Java 类net.minecraft.block.BlockTorch 实例源码
项目:DecompiledMinecraft
文件:StructureVillagePieces.java
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, structureBoundingBoxIn);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 2, 3, 1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 0, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 1, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 2, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.wool.getStateFromMeta(EnumDyeColor.WHITE.getDyeDamage()), 1, 3, 0, structureBoundingBoxIn);
boolean flag = this.coordBaseMode == EnumFacing.EAST || this.coordBaseMode == EnumFacing.NORTH;
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateY()), flag ? 2 : 0, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 1, 3, 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateYCCW()), flag ? 0 : 2, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 1, 3, -1, structureBoundingBoxIn);
return true;
}
项目:DecompiledMinecraft
文件:StructureVillagePieces.java
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, structureBoundingBoxIn);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 2, 3, 1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 0, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 1, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 2, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.wool.getStateFromMeta(EnumDyeColor.WHITE.getDyeDamage()), 1, 3, 0, structureBoundingBoxIn);
boolean flag = this.coordBaseMode == EnumFacing.EAST || this.coordBaseMode == EnumFacing.NORTH;
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateY()), flag ? 2 : 0, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 1, 3, 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateYCCW()), flag ? 0 : 2, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 1, 3, -1, structureBoundingBoxIn);
return true;
}
项目:BaseClient
文件:StructureVillagePieces.java
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, structureBoundingBoxIn);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 2, 3, 1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 0, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 1, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 2, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.wool.getStateFromMeta(EnumDyeColor.WHITE.getDyeDamage()), 1, 3, 0, structureBoundingBoxIn);
boolean flag = this.coordBaseMode == EnumFacing.EAST || this.coordBaseMode == EnumFacing.NORTH;
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateY()), flag ? 2 : 0, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 1, 3, 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateYCCW()), flag ? 0 : 2, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 1, 3, -1, structureBoundingBoxIn);
return true;
}
项目:BaseClient
文件:StructureVillagePieces.java
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.field_143015_k < 0)
{
this.field_143015_k = this.getAverageGroundLevel(worldIn, structureBoundingBoxIn);
if (this.field_143015_k < 0)
{
return true;
}
this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 4 - 1, 0);
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 2, 3, 1, Blocks.air.getDefaultState(), Blocks.air.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 0, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 1, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.oak_fence.getDefaultState(), 1, 2, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.wool.getStateFromMeta(EnumDyeColor.WHITE.getDyeDamage()), 1, 3, 0, structureBoundingBoxIn);
boolean flag = this.coordBaseMode == EnumFacing.EAST || this.coordBaseMode == EnumFacing.NORTH;
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateY()), flag ? 2 : 0, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode), 1, 3, 1, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.rotateYCCW()), flag ? 0 : 2, 3, 0, structureBoundingBoxIn);
this.setBlockState(worldIn, Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, this.coordBaseMode.getOpposite()), 1, 3, -1, structureBoundingBoxIn);
return true;
}
项目:Backmemed
文件:StructureMineshaftPieces.java
private void func_189921_a(World p_189921_1_, StructureBoundingBox p_189921_2_, int p_189921_3_, int p_189921_4_, int p_189921_5_, int p_189921_6_, int p_189921_7_, Random p_189921_8_)
{
if (this.func_189918_a(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_7_, p_189921_6_, p_189921_5_))
{
IBlockState iblockstate = this.func_189917_F_();
IBlockState iblockstate1 = this.func_189919_b();
IBlockState iblockstate2 = Blocks.AIR.getDefaultState();
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_4_, p_189921_5_, p_189921_3_, p_189921_6_ - 1, p_189921_5_, iblockstate1, iblockstate2, false);
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_7_, p_189921_4_, p_189921_5_, p_189921_7_, p_189921_6_ - 1, p_189921_5_, iblockstate1, iblockstate2, false);
if (p_189921_8_.nextInt(4) == 0)
{
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_6_, p_189921_5_, p_189921_3_, p_189921_6_, p_189921_5_, iblockstate, iblockstate2, false);
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_7_, p_189921_6_, p_189921_5_, p_189921_7_, p_189921_6_, p_189921_5_, iblockstate, iblockstate2, false);
}
else
{
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_6_, p_189921_5_, p_189921_7_, p_189921_6_, p_189921_5_, iblockstate, iblockstate2, false);
this.randomlyPlaceBlock(p_189921_1_, p_189921_2_, p_189921_8_, 0.05F, p_189921_3_ + 1, p_189921_6_, p_189921_5_ - 1, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.randomlyPlaceBlock(p_189921_1_, p_189921_2_, p_189921_8_, 0.05F, p_189921_3_ + 1, p_189921_6_, p_189921_5_ + 1, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
}
}
}
项目:CustomWorldGen
文件:StructureMineshaftPieces.java
private void func_189921_a(World p_189921_1_, StructureBoundingBox p_189921_2_, int p_189921_3_, int p_189921_4_, int p_189921_5_, int p_189921_6_, int p_189921_7_, Random p_189921_8_)
{
if (this.func_189918_a(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_7_, p_189921_6_, p_189921_5_))
{
IBlockState iblockstate = this.func_189917_F_();
IBlockState iblockstate1 = this.func_189919_b();
IBlockState iblockstate2 = Blocks.AIR.getDefaultState();
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_4_, p_189921_5_, p_189921_3_, p_189921_6_ - 1, p_189921_5_, iblockstate1, iblockstate2, false);
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_7_, p_189921_4_, p_189921_5_, p_189921_7_, p_189921_6_ - 1, p_189921_5_, iblockstate1, iblockstate2, false);
if (p_189921_8_.nextInt(4) == 0)
{
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_6_, p_189921_5_, p_189921_3_, p_189921_6_, p_189921_5_, iblockstate, iblockstate2, false);
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_7_, p_189921_6_, p_189921_5_, p_189921_7_, p_189921_6_, p_189921_5_, iblockstate, iblockstate2, false);
}
else
{
this.fillWithBlocks(p_189921_1_, p_189921_2_, p_189921_3_, p_189921_6_, p_189921_5_, p_189921_7_, p_189921_6_, p_189921_5_, iblockstate, iblockstate2, false);
this.randomlyPlaceBlock(p_189921_1_, p_189921_2_, p_189921_8_, 0.05F, p_189921_3_ + 1, p_189921_6_, p_189921_5_ - 1, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.randomlyPlaceBlock(p_189921_1_, p_189921_2_, p_189921_8_, 0.05F, p_189921_3_ + 1, p_189921_6_, p_189921_5_ + 1, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
}
}
}
项目:Backmemed
文件:StructureStrongholdPieces.java
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.isLiquidInStructureBoundingBox(worldIn, structureBoundingBoxIn))
{
return false;
}
else
{
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 4, 4, 6, true, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.placeDoor(worldIn, randomIn, structureBoundingBoxIn, this.entryDoor, 1, 1, 0);
this.placeDoor(worldIn, randomIn, structureBoundingBoxIn, StructureStrongholdPieces.Stronghold.Door.OPENING, 1, 1, 6);
IBlockState iblockstate = Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST);
IBlockState iblockstate1 = Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 1, 2, 1, iblockstate);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 3, 2, 1, iblockstate1);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 1, 2, 5, iblockstate);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 3, 2, 5, iblockstate1);
if (this.expandsX)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 1, 2, 0, 3, 4, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.expandsZ)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 1, 2, 4, 3, 4, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
return true;
}
}
项目:Backmemed
文件:StructureVillagePieces.java
protected void func_189926_a(World p_189926_1_, EnumFacing p_189926_2_, int p_189926_3_, int p_189926_4_, int p_189926_5_, StructureBoundingBox p_189926_6_)
{
if (!this.isZombieInfested)
{
this.setBlockState(p_189926_1_, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, p_189926_2_), p_189926_3_, p_189926_4_, p_189926_5_, p_189926_6_);
}
}
项目:CustomWorldGen
文件:StructureStrongholdPieces.java
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.isLiquidInStructureBoundingBox(worldIn, structureBoundingBoxIn))
{
return false;
}
else
{
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 4, 4, 6, true, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.placeDoor(worldIn, randomIn, structureBoundingBoxIn, this.entryDoor, 1, 1, 0);
this.placeDoor(worldIn, randomIn, structureBoundingBoxIn, StructureStrongholdPieces.Stronghold.Door.OPENING, 1, 1, 6);
IBlockState iblockstate = Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST);
IBlockState iblockstate1 = Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 1, 2, 1, iblockstate);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 3, 2, 1, iblockstate1);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 1, 2, 5, iblockstate);
this.randomlyPlaceBlock(worldIn, structureBoundingBoxIn, randomIn, 0.1F, 3, 2, 5, iblockstate1);
if (this.expandsX)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 1, 2, 0, 3, 4, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.expandsZ)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 1, 2, 4, 3, 4, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
return true;
}
}
项目:CustomWorldGen
文件:StructureVillagePieces.java
protected void func_189926_a(World p_189926_1_, EnumFacing p_189926_2_, int p_189926_3_, int p_189926_4_, int p_189926_5_, StructureBoundingBox p_189926_6_)
{
if (!this.isZombieInfested)
{
this.setBlockState(p_189926_1_, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, p_189926_2_), p_189926_3_, p_189926_4_, p_189926_5_, p_189926_6_);
}
}
项目:Structures
文件:StructureComponentNBT.java
private boolean isDefered(StructureBlock sb) {
Block block = GameRegistry.findBlock(sb.getModId(), sb.getBlockName());
if(block == null) {
return false;
}
return block instanceof BlockTorch || block instanceof BlockSand || block instanceof BlockGravel || block instanceof BlockAnvil
|| block instanceof BlockTripWireHook || block instanceof BlockTripWire|| block instanceof BlockRedstoneWire;
}
项目:Cyclic
文件:EntityTorchBolt.java
@Override
protected void processImpact(RayTraceResult mop) {
if (mop.entityHit != null) {
//zero damage means just knockback
mop.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0);
}
EnumFacing sideHit = mop.sideHit;
BlockPos pos = mop.getBlockPos();
BlockPos offset = mop.getBlockPos();
if (sideHit != null) {
offset = pos.offset(sideHit);
}
if (offset == null) {
return;
}
World world = this.getEntityWorld();
boolean isSideSolid = world.isSideSolid(mop.getBlockPos(), sideHit);
boolean isValidBlockstate = BlockTorch.FACING.getAllowedValues().contains(sideHit);
boolean isValidLocation = world.isAirBlock(offset) ||
world.getBlockState(offset) == null ||
world.getBlockState(offset).getBlock() == null ||
world.getBlockState(offset).getBlock().isReplaceable(world, offset);
if (isValidLocation && isValidBlockstate && isSideSolid && world.isRemote == false) {
world.setBlockState(offset, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, sideHit));
}
// else {
// UtilItemStack.dropItemStackInWorld(world, this.getPosition(), renderSnowball);
// }
this.setDead();
}
项目:mod_quiver
文件:EntityTorchArrow.java
@Override
protected void handleInTileState(Block block, EnumFacing facing) {
BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
BlockPos facingBlockPos = facingBlock(blockpos, facing);
if (facing != EnumFacing.DOWN && Blocks.TORCH.canPlaceBlockAt(world, facingBlockPos)) {
world.setBlockState(facingBlockPos, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, swapZFacing(facing)));
} else {
Block.spawnAsEntity(world, facingBlockPos, new ItemStack(ModFFQuiver.torchArrow));
}
this.setDead();
}
项目:Blocksteps
文件:TorchHandler.java
@Override
public boolean isValidPeripheral(IBlockAccess world, BlockPos pos, IBlockState state, List<BlockPos> availableBlocks)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(BlockTorch.FACING);
return availableBlocks.contains(pos.offset(enumfacing.getOpposite()));
}
项目:GardenCollection
文件:BlockThinLog.java
private int calcConnectYFlags (IBlockAccess world, int x, int y, int z) {
Block block = world.getBlock(x, y, z);
if (block != this)
return 0;
Block blockYNeg = world.getBlock(x, y - 1, z);
boolean hardYNeg = isNeighborHardConnectionY(world, x, y - 1, z, blockYNeg, ForgeDirection.DOWN);
boolean connectYNeg = hardYNeg || blockYNeg == this;
Block blockYPos = world.getBlock(x, y + 1, z);
boolean hardYPos = isNeighborHardConnectionY(world, x, y + 1, z, blockYPos, ForgeDirection.UP);
boolean connectYPos = hardYPos || blockYPos == this|| blockYPos instanceof BlockTorch;
return (connectYNeg ? 1 : 0) | (connectYPos ? 2 : 0) | (hardYNeg ? 4 : 0) | (hardYPos ? 8 : 0);
}
项目:ZeldaSwordSkills
文件:EntityWhip.java
/**
* Returns true if the whip can destroy the material type
*/
protected boolean canBreakBlock(Block block, Material m, BlockPos pos, EnumFacing side) {
EntityLivingBase thrower = getThrower();
if (block instanceof IWhipBlock) {
return ((IWhipBlock) block).canBreakBlock(getType(), thrower, worldObj, pos, side);
}
boolean isBreakable = block.getBlockHardness(worldObj, pos) >= 0.0F;
boolean canPlayerEdit = false;
if (thrower instanceof EntityPlayer) {
canPlayerEdit = ((EntityPlayer) thrower).capabilities.allowEdit && Config.canHookshotBreakBlocks();
}
// can dislodge blocks such as torches, leaves, flowers, etc.
return (isBreakable && canPlayerEdit && (block instanceof BlockTorch || m == Material.leaves || m == Material.plants));
}
项目:ForgeMods
文件:BlockThinLog.java
private int calcConnectYFlags (IBlockAccess world, int x, int y, int z) {
Block block = world.getBlock(x, y, z);
if (block != this)
return 0;
Block blockYNeg = world.getBlock(x, y - 1, z);
boolean hardYNeg = isNeighborHardConnectionY(blockYNeg);
boolean connectYNeg = hardYNeg || blockYNeg == this;
Block blockYPos = world.getBlock(x, y + 1, z);
boolean hardYPos = isNeighborHardConnectionY(blockYPos);
boolean connectYPos = hardYPos || blockYPos == this|| blockYPos instanceof BlockTorch;
return (connectYNeg ? 1 : 0) | (connectYPos ? 2 : 0) | (hardYNeg ? 4 : 0) | (hardYPos ? 8 : 0);
}
项目:DecompiledMinecraft
文件:EntityDragon.java
/**
* Generate the portal when the dragon dies
*/
private void generatePortal(BlockPos pos)
{
int i = 4;
double d0 = 12.25D;
double d1 = 6.25D;
for (int j = -1; j <= 32; ++j)
{
for (int k = -4; k <= 4; ++k)
{
for (int l = -4; l <= 4; ++l)
{
double d2 = (double)(k * k + l * l);
if (d2 <= 12.25D)
{
BlockPos blockpos = pos.add(k, j, l);
if (j < 0)
{
if (d2 <= 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
}
else if (j > 0)
{
this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState());
}
else if (d2 > 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
else
{
this.worldObj.setBlockState(blockpos, Blocks.end_portal.getDefaultState());
}
}
}
}
}
this.worldObj.setBlockState(pos, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(), Blocks.bedrock.getDefaultState());
BlockPos blockpos1 = pos.up(2);
this.worldObj.setBlockState(blockpos1, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(blockpos1.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
this.worldObj.setBlockState(blockpos1.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
this.worldObj.setBlockState(blockpos1.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
this.worldObj.setBlockState(blockpos1.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.worldObj.setBlockState(pos.up(3), Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(4), Blocks.dragon_egg.getDefaultState());
}
项目:DecompiledMinecraft
文件:EntityDragon.java
/**
* Generate the portal when the dragon dies
*/
private void generatePortal(BlockPos pos)
{
int i = 4;
double d0 = 12.25D;
double d1 = 6.25D;
for (int j = -1; j <= 32; ++j)
{
for (int k = -4; k <= 4; ++k)
{
for (int l = -4; l <= 4; ++l)
{
double d2 = (double)(k * k + l * l);
if (d2 <= 12.25D)
{
BlockPos blockpos = pos.add(k, j, l);
if (j < 0)
{
if (d2 <= 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
}
else if (j > 0)
{
this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState());
}
else if (d2 > 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
else
{
this.worldObj.setBlockState(blockpos, Blocks.end_portal.getDefaultState());
}
}
}
}
}
this.worldObj.setBlockState(pos, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(), Blocks.bedrock.getDefaultState());
BlockPos blockpos1 = pos.up(2);
this.worldObj.setBlockState(blockpos1, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(blockpos1.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
this.worldObj.setBlockState(blockpos1.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
this.worldObj.setBlockState(blockpos1.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
this.worldObj.setBlockState(blockpos1.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.worldObj.setBlockState(pos.up(3), Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(4), Blocks.dragon_egg.getDefaultState());
}
项目:BaseClient
文件:BetterSnow.java
private static boolean checkBlock(Block p_checkBlock_0_, IBlockState p_checkBlock_1_)
{
if (p_checkBlock_0_.isFullCube())
{
return false;
}
else if (p_checkBlock_0_.isOpaqueCube())
{
return false;
}
else if (p_checkBlock_0_ instanceof BlockSnow)
{
return false;
}
else if (!(p_checkBlock_0_ instanceof BlockBush) || !(p_checkBlock_0_ instanceof BlockDoublePlant) && !(p_checkBlock_0_ instanceof BlockFlower) && !(p_checkBlock_0_ instanceof BlockMushroom) && !(p_checkBlock_0_ instanceof BlockSapling) && !(p_checkBlock_0_ instanceof BlockTallGrass))
{
if (!(p_checkBlock_0_ instanceof BlockFence) && !(p_checkBlock_0_ instanceof BlockFenceGate) && !(p_checkBlock_0_ instanceof BlockFlowerPot) && !(p_checkBlock_0_ instanceof BlockPane) && !(p_checkBlock_0_ instanceof BlockReed) && !(p_checkBlock_0_ instanceof BlockWall))
{
if (p_checkBlock_0_ instanceof BlockRedstoneTorch && p_checkBlock_1_.getValue(BlockTorch.FACING) == EnumFacing.UP)
{
return true;
}
else
{
if (p_checkBlock_0_ instanceof BlockLever)
{
Object object = p_checkBlock_1_.getValue(BlockLever.FACING);
if (object == BlockLever.EnumOrientation.UP_X || object == BlockLever.EnumOrientation.UP_Z)
{
return true;
}
}
return false;
}
}
else
{
return true;
}
}
else
{
return true;
}
}
项目:BaseClient
文件:EntityDragon.java
/**
* Generate the portal when the dragon dies
*/
private void generatePortal(BlockPos pos)
{
int i = 4;
double d0 = 12.25D;
double d1 = 6.25D;
for (int j = -1; j <= 32; ++j)
{
for (int k = -4; k <= 4; ++k)
{
for (int l = -4; l <= 4; ++l)
{
double d2 = (double)(k * k + l * l);
if (d2 <= 12.25D)
{
BlockPos blockpos = pos.add(k, j, l);
if (j < 0)
{
if (d2 <= 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
}
else if (j > 0)
{
this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState());
}
else if (d2 > 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
else
{
this.worldObj.setBlockState(blockpos, Blocks.end_portal.getDefaultState());
}
}
}
}
}
this.worldObj.setBlockState(pos, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(), Blocks.bedrock.getDefaultState());
BlockPos blockpos1 = pos.up(2);
this.worldObj.setBlockState(blockpos1, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(blockpos1.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
this.worldObj.setBlockState(blockpos1.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
this.worldObj.setBlockState(blockpos1.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
this.worldObj.setBlockState(blockpos1.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.worldObj.setBlockState(pos.up(3), Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(4), Blocks.dragon_egg.getDefaultState());
}
项目:BaseClient
文件:BetterSnow.java
private static boolean checkBlock(Block p_checkBlock_0_, IBlockState p_checkBlock_1_)
{
if (p_checkBlock_0_.isFullCube())
{
return false;
}
else if (p_checkBlock_0_.isOpaqueCube())
{
return false;
}
else if (p_checkBlock_0_ instanceof BlockSnow)
{
return false;
}
else if (!(p_checkBlock_0_ instanceof BlockBush) || !(p_checkBlock_0_ instanceof BlockDoublePlant) && !(p_checkBlock_0_ instanceof BlockFlower) && !(p_checkBlock_0_ instanceof BlockMushroom) && !(p_checkBlock_0_ instanceof BlockSapling) && !(p_checkBlock_0_ instanceof BlockTallGrass))
{
if (!(p_checkBlock_0_ instanceof BlockFence) && !(p_checkBlock_0_ instanceof BlockFenceGate) && !(p_checkBlock_0_ instanceof BlockFlowerPot) && !(p_checkBlock_0_ instanceof BlockPane) && !(p_checkBlock_0_ instanceof BlockReed) && !(p_checkBlock_0_ instanceof BlockWall))
{
if (p_checkBlock_0_ instanceof BlockRedstoneTorch && p_checkBlock_1_.getValue(BlockTorch.FACING) == EnumFacing.UP)
{
return true;
}
else
{
if (p_checkBlock_0_ instanceof BlockLever)
{
Object object = p_checkBlock_1_.getValue(BlockLever.FACING);
if (object == BlockLever.EnumOrientation.UP_X || object == BlockLever.EnumOrientation.UP_Z)
{
return true;
}
}
return false;
}
}
else
{
return true;
}
}
else
{
return true;
}
}
项目:BaseClient
文件:EntityDragon.java
/**
* Generate the portal when the dragon dies
*/
private void generatePortal(BlockPos pos)
{
int i = 4;
double d0 = 12.25D;
double d1 = 6.25D;
for (int j = -1; j <= 32; ++j)
{
for (int k = -4; k <= 4; ++k)
{
for (int l = -4; l <= 4; ++l)
{
double d2 = (double)(k * k + l * l);
if (d2 <= 12.25D)
{
BlockPos blockpos = pos.add(k, j, l);
if (j < 0)
{
if (d2 <= 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
}
else if (j > 0)
{
this.worldObj.setBlockState(blockpos, Blocks.air.getDefaultState());
}
else if (d2 > 6.25D)
{
this.worldObj.setBlockState(blockpos, Blocks.bedrock.getDefaultState());
}
else
{
this.worldObj.setBlockState(blockpos, Blocks.end_portal.getDefaultState());
}
}
}
}
}
this.worldObj.setBlockState(pos, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(), Blocks.bedrock.getDefaultState());
BlockPos blockpos1 = pos.up(2);
this.worldObj.setBlockState(blockpos1, Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(blockpos1.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
this.worldObj.setBlockState(blockpos1.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
this.worldObj.setBlockState(blockpos1.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
this.worldObj.setBlockState(blockpos1.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.worldObj.setBlockState(pos.up(3), Blocks.bedrock.getDefaultState());
this.worldObj.setBlockState(pos.up(4), Blocks.dragon_egg.getDefaultState());
}
项目:Backmemed
文件:StructureStrongholdPieces.java
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.isLiquidInStructureBoundingBox(worldIn, structureBoundingBoxIn))
{
return false;
}
else
{
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 9, 8, 10, true, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.placeDoor(worldIn, randomIn, structureBoundingBoxIn, this.entryDoor, 4, 3, 0);
if (this.leftLow)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 3, 1, 0, 5, 3, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.rightLow)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 9, 3, 1, 9, 5, 3, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.leftHigh)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 5, 7, 0, 7, 9, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.rightHigh)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 9, 5, 7, 9, 7, 9, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 1, 10, 7, 3, 10, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 1, 2, 1, 8, 2, 6, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 4, 1, 5, 4, 4, 9, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 8, 1, 5, 8, 4, 9, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 1, 4, 7, 3, 4, 9, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 1, 3, 5, 3, 3, 6, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 3, 4, 3, 3, 4, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 4, 6, 3, 4, 6, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 5, 1, 7, 7, 1, 8, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 1, 9, 7, 1, 9, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 2, 7, 7, 2, 7, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 5, 7, 4, 5, 9, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 7, 8, 5, 9, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 5, 7, 7, 5, 9, Blocks.DOUBLE_STONE_SLAB.getDefaultState(), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH), 6, 5, 6, structureBoundingBoxIn);
return true;
}
}
项目:Backmemed
文件:WorldGenEndPodium.java
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (BlockPos.MutableBlockPos blockpos$mutableblockpos : BlockPos.getAllInBoxMutable(new BlockPos(position.getX() - 4, position.getY() - 1, position.getZ() - 4), new BlockPos(position.getX() + 4, position.getY() + 32, position.getZ() + 4)))
{
double d0 = blockpos$mutableblockpos.getDistance(position.getX(), blockpos$mutableblockpos.getY(), position.getZ());
if (d0 <= 3.5D)
{
if (blockpos$mutableblockpos.getY() < position.getY())
{
if (d0 <= 2.5D)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.BEDROCK.getDefaultState());
}
else if (blockpos$mutableblockpos.getY() < position.getY())
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.END_STONE.getDefaultState());
}
}
else if (blockpos$mutableblockpos.getY() > position.getY())
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.AIR.getDefaultState());
}
else if (d0 > 2.5D)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.BEDROCK.getDefaultState());
}
else if (this.activePortal)
{
this.setBlockAndNotifyAdequately(worldIn, new BlockPos(blockpos$mutableblockpos), Blocks.END_PORTAL.getDefaultState());
}
else
{
this.setBlockAndNotifyAdequately(worldIn, new BlockPos(blockpos$mutableblockpos), Blocks.AIR.getDefaultState());
}
}
}
for (int i = 0; i < 4; ++i)
{
this.setBlockAndNotifyAdequately(worldIn, position.up(i), Blocks.BEDROCK.getDefaultState());
}
BlockPos blockpos = position.up(2);
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos.offset(enumfacing), Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, enumfacing));
}
return true;
}
项目:Backmemed
文件:BetterSnow.java
private static boolean checkBlock(Block p_checkBlock_0_, IBlockState p_checkBlock_1_)
{
if (p_checkBlock_1_.isFullCube())
{
return false;
}
else if (p_checkBlock_1_.isOpaqueCube())
{
return false;
}
else if (p_checkBlock_0_ instanceof BlockSnow)
{
return false;
}
else if (!(p_checkBlock_0_ instanceof BlockBush) || !(p_checkBlock_0_ instanceof BlockDoublePlant) && !(p_checkBlock_0_ instanceof BlockFlower) && !(p_checkBlock_0_ instanceof BlockMushroom) && !(p_checkBlock_0_ instanceof BlockSapling) && !(p_checkBlock_0_ instanceof BlockTallGrass))
{
if (!(p_checkBlock_0_ instanceof BlockFence) && !(p_checkBlock_0_ instanceof BlockFenceGate) && !(p_checkBlock_0_ instanceof BlockFlowerPot) && !(p_checkBlock_0_ instanceof BlockPane) && !(p_checkBlock_0_ instanceof BlockReed) && !(p_checkBlock_0_ instanceof BlockWall))
{
if (p_checkBlock_0_ instanceof BlockRedstoneTorch && p_checkBlock_1_.getValue(BlockTorch.FACING) == EnumFacing.UP)
{
return true;
}
else
{
if (p_checkBlock_0_ instanceof BlockLever)
{
Object object = p_checkBlock_1_.getValue(BlockLever.FACING);
if (object == BlockLever.EnumOrientation.UP_X || object == BlockLever.EnumOrientation.UP_Z)
{
return true;
}
}
return false;
}
}
else
{
return true;
}
}
else
{
return true;
}
}
项目:CustomWorldGen
文件:StructureStrongholdPieces.java
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
public boolean addComponentParts(World worldIn, Random randomIn, StructureBoundingBox structureBoundingBoxIn)
{
if (this.isLiquidInStructureBoundingBox(worldIn, structureBoundingBoxIn))
{
return false;
}
else
{
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 0, 0, 0, 9, 8, 10, true, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.placeDoor(worldIn, randomIn, structureBoundingBoxIn, this.entryDoor, 4, 3, 0);
if (this.leftLow)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 3, 1, 0, 5, 3, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.rightLow)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 9, 3, 1, 9, 5, 3, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.leftHigh)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 0, 5, 7, 0, 7, 9, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
if (this.rightHigh)
{
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 9, 5, 7, 9, 7, 9, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
}
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 1, 10, 7, 3, 10, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 1, 2, 1, 8, 2, 6, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 4, 1, 5, 4, 4, 9, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 8, 1, 5, 8, 4, 9, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 1, 4, 7, 3, 4, 9, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 1, 3, 5, 3, 3, 6, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 3, 4, 3, 3, 4, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 1, 4, 6, 3, 4, 6, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithRandomizedBlocks(worldIn, structureBoundingBoxIn, 5, 1, 7, 7, 1, 8, false, randomIn, StructureStrongholdPieces.STRONGHOLD_STONES);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 1, 9, 7, 1, 9, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 2, 7, 7, 2, 7, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 4, 5, 7, 4, 5, 9, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 8, 5, 7, 8, 5, 9, Blocks.STONE_SLAB.getDefaultState(), Blocks.STONE_SLAB.getDefaultState(), false);
this.fillWithBlocks(worldIn, structureBoundingBoxIn, 5, 5, 7, 7, 5, 9, Blocks.DOUBLE_STONE_SLAB.getDefaultState(), Blocks.DOUBLE_STONE_SLAB.getDefaultState(), false);
this.setBlockState(worldIn, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH), 6, 5, 6, structureBoundingBoxIn);
return true;
}
}
项目:CustomWorldGen
文件:WorldGenEndPodium.java
public boolean generate(World worldIn, Random rand, BlockPos position)
{
for (BlockPos.MutableBlockPos blockpos$mutableblockpos : BlockPos.getAllInBoxMutable(new BlockPos(position.getX() - 4, position.getY() - 1, position.getZ() - 4), new BlockPos(position.getX() + 4, position.getY() + 32, position.getZ() + 4)))
{
double d0 = blockpos$mutableblockpos.getDistance(position.getX(), blockpos$mutableblockpos.getY(), position.getZ());
if (d0 <= 3.5D)
{
if (blockpos$mutableblockpos.getY() < position.getY())
{
if (d0 <= 2.5D)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.BEDROCK.getDefaultState());
}
else if (blockpos$mutableblockpos.getY() < position.getY())
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.END_STONE.getDefaultState());
}
}
else if (blockpos$mutableblockpos.getY() > position.getY())
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.AIR.getDefaultState());
}
else if (d0 > 2.5D)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos$mutableblockpos, Blocks.BEDROCK.getDefaultState());
}
else if (this.activePortal)
{
this.setBlockAndNotifyAdequately(worldIn, new BlockPos(blockpos$mutableblockpos), Blocks.END_PORTAL.getDefaultState());
}
else
{
this.setBlockAndNotifyAdequately(worldIn, new BlockPos(blockpos$mutableblockpos), Blocks.AIR.getDefaultState());
}
}
}
for (int i = 0; i < 4; ++i)
{
this.setBlockAndNotifyAdequately(worldIn, position.up(i), Blocks.BEDROCK.getDefaultState());
}
BlockPos blockpos = position.up(2);
for (EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL)
{
this.setBlockAndNotifyAdequately(worldIn, blockpos.offset(enumfacing), Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, enumfacing));
}
return true;
}
项目:MC-Prefab
文件:StructureAlternateStart.java
@Override
protected Boolean CustomBlockProcessingHandled(StructureConfiguration configuration, BuildBlock block, World world, BlockPos originalPos,
EnumFacing assumedNorth, Block foundBlock, IBlockState blockState, EntityPlayer player)
{
HouseConfiguration houseConfig = (HouseConfiguration) configuration;
if ((!houseConfig.addBed && foundBlock instanceof BlockBed) || (!houseConfig.addChest && foundBlock instanceof BlockChest)
|| (!houseConfig.addTorches && foundBlock instanceof BlockTorch)
|| (!houseConfig.addCraftingTable && (foundBlock instanceof BlockWorkbench || foundBlock instanceof BlockFurnace)))
{
// Don't place the block, returning true means that this has been
// "handled"
return true;
}
if (foundBlock instanceof BlockFurnace)
{
this.furnacePosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
else if (foundBlock instanceof BlockTrapDoor && houseConfig.addMineShaft)
{
// The trap door will still be added, but the mine shaft may not be
// built.
this.trapDoorPosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
else if (foundBlock instanceof BlockChest && this.chestPosition == null)
{
this.chestPosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
else if (foundBlock instanceof BlockStandingSign)
{
this.signPosition = block.getStartingPosition().getRelativePosition(
originalPos,
this.getClearSpace().getShape().getDirection(),
configuration.houseFacing);
}
if (foundBlock.getRegistryName().getResourceDomain().equals(Blocks.STAINED_GLASS.getRegistryName().getResourceDomain())
&& foundBlock.getRegistryName().getResourcePath().equals(Blocks.STAINED_GLASS.getRegistryName().getResourcePath()))
{
blockState = blockState.withProperty(BlockStainedGlass.COLOR, houseConfig.glassColor);
block.setBlockState(blockState);
this.priorityOneBlocks.add(block);
return true;
}
else if (foundBlock.getRegistryName().getResourceDomain().equals(Blocks.STAINED_GLASS_PANE.getRegistryName().getResourceDomain())
&& foundBlock.getRegistryName().getResourcePath().equals(Blocks.STAINED_GLASS_PANE.getRegistryName().getResourcePath()))
{
block.setBlockState(foundBlock.getStateFromMeta(houseConfig.glassColor.getMetadata()));
this.priorityOneBlocks.add(block);
return true;
}
return false;
}
项目:Structures
文件:RotationHelper.java
private static BlockType getBlockType(Block block) {
if(block instanceof BlockBed || block instanceof BlockPumpkin || block instanceof BlockFenceGate || block instanceof BlockEndPortalFrame
|| block instanceof BlockCocoa) {
return BlockType.BED;
}
if(block instanceof BlockRail) {
return BlockType.RAIL;
}
if(block instanceof BlockRailPowered || block instanceof BlockRailDetector) {
return BlockType.RAIL_POWERED;
}
if(block instanceof BlockStairs) {
return BlockType.STAIR;
}
if(block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockFurnace || block instanceof BlockLadder
|| block == Blocks.wall_sign) {
return BlockType.CHEST;
}
if(block == Blocks.standing_sign) {
return BlockType.SIGNPOST;
}
if(block instanceof BlockDoor) {
return BlockType.DOOR;
}
if(block instanceof BlockButton) {
return BlockType.BUTTON;
}
if(block instanceof BlockRedstoneRepeater || block instanceof BlockRedstoneComparator) {
return BlockType.REDSTONE_REPEATER;
}
if(block instanceof BlockTrapDoor) {
return BlockType.TRAPDOOR;
}
if(block instanceof BlockHugeMushroom) {
return BlockType.MUSHROOM_CAP;
}
if(block instanceof BlockVine) {
return BlockType.VINE;
}
if(block instanceof BlockSkull) {
return BlockType.SKULL;
}
if(block instanceof BlockAnvil) {
return BlockType.ANVIL;
}
if(block instanceof BlockLog) {
return BlockType.LOG;
}
if(block instanceof BlockDispenser || block instanceof BlockPistonBase || block instanceof BlockPistonExtension || block instanceof BlockHopper) {
return BlockType.DISPENSER;
}
if(block instanceof BlockTorch) {
return BlockType.TORCH;
}
if(block instanceof BlockLever) {
return BlockType.LEVER;
}
if(block instanceof BlockTripWireHook) {
return BlockType.TRIP_WIRE_HOOK;
}
return null;
}
项目:Rediscovered-Mod-1.8
文件:EntityGoodDragon.java
/**
* Creates the ender portal leading back to the normal world after defeating the enderdragon.
*/
private void func_175499_a(BlockPos p_175499_1_)
{
boolean flag = true;
double d0 = 12.25D;
double d1 = 6.25D;
for (int i = -1; i <= 32; ++i)
{
for (int j = -4; j <= 4; ++j)
{
for (int k = -4; k <= 4; ++k)
{
double d2 = (double)(j * j + k * k);
if (d2 <= 12.25D)
{
BlockPos blockpos1 = p_175499_1_.add(j, i, k);
if (i < 0)
{
if (d2 <= 6.25D)
{
this.worldObj.setBlockState(blockpos1, mod_Rediscovered.CryingObsidian.getDefaultState());
}
}
else if (i > 0)
{
this.worldObj.setBlockState(blockpos1, Blocks.air.getDefaultState());
}
else if (d2 > 6.25D)
{
this.worldObj.setBlockState(blockpos1, mod_Rediscovered.CryingObsidian.getDefaultState());
}
else
{
this.worldObj.setBlockState(blockpos1, Blocks.fire.getDefaultState());
}
}
}
}
}
this.worldObj.setBlockState(p_175499_1_, mod_Rediscovered.CryingObsidian.getDefaultState());
this.worldObj.setBlockState(p_175499_1_.up(), mod_Rediscovered.CryingObsidian.getDefaultState());
BlockPos blockpos2 = p_175499_1_.up(2);
this.worldObj.setBlockState(blockpos2, mod_Rediscovered.CryingObsidian.getDefaultState());
this.worldObj.setBlockState(blockpos2.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
this.worldObj.setBlockState(blockpos2.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
this.worldObj.setBlockState(blockpos2.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
this.worldObj.setBlockState(blockpos2.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.worldObj.setBlockState(p_175499_1_.up(3), mod_Rediscovered.CryingObsidian.getDefaultState());
this.worldObj.setBlockState(p_175499_1_.up(4), mod_Rediscovered.DragonEggRed.getDefaultState());
}
项目:Rediscovered-Mod-1.8.8
文件:EntityGoodDragon.java
/**
* Creates the ender portal leading back to the normal world after defeating the enderdragon.
*/
private void func_175499_a(BlockPos p_175499_1_)
{
boolean flag = true;
double d0 = 12.25D;
double d1 = 6.25D;
for (int i = -1; i <= 32; ++i)
{
for (int j = -4; j <= 4; ++j)
{
for (int k = -4; k <= 4; ++k)
{
double d2 = (double)(j * j + k * k);
if (d2 <= 12.25D)
{
BlockPos blockpos1 = p_175499_1_.add(j, i, k);
if (i < 0)
{
if (d2 <= 6.25D)
{
this.worldObj.setBlockState(blockpos1, mod_Rediscovered.CryingObsidian.getDefaultState());
}
}
else if (i > 0)
{
this.worldObj.setBlockState(blockpos1, Blocks.air.getDefaultState());
}
else if (d2 > 6.25D)
{
this.worldObj.setBlockState(blockpos1, mod_Rediscovered.CryingObsidian.getDefaultState());
}
else
{
this.worldObj.setBlockState(blockpos1, Blocks.fire.getDefaultState());
}
}
}
}
}
this.worldObj.setBlockState(p_175499_1_, mod_Rediscovered.CryingObsidian.getDefaultState());
this.worldObj.setBlockState(p_175499_1_.up(), mod_Rediscovered.CryingObsidian.getDefaultState());
BlockPos blockpos2 = p_175499_1_.up(2);
this.worldObj.setBlockState(blockpos2, mod_Rediscovered.CryingObsidian.getDefaultState());
this.worldObj.setBlockState(blockpos2.west(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.EAST));
this.worldObj.setBlockState(blockpos2.east(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.WEST));
this.worldObj.setBlockState(blockpos2.north(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
this.worldObj.setBlockState(blockpos2.south(), Blocks.torch.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
this.worldObj.setBlockState(p_175499_1_.up(3), mod_Rediscovered.CryingObsidian.getDefaultState());
this.worldObj.setBlockState(p_175499_1_.up(4), mod_Rediscovered.DragonEggRed.getDefaultState());
}
项目:AbyssalCraft
文件:StructureDreadlandsMinePieces.java
/**
* second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
* Mineshafts at the end, it adds Fences...
*/
@Override
public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
{
if (isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
return false;
else
{
int i = sectionCount * 5 - 1;
fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 2, 1, i, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false);
generateMaybeBox(par1World, par3StructureBoundingBox, par2Random, 0.8F, 0, 2, 0, 2, 2, i, Blocks.AIR.getDefaultState(), Blocks.AIR.getDefaultState(), false, 0);
int j;
int k;
for (j = 0; j < sectionCount; ++j)
{
k = 2 + j * 5;
fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, k, 0, 1, k, ACBlocks.dreadlands_wood_fence.getDefaultState(), Blocks.AIR.getDefaultState(), false);
fillWithBlocks(par1World, par3StructureBoundingBox, 2, 0, k, 2, 1, k, ACBlocks.dreadlands_wood_fence.getDefaultState(), Blocks.AIR.getDefaultState(), false);
if (par2Random.nextInt(4) == 0)
{
fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, k, 0, 2, k, ACBlocks.dreadlands_planks.getDefaultState(), Blocks.AIR.getDefaultState(), false);
fillWithBlocks(par1World, par3StructureBoundingBox, 2, 2, k, 2, 2, k, ACBlocks.dreadlands_planks.getDefaultState(), Blocks.AIR.getDefaultState(), false);
} else
fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, k, 2, 2, k, ACBlocks.dreadlands_planks.getDefaultState(), Blocks.AIR.getDefaultState(), false);
randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 1, 2, k - 1, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH));
randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.05F, 1, 2, k + 1, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.NORTH));
if (par2Random.nextInt(100) == 0)
generateChest(par1World, par3StructureBoundingBox, par2Random, 2, 0, k - 1, ACLoot.CHEST_DREADLANDS_MINESHAFT);
if (par2Random.nextInt(100) == 0)
generateChest(par1World, par3StructureBoundingBox, par2Random, 2, 0, k + 1, ACLoot.CHEST_DREADLANDS_MINESHAFT);
}
for (j = 0; j <= 2; ++j)
for (k = 0; k <= i; ++k)
{
byte b0 = -1;
IBlockState block1 = getBlockStateFromPos(par1World, j, b0, k, par3StructureBoundingBox);
if (block1.getMaterial() == Material.AIR)
{
byte b1 = -1;
setBlockState(par1World, ACBlocks.dreadlands_planks.getDefaultState(), j, b1, k, par3StructureBoundingBox);
}
}
if (hasRails){
IBlockState iblockstate = Blocks.RAIL.getDefaultState().withProperty(BlockRail.SHAPE, BlockRailBase.EnumRailDirection.NORTH_SOUTH);
for (j = 0; j <= i; ++j)
{
IBlockState block = getBlockStateFromPos(par1World, 1, -1, j, par3StructureBoundingBox);
if (block.getMaterial() != Material.AIR && block.isFullBlock())
randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.7F, 1, 0, j, iblockstate);
}
}
return true;
}
}
项目:GardenCollection
文件:BlockThinLog.java
public int calcConnectionFlags (IBlockAccess world, int x, int y, int z) {
int flagsY = calcConnectYFlags(world, x, y, z);
int flagsZNeg = calcConnectYFlags(world, x, y, z - 1);
int flagsZPos = calcConnectYFlags(world, x, y, z + 1);
int flagsXNeg = calcConnectYFlags(world, x - 1, y, z);
int flagsXPos = calcConnectYFlags(world, x + 1, y, z);
int connectFlagsY = flagsY & 3;
int connectFlagsZNeg = flagsZNeg & 3;
int connectFlagsZPos = flagsZPos & 3;
int connectFlagsXNeg = flagsXNeg & 3;
int connectFlagsXPos = flagsXPos & 3;
Block blockZNeg = world.getBlock(x, y, z - 1);
Block blockZPos = world.getBlock(x, y, z + 1);
Block blockXNeg = world.getBlock(x - 1, y, z);
Block blockXPos = world.getBlock(x + 1, y, z);
boolean hardZNeg = isNeighborHardConnection(world, x, y, z - 1, blockZNeg, ForgeDirection.NORTH) || blockZNeg instanceof BlockTorch;
boolean hardZPos = isNeighborHardConnection(world, x, y, z + 1, blockZPos, ForgeDirection.SOUTH) || blockZPos instanceof BlockTorch;
boolean hardXNeg = isNeighborHardConnection(world, x - 1, y, z, blockXNeg, ForgeDirection.WEST) || blockXNeg instanceof BlockTorch;
boolean hardXPos = isNeighborHardConnection(world, x + 1, y, z, blockXPos, ForgeDirection.EAST) || blockXPos instanceof BlockTorch;
boolean hardConnection = (flagsY & 4) != 0;
boolean hardConnectionZNeg = hardConnection && (flagsZNeg & 4) != 0;
boolean hardConnectionZPos = hardConnection && (flagsZPos & 4) != 0;
boolean hardConnectionXNeg = hardConnection && (flagsXNeg & 4) != 0;
boolean hardConnectionXPos = hardConnection && (flagsXPos & 4) != 0;
boolean connectZNeg = (connectFlagsY == 0 && hardZNeg)
|| (blockZNeg == this && !hardConnectionZNeg && (connectFlagsY != 3 || connectFlagsZNeg != 3));
boolean connectZPos = (connectFlagsY == 0 && hardZPos)
|| (blockZPos == this && !hardConnectionZPos && (connectFlagsY != 3 || connectFlagsZPos != 3));
boolean connectXNeg = (connectFlagsY == 0 && hardXNeg)
|| (blockXNeg == this && !hardConnectionXNeg && (connectFlagsY != 3 || connectFlagsXNeg != 3));
boolean connectXPos = (connectFlagsY == 0 && hardXPos)
|| (blockXPos == this && !hardConnectionXPos && (connectFlagsY != 3 || connectFlagsXPos != 3));
boolean connectSide = connectZNeg | connectZPos | connectXNeg | connectXPos;
if (!connectSide && (connectFlagsY & 1) == 0) {
if (hardZNeg)
connectZNeg = true;
if (hardZPos)
connectZPos = true;
if (hardXNeg)
connectXNeg = true;
if (hardXPos)
connectXPos = true;
}
if (!(connectZNeg | connectZPos | connectXNeg | connectXPos))
connectFlagsY = 3;
if (connectFlagsY == 2 && hardZNeg)
connectZNeg = true;
if (connectFlagsY == 2 && hardZPos)
connectZPos = true;
if (connectFlagsY == 2 && hardXNeg)
connectXNeg = true;
if (connectFlagsY == 2 && hardXPos)
connectXPos = true;
return connectFlagsY | (connectZNeg ? 4 : 0) | (connectZPos ? 8 : 0) |
(connectXNeg ? 16 : 0) | (connectXPos ? 32 : 0);
}
项目:ForgeMods
文件:BlockThinLog.java
public int calcConnectionFlags (IBlockAccess world, int x, int y, int z) {
int flagsY = calcConnectYFlags(world, x, y, z);
int flagsZNeg = calcConnectYFlags(world, x, y, z - 1);
int flagsZPos = calcConnectYFlags(world, x, y, z + 1);
int flagsXNeg = calcConnectYFlags(world, x - 1, y, z);
int flagsXPos = calcConnectYFlags(world, x + 1, y, z);
int connectFlagsY = flagsY & 3;
int connectFlagsZNeg = flagsZNeg & 3;
int connectFlagsZPos = flagsZPos & 3;
int connectFlagsXNeg = flagsXNeg & 3;
int connectFlagsXPos = flagsXPos & 3;
Block blockZNeg = world.getBlock(x, y, z - 1);
Block blockZPos = world.getBlock(x, y, z + 1);
Block blockXNeg = world.getBlock(x - 1, y, z);
Block blockXPos = world.getBlock(x + 1, y, z);
boolean hardZNeg = isNeighborHardConnection(blockZNeg) || blockZNeg instanceof BlockTorch;
boolean hardZPos = isNeighborHardConnection(blockZPos) || blockZPos instanceof BlockTorch;
boolean hardXNeg = isNeighborHardConnection(blockXNeg) || blockXNeg instanceof BlockTorch;
boolean hardXPos = isNeighborHardConnection(blockXPos) || blockXPos instanceof BlockTorch;
boolean hardConnection = (flagsY & 4) != 0;
boolean hardConnectionZNeg = hardConnection && (flagsZNeg & 4) != 0;
boolean hardConnectionZPos = hardConnection && (flagsZPos & 4) != 0;
boolean hardConnectionXNeg = hardConnection && (flagsXNeg & 4) != 0;
boolean hardConnectionXPos = hardConnection && (flagsXPos & 4) != 0;
boolean connectZNeg = (connectFlagsY == 0 && hardZNeg)
|| (blockZNeg == this && !hardConnectionZNeg && (connectFlagsY != 3 || connectFlagsZNeg != 3));
boolean connectZPos = (connectFlagsY == 0 && hardZPos)
|| (blockZPos == this && !hardConnectionZPos && (connectFlagsY != 3 || connectFlagsZPos != 3));
boolean connectXNeg = (connectFlagsY == 0 && hardXNeg)
|| (blockXNeg == this && !hardConnectionXNeg && (connectFlagsY != 3 || connectFlagsXNeg != 3));
boolean connectXPos = (connectFlagsY == 0 && hardXPos)
|| (blockXPos == this && !hardConnectionXPos && (connectFlagsY != 3 || connectFlagsXPos != 3));
boolean connectSide = connectZNeg | connectZPos | connectXNeg | connectXPos;
if (!connectSide && (connectFlagsY & 1) == 0) {
if (hardZNeg)
connectZNeg = true;
if (hardZPos)
connectZPos = true;
if (hardXNeg)
connectXNeg = true;
if (hardXPos)
connectXPos = true;
}
if (!(connectZNeg | connectZPos | connectXNeg | connectXPos))
connectFlagsY = 3;
if (connectFlagsY == 2 && hardZNeg)
connectZNeg = true;
if (connectFlagsY == 2 && hardZPos)
connectZPos = true;
if (connectFlagsY == 2 && hardXNeg)
connectXNeg = true;
if (connectFlagsY == 2 && hardXPos)
connectXPos = true;
return connectFlagsY | (connectZNeg ? 4 : 0) | (connectZPos ? 8 : 0) |
(connectXNeg ? 16 : 0) | (connectXPos ? 32 : 0);
}
项目:Andrew2448PowersuitAddons
文件:AddonConfig.java
public static void loadPowerModules() {
List<IModularItem> ARMORONLY = Arrays.asList((IModularItem) ModularPowersuits.powerArmorHead, ModularPowersuits.powerArmorTorso, ModularPowersuits.powerArmorLegs, ModularPowersuits.powerArmorFeet);
List<IModularItem> ALLITEMS = Arrays.asList((IModularItem) ModularPowersuits.powerArmorHead, ModularPowersuits.powerArmorTorso, ModularPowersuits.powerArmorLegs, ModularPowersuits.powerArmorFeet, ModularPowersuits.powerTool);
List<IModularItem> HEADONLY = Arrays.asList((IModularItem) ModularPowersuits.powerArmorHead);
List<IModularItem> TORSOONLY = Arrays.asList((IModularItem) ModularPowersuits.powerArmorTorso);
List<IModularItem> LEGSONLY = Arrays.asList((IModularItem) ModularPowersuits.powerArmorLegs);
List<IModularItem> FEETONLY = Arrays.asList((IModularItem) ModularPowersuits.powerArmorFeet);
List<IModularItem> TOOLONLY = Arrays.asList((IModularItem) ModularPowersuits.powerTool);
addModule(new InPlaceAssemblerModule(TOOLONLY));
addModule(new KineticGeneratorModule(LEGSONLY));
addModule(new SolarGeneratorModule(HEADONLY));
addModule(new AutoFeederModule(HEADONLY));
addModule(new MagnetModule(TORSOONLY));
addModule(new OreScannerModule(TOOLONLY));
addModule(new LeafBlowerModule(TOOLONLY));
addModule(new ThermalGeneratorModule(TORSOONLY));
addModule(new MobRepulsorModule(TORSOONLY));
addModule(new FlintAndSteelModule(TOOLONLY));
addModule(new ClockModule(HEADONLY));
addModule(new CompassModule(HEADONLY));
addModule(new LightningModule(TOOLONLY));
addModule(new WaterTankModule(TORSOONLY));
//addModule(new BucketModule(TOOLONLY));
//addModule(new DimensionalRift(TORSOONLY));
if (ModCompatability.isIndustrialCraftLoaded()) {
addModule(new EUReaderModule(TOOLONLY));
addModule(new TreetapModule(TOOLONLY));
}
if (ModCompatability.isThermalExpansionLoaded()) {
addModule(new TEMultimeterModule(TOOLONLY));
}
try {
torch = (BlockTorch) Block.blocksList[Block.torchWood.blockID];
addModule(new TorchPlacerModule(TOOLONLY));
} catch (Exception e) {
AddonLogger.logError("Some mod is overriding the default torch. MPSA Torch Placer Module is being disabled.");
}
}