@RequiresPermission(Manifest.permission.CAMERA) private void startIfReady() throws IOException, SecurityException { if (mStartRequested && mSurfaceAvailable) { mCameraSource.start(mSurfaceView.getHolder()); if (mOverlay != null) { Size size = mCameraSource.getPreviewSize(); int min = Math.min(size.getWidth(), size.getHeight()); int max = Math.max(size.getWidth(), size.getHeight()); if (isPortraitMode()) { // Swap width and height sizes when in portrait, since it will be rotated by // 90 degrees mOverlay.setCameraInfo(min, max, mCameraSource.getCameraFacing()); } else { mOverlay.setCameraInfo(max, min, mCameraSource.getCameraFacing()); } mOverlay.clear(); } mStartRequested = false; } }
/** * Selects the most suitable preview and picture size, given the desired width and height. * <p/> * Even though we may only need the preview size, it's necessary to find both the preview * size and the picture size of the camera together, because these need to have the same aspect * ratio. On some hardware, if you would only set the preview size, you will get a distorted * image. * * @param camera the camera to select a preview size from * @param desiredWidth the desired width of the camera preview frames * @param desiredHeight the desired height of the camera preview frames * @return the selected preview and picture size pair */ private static SizePair selectSizePair(Camera camera, int desiredWidth, int desiredHeight) { List<SizePair> validPreviewSizes = generateValidPreviewSizeList(camera); // The method for selecting the best size is to minimize the sum of the differences between // the desired values and the actual values for width and height. This is certainly not the // only way to select the best size, but it provides a decent tradeoff between using the // closest aspect ratio vs. using the closest pixel area. SizePair selectedPair = null; int minDiff = Integer.MAX_VALUE; for (SizePair sizePair : validPreviewSizes) { Size size = sizePair.previewSize(); int diff = Math.abs(size.getWidth() - desiredWidth) + Math.abs(size.getHeight() - desiredHeight); if (diff < minDiff) { selectedPair = sizePair; minDiff = diff; } } return selectedPair; }
/** * Creates one buffer for the camera preview callback. The size of the buffer is based off of * the camera preview size and the format of the camera image. * * @return a new preview buffer of the appropriate size for the current camera settings */ private byte[] createPreviewBuffer(Size previewSize) { int bitsPerPixel = ImageFormat.getBitsPerPixel(ImageFormat.NV21); long sizeInBits = previewSize.getHeight() * previewSize.getWidth() * bitsPerPixel; int bufferSize = (int) Math.ceil(sizeInBits / 8.0d) + 1; // // NOTICE: This code only works when using play services v. 8.1 or higher. // // Creating the byte array this way and wrapping it, as opposed to using .allocate(), // should guarantee that there will be an array to work with. byte[] byteArray = new byte[bufferSize]; ByteBuffer buffer = ByteBuffer.wrap(byteArray); if (!buffer.hasArray() || (buffer.array() != byteArray)) { // I don't think that this will ever happen. But if it does, then we wouldn't be // passing the preview content to the underlying detector later. throw new IllegalStateException("Failed to create valid buffer for camera source."); } mBytesToByteBuffer.put(byteArray, buffer); return byteArray; }
private void startIfReady() throws IOException { if (mStartRequested && mSurfaceAvailable) { mCameraSource.start(mSurfaceView.getHolder()); if (mOverlay != null) { Size size = mCameraSource.getPreviewSize(); int min = Math.min(size.getWidth(), size.getHeight()); int max = Math.max(size.getWidth(), size.getHeight()); if (isPortraitMode()) { // Swap width and height sizes when in portrait, since it will be rotated by // 90 degrees mOverlay.setCameraInfo(min, max, mCameraSource.getCameraFacing()); } else { mOverlay.setCameraInfo(max, min, mCameraSource.getCameraFacing()); } mOverlay.clear(); } mStartRequested = false; } }