Java 类net.minecraft.client.model.IMultipassModel 实例源码
项目:Backmemed
文件:RenderBoat.java
public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
{
GlStateManager.pushMatrix();
this.setupTranslation(p_188300_2_, p_188300_4_, p_188300_6_);
this.setupRotation(p_188300_1_, p_188300_8_, p_188300_9_);
this.bindEntityTexture(p_188300_1_);
((IMultipassModel)this.modelBoat).renderMultipass(p_188300_1_, p_188300_9_, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GlStateManager.popMatrix();
}
项目:CustomWorldGen
文件:RenderBoat.java
public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
{
GlStateManager.pushMatrix();
this.setupTranslation(p_188300_2_, p_188300_4_, p_188300_6_);
this.setupRotation(p_188300_1_, p_188300_8_, p_188300_9_);
this.bindEntityTexture(p_188300_1_);
((IMultipassModel)this.modelBoat).renderMultipass(p_188300_1_, p_188300_9_, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GlStateManager.popMatrix();
}
项目:ExpandedRailsMod
文件:RenderBoat.java
public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
{
GlStateManager.pushMatrix();
this.setupTranslation(p_188300_2_, p_188300_4_, p_188300_6_);
this.setupRotation(p_188300_1_, p_188300_8_, p_188300_9_);
this.bindEntityTexture(p_188300_1_);
((IMultipassModel)this.modelBoat).renderMultipass(p_188300_1_, p_188300_9_, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
GlStateManager.popMatrix();
}