Java 类javafx.scene.effect.Glow 实例源码

项目:FxTreeMap    文件:FxMapItem.java   
public FxMapItem(FxMapModel model, MapData data) {
    mapModel = model;
    itemData = data;
    rect = new Rect();
    rectangle = new Rectangle();
    label = new Label(itemData.getName());
    tooltip = new Tooltip(itemData.getName());
    tooltip.setFont(new Font(DEFAULT_TOOLTIP_FONT_SIZE));
    mainNode = new Group(rectangle, label);
    Tooltip.install(label, tooltip);
    applyStyle(model.getStyle());
    if (data.hasChildrenData()) {
        rectangle.setEffect(new Glow());
    }
    propertyChangeSupport = new PropertyChangeSupport(FxMapItem.this);
    propertyChangeSupport.addPropertyChangeListener(model);
    initInteractivity();
}
项目:FXGLGames    文件:Menu.java   
public MenuItem(String name) {
    Text text = new Text(name);
    text.setFill(Color.WHITE);
    text.setFont(Font.font(48));

    getChildren().addAll(text);

    this.setOnMouseEntered(event -> {
        text.setStroke(Color.BLUE);
    });

    this.setOnMouseExited(event -> {
        text.setStroke(null);
    });

    this.setOnMousePressed(event -> {
        this.setEffect(new Glow(1));
    });

    this.setOnMouseReleased(event -> {
        this.setEffect(null);
    });
}
项目:FXGLGames    文件:Menu.java   
public MenuItem(String name) {
    Text text = new Text(name);
    text.setFill(Color.WHITE);
    text.setFont(Font.font(48));

    getChildren().addAll(text);

    this.setOnMouseEntered(event -> {
        text.setStroke(Color.BLUE);
    });

    this.setOnMouseExited(event -> {
        text.setStroke(null);
    });

    this.setOnMousePressed(event -> {
        this.setEffect(new Glow(1));
    });

    this.setOnMouseReleased(event -> {
        this.setEffect(null);
    });
}
项目:javafx-demos    文件:ChristmasTreePath.java   
/** 
 * Create a bulb based on provided parameters and associate a MouseEvent to 
 * it such that clicking on a bulb will increase its size and enable the glow 
 * effect. 
 *  
 * @param centerX X-coordinate of center of bulb. 
 * @param centerY Y-coordinate of center of bulb. 
 * @param radius Radius of bulb. 
 * @param paint Paint/color instance to be used for bulb. 
 * @return Christmas tree bulb with interactive support. 
 */  
private Circle createInteractiveBulb(  
   final int centerX, final int centerY, final int radius, final Paint paint)  
{  
   final Circle bulb = new Circle(centerX, centerY, radius, paint);  
   bulb.setOnMouseClicked(  
      new EventHandler<MouseEvent>()    
      {  
         @Override  
         public void handle(MouseEvent mouseEvent)  
         {  
            bulb.setEffect(new Glow(1.0));  
            bulb.setRadius(bulb.getRadius() + 5);  
         }  
      });  
   return bulb;  
}
项目:MacroIIDiscrete    文件:NewAgentPortrait.java   
/**
 * takes the oil pump image and adds a plus to it
 */
public NewAgentPortrait(Image originalImage) {
    super();



    ImageView firm = new ImageView(originalImage);
    size = firm.fitWidthProperty();
    size.setValue(100);//just so that it has a value
    firm.setPreserveRatio(true);
    firm.setSmooth(true);
    firm.setCache(true);

    ImageView addPlus = new ImageView(PLUS_IMAGE);
    addPlus.setEffect(new Glow(2));
    addPlus.fitWidthProperty().bind(firm.fitWidthProperty().divide(2));
    addPlus.setPreserveRatio(true);
    addPlus.setSmooth(true);
    addPlus.setCache(true);
    addPlus.setBlendMode(BlendMode.SRC_OVER);

    this.getChildren().addAll(firm,addPlus);


}
项目:sevenwonders    文件:TPABoard.java   
public TPABoard() {
    Image image = ResManager.getImage("centerstat.png");
    main = new ImageView();
    main.setImage(image);
    civil = new Label("0");
    if (Manager.getGUI().enableGlowEffect)
        civil.setEffect(new Glow());
    army = new Label("0");
    if (Manager.getGUI().enableGlowEffect)
        army.setEffect(new Glow());
    civil.setFont(Font.font("Arial", 36));
    army.setFont(Font.font("Arial", 36));
    civil.setLayoutX(221);
    civil.setLayoutY(26);
    civil.setTextFill(Color.web("#EEEEEE"));
    army.setLayoutX(311);
    army.setLayoutY(26);
    army.setTextFill(Color.web("#EEEEEE"));
    getChildren().add(main);
    getChildren().add(civil);
    getChildren().add(army);
}
项目:incubator-netbeans    文件:DigitalClock.java   
public Clock(Color onColor, Color offColor) {
    // create effect for on LEDs
    Glow onEffect = new Glow(1.7f);
    onEffect.setInput(new InnerShadow());
    // create effect for on dot LEDs
    Glow onDotEffect = new Glow(1.7f);
    onDotEffect.setInput(new InnerShadow(5,Color.BLACK));
    // create effect for off LEDs
    InnerShadow offEffect = new InnerShadow();
    // create digits
    digits = new Digit[7];
    for (int i = 0; i < 6; i++) {
        Digit digit = new Digit(onColor, offColor, onEffect, offEffect);
        digit.setLayoutX(i * 80 + ((i + 1) % 2) * 20);
        digits[i] = digit;
        getChildren().add(digit);
    }
    // create dots
    Group dots = new Group(
            new Circle(80 + 54 + 20, 44, 6, onColor),
            new Circle(80 + 54 + 17, 64, 6, onColor),
            new Circle((80 * 3) + 54 + 20, 44, 6, onColor),
            new Circle((80 * 3) + 54 + 17, 64, 6, onColor));
    dots.setEffect(onDotEffect);
    getChildren().add(dots);
    // update digits to current time and start timer to update every second
    refreshClocks();
    play();
}
项目:marathonv5    文件:DigitalClock.java   
public Clock(Color onColor, Color offColor) {
    // create effect for on LEDs
    Glow onEffect = new Glow(1.7f);
    onEffect.setInput(new InnerShadow());
    // create effect for on dot LEDs
    Glow onDotEffect = new Glow(1.7f);
    onDotEffect.setInput(new InnerShadow(5,Color.BLACK));
    // create effect for off LEDs
    InnerShadow offEffect = new InnerShadow();
    // create digits
    digits = new Digit[7];
    for (int i = 0; i < 6; i++) {
        Digit digit = new Digit(onColor, offColor, onEffect, offEffect);
        digit.setLayoutX(i * 80 + ((i + 1) % 2) * 20);
        digits[i] = digit;
        getChildren().add(digit);
    }
    // create dots
    Group dots = new Group(
            new Circle(80 + 54 + 20, 44, 6, onColor),
            new Circle(80 + 54 + 17, 64, 6, onColor),
            new Circle((80 * 3) + 54 + 20, 44, 6, onColor),
            new Circle((80 * 3) + 54 + 17, 64, 6, onColor));
    dots.setEffect(onDotEffect);
    getChildren().add(dots);
    // update digits to current time and start timer to update every second
    refreshClocks();
}
项目:marathonv5    文件:DigitalClock.java   
public Clock(Color onColor, Color offColor) {
    // create effect for on LEDs
    Glow onEffect = new Glow(1.7f);
    onEffect.setInput(new InnerShadow());
    // create effect for on dot LEDs
    Glow onDotEffect = new Glow(1.7f);
    onDotEffect.setInput(new InnerShadow(5,Color.BLACK));
    // create effect for off LEDs
    InnerShadow offEffect = new InnerShadow();
    // create digits
    digits = new Digit[7];
    for (int i = 0; i < 6; i++) {
        Digit digit = new Digit(onColor, offColor, onEffect, offEffect);
        digit.setLayoutX(i * 80 + ((i + 1) % 2) * 20);
        digits[i] = digit;
        getChildren().add(digit);
    }
    // create dots
    Group dots = new Group(
            new Circle(80 + 54 + 20, 44, 6, onColor),
            new Circle(80 + 54 + 17, 64, 6, onColor),
            new Circle((80 * 3) + 54 + 20, 44, 6, onColor),
            new Circle((80 * 3) + 54 + 17, 64, 6, onColor));
    dots.setEffect(onDotEffect);
    getChildren().add(dots);
    // update digits to current time and start timer to update every second
    refreshClocks();
}
项目:Game-Engine-Vooga    文件:VoogaFrontEndText.java   
@Override
public void select (Selector selector) {
    ColorAdjust colorAdjust = new ColorAdjust();
    colorAdjust.setBrightness(selector.getLightness());

    this.setEffect(colorAdjust);
    this.setEffect(new Glow(selector.getGlow()));

}
项目:Game-Engine-Vooga    文件:GameObject.java   
/**
 * determine selector for the object
 */
public void select (Selector selector) {
    ColorAdjust colorAdjust = new ColorAdjust();
    colorAdjust.setBrightness(selector.getLightness());

    this.setEffect(colorAdjust);
    this.setEffect(new Glow(selector.getGlow()));
}
项目:mars-sim    文件:SlideDemo.java   
/**
 * Generate RMOUG text string with appropriate fill, font, and effect.
 * 
 * @return "RMOUG" text string with fill, font, and effect.
 */
private Text generateTitleText()
{
   return TextBuilder.create().text("Mars Simulation Project").x(20).y(20).fill(Color.DARKGRAY)
                     .font(Font.font(java.awt.Font.SERIF, 75))
                     .effect(new Glow(0.25)).build();
}
项目:Consume    文件:ConsumeController.java   
public void aimedLightningBolt(Entity source, Point2D target) {
    Entity e = new Entity(Type.ENEMY_PROJECTILE);
    e.setProperty(Property.SUB_TYPE, Element.LIGHTNING);
    e.addControl(new PhysicsControl(consApp.physics));
    e.addFXGLEventHandler(Event.COLLIDED_PLATFORM, event -> {
        consApp.getSceneManager().removeEntity(e);
    });
    e.addFXGLEventHandler(Event.DEATH, event -> {
        consApp.getSceneManager().removeEntity(event.getTarget());
    });

    e.setVisible(false);
    e.setCollidable(false);
    Group g = new Group();
    e.addControl(new PhysicsControl(consApp.physics));
    LightningControl lc = new LightningControl(g);
    e.addControl(lc);
    e.setPosition(0, 0);

    g.getChildren().addAll(createBolt(new Point2D(target.getX(), -200), target, 5));
    e.setGraphics(g);

    DropShadow shadow = new DropShadow(20, Color.PURPLE);
    shadow.setInput(new Glow(0.7));
    g.setEffect(shadow);
    e.setProperty(Property.ENABLE_GRAVITY, false);

    consApp.getTimerManager().runOnceAfter(() -> {
        consApp.soundManager.playSFX(FileNames.LIGHTNING_DRUM);
    }, Config.LIGHTNING_DELAY.divide(2));

    consApp.getSceneManager().addEntities(e);
}
项目:FXTutorials    文件:GameMenuDemo.java   
public MenuButton(String name) {
    text = new Text(name);
    text.setFont(text.getFont().font(20));
    text.setFill(Color.WHITE);

    Rectangle bg = new Rectangle(250, 30);
    bg.setOpacity(0.6);
    bg.setFill(Color.BLACK);
    bg.setEffect(new GaussianBlur(3.5));

    setAlignment(Pos.CENTER_LEFT);
    setRotate(-0.5);
    getChildren().addAll(bg, text);

    setOnMouseEntered(event -> {
        bg.setTranslateX(10);
        text.setTranslateX(10);
        bg.setFill(Color.WHITE);
        text.setFill(Color.BLACK);
    });

    setOnMouseExited(event -> {
        bg.setTranslateX(0);
        text.setTranslateX(0);
        bg.setFill(Color.BLACK);
        text.setFill(Color.WHITE);
    });

    DropShadow drop = new DropShadow(50, Color.WHITE);
    drop.setInput(new Glow());

    setOnMousePressed(event -> setEffect(drop));
    setOnMouseReleased(event -> setEffect(null));
}
项目:NoughtPlusPlus    文件:GridPaneLogic.java   
/**
 * Animates a group of buttons by their coordinate values
 * @param coords The list of buttons at a coordinate to animate
 */
public void animateButtons(List<Coordinate> coords) {

    ANIMATION_TIMELINE.clear();

    for (Coordinate c : coords) {
        CellButton btn = getCellButtonAt(c);

        Glow glow = new Glow();
        glow.setLevel(1.0);

        //Sets a glow effect to the button
        btn.getGraphic().setEffect(glow);

        //Creates a timeline animation object that loops 4 ever
        Timeline timeline = new Timeline();
        timeline.setCycleCount(Timeline.INDEFINITE);
        timeline.setAutoReverse(true);

        //Defining of the different frames of the animation timeline
        KeyValue rotateValue = new KeyValue(btn.getGraphic().rotateProperty(), 20);
        KeyValue glowValue = new KeyValue(glow.levelProperty(), 0.1);
        KeyValue rotateValue2 = new KeyValue(btn.getGraphic().rotateProperty(), -20);

        KeyFrame rotateFrame = new KeyFrame(Duration.millis(200), rotateValue);
        KeyFrame glowFrame = new KeyFrame(Duration.millis(300), glowValue);
        KeyFrame rotateFrame2 = new KeyFrame(Duration.millis(400), rotateValue2);

        //Add all animation timelines to the timeline object and plays
        timeline.getKeyFrames().addAll(rotateFrame , glowFrame, rotateFrame2);
        timeline.play();

        //Add to global list of timelines. This is so, that the animation could later be paused
        //If the used pauses the game
        ANIMATION_TIMELINE.add(timeline);
    }
}
项目:kotlinfx-ensemble    文件:DigitalClock.java   
public Clock(Color onColor, Color offColor) {
    // create effect for on LEDs
    Glow onEffect = new Glow(1.7f);
    onEffect.setInput(new InnerShadow());
    // create effect for on dot LEDs
    Glow onDotEffect = new Glow(1.7f);
    onDotEffect.setInput(new InnerShadow(5,Color.BLACK));
    // create effect for off LEDs
    InnerShadow offEffect = new InnerShadow();
    // create digits
    digits = new Digit[7];
    for (int i = 0; i < 6; i++) {
        Digit digit = new Digit(onColor, offColor, onEffect, offEffect);
        digit.setLayoutX(i * 80 + ((i + 1) % 2) * 20);
        digits[i] = digit;
        getChildren().add(digit);
    }
    // create dots
    Group dots = new Group(
            new Circle(80 + 54 + 20, 44, 6, onColor),
            new Circle(80 + 54 + 17, 64, 6, onColor),
            new Circle((80 * 3) + 54 + 20, 44, 6, onColor),
            new Circle((80 * 3) + 54 + 17, 64, 6, onColor));
    dots.setEffect(onDotEffect);
    getChildren().add(dots);
    // update digits to current time and start timer to update every second
    refreshClocks();
}
项目:MacroIIDiscrete    文件:GeographicalFirmPortrait.java   
public GeographicalFirmPortrait(final GeographicalFirm agent,
                                  Color firmColor, GoodType goodSold, MacroII model) {
    super(agent,agent.xLocationProperty(),agent.yLocationProperty());
    color.setValue(firmColor);
    this.firm = agent;
    //add a glow effect
    Glow glow = new Glow(3);
    Blend blend = new Blend(BlendMode.SRC_OVER, glow,icon.effectProperty().getValue());

    icon.setEffect(blend);



    //schedule yourself to update your text
    StackPane.setAlignment(priceText, Pos.CENTER);
    priceText.setFont(Font.font("Verdana", FontWeight.BOLD,10));
    model.scheduleSoon(ActionOrder.GUI_PHASE,new Steppable() {
        @Override
        public void step(SimState state) {
            if(!active)
                return;
            long price = agent.getSalesDepartment(goodSold).getLastAskedPrice();
            Platform.runLater(() -> priceText.setText(String.valueOf(price)));
            //reschedule
            model.scheduleTomorrow(ActionOrder.GUI_PHASE,this);
        }
    });
    //register as deactivable with the model
    model.registerDeactivable(this);

}
项目:flexfx    文件:AnimatedNodeController.java   
public void initialise()
{
    circle1.setEffect(new Bloom());
    circle2.setEffect(new Glow());
    circle3.setEffect(new GaussianBlur());
}
项目:Grow    文件:Grow.java   
/**
 * Effect: configures the region to accept a file dropped onto it by
 * executing the specified command in the grow game with the dropped file's
 * URI as an argument. The program executes the action before executing the
 * command.
 *
 * @param r
 *            the region
 * @param command
 *            the command for the grow game. Should not start with
 *            {@code ":"}; one will be added.
 * @param action
 *            the action to run just before the command
 */
private void configureDrop(Region r, String command, Runnable action) {
    r.setOnDragOver(event -> {
        if (event.getGestureSource() != r && event.getDragboard().hasFiles()) {
            event.acceptTransferModes(TransferMode.COPY);
        }
        event.consume();
    });
    r.setOnDragEntered(event -> {
        if (event.getGestureSource() != r && event.getDragboard().hasFiles()) {
            r.setEffect(new Glow());
        }
        event.consume();
    });
    r.setOnDragExited(event -> {
        if (event.getGestureSource() != r && event.getDragboard().hasFiles()) {
            r.setEffect(null);
        }
        event.consume();
    });
    r.setOnDragDropped(event -> {
        File newSound = null;
        if (event.getGestureSource() != r && event.getDragboard().hasFiles()) {
            if (event.getDragboard().hasFiles()) {
                List<File> files = event.getDragboard().getFiles();
                if (files.size() == 1) {
                    try {
                        newSound = files.get(0);
                    } catch (Exception e1) {
                        newSound = null;
                    }
                }
            }
        }

        boolean completed = false;
        if (newSound != null) {
            action.run();
            if (gameThread.inject(":" + command + "\n" + newSound.toURI())) {
                completed = true;
            } else {
                new Alert(AlertType.ERROR, "You must finish editing before trying to drag and drop.", ButtonType.OK).showAndWait();
            }
        }
        event.setDropCompleted(completed);
        event.consume();
    });
}
项目:FXGL    文件:ProgressBar.java   
public void setFill(Color color) {
    innerBar.setFill(color);
    DropShadow ds = new DropShadow(15, color);
    ds.setInput(new Glow(0.5));
    innerBar.setEffect(ds);
}
项目:FXTutorials    文件:Main.java   
public QuarterCircle(String name) {
    Circle circle = new Circle(50);
    circle.setFill(null);
    circle.setStroke(Color.BLACK);
    circle.setStrokeWidth(30);

    Rectangle rect = new Rectangle(200, 100);
    rect.setTranslateX(-100);

    shape = Shape.subtract(circle, rect);

    rect = new Rectangle(100, 100);
    rect.setTranslateY(-100);

    shape = Shape.subtract(shape, rect);
    shape.setRotate(45);
    shape.setStroke(Color.BLACK);

    text = new Text(name);
    text.setFill(Color.WHITE);

    setOpacity(0.6);

    getChildren().addAll(shape, text);

    LinearGradient gradient = new LinearGradient(1, 1, 0.2, 0.2, true, CycleMethod.NO_CYCLE, new Stop[] {
            new Stop(0.3, Color.GOLD),
            new Stop(0.9, Color.BLACK)
    });

    DropShadow shadow = new DropShadow(5, Color.WHITE);
    shadow.setInput(new Glow(0.8));

    setOnMouseEntered(event -> {
        setOpacity(0.9);
        shape.setFill(gradient);
        text.setFont(Font.font("", FontPosture.ITALIC, 12));
        text.setEffect(shadow);
    });
    setOnMouseExited(event -> {
        setOpacity(0.6);
        shape.setFill(Color.BLACK);
        text.setFont(Font.getDefault());
        text.setEffect(null);
    });
}
项目:mmorpg    文件:UIInventoryWindow.java   
public ItemView(int pos) {
    imageView.viewportProperty().bind(player.itemSpriteProperties.get(pos));

    //            imageView.setFitWidth(45);
    //            imageView.setFitHeight(45);

    DropShadow drop = new DropShadow(1, Color.GOLD);
    drop.setInput(new Glow());

    final Popup popup = new Popup();


    Rectangle rect = new Rectangle(250, 150);
    rect.setArcWidth(30);
    rect.setArcHeight(30);
    rect.setFill(Color.AQUA);

    VBox box = new VBox();
    box.setPadding(new Insets(5, 5, 5, 5));
    box.setAlignment(Pos.CENTER);

    Text fullText = new Text();
    fullText.setFont(fullText.getFont().font(18));
    fullText.setWrappingWidth(200);
    fullText.textProperty().bind(player.itemDescProperties[pos]);
    box.getChildren().add(fullText);

    popup.getContent().addAll(rect, box);

    imageView.setOnMouseEntered(event -> {
        imageView.setEffect(drop);
        popup.setX(getX() + 400);
        popup.setY(getY());
        popup.show(UIInventoryWindow.this);
    });

    imageView.setOnMouseExited(event -> {
        imageView.setEffect(null);
        popup.hide();
    });

    imageView.setOnMouseClicked(event -> {
        Optional<GameItem> item = player.getInventory().getItem(pos);
        item.ifPresent(it -> {
            // if weapon or armor
            if (it instanceof Weapon || it instanceof Armor) {
                addActionRequest(new ActionRequest(Action.EQUIP, player.name, pos));
            }
            else if (it instanceof UsableItem) {
                addActionRequest(new ActionRequest(Action.USE_ITEM, player.name, pos));
            }
        });
    });


    //            VBox vbox = new VBox();
    //            vbox.getChildren().addAll(imageView);

    getChildren().add(imageView);
}
项目:mmorpg    文件:UIInventoryWindow.java   
public EquipItemView(int pos) {
    imageView.viewportProperty().bind(player.equipItemSpriteProperties.get(pos));

    //            imageView.setFitWidth(45);
    //            imageView.setFitHeight(45);

    DropShadow drop = new DropShadow(1, Color.GOLD);
    drop.setInput(new Glow());

    final Popup popup = new Popup();


    Rectangle rect = new Rectangle(250, 150);
    rect.setArcWidth(30);
    rect.setArcHeight(30);
    rect.setFill(Color.AQUA);

    VBox box = new VBox();
    box.setPadding(new Insets(5, 5, 5, 5));
    box.setAlignment(Pos.CENTER);

    Text fullText = new Text();
    fullText.setFont(fullText.getFont().font(18));
    fullText.setWrappingWidth(200);
    fullText.textProperty().bind(player.equipItemDescProperties[pos]);
    box.getChildren().add(fullText);

    popup.getContent().addAll(rect, box);

    imageView.setOnMouseEntered(event -> {
        imageView.setEffect(drop);
        popup.setX(getX() + 400);
        popup.setY(getY());
        popup.show(UIInventoryWindow.this);
    });

    imageView.setOnMouseExited(event -> {
        imageView.setEffect(null);
        popup.hide();
    });

    imageView.setOnMouseClicked(event -> {
        if (!player.isFree(pos))
            addActionRequest(new ActionRequest(Action.UNEQUIP, player.name, pos));
    });


    //            VBox vbox = new VBox();
    //            vbox.getChildren().addAll(imageView);

    getChildren().add(imageView);
}
项目:mmorpg    文件:GameWindow.java   
public SkillView(int pos) {
    text.setFont(text.getFont().font(16));
    text.setFill(Color.DARKBLUE);

    text.textProperty().bind(new SimpleStringProperty("Lv ").concat(player.skillLevelProperties[pos]));
    imageView.imageProperty().bind(player.skillImageProperties.get(pos));
    imageView.visibleProperty().bind(player.skillReadyProperties[pos]);

    imageView.setFitWidth(45);
    imageView.setFitHeight(45);

    DropShadow drop = new DropShadow(14, Color.GOLD);
    drop.setInput(new Glow());

    final Popup popup = new Popup();


    Rectangle rect = new Rectangle(250, 150);
    rect.setArcWidth(30);
    rect.setArcHeight(30);
    rect.setFill(Color.AQUA);

    VBox box = new VBox();
    box.setPadding(new Insets(5, 5, 5, 5));
    box.setAlignment(Pos.CENTER);

    Text fullText = new Text();
    fullText.setFont(fullText.getFont().font(18));
    fullText.setWrappingWidth(200);
    fullText.textProperty().bind(player.skillDescProperties[pos]);
    box.getChildren().add(fullText);

    popup.getContent().addAll(rect, box);

    imageView.setOnMouseEntered(event -> {
        imageView.setEffect(drop);
        popup.setX(getTranslateX() + 200);
        popup.setY(getTranslateY() - 50);
        popup.show(getStage());
    });

    imageView.setOnMouseExited(event -> {
        imageView.setEffect(null);
        popup.hide();
    });

    Button btn = new Button("+");
    btn.visibleProperty().bind(player.skillPointsProperty.greaterThan(0)
            .and(player.skillLevelProperties[pos].lessThan(Skill.MAX_LEVEL)));
    btn.setOnAction(event -> {
        addActionRequest(new ActionRequest(Action.SKILL_UP, player.name, pos));
    });

    VBox vbox = new VBox();
    vbox.getChildren().addAll(btn, imageView, text);

    getChildren().add(vbox);
}
项目:jme3_skel    文件:PageInGame.java   
private void action(Boolean v, javafx.scene.Node n) {
    FxPlatformExecutor.runOnFxApplication(() -> {
        Effect e = (v) ? new Glow(0.8): null;
        n.setEffect(e);
    });
}
项目:JacpFX-misc    文件:Demo1Component.java   
@PostConstruct
/**
 * The @PostConstruct annotation labels methods executed when the component switch from inactive to active state
 * @param arg0
 * @param resourceBundle
 */
public void onPostConstructComponent(final FXComponentLayout arg0,
                                     final ResourceBundle resourceBundle) {
    String family = "Helvetica";

    TextFlow textFlow = new TextFlow();
    textFlow.setLayoutX(40);
    textFlow.setLayoutY(40);

    DropShadow ds = new DropShadow();
    ds.setOffsetY(6.0f);
    ds.setColor(Color.color(0.4f, 0.4f, 0.4f));

    Text text1 = new Text();
    text1.setX(5.0f);
    text1.setY(140.0f);
    text1.setCache(true);
    text1.setText("Welcome ");
    text1.setFill(Color.GREEN);
    text1.setFont(Font.font(null, FontWeight.BOLD, 36));
    text1.setEffect(ds);
    text1.setTranslateY(10);

    Text text2 = new Text();
    text2.setEffect(new GaussianBlur());
    text2.setCache(true);
    text2.setX(10.0f);
    text2.setY(270.0f);
    text2.setFill(Color.GREEN);
    text2.setText("to the ");
    text2.setFont(Font.font(null, FontWeight.BOLD, 22));
    text2.setTranslateY(50);

    Text text3 = new Text();
    text3.setX(10.0f);
    text3.setY(50.0f);
    text3.setCache(true);
    text3.setText("Trivadis");
    text3.setFill(Color.RED);
    text3.setFont(Font.font(null, FontWeight.BOLD, 50));
    Reflection r = new Reflection();
    r.setFraction(0.7f);
    text3.setEffect(r);
    text3.setTranslateY(80);

    Text text4 = new Text(" TechEvent!");
    text4.setFill(Color.RED);
    text4.setCache(true);
    text4.setFont(Font.font(family, FontWeight.BOLD, 60));
    text4.setEffect(new Glow());
    text4.setTranslateY(120);
    textFlow.getChildren().addAll(text1, text2, text3, text4);


    Group group = new Group(textFlow);
    tab.getChildren().add(group);
    this.log.info("run on start of Demo1Component ");

}
项目:truffle-hog    文件:GlowImageButton.java   
/**
 * <p>
 *     Creates a new GlowImageButton.
 * </p>
 *
 * @param image The path to the image to display as the button.
 */
public GlowImageButton(final String image) {
    super(image);
    glow = new Glow();
    glow.setLevel(0.0);
    setEffect(glow);
}