List<NamedEffect> getNamedEffectList() { final FloatMap mapWaves = new FloatMap(); mapWaves.setWidth(100); mapWaves.setHeight(80); for (int i = 0; i < mapWaves.getWidth()-1; i++) { float v = (float) ((Math.sin(i / 30f * Math.PI) - 0.5f) / 20f); for (int j = 0; j < mapWaves.getHeight()-1; j++) { mapWaves.setSamples(i, j, 0f, v); } } List<NamedEffect> nes = new ArrayList<NamedEffect>(); nes.add(new NamedEffect("defaults", new DisplacementMap() {{ setMapData(mapWaves); }})); nes.add(new NamedEffect("scale", new DisplacementMap() {{ setMapData(mapWaves); setScaleX(1.2f); setScaleY(2.0f);}})); nes.add(new NamedEffect("offset", new DisplacementMap() {{ setMapData(mapWaves); setOffsetX(0.2f); setOffsetY(0.1f);}})); nes.add(new NamedEffect("wrap", new DisplacementMap() {{ setMapData(mapWaves); setWrap(true); setOffsetX(0.5f); setOffsetY(0.3f);}})); return nes; }
private void applyEffect(ScrollPane scroll) { DisplacementMap displacementMap = new DisplacementMap(); FloatMap floatMap = new FloatMap((int) width, (int) height); for (int i = 0; i < (int) width; i++) { double v = (Math.sin(i / 50.0 * Math.PI) - 1) / 10.0; for (int j = 0; j < (int) height; j++) { floatMap.setSamples(i, j, 0, (float) v); } } displacementMap.setMapData(floatMap); scroll.setEffect(displacementMap); }
private void applyCosWaveEffect(ScrollPane scroll) { DisplacementMap displacementMap = new DisplacementMap(); FloatMap floatMap = new FloatMap((int) width, (int) height); for (int i = 0; i < (int) width; i++) { double v = (Math.cos(i / 20.0 * Math.PI) - 0.5) / 40.0; for (int j = 0; j < (int) height; j++) { floatMap.setSamples(i, j, 0, (float) v); } } displacementMap.setMapData(floatMap); scroll.setEffect(displacementMap); }
private void applySineWaveEffect(ScrollPane scroll) { DisplacementMap displacementMap = new DisplacementMap(); FloatMap floatMap = new FloatMap((int) width, (int) height); for (int i = 0; i < (int) width; i++) { double v = (Math.sin(i / 20.0 * Math.PI) - 0.5) / 40.0; for (int j = 0; j < (int) height; j++) { floatMap.setSamples(i, j, 0, (float) v); } } displacementMap.setMapData(floatMap); scroll.setEffect(displacementMap); }