Java 类net.minecraft.client.model.ModelSkeleton 实例源码
项目:DecompiledMinecraft
文件:RenderSkeleton.java
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelSkeleton(0.5F, true);
this.field_177186_d = new ModelSkeleton(1.0F, true);
}
});
}
项目:BaseClient
文件:RenderSkeleton.java
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelSkeleton(0.5F, true);
this.field_177186_d = new ModelSkeleton(1.0F, true);
}
});
}
项目:BaseClient
文件:RenderSkeleton.java
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelSkeleton(0.5F, true);
this.field_177186_d = new ModelSkeleton(1.0F, true);
}
});
}
项目:Backmemed
文件:RenderSkeleton.java
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelSkeleton(0.5F, true);
this.modelArmor = new ModelSkeleton(1.0F, true);
}
});
}
项目:CustomWorldGen
文件:RenderSkeleton.java
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelSkeleton(0.5F, true);
this.modelArmor = new ModelSkeleton(1.0F, true);
}
});
this.addLayer(new LayerSkeletonType(this));
}
项目:ToroQuest
文件:RenderBas.java
public RenderBas(RenderManager renderManagerIn) {
super(renderManagerIn, new ModelSkeleton(), 0.5F);
// this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this) {
protected void initArmor() {
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(0.5F, true);
}
});
}
项目:ExpandedRailsMod
文件:RenderSkeleton.java
public RenderSkeleton(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelSkeleton(), 0.5F);
this.addLayer(new LayerHeldItem(this));
this.addLayer(new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelSkeleton(0.5F, true);
this.modelArmor = new ModelSkeleton(1.0F, true);
}
});
this.addLayer(new LayerSkeletonType(this));
}
项目:AbyssalCraft
文件:RenderAntiSkeleton.java
public RenderAntiSkeleton(RenderManager manager)
{
super(manager, new ModelAntiSkeleton(), 0.5F);
this.addLayer(new LayerBipedArmor(this)
{
@Override
protected void initArmor()
{
modelLeggings = new ModelSkeleton(0.5F, true);
modelArmor = new ModelSkeleton(1.0F, true);
}
});
}
项目:Backmemed
文件:ModelAdapterSkeleton.java
public ModelBase makeModel()
{
return new ModelSkeleton();
}
项目:CustomWorldGen
文件:LayerSkeletonType.java
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
this.renderer = p_i47131_1_;
this.layerModel = new ModelSkeleton(0.25F, true);
}
项目:Resilience-Client-Source
文件:RenderSkeleton.java
public RenderSkeleton()
{
super(new ModelSkeleton(), 0.5F);
}
项目:ExpandedRailsMod
文件:LayerSkeletonType.java
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
this.field_190093_b = p_i47131_1_;
this.field_190094_c = new ModelSkeleton(0.25F, true);
}
项目:Cauldron
文件:RenderSkeleton.java
public RenderSkeleton()
{
super(new ModelSkeleton(), 0.5F);
}
项目:Cauldron
文件:RenderSkeleton.java
public RenderSkeleton()
{
super(new ModelSkeleton(), 0.5F);
}
项目:RuneCraftery
文件:RenderSkeleton.java
public RenderSkeleton() {
super(new ModelSkeleton(), 0.5F);
}
项目:RuneCraftery
文件:RenderSkeleton.java
public RenderSkeleton()
{
super(new ModelSkeleton(), 0.5F);
}
项目:IceAndShadow2
文件:RenderNyxSkeleton.java
public RenderNyxSkeleton() {
super(new ModelSkeleton(), 0.5F);
renderPassModel = new ModelSkeleton();
}
项目:BetterNutritionMod
文件:RenderSkeleton.java
public RenderSkeleton()
{
super(new ModelSkeleton(), 0.5F);
}