Java 类net.minecraft.block.BlockCauldron 实例源码
项目:wolfarmor
文件:PlayerEventHandler.java
/**
* Handles right click on cauldron block
*
* @param event The RightClickEvent that was handled.
* @param stack The item stack
*/
private void handleCauldronRightClick(@Nonnull RightClickBlock event, @Nonnull ItemStack stack)
{
EntityPlayer player = event.getEntityPlayer();
World world = event.getWorld();
//TODO: Water sploosh sound event
if(!world.isRemote && !stack.isEmpty())
{
IBlockState blockCauldronState = event.getWorld().getBlockState(event.getPos());
int fillLevel = blockCauldronState.getValue(BlockCauldron.LEVEL);
if (fillLevel > 0 && stack.getItem() instanceof ItemWolfArmor) {
ItemWolfArmor itemWolfArmor = (ItemWolfArmor) stack.getItem();
if (itemWolfArmor.getMaterial().getCanBeDyed() && itemWolfArmor.getHasColor(stack)) {
itemWolfArmor.removeColor(stack);
Blocks.CAULDRON.setWaterLevel(event.getWorld(), event.getPos(), blockCauldronState, fillLevel - 1);
player.addStat(StatList.ARMOR_CLEANED);
event.setResult(Event.Result.ALLOW);
event.setCanceled(true);
}
}
}
}
项目:GardenCollection
文件:ItemHeavyChain.java
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (block instanceof BlockCauldron && side == 1 && itemStack.getItemDamage() == 0) {
int waterLevel = BlockCauldron.func_150027_b(meta);
if (waterLevel == 0)
return false;
ItemStack newItem = new ItemStack(ModBlocks.heavyChain, 1, 3);
itemStack.stackSize--;
EntityItem itemEntity = new EntityItem(world, x + .5, y + 1.5, z + .5, newItem);
itemEntity.playSound("random.splash", 0.25F, 1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F);
world.spawnEntityInWorld(itemEntity);
return true;
}
return super.onItemUse(itemStack, player, world, x, y, z, side, hitX, hitY, hitZ);
}
项目:GardenCollection
文件:ItemLatticeMetal.java
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (block instanceof BlockCauldron && side == 1 && itemStack.getItemDamage() == 0) {
int waterLevel = BlockCauldron.func_150027_b(meta);
if (waterLevel == 0)
return false;
ItemStack newItem = new ItemStack(ModBlocks.latticeMetal, 1, 1);
itemStack.stackSize--;
EntityItem itemEntity = new EntityItem(world, x + .5, y + 1.5, z + .5, newItem);
itemEntity.playSound("random.splash", 0.25F, 1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F);
world.spawnEntityInWorld(itemEntity);
return true;
}
return super.onItemUse(itemStack, player, world, x, y, z, side, hitX, hitY, hitZ);
}
项目:GardenCollection
文件:ItemLightChain.java
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (block instanceof BlockCauldron && side == 1 && itemStack.getItemDamage() == 0) {
int waterLevel = BlockCauldron.func_150027_b(meta);
if (waterLevel == 0)
return false;
ItemStack newItem = new ItemStack(ModBlocks.lightChain, 1, 3);
itemStack.stackSize--;
EntityItem itemEntity = new EntityItem(world, x + .5, y + 1.5, z + .5, newItem);
itemEntity.playSound("random.splash", 0.25F, 1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F);
world.spawnEntityInWorld(itemEntity);
return true;
}
return super.onItemUse(itemStack, player, world, x, y, z, side, hitX, hitY, hitZ);
}
项目:GardenCollection
文件:ItemPotteryPatternDirty.java
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
if (side != 1)
return false;
Block block = world.getBlock(x, y, z);
int meta = world.getBlockMetadata(x, y, z);
if (block instanceof BlockCauldron) {
int waterLevel = BlockCauldron.func_150027_b(meta);
if (waterLevel == 0)
return false;
int index = getPatternIndex(world);
if (index == -1)
return false;
PatternConfig pattern = GardenContainers.config.getPattern(index);
if (pattern == null)
return false;
ItemStack stamp = new ItemStack(ModItems.potteryPattern, 1, pattern.getId());
itemStack.stackSize--;
world.spawnEntityInWorld(new EntityItem(world, x + .5, y + 1.5, z + .5, stamp));
return true;
}
return false;
}
项目:WearableBackpacks
文件:DyeWashingHandler.java
@SubscribeEvent
public void onPlayerInteractBlock(PlayerInteractEvent.RightClickBlock event) {
if (event.getWorld().isRemote ||
event.getEntityPlayer().isSneaking()) return;
// Check if item is washable and currently dyed.
ItemStack stack = event.getItemStack();
if (!(stack.getItem() instanceof IDyeableItem) ||
!((IDyeableItem)stack.getItem()).canWash(stack) ||
!NbtUtils.has(stack, "display", "color")) return;
// Check if block is a cauldron.
IBlockState state = event.getWorld().getBlockState(event.getPos());
if (!(state.getBlock() instanceof BlockCauldron)) return;
BlockCauldron block = (BlockCauldron)state.getBlock();
// Check if water is in the cauldron.
int level = state.getValue(BlockCauldron.LEVEL);
if (level <= 0) return;
// Remove the color from the item!
NbtUtils.remove(stack, "display", "color");
// Use up some water from the cauldron!
block.setWaterLevel(event.getWorld(), event.getPos(), state, level - 1);
// Increase "armor cleaned" statistic! Wheee!
event.getEntityPlayer().addStat(StatList.ARMOR_CLEANED);
// Cancel the event, as the item / cauldron was used.
event.setCanceled(true);
}
项目:RuneCraftery
文件:RenderBlocks.java
public boolean func_78612_b(Block p_78612_1_, int p_78612_2_, int p_78612_3_, int p_78612_4_) {
int var5 = p_78612_1_.func_71857_b();
if(var5 == -1) {
return false;
} else {
p_78612_1_.func_71902_a(this.field_78669_a, p_78612_2_, p_78612_3_, p_78612_4_);
this.func_83018_a(p_78612_1_);
return var5 == 0?this.func_78570_q(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 4?this.func_78621_p(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 31?this.func_78581_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 1?this.func_78620_l(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 2?this.func_78572_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 20?this.func_78598_k(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 11?this.func_78582_a((BlockFence)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 39?this.func_96445_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 5?this.func_78589_i(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 13?this.func_78584_s(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 9?this.func_78586_a((BlockRailBase)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 19?this.func_78603_m(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 23?this.func_78566_o(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 6?this.func_78614_n(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 3?this.func_78590_h((BlockFire)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 8?this.func_78576_j(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 7?this.func_78601_u(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 10?this.func_78565_t((BlockStairs)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 27?this.func_78618_a((BlockDragonEgg)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 32?this.func_82779_a((BlockWall)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 12?this.func_78594_e(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 29?this.func_78577_f(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 30?this.func_78619_g(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 14?this.func_78574_w(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 15?this.func_78610_x((BlockRedstoneRepeater)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 36?this.func_94176_a((BlockRedstoneLogic)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 37?this.func_94171_a((BlockComparator)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 16?this.func_78593_b(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, false):(var5 == 17?this.func_78608_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, true):(var5 == 18?this.func_78592_a((BlockPane)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 21?this.func_78580_a((BlockFenceGate)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 24?this.func_78615_a((BlockCauldron)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 33?this.func_82780_a((BlockFlowerPot)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 35?this.func_82775_a((BlockAnvil)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 25?this.func_78585_a((BlockBrewingStand)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 26?this.func_78567_v((BlockEndPortalFrame)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 28?this.func_78616_a((BlockCocoa)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 34?this.func_82778_a((BlockBeacon)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 38?this.func_94172_a((BlockHopper)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):false))))))))))))))))))))))))))))))))))))));
}
}
项目:PerFabricaAdAstra
文件:FluidReactorRenderer.java
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
GL11.glPushMatrix();
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-0.5F, -0.4F, -0.5F);
GL11.glTranslatef(0F, -0.1F, 0F);
renderer.renderBlockCauldron((BlockCauldron)block, 0, 0, 0);
GL11.glPopMatrix();
}
项目:PerFabricaAdAstra
文件:FluidReactorRenderer.java
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
RenderBlocks renderer) {
renderer.renderBlockCauldron((BlockCauldron)block, x, y, z);
TileEntityFluidReactor te = (TileEntityFluidReactor)world.getTileEntity(x, y, z);
FluidTankInfo[] tanks = te.getTankInfo(null);
float productHeight = this.renderFluid(world, x, y, z, 0, 0, tanks[0].fluid, tanks[0].capacity*tanks.length, renderer);
this.renderFluid(world, x, y, z, 0, productHeight, tanks[1].fluid, tanks[1].capacity*tanks.length, renderer);
this.renderFluid(world, x, y, z, 0.5F, productHeight, tanks[2].fluid, tanks[2].capacity*tanks.length, renderer);
return true;
}
项目:Resilience-Client-Source
文件:RenderBlocks.java
/**
* Render block cauldron
*/
public boolean renderBlockCauldron(BlockCauldron p_147785_1_, int p_147785_2_, int p_147785_3_, int p_147785_4_)
{
this.renderStandardBlock(p_147785_1_, p_147785_2_, p_147785_3_, p_147785_4_);
Tessellator var5 = Tessellator.instance;
var5.setBrightness(p_147785_1_.getBlockBrightness(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_));
int var6 = p_147785_1_.colorMultiplier(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
float var7 = (float)(var6 >> 16 & 255) / 255.0F;
float var8 = (float)(var6 >> 8 & 255) / 255.0F;
float var9 = (float)(var6 & 255) / 255.0F;
float var11;
if (EntityRenderer.anaglyphEnable)
{
float var15 = (var7 * 30.0F + var8 * 59.0F + var9 * 11.0F) / 100.0F;
var11 = (var7 * 30.0F + var8 * 70.0F) / 100.0F;
float var16 = (var7 * 30.0F + var9 * 70.0F) / 100.0F;
var7 = var15;
var8 = var11;
var9 = var16;
}
var5.setColorOpaque_F(var7, var8, var9);
IIcon var151 = p_147785_1_.getBlockTextureFromSide(2);
var11 = 0.125F;
this.renderFaceXPos(p_147785_1_, (double)((float)p_147785_2_ - 1.0F + var11), (double)p_147785_3_, (double)p_147785_4_, var151);
this.renderFaceXNeg(p_147785_1_, (double)((float)p_147785_2_ + 1.0F - var11), (double)p_147785_3_, (double)p_147785_4_, var151);
this.renderFaceZPos(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ - 1.0F + var11), var151);
this.renderFaceZNeg(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ + 1.0F - var11), var151);
IIcon var161 = BlockCauldron.func_150026_e("inner");
this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + 0.25F), (double)p_147785_4_, var161);
this.renderFaceYNeg(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ + 1.0F - 0.75F), (double)p_147785_4_, var161);
int var13 = this.blockAccess.getBlockMetadata(p_147785_2_, p_147785_3_, p_147785_4_);
if (var13 > 0)
{
IIcon var14 = BlockLiquid.func_149803_e("water_still");
int wc = CustomColorizer.getFluidColor(Blocks.water, this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
float wr = (float)(wc >> 16 & 255) / 255.0F;
float wg = (float)(wc >> 8 & 255) / 255.0F;
float wb = (float)(wc & 255) / 255.0F;
var5.setColorOpaque_F(wr, wg, wb);
this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + BlockCauldron.func_150025_c(var13)), (double)p_147785_4_, var14);
}
return true;
}
项目:Cauldron
文件:RenderBlocks.java
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
int l = p_147805_1_.getRenderType();
if (l == -1)
{
return false;
}
else
{
p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
this.setRenderBoundsFromBlock(p_147805_1_);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
}
}
}
项目:Cauldron
文件:RenderBlocks.java
public boolean renderBlockCauldron(BlockCauldron p_147785_1_, int p_147785_2_, int p_147785_3_, int p_147785_4_)
{
this.renderStandardBlock(p_147785_1_, p_147785_2_, p_147785_3_, p_147785_4_);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(p_147785_1_.getMixedBrightnessForBlock(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_));
int l = p_147785_1_.colorMultiplier(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
float f = (float)(l >> 16 & 255) / 255.0F;
float f1 = (float)(l >> 8 & 255) / 255.0F;
float f2 = (float)(l & 255) / 255.0F;
float f4;
if (EntityRenderer.anaglyphEnable)
{
float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
f = f3;
f1 = f4;
f2 = f5;
}
tessellator.setColorOpaque_F(f, f1, f2);
IIcon iicon1 = p_147785_1_.getBlockTextureFromSide(2);
f4 = 0.125F;
this.renderFaceXPos(p_147785_1_, (double)((float)p_147785_2_ - 1.0F + f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
this.renderFaceXNeg(p_147785_1_, (double)((float)p_147785_2_ + 1.0F - f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
this.renderFaceZPos(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ - 1.0F + f4), iicon1);
this.renderFaceZNeg(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ + 1.0F - f4), iicon1);
IIcon iicon2 = BlockCauldron.getCauldronIcon("inner");
this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + 0.25F), (double)p_147785_4_, iicon2);
this.renderFaceYNeg(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ + 1.0F - 0.75F), (double)p_147785_4_, iicon2);
int i1 = this.blockAccess.getBlockMetadata(p_147785_2_, p_147785_3_, p_147785_4_);
if (i1 > 0)
{
IIcon iicon = BlockLiquid.getLiquidIcon("water_still");
this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + BlockCauldron.getRenderLiquidLevel(i1)), (double)p_147785_4_, iicon);
}
return true;
}
项目:Cauldron
文件:RenderBlocks.java
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
int l = p_147805_1_.getRenderType();
if (l == -1)
{
return false;
}
else
{
p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
this.setRenderBoundsFromBlock(p_147805_1_);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
}
}
}
项目:Cauldron
文件:RenderBlocks.java
public boolean renderBlockCauldron(BlockCauldron p_147785_1_, int p_147785_2_, int p_147785_3_, int p_147785_4_)
{
this.renderStandardBlock(p_147785_1_, p_147785_2_, p_147785_3_, p_147785_4_);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(p_147785_1_.getMixedBrightnessForBlock(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_));
int l = p_147785_1_.colorMultiplier(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
float f = (float)(l >> 16 & 255) / 255.0F;
float f1 = (float)(l >> 8 & 255) / 255.0F;
float f2 = (float)(l & 255) / 255.0F;
float f4;
if (EntityRenderer.anaglyphEnable)
{
float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
f = f3;
f1 = f4;
f2 = f5;
}
tessellator.setColorOpaque_F(f, f1, f2);
IIcon iicon1 = p_147785_1_.getBlockTextureFromSide(2);
f4 = 0.125F;
this.renderFaceXPos(p_147785_1_, (double)((float)p_147785_2_ - 1.0F + f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
this.renderFaceXNeg(p_147785_1_, (double)((float)p_147785_2_ + 1.0F - f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
this.renderFaceZPos(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ - 1.0F + f4), iicon1);
this.renderFaceZNeg(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ + 1.0F - f4), iicon1);
IIcon iicon2 = BlockCauldron.getCauldronIcon("inner");
this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + 0.25F), (double)p_147785_4_, iicon2);
this.renderFaceYNeg(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ + 1.0F - 0.75F), (double)p_147785_4_, iicon2);
int i1 = this.blockAccess.getBlockMetadata(p_147785_2_, p_147785_3_, p_147785_4_);
if (i1 > 0)
{
IIcon iicon = BlockLiquid.getLiquidIcon("water_still");
this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + BlockCauldron.getRenderLiquidLevel(i1)), (double)p_147785_4_, iicon);
}
return true;
}
项目:RuneCraftery
文件:RenderBlocks.java
public boolean func_78615_a(BlockCauldron p_78615_1_, int p_78615_2_, int p_78615_3_, int p_78615_4_) {
this.func_78570_q(p_78615_1_, p_78615_2_, p_78615_3_, p_78615_4_);
Tessellator var5 = Tessellator.field_78398_a;
var5.func_78380_c(p_78615_1_.func_71874_e(this.field_78669_a, p_78615_2_, p_78615_3_, p_78615_4_));
float var6 = 1.0F;
int var7 = p_78615_1_.func_71920_b(this.field_78669_a, p_78615_2_, p_78615_3_, p_78615_4_);
float var8 = (float)(var7 >> 16 & 255) / 255.0F;
float var9 = (float)(var7 >> 8 & 255) / 255.0F;
float var10 = (float)(var7 & 255) / 255.0F;
float var12;
if(EntityRenderer.field_78517_a) {
float var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
float var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
var8 = var11;
var9 = var12;
var10 = var13;
}
var5.func_78386_a(var6 * var8, var6 * var9, var6 * var10);
Icon var16 = p_78615_1_.func_71851_a(2);
var12 = 0.125F;
this.func_78605_f(p_78615_1_, (double)((float)p_78615_2_ - 1.0F + var12), (double)p_78615_3_, (double)p_78615_4_, var16);
this.func_78573_e(p_78615_1_, (double)((float)p_78615_2_ + 1.0F - var12), (double)p_78615_3_, (double)p_78615_4_, var16);
this.func_78622_d(p_78615_1_, (double)p_78615_2_, (double)p_78615_3_, (double)((float)p_78615_4_ - 1.0F + var12), var16);
this.func_78611_c(p_78615_1_, (double)p_78615_2_, (double)p_78615_3_, (double)((float)p_78615_4_ + 1.0F - var12), var16);
Icon var17 = BlockCauldron.func_94375_b("inner");
this.func_78617_b(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ - 1.0F + 0.25F), (double)p_78615_4_, var17);
this.func_78613_a(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ + 1.0F - 0.75F), (double)p_78615_4_, var17);
int var14 = this.field_78669_a.func_72805_g(p_78615_2_, p_78615_3_, p_78615_4_);
if(var14 > 0) {
Icon var15 = BlockFluid.func_94424_b("water_still");
if(var14 > 3) {
var14 = 3;
}
this.func_78617_b(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ - 1.0F + (6.0F + (float)var14 * 3.0F) / 16.0F), (double)p_78615_4_, var15);
}
return true;
}
项目:RuneCraftery
文件:RenderBlocks.java
/**
* Renders the block at the given coordinates using the block's rendering type
*/
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.getRenderType();
if (l == -1)
{
return false;
}
else
{
par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
this.setRenderBoundsFromBlock(par1Block);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
}
}
}
项目:RuneCraftery
文件:RenderBlocks.java
/**
* Render block cauldron
*/
public boolean renderBlockCauldron(BlockCauldron par1BlockCauldron, int par2, int par3, int par4)
{
this.renderStandardBlock(par1BlockCauldron, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockCauldron.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1BlockCauldron.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
float f4;
if (EntityRenderer.anaglyphEnable)
{
float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f5;
f2 = f4;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
Icon icon = par1BlockCauldron.getBlockTextureFromSide(2);
f4 = 0.125F;
this.renderFaceXPos(par1BlockCauldron, (double)((float)par2 - 1.0F + f4), (double)par3, (double)par4, icon);
this.renderFaceXNeg(par1BlockCauldron, (double)((float)par2 + 1.0F - f4), (double)par3, (double)par4, icon);
this.renderFaceZPos(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 - 1.0F + f4), icon);
this.renderFaceZNeg(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 + 1.0F - f4), icon);
Icon icon1 = BlockCauldron.getCauldronIcon("inner");
this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + 0.25F), (double)par4, icon1);
this.renderFaceYNeg(par1BlockCauldron, (double)par2, (double)((float)par3 + 1.0F - 0.75F), (double)par4, icon1);
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
if (i1 > 0)
{
Icon icon2 = BlockFluid.getFluidIcon("water_still");
if (i1 > 3)
{
i1 = 3;
}
this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + (6.0F + (float)i1 * 3.0F) / 16.0F), (double)par4, icon2);
}
return true;
}
项目:BetterNutritionMod
文件:RenderBlocks.java
/**
* Renders the block at the given coordinates using the block's rendering type
*/
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
int l = par1Block.getRenderType();
if (l == -1)
{
return false;
}
else
{
par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
this.setRenderBoundsFromBlock(par1Block);
switch (l)
{
//regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
}
}
}
项目:BetterNutritionMod
文件:RenderBlocks.java
/**
* Render block cauldron
*/
public boolean renderBlockCauldron(BlockCauldron par1BlockCauldron, int par2, int par3, int par4)
{
this.renderStandardBlock(par1BlockCauldron, par2, par3, par4);
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(par1BlockCauldron.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
float f = 1.0F;
int l = par1BlockCauldron.colorMultiplier(this.blockAccess, par2, par3, par4);
float f1 = (float)(l >> 16 & 255) / 255.0F;
float f2 = (float)(l >> 8 & 255) / 255.0F;
float f3 = (float)(l & 255) / 255.0F;
float f4;
if (EntityRenderer.anaglyphEnable)
{
float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
f1 = f5;
f2 = f4;
f3 = f6;
}
tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
Icon icon = par1BlockCauldron.getBlockTextureFromSide(2);
f4 = 0.125F;
this.renderFaceXPos(par1BlockCauldron, (double)((float)par2 - 1.0F + f4), (double)par3, (double)par4, icon);
this.renderFaceXNeg(par1BlockCauldron, (double)((float)par2 + 1.0F - f4), (double)par3, (double)par4, icon);
this.renderFaceZPos(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 - 1.0F + f4), icon);
this.renderFaceZNeg(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 + 1.0F - f4), icon);
Icon icon1 = BlockCauldron.getCauldronIcon("inner");
this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + 0.25F), (double)par4, icon1);
this.renderFaceYNeg(par1BlockCauldron, (double)par2, (double)((float)par3 + 1.0F - 0.75F), (double)par4, icon1);
int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);
if (i1 > 0)
{
Icon icon2 = BlockFluid.getFluidIcon("water_still");
if (i1 > 3)
{
i1 = 3;
}
this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + (6.0F + (float)i1 * 3.0F) / 16.0F), (double)par4, icon2);
}
return true;
}
项目:Modjam-2
文件:RenderPotionCauldron.java
@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block par1BlockCauldron, int modelId, RenderBlocks renderer)
{
renderer.renderBlockCauldron((BlockCauldron) par1BlockCauldron, x, y, z);
Tessellator tessellator = Tessellator.instance;
PotionCauldron pc = (PotionCauldron) par1BlockCauldron;
TileEntityCauldron c = (TileEntityCauldron) blockAccess.getBlockTileEntity(x, y, z);
int l = c.readNBTData(x, y, z, "color");
int i1 = c.readNBTData(x, y, z, "height");
if (i1 > 3)
{
i1 = 3;
}
float f = (float) (l >> 16 & 255) / 255.0F;
float f1 = (float) (l >> 8 & 255) / 255.0F;
float f2 = (float) (l & 255) / 255.0F;
float f9 = 1.0F;
float f4 = 1.0F;
if (i1 > 0)
{
Icon icon2 = pc.water;
if (i1 > 3)
{
i1 = 3;
}
tessellator.setColorOpaque_F(f4 * f9 * f, f4 * f9 * f1, f4 * f9 * f2);
renderer.renderFaceYPos(par1BlockCauldron, (double) x, (double) ((float) y - 1.0F + (6.0F + (float) i1 * 3.0F) / 16.0F), (double) z, icon2);
}
return true;
}