Java 类net.minecraft.client.model.ModelZombieVillager 实例源码
项目:Resilience-Client-Source
文件:RenderZombie.java
private void func_82427_a(EntityZombie par1EntityZombie)
{
if (par1EntityZombie.isVillager())
{
if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
{
this.zombieVillagerModel = new ModelZombieVillager();
this.field_82431_q = this.zombieVillagerModel.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.mainModel = this.zombieVillagerModel;
this.field_82423_g = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
}
else
{
this.mainModel = this.field_82434_o;
this.field_82423_g = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.modelBipedMain = (ModelBiped)this.mainModel;
}
项目:Cauldron
文件:RenderZombie.java
private void func_82427_a(EntityZombie p_82427_1_)
{
if (p_82427_1_.isVillager())
{
if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
{
this.zombieVillagerModel = new ModelZombieVillager();
this.field_82431_q = this.zombieVillagerModel.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.mainModel = this.zombieVillagerModel;
this.field_82423_g = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
}
else
{
this.mainModel = this.field_82434_o;
this.field_82423_g = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.modelBipedMain = (ModelBiped)this.mainModel;
}
项目:Cauldron
文件:RenderZombie.java
private void func_82427_a(EntityZombie p_82427_1_)
{
if (p_82427_1_.isVillager())
{
if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
{
this.zombieVillagerModel = new ModelZombieVillager();
this.field_82431_q = this.zombieVillagerModel.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.mainModel = this.zombieVillagerModel;
this.field_82423_g = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
}
else
{
this.mainModel = this.field_82434_o;
this.field_82423_g = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.modelBipedMain = (ModelBiped)this.mainModel;
}
项目:RuneCraftery
文件:RenderZombie.java
private void func_82427_a(EntityZombie p_82427_1_) {
if(p_82427_1_.func_82231_m()) {
if(this.field_82431_q != this.field_82432_p.func_82897_a()) {
this.field_82432_p = new ModelZombieVillager();
this.field_82431_q = this.field_82432_p.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.field_77045_g = this.field_82432_p;
this.field_82423_g = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
} else {
this.field_77045_g = this.field_82434_o;
this.field_82423_g = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.field_77071_a = (ModelBiped)this.field_77045_g;
}
项目:RuneCraftery
文件:RenderZombie.java
private void func_82427_a(EntityZombie par1EntityZombie)
{
if (par1EntityZombie.isVillager())
{
if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
{
this.zombieVillagerModel = new ModelZombieVillager();
this.field_82431_q = this.zombieVillagerModel.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.mainModel = this.zombieVillagerModel;
this.field_82423_g = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
}
else
{
this.mainModel = this.field_82434_o;
this.field_82423_g = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.modelBipedMain = (ModelBiped)this.mainModel;
}
项目:BetterNutritionMod
文件:RenderZombie.java
private void func_82427_a(EntityZombie par1EntityZombie)
{
if (par1EntityZombie.isVillager())
{
if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
{
this.zombieVillagerModel = new ModelZombieVillager();
this.field_82431_q = this.zombieVillagerModel.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.mainModel = this.zombieVillagerModel;
this.field_82423_g = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
}
else
{
this.mainModel = this.field_82434_o;
this.field_82423_g = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.modelBipedMain = (ModelBiped)this.mainModel;
}
项目:Modjam-3
文件:SwarmZombieRenderer.java
private void func_82427_a(EntitySwarmZombie par1EntitySwarmZombie)
{
if (par1EntitySwarmZombie.isVillager())
{
if (this.field_82431_q != this.zombieVillagerModel.func_82897_a())
{
this.zombieVillagerModel = new ModelZombieVillager();
this.field_82431_q = this.zombieVillagerModel.func_82897_a();
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
this.mainModel = this.zombieVillagerModel;
this.field_82423_g = this.field_82436_m;
this.field_82425_h = this.field_82433_n;
}
else
{
this.mainModel = this.field_82434_o;
this.field_82423_g = this.field_82437_k;
this.field_82425_h = this.field_82435_l;
}
this.modelBipedMain = (ModelBiped)this.mainModel;
}
项目:DecompiledMinecraft
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:BaseClient
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:BaseClient
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.field_177189_c = new ModelZombie(0.5F, true);
this.field_177186_d = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.field_177122_o = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.field_177121_n = Lists.newArrayList(this.layerRenderers);
}
项目:CustomWorldGen
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
项目:Resilience-Client-Source
文件:RenderZombie.java
protected void func_82421_b()
{
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:rpginventory
文件:RenderMinionZ.java
@Override
protected void func_82421_b() {
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:ExpandedRailsMod
文件:RenderZombie.java
public RenderZombie(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelZombie(), 0.5F, 1.0F);
LayerRenderer<?> layerrenderer = (LayerRenderer)this.layerRenderers.get(0);
this.defaultModel = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
this.addLayer(new LayerHeldItem(this));
LayerBipedArmor layerbipedarmor = new LayerBipedArmor(this)
{
protected void initArmor()
{
this.modelLeggings = new ModelZombie(0.5F, true);
this.modelArmor = new ModelZombie(1.0F, true);
}
};
this.addLayer(layerbipedarmor);
this.defaultLayers = Lists.newArrayList(this.layerRenderers);
if (layerrenderer instanceof LayerCustomHead)
{
this.removeLayer(layerrenderer);
this.addLayer(new LayerCustomHead(this.zombieVillagerModel.bipedHead));
}
this.removeLayer(layerbipedarmor);
this.addLayer(new LayerVillagerArmor(this));
this.villagerLayers = Lists.newArrayList(this.layerRenderers);
}
项目:Cauldron
文件:RenderZombie.java
protected void func_82421_b()
{
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:Cauldron
文件:RenderZombie.java
protected void func_82421_b()
{
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:RuneCraftery
文件:RenderZombie.java
protected void func_82421_b() {
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:RuneCraftery
文件:RenderZombie.java
protected void func_82421_b()
{
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:BetterNutritionMod
文件:RenderZombie.java
protected void func_82421_b()
{
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:Modjam-3
文件:SwarmZombieRenderer.java
protected void func_82421_b()
{
this.field_82423_g = new ModelZombie(1.0F, true);
this.field_82425_h = new ModelZombie(0.5F, true);
this.field_82437_k = this.field_82423_g;
this.field_82435_l = this.field_82425_h;
this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
}
项目:DecompiledMinecraft
文件:LayerVillagerArmor.java
protected void initArmor()
{
this.field_177189_c = new ModelZombieVillager(0.5F, 0.0F, true);
this.field_177186_d = new ModelZombieVillager(1.0F, 0.0F, true);
}
项目:BaseClient
文件:LayerVillagerArmor.java
protected void initArmor()
{
this.field_177189_c = new ModelZombieVillager(0.5F, 0.0F, true);
this.field_177186_d = new ModelZombieVillager(1.0F, 0.0F, true);
}
项目:BaseClient
文件:LayerVillagerArmor.java
protected void initArmor()
{
this.field_177189_c = new ModelZombieVillager(0.5F, 0.0F, true);
this.field_177186_d = new ModelZombieVillager(1.0F, 0.0F, true);
}
项目:Backmemed
文件:RenderZombieVillager.java
public RenderZombieVillager(RenderManager p_i47186_1_)
{
super(p_i47186_1_, new ModelZombieVillager(), 0.5F);
this.addLayer(new LayerVillagerArmor(this));
}
项目:Backmemed
文件:LayerVillagerArmor.java
protected void initArmor()
{
this.modelLeggings = new ModelZombieVillager(0.5F, 0.0F, true);
this.modelArmor = new ModelZombieVillager(1.0F, 0.0F, true);
}
项目:CustomWorldGen
文件:LayerVillagerArmor.java
protected void initArmor()
{
this.modelLeggings = new ModelZombieVillager(0.5F, 0.0F, true);
this.modelArmor = new ModelZombieVillager(1.0F, 0.0F, true);
}
项目:Resilience-Client-Source
文件:RenderZombie.java
public RenderZombie()
{
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
}
项目:rpginventory
文件:RenderMinionZ.java
public RenderMinionZ() {
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.field_82432_p = new ModelZombieVillager();
}
项目:ExpandedRailsMod
文件:LayerVillagerArmor.java
protected void initArmor()
{
this.modelLeggings = new ModelZombieVillager(0.5F, 0.0F, true);
this.modelArmor = new ModelZombieVillager(1.0F, 0.0F, true);
}
项目:Cauldron
文件:RenderZombie.java
public RenderZombie()
{
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
}
项目:Cauldron
文件:RenderZombie.java
public RenderZombie()
{
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
}
项目:RuneCraftery
文件:RenderZombie.java
public RenderZombie() {
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.field_77071_a;
this.field_82432_p = new ModelZombieVillager();
}
项目:RuneCraftery
文件:RenderZombie.java
public RenderZombie()
{
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
}
项目:BetterNutritionMod
文件:RenderZombie.java
public RenderZombie()
{
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
}
项目:Modjam-3
文件:SwarmZombieRenderer.java
public SwarmZombieRenderer()
{
super(new ModelZombie(), 0.5F, 1.0F);
this.field_82434_o = this.modelBipedMain;
this.zombieVillagerModel = new ModelZombieVillager();
}