Java 类com.badlogic.gdx.ai.steer.behaviors.CollisionAvoidance 实例源码
项目:GdxDemo3D
文件:CollisionAvoidanceSteererBase.java
public CollisionAvoidanceSteererBase(final SteerableBody steerableBody) {
super(steerableBody);
this.proximity = new RadiusProximity<Vector3>(steerableBody, GameScreen.screen.engine.characters, steerableBody.getBoundingRadius() * 1.8f);
this.collisionAvoidanceSB = new CollisionAvoidance<Vector3>(steerableBody, proximity) {
@Override
protected SteeringAcceleration<Vector3> calculateRealSteering(SteeringAcceleration<Vector3> steering) {
super.calculateRealSteering(steering);
steering.linear.y = 0; // remove any vertical acceleration
return steering;
}
};
this.prioritySteering = new PrioritySteering<Vector3>(steerableBody, 0.001f) //
.add(collisionAvoidanceSB);
}