Java 类com.badlogic.gdx.graphics.g2d.PolygonRegionLoader 实例源码

项目:libgdxcn    文件:AssetManager.java   
/** Creates a new AssetManager with all default loaders. */
public AssetManager (FileHandleResolver resolver) {
    setLoader(BitmapFont.class, new BitmapFontLoader(resolver));
    setLoader(Music.class, new MusicLoader(resolver));
    setLoader(Pixmap.class, new PixmapLoader(resolver));
    setLoader(Sound.class, new SoundLoader(resolver));
    setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
    setLoader(Texture.class, new TextureLoader(resolver));
    setLoader(Skin.class, new SkinLoader(resolver));
    setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver));
    setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver));
    setLoader(I18NBundle.class, new I18NBundleLoader(resolver));
    setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver));
    setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver));
    setLoader(Model.class, ".obj", new ObjLoader(resolver));
    executor = new AsyncExecutor(1);
}
项目:libgdxcn    文件:PolygonRegionTest.java   
@Override
public void create () {
    texture = new Texture(Gdx.files.internal("data/tree.png"));

    PolygonRegionLoader loader = new PolygonRegionLoader();
    region = loader.load(new TextureRegion(texture), Gdx.files.internal("data/tree.psh"));

    // create a region from an arbitrary set of vertices (a triangle in this case)
    region2 = new PolygonRegion(new TextureRegion(texture), new float[] {0, 0, 100, 100, 0, 100}, new short[] {0, 1, 2});

    camera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    camera.position.x = 0;
    camera.position.y = 0;

    batch = new PolygonSpriteBatch();
    debugRenderer = new PolygonRegionDebugRenderer();

    Gdx.input.setInputProcessor(this);
}
项目:libgdxcn    文件:PolygonSpriteTest.java   
@Override
public void create () {
    texture = new Texture(Gdx.files.internal("data/tree.png"));

    PolygonRegionLoader loader = new PolygonRegionLoader();
    region = loader.load(new TextureRegion(texture), Gdx.files.internal("data/tree.psh"));

    renderer = new ShapeRenderer();

    camera = new OrthographicCamera(480, 320);
    camera.position.x = 240;
    camera.position.y = 160;
    camera.update();

    batch = new PolygonSpriteBatch();

    for (int i = 0; i < 50; i++) {
        PolygonSprite sprite = new PolygonSprite(region);
        sprite.setPosition(MathUtils.random(-30, 440), MathUtils.random(-30, 290));
        sprite.setColor(MathUtils.random(), MathUtils.random(), MathUtils.random(), 1.0f);
        sprite.setScale(MathUtils.random(0.5f, 1.5f), MathUtils.random(0.5f, 1.5f));
        sprites.add(sprite);
    }
}