Java 类javax.vecmath.Color4f 实例源码
项目:vzome-desktop
文件:Appearances.java
private Appearance makeAppearance( Material material, Color4f color, boolean transparent )
{
Appearance appearance = new Appearance();
appearance .setMaterial( material );
appearance .setCapability( Appearance .ALLOW_MATERIAL_READ );
appearance .setCapability( Appearance .ALLOW_MATERIAL_WRITE );
material .setLightingEnable( true );
Color3f justColor = new Color3f( color .x, color.y, color.z );
appearance .setColoringAttributes( new ColoringAttributes( justColor, ColoringAttributes .SHADE_FLAT ) );
if ( transparent || color.w < 1.0f ) {
TransparencyAttributes ta = new TransparencyAttributes();
ta .setTransparencyMode( TransparencyAttributes .BLENDED );
float alpha = transparent? ( PREVIEW_TRANSPARENCY * color.w ) : color.w;
ta .setTransparency( PREVIEW_TRANSPARENCY );
appearance .setTransparencyAttributes( ta );
}
return appearance;
}
项目:vzome-desktop
文件:Appearances.java
private Appearance makeAppearance( Material material, Color4f color, boolean transparent )
{
Appearance appearance = new Appearance();
appearance .setMaterial( material );
appearance .setCapability( Appearance .ALLOW_MATERIAL_READ );
appearance .setCapability( Appearance .ALLOW_MATERIAL_WRITE );
material .setLightingEnable( true );
Color3f justColor = new Color3f( color .x, color.y, color.z );
appearance .setColoringAttributes( new ColoringAttributes( justColor, ColoringAttributes .SHADE_FLAT ) );
if ( transparent || color.w < 1.0f ) {
TransparencyAttributes ta = new TransparencyAttributes();
ta .setTransparencyMode( TransparencyAttributes .BLENDED );
float alpha = transparent? ( PREVIEW_TRANSPARENCY * color.w ) : color.w;
ta .setTransparency( PREVIEW_TRANSPARENCY );
appearance .setTransparencyAttributes( ta );
}
return appearance;
}
项目:j3d-core
文件:TextureAttributes.java
/**
* Constructs a TextureAttributes object with the specified values.
* @param textureMode the texture mode; one of <code>MODULATE</code>,
* <code>DECAL</code>, <code>BLEND</code>, <code>REPLACE</code>, or
* <code>COMBINE</code>
* @param transform the transform object, used to transform texture
* coordinates
* @param textureBlendColor the texture constant color
* @param perspCorrectionMode the perspective correction mode to
* be used for color and/or texture coordinate interpolation;
* one of <code>NICEST</code> or <code>FASTEST</code>
* @exception IllegalArgumentException if <code>textureMode</code>
* is a value other than <code>MODULATE</code>,
* <code>DECAL</code>, <code>BLEND</code>, <code>REPLACE</code>, or
* <code>COMBINE</code>
* @exception IllegalArgumentException if mode value is other
* than <code>FASTEST</code> or <code>NICEST</code>.
*/
public TextureAttributes(int textureMode, Transform3D transform,
Color4f textureBlendColor,
int perspCorrectionMode) {
if ((textureMode < MODULATE) || (textureMode > COMBINE)) {
throw new IllegalArgumentException(J3dI18N.getString("TextureAttributes10"));
}
if ((perspCorrectionMode != FASTEST) &&
(perspCorrectionMode!= NICEST)) {
throw new IllegalArgumentException(J3dI18N.getString("TextureAttributes9"));
}
// set default read capabilities
setDefaultReadCapabilities(readCapabilities);
((TextureAttributesRetained)this.retained).initTextureMode(textureMode);
((TextureAttributesRetained)this.retained).initTextureBlendColor(textureBlendColor);
((TextureAttributesRetained)this.retained).initTextureTransform(transform);
((TextureAttributesRetained)this.retained).initPerspectiveCorrectionMode(perspCorrectionMode);
}
项目:Mineworld
文件:EntitySystemBuilder.java
private void registerTypeHandlers(ComponentLibrary library) {
library.registerTypeHandler(BlockFamily.class, new BlockFamilyTypeHandler());
library.registerTypeHandler(Color4f.class, new Color4fTypeHandler());
library.registerTypeHandler(Quat4f.class, new Quat4fTypeHandler());
library.registerTypeHandler(Mesh.class, new AssetTypeHandler(AssetType.MESH, Mesh.class));
library.registerTypeHandler(Sound.class, new AssetTypeHandler(AssetType.SOUND, Sound.class));
library.registerTypeHandler(Material.class, new AssetTypeHandler(AssetType.MATERIAL, Material.class));
library.registerTypeHandler(SkeletalMesh.class, new AssetTypeHandler(AssetType.SKELETON_MESH, SkeletalMesh.class));
library.registerTypeHandler(MeshAnimation.class, new AssetTypeHandler(AssetType.ANIMATION, MeshAnimation.class));
library.registerTypeHandler(Vector3f.class, new Vector3fTypeHandler());
library.registerTypeHandler(Vector2f.class, new Vector2fTypeHandler());
Vector3iTypeHandler vector3iHandler = new Vector3iTypeHandler();
library.registerTypeHandler(Vector3i.class, vector3iHandler);
library.registerTypeHandler(CollisionGroup.class, new CollisionGroupTypeHandler());
library.registerTypeHandler(Region3i.class, new Region3iTypeHandler(vector3iHandler));
}
项目:biojava
文件:JmolSymmetryScriptGenerator.java
protected static String getJmolColorScript(Map<Color4f, List<String>> map) {
StringBuilder s = new StringBuilder();
s.append("color cartoons none;");
for (Entry<Color4f, List<String>> entry: map.entrySet()) {
s.append("color{");
List<String> ids = entry.getValue();
for (int i = 0; i < ids.size(); i++) {
s.append(":");
s.append(ids.get(i));
if (i < ids.size() -1 ) {
s.append("|");
}
}
s.append("}");
s.append(getJmolColor(entry.getKey()));
s.append(";");
}
return s.toString();
}
项目:helios
文件:XmlAssetsLoader.java
public Color4f createColorFromXml(Element node) {
try {
float r = Float.parseFloat(node.getAttribute("r"));
float g = Float.parseFloat(node.getAttribute("g"));
float b = Float.parseFloat(node.getAttribute("b"));
Color4f col = new Color4f(r, g, b, 1);
return col;
} catch (Exception e) {
return null;
}
}
项目:helios
文件:JMEFrontEnd.java
ColorRGBA convertColor(Color4f col) {
if (col != null) {
return new ColorRGBA(col.x, col.y, col.z, col.w);
}
return null;
}
项目:helios
文件:Vertex.java
public Vertex copy() {
Vertex v = new Vertex();
v.pos = new Vector3D(pos.getX(), pos.getY(), pos.getZ());
v.normal = new Vector3D(normal.getX(), normal.getY(),normal.getZ());
v.color = new Color4f(color.x, color.y, color.z, color.w);
v.texcoords = new Vector2D(texcoords.getX(), texcoords.getY());
return v;
}
项目:cmoct-sourcecode
文件:SlicePlane2DRenderer.java
public SlicePlane2DRenderer(View view, Context context, Volume vol)
{
super(view, context, vol);
texVol = new Texture2DVolume(context, vol);
for (int i = 0; i < 4; i++)
{
shapeColrs[i] = new Color4f();
}
texAttr.setTextureMode(TextureAttributes.MODULATE);
texAttr.setCapability(TextureAttributes.ALLOW_COLOR_TABLE_WRITE);
trans.setTransparencyMode(TransparencyAttributes.BLENDED);
trans.setSrcBlendFunction(TransparencyAttributes.BLEND_ONE);
trans.setDstBlendFunction(TransparencyAttributes.BLEND_ONE);
m.setLightingEnable(false);
p.setCullFace(PolygonAttributes.CULL_NONE);
r.setDepthBufferWriteEnable(false);
// these are the default for no texture
trans.setTransparency(0.0f);
clr.setColor(0.0f, 0.0f, 0.0f);
// set up an initial, empty slice
sliceGroup.setCapability(Group.ALLOW_CHILDREN_READ);
sliceGroup.setCapability(Group.ALLOW_CHILDREN_WRITE);
sliceGroup.addChild(null);
root.addChild(sliceGroup);
numSlicePts = 0;
setSliceGeo();
}
项目:vzome-desktop
文件:Appearances.java
private Appearance[][] makeAppearances( Color color )
{
float[] rgba = new float[4];
Color4f jColor = new Color4f( color .getRGBColorComponents( rgba ) );
Appearance[][] set = new Appearance[2][2];
for ( int glow = 0; glow < 2; glow++ ) {
Material material = makeMaterial( jColor, glow == 1 );
for ( int transp = 0; transp < 2; transp++ )
set [ glow ] [ transp ] = makeAppearance( material, jColor, transp == 1 );
}
return set;
}
项目:breakout
文件:J3DUtils.java
public static Color4f toColor4f( Color color , Color4f result )
{
result.x = Math.max( Math.min( color.getRed( ) / 255f , 1f ) , 0f );
result.y = Math.max( Math.min( color.getGreen( ) / 255f , 1f ) , 0f );
result.z = Math.max( Math.min( color.getBlue( ) / 255f , 1f ) , 0f );
result.w = Math.max( Math.min( color.getAlpha( ) / 255f , 1f ) , 0f );
return result;
}
项目:breakout
文件:J3DUtils.java
public static Appearance shinyAppearance( Color4f color , float shininess )
{
final Appearance result = new Appearance( );
final Material mat = new Material( );
mat.setLightingEnable( true );
mat.setShininess( shininess );
result.setMaterial( mat );
setColor( result , color , true );
return result;
}
项目:breakout
文件:J3DUtils.java
public static Appearance debugAppearance( Color4f color )
{
final Appearance result = new Appearance( );
setColor( result , color , false );
setDepthTestFunction( result , RenderingAttributes.ALWAYS );
return result;
}
项目:breakout
文件:J3DUtils.java
public static void setColorRecursive( Node n , Color4f color , boolean checkMaterial )
{
for( final Node node : SceneGraphIterator.boundedIterable( n ) )
{
if( node instanceof Shape3D )
{
setColor( getAppearance( ( Shape3D ) node ) , color , checkMaterial );
}
}
}
项目:vzome-desktop
文件:Appearances.java
private Appearance[][] makeAppearances( Color color )
{
float[] rgba = new float[4];
Color4f jColor = new Color4f( color .getRGBColorComponents( rgba ) );
Appearance[][] set = new Appearance[2][2];
for ( int glow = 0; glow < 2; glow++ ) {
Material material = makeMaterial( jColor, glow == 1 );
for ( int transp = 0; transp < 2; transp++ )
set [ glow ] [ transp ] = makeAppearance( material, jColor, transp == 1 );
}
return set;
}
项目:java-3d-utils4gl
文件:VertexBuffer.java
/**
* Gets an RGBA color from the buffer
*
* @param _nIndex The index of the texture coordinates to change
* @param _color Color4f object where the texture coordinates will be stored
*/
public void getColor(int _nIndex, Color4f _color) {
int nIdx = getColorOffset(_nIndex);
_color.x = m_colors.get(nIdx + 0);
_color.y = m_colors.get(nIdx + 1);
_color.z = m_colors.get(nIdx + 2);
_color.w = m_colors.get(nIdx + 3);
}
项目:java-3d-utils4gl
文件:VertexBuffer.java
/**
* Adds a new RGBA color to the buffer
*
* @param _color Color4f object to add to the vertex buffer
*/
public void addColor(Color4f _color) {
int nIdx = getColorOffset(m_nVertexCount);
m_colors.put(nIdx + 0, _color.x);
m_colors.put(nIdx + 1, _color.y);
m_colors.put(nIdx + 2, _color.z);
m_colors.put(nIdx + 3, _color.w);
}
项目:java-3d-utils4gl
文件:VertexBuffer.java
/**
* Changes the specified RGBA color in the buffer
*
* @param _nIndex The index of the color to change
* @param _color Color4f object to use to change the vertex buffer
*/
public void setColor(int _nIndex, Color4f _color) {
int nIdx = getColorOffset(_nIndex);
m_colors.put(nIdx + 0, _color.x);
m_colors.put(nIdx + 1, _color.y);
m_colors.put(nIdx + 2, _color.z);
m_colors.put(nIdx + 3, _color.w);
}
项目:j3d-core
文件:TextureAttributesRetained.java
protected Object clone() {
TextureAttributesRetained tr = (TextureAttributesRetained)super.clone();
tr.transform = new Transform3D(transform);
tr.textureBlendColor = new Color4f(textureBlendColor);
if (textureColorTable != null) {
tr.textureColorTable = new int[textureColorTable.length];
System.arraycopy(textureColorTable, 0, tr.textureColorTable, 0,
textureColorTable.length);
} else {
tr.textureColorTable = null;
}
// clone the combine mode attributes
if (combineRgbSrc != null) {
tr.combineRgbSrc = new int[3];
tr.combineAlphaSrc = new int[3];
tr.combineRgbFcn = new int[3];
tr.combineAlphaFcn = new int[3];
for (int i = 0; i < 3; i++) {
tr.combineRgbSrc[i] = combineRgbSrc[i];
tr.combineAlphaSrc[i] = combineAlphaSrc[i];
tr.combineRgbFcn[i] = combineRgbFcn[i];
tr.combineAlphaFcn[i] = combineAlphaFcn[i];
}
}
// other attributes are copied in super.clone()
return tr;
}
项目:j3d-core
文件:TextureAttributes.java
/**
* Sets the texture constant color for this
* texture attributes object.
* @param textureBlendColor the texture constant color
* @exception CapabilityNotSetException if appropriate capability is
* not set and this object is part of live or compiled scene graph
*/
public void setTextureBlendColor(Color4f textureBlendColor) {
if (isLiveOrCompiled())
if (!this.getCapability(ALLOW_BLEND_COLOR_WRITE))
throw new CapabilityNotSetException(J3dI18N.getString("TextureAttributes2"));
if (isLive())
((TextureAttributesRetained)this.retained).setTextureBlendColor(textureBlendColor);
else
((TextureAttributesRetained)this.retained).initTextureBlendColor(textureBlendColor);
}
项目:biojava
文件:ColorConverter.java
public static Color4f[] convertColor4f(Color[] colors) {
Color4f[] colors4 = new Color4f[colors.length];
for (int i = 0; i < colors.length; i++) {
colors4[i] = convertColor4f(colors[i]);
}
return colors4;
}
项目:ray-tracer
文件:Conversion.java
public static Color4f deserializeColor4f(final String str) {
final float r, g, b, a;
try (Scanner s = new Scanner(str);) {
r = s.nextFloat();
g = s.nextFloat();
b = s.nextFloat();
if (s.hasNextFloat()) {
a = s.nextFloat();
} else {
a = 1.0f;
}
}
return new Color4f(r, g, b, a);
}
项目:ray-tracer
文件:Renderer.java
/**
* Given a 4-float tuple, converts to an argb value.
*
* @param c 4-float tuple
* @return argb value
*/
public static int fromColorToARGB(final Color4f c) {
final int r = (int) (MAX_RGB_INT_VALUE * c.x);
final int g = (int) (MAX_RGB_INT_VALUE * c.y);
final int b = (int) (MAX_RGB_INT_VALUE * c.z);
final int a = (int) (MAX_RGB_INT_VALUE * c.w);
return (a << BIT_SHIFT_ALPHA | r << BIT_SHIFT_RED | g << BIT_SHIFT_GREEN | b);
}
项目:geoxygene
文件:DTMPostGIS.java
/**
* Permet de faire une petite classification sur les altitudes des points Il
* faut modifier le code pour influer sur cette classification, pour l'instant
* Cette classification utilise les véritables altitudes et non les altitudes
* exaggarees On utilise une classification linéaire en fonction du tableau de
* dégradé utilisé
*
* @param z l'altitude dont on veut obtenir la couleur
* @return la couleur au format Color3f
*/
public Color4f getColor4f(double z) {
// System.out.println("z ="+z+";"+"nodata"+noDataValue);
if (z == this.noDataValue) {
return new Color4f(1, 0, 0, 0.95f);
}
// Il s'agit du nombre de couleur que l'on va interprêter comme un
// nombre de classes
int nbColor = this.color4fShade.length;
// la largeur d'une classe
double largeur = (this.zMax - this.zMin) / nbColor;
int numClass = (int) ((z - this.zMin) / largeur);
numClass = Math.max(Math.min(nbColor - 1, numClass), 0);
return this.color4fShade[numClass];
}
项目:geoxygene
文件:DTM.java
/**
* Permet de faire une petite classification sur les altitudes des points Il
* faut modifier le code pour influer sur cette classification, pour l'instant
* Cette classification utilise les véritables altitudes et non les altitudes
* exaggarees On utilise une classification linéaire en fonction du tableau de
* dégradé utilisé
*
* @param z l'altitude dont on veut obtenir la couleur
* @return la couleur au format Color3f
*/
public Color4f getColor4f(double z) {
// System.out.println("z ="+z+";"+"nodata"+noDataValue);
if (z == this.noDataValue) {
return new Color4f(0, 0, 0, 1.0f);
}
// Il s'agit du nombre de couleur que l'on va interprêter comme un
// nombre de classes
int nbColor = this.color4fShade.length;
// la largeur d'une classe
double largeur = (this.zMax - this.zMin) / nbColor;
int numClass = (int) ((z - this.zMin) / largeur);
numClass = Math.max(Math.min(nbColor - 1, numClass), 0);
return this.color4fShade[numClass];
}
项目:helios
文件:AssumeMaterialsFilter.java
@Override
public ScenePart run() {
materials.putAll(MaterialsFileReader.loadMaterials("sceneparts/assumeMaterialsFilter.mtl"));
Vector3D up = new Vector3D(0, 0, 1);
for (Primitive prim : primsIn.mPrimitives) {
if (prim.getClass() == Triangle.class) {
Triangle tri = (Triangle) prim;
double elevation = tri.getCentroid().getZ();
double angle = Vector3D.angle(up, tri.getFaceNormal()) * 180 / Math.PI;
// ######### BEGIN Make landcover assumptions based on terrain elevation, slope, angle to sun etc. ##########
double snowline_var = 0;
double snowline = 0;
double timberline = 0;
double timber_min_slope = 0;
double rock_min_slope = 0;
try {
snowline = (double) params.get("snowline");
snowline_var = (double) params.get("snowline_var");
timberline = (double) params.get("timberline");
timber_min_slope = (double) params.get("timber_min_slope");
rock_min_slope = (double) params.get("rock_min_slope");
} catch (Exception e) {
System.out.println(e.getMessage());
}
// Initialize everything with grass:
String materialName = "grass";
tri.setAllVertexColors(new Color4f(0.3f, 0.8f, 0.3f, 1f));
// Forest:
if (angle > timber_min_slope && elevation < timberline) {
materialName = "forest";
tri.setAllVertexColors(new Color4f(0.1f, 0.3f, 0.1f, 1f));
}
// Snow:
double sunAngle = Vector3D.angle(sunDir.negate(), tri.getFaceNormal());
double temperature = snowline - elevation - snowline_var * sunAngle;
if (temperature < 0) {
materialName = "snow";
tri.setAllVertexColors(new Color4f(1, 1, 1, 1));
}
// Rock:
if (angle > rock_min_slope) {
materialName = "rock";
tri.setAllVertexColors(new Color4f(0.6f, 0.6f, 0.6f, 1));
}
// ######### END Make landcover assumptions based on terrain elevation, slope, angle to sun etc. ##########
tri.material = getMaterial(materialName);
}
}
return primsIn;
}
项目:helios
文件:Triangle.java
public void setAllVertexColors(Color4f color) {
verts[0].color = color;
verts[1].color = color;
verts[2].color = color;
}
项目:cmoct-sourcecode
文件:SlicePlane2DRenderer.java
private void outputShape(OrderedGroup triGroup, int orderDir, TexCoordGeneration tg, Texture2D texture, int numPts, Point3d[] pts, Color4f[] colrs)
{
count[0] = numPts;
TriangleFanArray pgonGeo = new TriangleFanArray(numPts,
GeometryArray.COORDINATES | GeometryArray.COLOR_4, count);
pgonGeo.setCoordinates(0, pts, 0, numPts);
pgonGeo.setColors(0, colrs, 0, numPts);
Appearance appearance = new Appearance();
if (texture != null)
{
appearance.setTextureAttributes(texAttr);
appearance.setTexture(texture);
}
appearance.setMaterial(m);
appearance.setColoringAttributes(clr);
appearance.setTransparencyAttributes(trans);
appearance.setPolygonAttributes(p);
appearance.setTexCoordGeneration(tg);
appearance.setRenderingAttributes(r);
Shape3D shape = new Shape3D(pgonGeo, appearance);
Node child = shape;
if (outputLines)
{
Group shapeGroup = new Group();
shapeGroup.addChild(shape);
count[0] = numPts + 1;
pts[numPts] = pts[0];
LineStripArray lineGeo = new LineStripArray(numPts + 1,
GeometryArray.COORDINATES, count);
lineGeo.setCoordinates(0, pts, 0, numPts + 1);
Appearance lineAppearance = new Appearance();
Shape3D lineShape = new Shape3D(lineGeo, lineAppearance);
shapeGroup.addChild(lineShape);
child = shapeGroup;
}
if (verbose)
{
System.out.println("shape is " + child);
}
if (orderDir == FRONT)
{
triGroup.insertChild(child, 0);
} else
{
triGroup.addChild(child);
}
}
项目:cmoct-sourcecode
文件:SlicePlane2DRenderer.java
private void colrWeight(Color4f colr, double weight)
{
colr.x = colr.y = colr.z = colr.w = (float) weight;
}
项目:cmoct-sourcecode
文件:SlicePlane2DRenderer.java
private void colrOneMinusWeight(Color4f colr, double weight)
{
colr.x = colr.y = colr.z = colr.w = (float) (1.0 - weight);
}
项目:breakout
文件:J3DUtils.java
public static Appearance flatAppearance( Color4f color )
{
final Appearance result = new Appearance( );
setColor( result , color , false );
return result;
}
项目:breakout
文件:J3DUtils.java
public static void setColor( Shape3D s3D , Color4f color , boolean checkMaterial )
{
setColor( getAppearance( s3D ) , color , checkMaterial );
}
项目:j3d-core
文件:TextureAttributes.java
/**
* Copies all node information from <code>originalNodeComponent</code> into
* the current node. This method is called from the
* <code>duplicateNode</code> method. This routine does
* the actual duplication of all "local data" (any data defined in
* this object).
*
* @param originalNodeComponent the original node to duplicate.
* @param forceDuplicate when set to <code>true</code>, causes the
* <code>duplicateOnCloneTree</code> flag to be ignored. When
* <code>false</code>, the value of each node's
* <code>duplicateOnCloneTree</code> variable determines whether
* NodeComponent data is duplicated or copied.
*
* @see Node#cloneTree
* @see NodeComponent#setDuplicateOnCloneTree
*/
void duplicateAttributes(NodeComponent originalNodeComponent,
boolean forceDuplicate) {
super.duplicateAttributes(originalNodeComponent, forceDuplicate);
TextureAttributesRetained attr =
(TextureAttributesRetained) originalNodeComponent.retained;
TextureAttributesRetained rt = (TextureAttributesRetained) retained;
Color4f c = new Color4f();
attr.getTextureBlendColor(c);
Transform3D t = new Transform3D();
attr.getTextureTransform(t);
rt.initTextureMode(attr.getTextureMode());
rt.initPerspectiveCorrectionMode(attr.getPerspectiveCorrectionMode());
rt.initTextureBlendColor(c);
rt.initTextureTransform(t);
if ((attr.getNumTextureColorTableComponents() != 0) &&
(attr.getTextureColorTableSize() != 0)) {
int table[][] = new
int[attr.getNumTextureColorTableComponents()][attr.getTextureColorTableSize()];
attr.getTextureColorTable(table);
rt.initTextureColorTable(table);
}
// start fix issue 636
rt.initCombineRgbMode(attr.getCombineRgbMode());
rt.initCombineAlphaMode(attr.getCombineAlphaMode());
rt.initCombineRgbScale(attr.getCombineRgbScale());
rt.initCombineAlphaScale(attr.getCombineAlphaScale());
// Check one of the combine source or function arrays
if (attr.combineRgbSrc != null) {
for (int i=0; i < 3; i++) {
rt.initCombineRgbSource(i, attr.getCombineRgbSource(i));
rt.initCombineAlphaSource(i, attr.getCombineAlphaSource(i));
rt.initCombineRgbFunction(i, attr.getCombineRgbFunction(i));
rt.initCombineAlphaFunction(i, attr.getCombineAlphaFunction(i));
}
}
// end fix
}
项目:Mineworld
文件:Color4fTypeHandler.java
public EntityData.Value serialize(Color4f value) {
return EntityData.Value.newBuilder().addFloat(value.x).addFloat(value.y).addFloat(value.z).addFloat(value.w).build();
}
项目:Mineworld
文件:Color4fTypeHandler.java
public Color4f deserialize(EntityData.Value value) {
if (value.getFloatCount() > 3) {
return new Color4f(value.getFloat(0), value.getFloat(1), value.getFloat(2), value.getFloat(3));
}
return null;
}
项目:Mineworld
文件:Color4fTypeHandler.java
public Color4f copy(Color4f value) {
if (value != null) {
return new Color4f(value);
}
return null;
}
项目:biojava
文件:ColorConverter.java
public static Color4f convertColor4f(Color color) {
return new Color4f(color);
}
项目:biojava
文件:JmolSymmetryScriptGenerator.java
protected static String getJmolColor(Color4f color) {
String hex = Integer.toHexString((color.get().getRGB() & 0xffffff) | 0x1000000).substring(1);
return " [x" + hex + "]";
}
项目:ray-tracer
文件:Conversion.java
public static String serializeColor4f(final Color4f c) {
return c.x + " " + c.y + " " + c.z + " " + c.w;
}
项目:ray-tracer
文件:BackgroundXml.java
public BackgroundXml() {
color = new Color4f(Color.BLACK);
}