Java 类com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio 实例源码

项目:libgdxcn    文件:LwjglApplication.java   
public LwjglApplication (ApplicationListener listener, LwjglApplicationConfiguration config, LwjglGraphics graphics) {
    LwjglNativesLoader.load();      

    if (config.title == null) config.title = listener.getClass().getSimpleName();

    this.graphics = graphics;
    if (!LwjglApplicationConfiguration.disableAudio)
        audio = new OpenALAudio(config.audioDeviceSimultaneousSources, config.audioDeviceBufferCount,
            config.audioDeviceBufferSize);
    files = new LwjglFiles();
    input = new LwjglInput();
    net = new LwjglNet();
    this.listener = listener;
    this.preferencesdir = config.preferencesDirectory;

    Gdx.app = this;
    Gdx.graphics = graphics;
    Gdx.audio = audio;
    Gdx.files = files;
    Gdx.input = input;
    Gdx.net = net;
    initialize();
}
项目:mini2Dx    文件:DesktopMini2DxGame.java   
private void initialiseLibGDX() {
    if (!LwjglApplicationConfiguration.disableAudio) {
        try {
            audio = new OpenALAudio(config.audioDeviceSimultaneousSources, config.audioDeviceBufferCount,
                    config.audioDeviceBufferSize);
        } catch (Throwable t) {
            log("LwjglApplication", "Couldn't initialize audio, disabling audio", t);
            LwjglApplicationConfiguration.disableAudio = true;
        }
    }
    preferencesdir = config.preferencesDirectory;

    Gdx.app = this;
    Gdx.graphics = graphics;
    Gdx.audio = audio;
    Gdx.files = files;
    Gdx.input = input;
    Gdx.net = net;
}
项目:gdx-pd    文件:PdAudioOpenAL.java   
@Override
protected AudioDevice createAudioDevice() 
{
    // It could be done like this :
    // AudioDevice device = Gdx.audio.newAudioDevice(config.sampleRate, config.outputChannels < 2);
    // but we need to align buffer size : Pd.process and device.write.
    int samplePerFrame = config.bufferSize;
    int samplePerBuffer = samplePerFrame * config.outputChannels;
    int bufferSizeBytes = samplePerBuffer * 2;
    return new OpenALAudioDevice((OpenALAudio)Gdx.audio, config.sampleRate, config.outputChannels<2, bufferSizeBytes, config.bufferCount);
}
项目:CodeBase    文件:SoundInstance.java   
public static void init() {
    try {
        Field field = OpenALAudio.class.getDeclaredField("soundIdToSource");
        field.setAccessible(true);
        soundIdToSource = (LongMap<Integer>) field.get(Gdx.audio);
    } catch (Exception e) {
        throw new RuntimeException("Error getting soundIdToSource", e);
    }
}
项目:shadow-engine    文件:ShadowJglfwApplication.java   
/**
 * Starts the game loop and initializes OpenAL and other H4X dependant
 * stuff as overriding initialization was impossible... H4X FTW!
 */
@Override
protected void start() {
    LwjglNativesLoader.load();

    audio = new OpenALAudio(audioDeviceSimultaneousSources, audioDeviceBufferCount,
            audioDeviceBufferSize);
    Gdx.audio = audio;

    hiddenFPS = config.hiddenFPS;
    foregroundFPS = config.foregroundFPS;
    backgroundFPS = config.backgroundFPS;

    super.start();
}
项目:libgdxcn    文件:LwjglCanvas.java   
private void initialize (ApplicationListener listener, LwjglApplicationConfiguration config) {
    LwjglNativesLoader.load();

    canvas = new Canvas() {
        private final Dimension minSize = new Dimension(1, 1);

        public final void addNotify () {
            super.addNotify();
            if (SharedLibraryLoader.isMac) {
                EventQueue.invokeLater(new Runnable() {
                    public void run () {
                        create();
                    }
                });
            } else
                create();
        }

        public final void removeNotify () {
            stop();
            super.removeNotify();
        }

        public Dimension getMinimumSize () {
            return minSize;
        }
    };
    canvas.setSize(1, 1);
    canvas.setIgnoreRepaint(true);

    graphics = new LwjglGraphics(canvas, config) {
        public void setTitle (String title) {
            super.setTitle(title);
            LwjglCanvas.this.setTitle(title);
        }

        public boolean setDisplayMode (int width, int height, boolean fullscreen) {
            if (!super.setDisplayMode(width, height, fullscreen)) return false;
            if (!fullscreen) LwjglCanvas.this.setDisplayMode(width, height);
            return true;
        }

        public boolean setDisplayMode (DisplayMode displayMode) {
            if (!super.setDisplayMode(displayMode)) return false;
            LwjglCanvas.this.setDisplayMode(displayMode.width, displayMode.height);
            return true;
        }
    };
    graphics.setVSync(config.vSyncEnabled);
    if (!LwjglApplicationConfiguration.disableAudio) audio = new OpenALAudio();
    files = new LwjglFiles();
    input = new LwjglInput();
    net = new LwjglNet();
    this.listener = listener;

    Gdx.app = this;
    Gdx.graphics = graphics;
    Gdx.audio = audio;
    Gdx.files = files;
    Gdx.input = input;
    Gdx.net = net;
}