Java 类com.badlogic.gdx.backends.headless.mock.graphics.MockGraphics 实例源码

项目:MMORPG_Prototype    文件:HeadlessServerLauncher.java   
public static void main(String[] args)
  {
SpringApplication.run(HeadlessServerLauncher.class, args);

    ServerSettings.isHeadless = true;
    LwjglNativesLoader.load();
Gdx.files = new LwjglFiles();
HeadlessNativesLoader.load();
MockGraphics mockGraphics = new MockGraphics();
Gdx.graphics = mockGraphics;
HeadlessNet headlessNet = new HeadlessNet();
Gdx.net = headlessNet;
Gdx.gl = new NullGL20();
Gdx.gl20 = new NullGL20();
Gdx.gl30 = new NullGL30();
HeadlessApplicationConfiguration config = new HeadlessApplicationConfiguration();
new HeadlessApplication(new GameServer(), config);
  }
项目:nvlist    文件:HeadlessGdx.java   
/**
 * Initializes a headless GDX platform for testing.
 */
public static synchronized void init() {
    if (Gdx.gl instanceof MockGL) {
        // Already initialized
        return;
    }

    HeadlessNativesLoader.load();
    Gdx.app = new GdxAppStub();
    Gdx.files = new HeadlessFiles();
    Gdx.net = new HeadlessNet();
    Gdx.graphics = new MockGraphics();
    Gdx.gl20 = MockGL.newInstance();
    Gdx.gl = Gdx.gl20;
    Gdx.audio = new MockAudio();
    Gdx.input = new MockInput();
}
项目:libgdxcn    文件:HeadlessApplication.java   
public HeadlessApplication(ApplicationListener listener, HeadlessApplicationConfiguration config) {
    if (config == null)
        config = new HeadlessApplicationConfiguration();

    HeadlessNativesLoader.load();
    this.listener = listener;
    this.files = new HeadlessFiles();
    this.net = new HeadlessNet();
    // the following elements are not applicable for headless applications
    // they are only implemented as mock objects
    this.graphics = new MockGraphics();
    this.audio = new MockAudio();
    this.input = new MockInput();

    Gdx.app = this;
    Gdx.files = files;
    Gdx.net = net;
    Gdx.audio = audio;
    Gdx.graphics = graphics;
    Gdx.input = input;

    renderInterval = config.renderInterval > 0 ? (long)(config.renderInterval * 1000000000f) : (config.renderInterval < 0 ? -1 : 0);

    initialize();
}