentStrategy the strategy used to assign a member to his slot
* @param motionModerator the motion moderator. Can be {@code null} if moderation is not needed
* @throws IllegalArgumentException if the anchor point is {@code null} */
public Formation (Location<T> anchor, FormationPattern<T> pattern, SlotAssignmentStrategy<T> slotAssignmentStrategy,
FormationMotionModerator<T> motionModerator) {
if (anchor == null) throw new IllegalArgumentException("The anchor point cannot be null");
this.anchor = anchor;
this.pattern = pattern;
this.slotAssignmentStrategy = slotAssignmentStrategy;
this.motionModerator = motionModerator;
this.slotAssignments = new Array<SlotAssignment<T>>();
this.driftOffset = anchor.newLocation();
this.positionOffset = anchor.getPosition().cpy();
}
项目:Inspiration
文件:Hide.java
/** Creates a {@code Hide} behavior for the specified owner, target and proximity.
* @param owner the owner of this behavior
* @param target the target of this behavior
* @param proximity the proximity to find nearby obstacles */
public Hide (Steerable<T> owner, Location<T> target, Proximity<T> proximity) {
super(owner, target);
this.proximity = proximity;
this.bestHidingSpot = newVector(owner);
this.toObstacle = null; // Set to null since we'll reuse steering.linear for this vector
}
项目:GDXJam
文件:LineFormationPattern.java
@Override
public Location<Vector2> calculateSlotLocation(Location<Vector2> outLocation, int slotNumber) {
float offset = memberRadius * (numberOfSlots - 1);
outLocation.getPosition().set(0, slotNumber * (memberRadius + memberRadius) - offset);
outLocation.setOrientation(0);
return outLocation;
}
项目:GDXJam
文件:WedgeFormationPattern.java
@Override
public Location<Vector2> calculateSlotLocation(
Location<Vector2> outLocation, int slotNumber) {
int row = calculateRow(slotNumber);
float col = calculateColumn(slotNumber, row);
float memberDiameter = memberRadius + memberRadius;
outLocation.getPosition().set(-row * memberDiameter, -col * memberDiameter);
outLocation.setOrientation(0);
return outLocation;
}
项目:GDXJam
文件:SquareFormationPattern.java
@Override
public Location<Vector2> calculateSlotLocation (Location<Vector2> outLocation, int slotNumber) {
int x = slotNumber / columns;
int y = slotNumber % columns;
float memberDiameter = memberRadius + memberRadius;
float offset = memberRadius * (columns - 1);
outLocation.getPosition().set(x * memberDiameter - offset, y * memberDiameter - offset);
outLocation.setOrientation(0);
return outLocation;
}
项目:GDXJam
文件:VFormationPattern.java
@Override
public Location<Vector2> calculateSlotLocation(
Location<Vector2> outLocation, int slotNumber) {
Vector2 side = ((slotNumber + 1) % 2) == 0 ? side1 : side2;
float radius = ((slotNumber + 1) / 2) * (memberRadius + memberRadius);
outLocation.getPosition().set(side).scl(radius);
outLocation.setOrientation(0);
return outLocation;
}
项目:gdx-ai
文件:FormationMotionModerator.java
/** Calculates the drift offset when members are in the given set of slots for the specified pattern.
* @param centerOfMass the output location set to the calculated drift offset
* @param slotAssignments the set of slots
* @param pattern the pattern
* @return the given location for chaining. */
public Location<T> calculateDriftOffset (Location<T> centerOfMass, Array<SlotAssignment<T>> slotAssignments,
FormationPattern<T> pattern) {
// Clear the center of mass
centerOfMass.getPosition().setZero();
float centerOfMassOrientation = 0;
// Make sure tempLocation is instantiated
if (tempLocation == null) tempLocation = centerOfMass.newLocation();
T centerOfMassPos = centerOfMass.getPosition();
T tempLocationPos = tempLocation.getPosition();
// Go through each assignment and add its contribution to the center
float numberOfAssignments = slotAssignments.size;
for (int i = 0; i < numberOfAssignments; i++) {
pattern.calculateSlotLocation(tempLocation, slotAssignments.get(i).slotNumber);
centerOfMassPos.add(tempLocationPos);
centerOfMassOrientation += tempLocation.getOrientation();
}
// Divide through to get the drift offset.
centerOfMassPos.scl(1f / numberOfAssignments);
centerOfMassOrientation /= numberOfAssignments;
centerOfMass.setOrientation(centerOfMassOrientation);
return centerOfMass;
}
项目:gdx-ai
文件:Formation.java
/** Creates a {@code Formation} for the specified {@code pattern}, {@code slotAssignmentStrategy} and {@code moderator}.
* @param anchor the anchor point of this formation, usually a {@link Steerable}. Cannot be {@code null}.
* @param pattern the pattern of this formation
* @param slotAssignmentStrategy the strategy used to assign a member to his slot
* @param motionModerator the motion moderator. Can be {@code null} if moderation is not needed
* @throws IllegalArgumentException if the anchor point is {@code null} */
public Formation (Location<T> anchor, FormationPattern<T> pattern, SlotAssignmentStrategy<T> slotAssignmentStrategy,
FormationMotionModerator<T> motionModerator) {
if (anchor == null) throw new IllegalArgumentException("The anchor point cannot be null");
this.anchor = anchor;
this.pattern = pattern;
this.slotAssignmentStrategy = slotAssignmentStrategy;
this.motionModerator = motionModerator;
this.slotAssignments = new Array<SlotAssignment<T>>();
this.driftOffset = anchor.newLocation();
this.positionOffset = anchor.getPosition().cpy();
}
项目:gdx-ai
文件:Hide.java
/** Creates a {@code Hide} behavior for the specified owner, target and proximity.
* @param owner the owner of this behavior
* @param target the target of this behavior
* @param proximity the proximity to find nearby obstacles */
public Hide (Steerable<T> owner, Location<T> target, Proximity<T> proximity) {
super(owner, target);
this.proximity = proximity;
this.bestHidingSpot = newVector(owner);
this.toObstacle = null; // Set to null since we'll reuse steering.linear for this vector
}
项目:DarkDay
文件:Scene2dLocation.java
@Override
public Location<Vector2> newLocation () {
return new Scene2dLocation();
}
项目:gdxjam-ugg
文件:SteerableComponent.java
@Override
public Location<Vector2> newLocation () {
return new SteerLocation();
}
项目:JACWfA
文件:Agent.java
@Override
public Location<Vector2> newLocation() {
return null;
}
项目:Inspiration
文件:OffensiveCircleFormationPattern.java
@Override
public Location<T> calculateSlotLocation (Location<T> outLocation, int slotNumber) {
super.calculateSlotLocation(outLocation, slotNumber);
outLocation.setOrientation(outLocation.getOrientation() + MathUtils.PI);
return outLocation;
}
项目:Inspiration
文件:FormationPattern.java
/** Returns the location of the given slot index. */
public Location<T> calculateSlotLocation (Location<T> outLocation, int slotNumber);
项目:Inspiration
文件:Formation.java
/** Returns the current anchor point of the formation. This can be the location (i.e. position and orientation) of a leader
* member, a modified center of mass of the members in the formation, or an invisible but steered anchor point for a two-level
* steering system. */
public Location<T> getAnchorPoint () {
return anchor;
}
项目:Inspiration
文件:Formation.java
/** Sets the anchor point of the formation.
* @param anchor the anchor point to set */
public void setAnchorPoint (Location<T> anchor) {
this.anchor = anchor;
}
项目:Inspiration
文件:FormationMember.java
/** Returns the target location of this formation member. */
public Location<T> getTargetLocation ();
项目:Inspiration
文件:Interpose.java
@Override
public Interpose<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:Flee.java
/** Creates a {@code Flee} behavior for the specified owner and target.
* @param owner the owner of this behavior
* @param target the target agent of this behavior. */
public Flee (Steerable<T> owner, Location<T> target) {
super(owner, target);
}
项目:Inspiration
文件:Flee.java
@Override
public Flee<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:Seek.java
/** Creates a {@code Seek} behavior for the specified owner and target.
* @param owner the owner of this behavior
* @param target the target agent of this behavior. */
public Seek (Steerable<T> owner, Location<T> target) {
super(owner);
this.target = target;
}
项目:Inspiration
文件:Seek.java
/** Returns the target to seek. */
public Location<T> getTarget () {
return target;
}
项目:Inspiration
文件:Seek.java
/** Sets the target to seek.
* @return this behavior for chaining. */
public Seek<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:Arrive.java
/** Creates an {@code Arrive} behavior for the specified owner and target.
* @param owner the owner of this behavior
* @param target the target of this behavior */
public Arrive (Steerable<T> owner, Location<T> target) {
super(owner);
this.target = target;
}
项目:Inspiration
文件:Arrive.java
/** Returns the target to arrive to. */
public Location<T> getTarget () {
return target;
}
项目:Inspiration
文件:Arrive.java
/** Sets the target to arrive to.
* @return this behavior for chaining. */
public Arrive<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:Face.java
/** Creates a {@code Face} behavior for the specified owner and target.
* @param owner the owner of this behavior
* @param target the target of this behavior. */
public Face (Steerable<T> owner, Location<T> target) {
super(owner, target);
}
项目:Inspiration
文件:Face.java
@Override
public Face<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:FollowPath.java
@Override
public FollowPath<T, P> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:LookWhereYouAreGoing.java
/** Sets the target to align to. Notice that this method is inherited from {@link ReachOrientation}, but is completely useless
* for {@code LookWhereYouAreGoing} because the target orientation is determined by the velocity of the owner itself.
* @return this behavior for chaining. */
@Override
public LookWhereYouAreGoing<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:Hide.java
/** Creates a {@code Hide} behavior for the specified owner and target.
* @param owner the owner of this behavior
* @param target the target of this behavior */
public Hide (Steerable<T> owner, Location<T> target) {
this(owner, target, null);
}
项目:Inspiration
文件:Hide.java
@Override
public Hide<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:ReachOrientation.java
/** Creates a {@code ReachOrientation} behavior for the specified owner and target.
* @param owner the owner of this behavior
* @param target the target. */
public ReachOrientation (Steerable<T> owner, Location<T> target) {
super(owner);
this.target = target;
}
项目:Inspiration
文件:ReachOrientation.java
/** Returns the target to align to. */
public Location<T> getTarget () {
return target;
}
项目:Inspiration
文件:ReachOrientation.java
/** Sets the target to align to.
* @return this behavior for chaining. */
public ReachOrientation<T> setTarget (Location<T> target) {
this.target = target;
return this;
}
项目:Inspiration
文件:Wander.java
/** Sets the target to align to. Notice that this method is inherited from {@link ReachOrientation}, but is completely useless
* for {@code Wander} because owner's orientation is determined by the internal target, which is moving on the wander circle.
* @return this behavior for chaining. */
@Override
public Wander<T> setTarget (Location<T> target) {
this.target = target;
return this;
}