Java 类net.minecraft.client.gui.GuiIngame 实例源码

项目:TeambattleMod    文件:GuiTeambattleOverlay.java   
private void drawLeftHud() {
    GuiIngame gui = mc.ingameGUI;
    gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "FPS" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf(mc.getDebugFPS()), 2, 2, 14737632);

    gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "X" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf((int) mc.thePlayer.posX), 2, 17, 14737632);
    gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Y" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf((int) mc.thePlayer.posY), 2, 27, 14737632);
    gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Z" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + String.valueOf((int) mc.thePlayer.posZ), 2, 37, 14737632);

    gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Facing" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + mc.thePlayer.getHorizontalFacing(), 2, 52, 14737632);

    gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Clicks" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + ClickCounterChecker.getClickToDisplay(), 2, 67, 14737632);

    if (!mc.isSingleplayer()) {
        gui.drawString(mc.fontRendererObj, EnumChatFormatting.GRAY + "[" + EnumChatFormatting.GOLD + "Ping" + EnumChatFormatting.GRAY + "] " + EnumChatFormatting.RESET + getPingInformation(), 2, 82, 14737632);
    }
}
项目:Glass-Pane    文件:GlassPaneMod.java   
@EventHandler
public void init(final FMLInitializationEvent e) {
    FMLCommonHandler.instance().bus().register(this);
    MinecraftForge.EVENT_BUS.register(this);
    overrideExemptions.add(GuiIngame.class);
    try {
        mouseReadBuffer = mouseClass.getDeclaredField("readBuffer");
        keyboardReadBuffer = keyboardClass.getDeclaredField("readBuffer");
        mouseDWheel = mouseClass.getDeclaredField("dwheel");
        mouseReadBuffer.setAccessible(true);
        keyboardReadBuffer.setAccessible(true);
        mouseDWheel.setAccessible(true);
    } catch (NoSuchFieldException e1) {
        e1.printStackTrace();
    } catch (SecurityException ex) {
        if (System.getSecurityManager() == null) {
            GlassPaneMod.inst
                    .getLog()
                    .error("[GlassPane] [EventSystem] A SecurityException was thrown, but there's no SecurityManager registered...");
        } else
            throw new PaneCantContinueError("Security manager (" + System.getSecurityManager().getClass().getName()
                    + ") prevents proper collection of input events by GlassPane!", ex);
    }
}
项目:Glass-Pane    文件:GlassPane.java   
/**
 * Makes this GlassPane automatically get pushed onto the overlay stack when any screen of the passed type is shown.<br/>
 * Works for GuiScreens or GlassPanes. Object can also be passed to overlay any and every screen, no matter it's type. GuiIngame can be
 * passed to overlay the ingame GUI.
 * 
 * @param screenOrPane
 *            The class of the GUI to overlay.
 * @throws IllegalArgumentException
 *             If screenOrPane is not of a supported type.
 */
public final void autoOverlay(final Class<?> screenOrPane) {
    // do we support the passed object? this is to prevent people from overlaying random garbage
    if (GlassPane.class.isAssignableFrom(screenOrPane) || GuiScreen.class.isAssignableFrom(screenOrPane)
            || GuiIngame.class.isAssignableFrom(screenOrPane) || screenOrPane == Object.class) {
        // fetch the list for this specific class
        List<GlassPane> list;
        if (GlassPaneMod.inst.overlays.containsKey(screenOrPane)
                && GlassPaneMod.inst.overlays.get(screenOrPane) != null) {
            // if we already have a list, we'll use it
            list = GlassPaneMod.inst.overlays.get(screenOrPane);
        } else {
            // otherwise make a new one
            list = Lists.newArrayList();
            GlassPaneMod.inst.overlays.put(screenOrPane, list);
        }
        // add us to the list
        list.add(this);
    } else
        throw new IllegalArgumentException(screenOrPane.getName() + " is not supported by autoOverlay!");
}
项目:Kingdom-Keys    文件:TickerClient.java   
private void onRenderTick()
{
    Minecraft mc = Minecraft.getMinecraft();
    int xSize = 124;
    int ySize = 13;
    final ResourceLocation mpbar = new ResourceLocation("kk", "textures/gui/MPBar.png");
    if (mc.currentScreen == null)
    {
        GuiIngame gui = mc.ingameGUI;
        GL11.glPushMatrix();
        Minecraft.getMinecraft().renderEngine.bindTexture(mpbar);
        GL11.glScalef(0.75f, 0.75f, 0.75f);
        gui.drawTexturedModalRect(0, 0, 0, 0, 124, 13);
        gui.drawTexturedModalRect(0, 0, 102 - (int)SummonEventHandler.barPercent, 13, 124, 13);
        GL11.glPopMatrix();

    }

}
项目:Infernum    文件:EventHandlerClient.java   
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onRenderOverlayPostEvent(RenderGameOverlayEvent.Post event) {
    if (event.getType() == ElementType.ALL) {
        Minecraft minecraft = Minecraft.getMinecraft();
        EntityPlayer player = minecraft.player;
        if (player.getHeldItem(EnumHand.OFF_HAND).getItem() instanceof IInfernalPowerItem) {
            int maxPower = player.getHeldItem(EnumHand.OFF_HAND).getMaxDamage();
            int power = maxPower - player.getHeldItem(EnumHand.OFF_HAND).getItemDamage();
            int width = event.getResolution().getScaledWidth();
            int height = event.getResolution().getScaledHeight();
            GuiIngame gui = Minecraft.getMinecraft().ingameGUI;
            Minecraft.getMinecraft().getTextureManager().bindTexture(HUD_TEXTURE);
            GlStateManager.enableBlend();

            int y = (height / 2) - (42 / 2);
            int x = 3;
            int barHeight = (int) (((float) power / (float) maxPower) * 32);

            gui.drawTexturedModalRect(x, y, 0, 0, 10, 42);
            gui.drawTexturedModalRect(x + 1, y + 5 + (32 - barHeight), 10, 5, 8, barHeight);

            Minecraft.getMinecraft().getTextureManager().bindTexture(Gui.ICONS);
            GlStateManager.disableBlend();
        }

    }
}
项目:Alchemy    文件:EnchantmentPhaseShift.java   
@Override
@SideOnly(Side.CLIENT)
public void renderCD(int x, int y, int w, int h) {
    int num = getNumber();
    GuiIngame gui = Minecraft.getMinecraft().ingameGUI;
    FontRenderer renderer = Minecraft.getMinecraft().fontRenderer;
    String text = String.valueOf(num);
    glScalef(FONT_SIZE, FONT_SIZE, 1F);
    gui.drawString(renderer, text, (x + w - renderer.getStringWidth(text) * FONT_SIZE - 3) / FONT_SIZE,
            (y + h - renderer.FONT_HEIGHT * FONT_SIZE - 3) / FONT_SIZE, 0xFF000000);
    glScalef(1F / FONT_SIZE, 1F / FONT_SIZE, 1F);
}
项目:Farrago    文件:ClientProxy.java   
@Override
public void init() {
    //new PaneVanityArmor().autoOverlay(GuiInventory.class);
    //new PaneToolsOverlay().autoOverlay(GuiMainMenu.class);
    new PaneOrbGlow().autoOverlay(GuiIngame.class);
    if (FarragoMod.showBrand && StringUtils.isNotBlank(FarragoMod.brand)) {
        new PaneBranding().autoOverlay(GuiMainMenu.class);
    }
    RenderingRegistry.registerEntityRenderingHandler(EntityBlunderbussProjectile.class, new RenderBlunderbussProjectile());
    RenderingRegistry.registerEntityRenderingHandler(EntityRifleProjectile.class, new RenderNull());
    MinecraftForgeClient.registerItemRenderer(FarragoMod.RIFLE, new RifleItemRenderer());
    MinecraftForgeClient.registerItemRenderer(FarragoMod.UNDEFINED, new UndefinedItemRenderer());
    prevHotbar = new KeyBinding("key.farrago.utility_belt.prev_hotbar", Keyboard.KEY_MINUS, "key.categories.farrago.utility_belt");
    nextHotbar = new KeyBinding("key.farrago.utility_belt.next_hotbar", Keyboard.KEY_EQUALS, "key.categories.farrago.utility_belt");
    renameHotbar = new KeyBinding("key.farrago.utility_belt.rename_hotbar", Keyboard.KEY_BACK, "key.categories.farrago.utility_belt");
    lockSlot = new KeyBinding("key.farrago.utility_belt.lock_slot", Keyboard.KEY_0, "key.categories.farrago.utility_belt");
    ClientRegistry.registerKeyBinding(prevHotbar);
    ClientRegistry.registerKeyBinding(nextHotbar);
    ClientRegistry.registerKeyBinding(renameHotbar);
    ClientRegistry.registerKeyBinding(lockSlot);
    FarragoMod.lightPipeRenderType = RenderingRegistry.getNextAvailableRenderId();
    FarragoMod.machineRenderType = RenderingRegistry.getNextAvailableRenderId();
    RenderingRegistry.registerBlockHandler(new LightPipeBlockRenderer());
    RenderingRegistry.registerBlockHandler(new MachineBlockRenderer());
    IResourceManager manager = Minecraft.getMinecraft().getResourceManager();
    if (manager instanceof IReloadableResourceManager) {
        ((IReloadableResourceManager)manager).registerReloadListener(new Encyclopedia());
    }
    FMLCommonHandler.instance().bus().register(this);
    MinecraftForge.EVENT_BUS.register(this);
    UtilityBeltRenderer.showSwapSpace = FarragoMod.config.getBoolean("debug.showSwapSpace");
}
项目:N-API    文件:GUIHUDRegistry.java   
/**
 * Used to do the actual rendering.
 */
@Internal
public static final void callAllRenderers(GuiIngame gui)
{
    if (MCData.isClientSide())
    {
        Iterator<ISpecialHUDRenderer> iterator = renderers.iterator();

        while (iterator.hasNext())
        {
            iterator.next().renderGUIElement(gui);
        }
    }
}
项目:TabbyChat-2    文件:TabbyChat.java   
@SuppressWarnings("MixinClassReference")
private void hookIntoChat(GuiIngame guiIngame) throws Exception {
    if (!GuiNewChatTC.class.isAssignableFrom(guiIngame.getChatGUI().getClass())) {
        ((IGuiIngame) guiIngame).setPersistantChatGUI(chatGui);
        LOGGER.info("Successfully hooked into chat.");
    }
}
项目:BaseClient    文件:Lagometer.java   
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
    if (gameSettings != null)
    {
        if (gameSettings.ofLagometer || gameSettings.field_181657_aC)
        {
            long i = System.nanoTime();
            GlStateManager.clear(256);
            GlStateManager.matrixMode(5889);
            GlStateManager.pushMatrix();
            GlStateManager.enableColorMaterial();
            GlStateManager.loadIdentity();
            GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
            GlStateManager.matrixMode(5888);
            GlStateManager.pushMatrix();
            GlStateManager.loadIdentity();
            GlStateManager.translate(0.0F, 0.0F, -2000.0F);
            GL11.glLineWidth(1.0F);
            GlStateManager.disableTexture2D();
            Tessellator tessellator = Tessellator.getInstance();
            WorldRenderer worldrenderer = tessellator.getWorldRenderer();
            worldrenderer.begin(1, DefaultVertexFormats.POSITION_COLOR);

            for (int j = 0; j < timesFrame.length; ++j)
            {
                int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
                k = k + 155;
                float f = (float)mc.displayHeight;
                long l = 0L;

                if (gcs[j])
                {
                    renderTime(j, timesFrame[j], k, k / 2, 0, f, worldrenderer);
                }
                else
                {
                    renderTime(j, timesFrame[j], k, k, k, f, worldrenderer);
                    f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, worldrenderer);
                    f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, worldrenderer);
                    f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, worldrenderer);
                    f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, worldrenderer);
                    f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, worldrenderer);
                    f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, worldrenderer);
                    float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, worldrenderer);
                }
            }

            renderTimeDivider(0, timesFrame.length, 33333333L, 196, 196, 196, (float)mc.displayHeight, worldrenderer);
            renderTimeDivider(0, timesFrame.length, 16666666L, 196, 196, 196, (float)mc.displayHeight, worldrenderer);
            tessellator.draw();
            GlStateManager.enableTexture2D();
            int j2 = mc.displayHeight - 80;
            int k2 = mc.displayHeight - 160;
            mc.fontRendererObj.drawString("30", 2, k2 + 1, -8947849);
            mc.fontRendererObj.drawString("30", 1, k2, -3881788);
            mc.fontRendererObj.drawString("60", 2, j2 + 1, -8947849);
            mc.fontRendererObj.drawString("60", 1, j2, -3881788);
            GlStateManager.matrixMode(5889);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
            GlStateManager.popMatrix();
            GlStateManager.enableTexture2D();
            float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
            f1 = Config.limit(f1, 0.0F, 1.0F);
            int l2 = (int)(170.0F + f1 * 85.0F);
            int i1 = (int)(100.0F + f1 * 55.0F);
            int j1 = (int)(10.0F + f1 * 10.0F);
            int k1 = l2 << 16 | i1 << 8 | j1;
            int l1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
            int i2 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
            GuiIngame guiingame = mc.ingameGUI;
            GuiIngame.drawRect(l1 - 1, i2 - 1, l1 + 50, i2 + 10, -1605349296);
            mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", l1, i2, k1);
            renderTimeNano = System.nanoTime() - i;
        }
    }
}
项目:BaseClient    文件:Lagometer.java   
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
    if (gameSettings != null && gameSettings.ofLagometer)
    {
        long i = System.nanoTime();
        GlStateManager.clear(256);
        GlStateManager.matrixMode(5889);
        GlStateManager.pushMatrix();
        GlStateManager.enableColorMaterial();
        GlStateManager.loadIdentity();
        GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
        GlStateManager.matrixMode(5888);
        GlStateManager.pushMatrix();
        GlStateManager.loadIdentity();
        GlStateManager.translate(0.0F, 0.0F, -2000.0F);
        GL11.glLineWidth(1.0F);
        GlStateManager.disableTexture2D();
        Tessellator tessellator = Tessellator.getInstance();
        WorldRenderer worldrenderer = tessellator.getWorldRenderer();
        worldrenderer.begin(1, DefaultVertexFormats.POSITION_COLOR);

        for (int j = 0; j < timesFrame.length; ++j)
        {
            int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
            k = k + 155;
            float f = (float)mc.displayHeight;
            long l = 0L;

            if (gcs[j])
            {
                renderTime(j, timesFrame[j], k, k / 2, 0, f, worldrenderer);
            }
            else
            {
                renderTime(j, timesFrame[j], k, k, k, f, worldrenderer);
                f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, worldrenderer);
                f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, worldrenderer);
                f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, worldrenderer);
                f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, worldrenderer);
                f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, worldrenderer);
                f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, worldrenderer);
                float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, worldrenderer);
            }
        }

        tessellator.draw();
        GlStateManager.matrixMode(5889);
        GlStateManager.popMatrix();
        GlStateManager.matrixMode(5888);
        GlStateManager.popMatrix();
        GlStateManager.enableTexture2D();
        float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
        f1 = Config.limit(f1, 0.0F, 1.0F);
        int l1 = (int)(170.0F + f1 * 85.0F);
        int i2 = (int)(100.0F + f1 * 55.0F);
        int j2 = (int)(10.0F + f1 * 10.0F);
        int i1 = l1 << 16 | i2 << 8 | j2;
        int j1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
        int k1 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
        GuiIngame guiingame = mc.ingameGUI;
        GuiIngame.drawRect(j1 - 1, k1 - 1, j1 + 50, k1 + 10, -1605349296);
        mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", j1, k1, i1);
        renderTimeNano = System.nanoTime() - i;
    }
}
项目:Backmemed    文件:Lagometer.java   
public static void showLagometer(ScaledResolution p_showLagometer_0_)
{
    if (gameSettings != null)
    {
        if (gameSettings.ofLagometer || gameSettings.showLagometer)
        {
            long i = System.nanoTime();
            GlStateManager.clear(256);
            GlStateManager.matrixMode(5889);
            GlStateManager.pushMatrix();
            GlStateManager.enableColorMaterial();
            GlStateManager.loadIdentity();
            GlStateManager.ortho(0.0D, (double)mc.displayWidth, (double)mc.displayHeight, 0.0D, 1000.0D, 3000.0D);
            GlStateManager.matrixMode(5888);
            GlStateManager.pushMatrix();
            GlStateManager.loadIdentity();
            GlStateManager.translate(0.0F, 0.0F, -2000.0F);
            GL11.glLineWidth(1.0F);
            GlStateManager.disableTexture2D();
            Tessellator tessellator = Tessellator.getInstance();
            VertexBuffer vertexbuffer = tessellator.getBuffer();
            vertexbuffer.begin(1, DefaultVertexFormats.POSITION_COLOR);

            for (int j = 0; j < timesFrame.length; ++j)
            {
                int k = (j - numRecordedFrameTimes & timesFrame.length - 1) * 100 / timesFrame.length;
                k = k + 155;
                float f = (float)mc.displayHeight;
                long l = 0L;

                if (gcs[j])
                {
                    renderTime(j, timesFrame[j], k, k / 2, 0, f, vertexbuffer);
                }
                else
                {
                    renderTime(j, timesFrame[j], k, k, k, f, vertexbuffer);
                    f = f - (float)renderTime(j, timesServer[j], k / 2, k / 2, k / 2, f, vertexbuffer);
                    f = f - (float)renderTime(j, timesTerrain[j], 0, k, 0, f, vertexbuffer);
                    f = f - (float)renderTime(j, timesVisibility[j], k, k, 0, f, vertexbuffer);
                    f = f - (float)renderTime(j, timesChunkUpdate[j], k, 0, 0, f, vertexbuffer);
                    f = f - (float)renderTime(j, timesChunkUpload[j], k, 0, k, f, vertexbuffer);
                    f = f - (float)renderTime(j, timesScheduledExecutables[j], 0, 0, k, f, vertexbuffer);
                    float f2 = f - (float)renderTime(j, timesTick[j], 0, k, k, f, vertexbuffer);
                }
            }

            renderTimeDivider(0, timesFrame.length, 33333333L, 196, 196, 196, (float)mc.displayHeight, vertexbuffer);
            renderTimeDivider(0, timesFrame.length, 16666666L, 196, 196, 196, (float)mc.displayHeight, vertexbuffer);
            tessellator.draw();
            GlStateManager.enableTexture2D();
            int j2 = mc.displayHeight - 80;
            int k2 = mc.displayHeight - 160;
            mc.fontRendererObj.drawString("30", 2, k2 + 1, -8947849);
            mc.fontRendererObj.drawString("30", 1, k2, -3881788);
            mc.fontRendererObj.drawString("60", 2, j2 + 1, -8947849);
            mc.fontRendererObj.drawString("60", 1, j2, -3881788);
            GlStateManager.matrixMode(5889);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
            GlStateManager.popMatrix();
            GlStateManager.enableTexture2D();
            float f1 = 1.0F - (float)((double)(System.currentTimeMillis() - memTimeStartMs) / 1000.0D);
            f1 = Config.limit(f1, 0.0F, 1.0F);
            int l2 = (int)(170.0F + f1 * 85.0F);
            int i1 = (int)(100.0F + f1 * 55.0F);
            int j1 = (int)(10.0F + f1 * 10.0F);
            int k1 = l2 << 16 | i1 << 8 | j1;
            int l1 = 512 / p_showLagometer_0_.getScaleFactor() + 2;
            int i2 = mc.displayHeight / p_showLagometer_0_.getScaleFactor() - 8;
            GuiIngame guiingame = mc.ingameGUI;
            GuiIngame.drawRect(l1 - 1, i2 - 1, l1 + 50, i2 + 10, -1605349296);
            mc.fontRendererObj.drawString(" " + memMbSec + " MB/s", l1, i2, k1);
            renderTimeNano = System.nanoTime() - i;
        }
    }
}
项目:Alchemy    文件:HUDManager.java   
public static void renderCD() {
    GuiIngame gui = Minecraft.getMinecraft().ingameGUI;
    RenderHelper.enableAlpha();
    int i = -1;
    ScaledResolution resolution = new ScaledResolution(Minecraft.getMinecraft());
    int width = resolution.getScaledWidth() * 2;
       int height = resolution.getScaledHeight() * 2;
    for (ICoolDown cd : cool_downs) {
        float cd_per = Math.min((float) cd.getResidualCD() / cd.getMaxCD(), 1);
        if (cd_per <= 0)
            continue;
        ++i;
        int x = getCDXStart(i), y = getCDYStart(i), snake = Tool.isNullOr(snakes.get(cd), 0), sx = 0, sy = 0;
        if (snake > 0) {
            snakes.put(cd, cd.getResidualCD() == 1 ? 0 : --snake);
            sx = Tool.getRandom(-SNAKE, SNAKE);
            sy = Tool.getRandom(-SNAKE, SNAKE);
        }
        x = width - x;
        y = height - y;
        System.out.println(x + " - " + y);
        RenderHelper.pushMatrix();
        RenderHelper.scale(0.5F, 0.5F, 1F);
        RenderHelper.translate(sx, sy, 0);
        RenderHelper.scale(2F, 2F, 1F);
        glEnable(GL_COLOR_ARRAY);
        bind(GuiContainer.INVENTORY_BACKGROUND);
        gui.drawTexturedModalRect(x / 2, y / 2, 141, 166, MC_BG_TEXTURE_SIZE, MC_BG_TEXTURE_SIZE);
        RenderHelper.scale(0.5F, 0.5F, 1F);
        bind(CD_BG);
        int id = cd.getRenderID();
        if (id > -1)
            gui.drawTexturedModalRect(x, y, CD_SIZE * (id % ON_ROW), CD_SIZE * (id / ON_ROW), CD_SIZE, CD_SIZE);
        cd.renderCD(x, y, CD_SIZE, CD_SIZE);
        glDisable(GL_COLOR_ARRAY);
        int cd_per_len = (int) ((CD_SIZE - INTERVAL * 2) * cd_per);
        Gui.drawRect(x + INTERVAL, y + (CD_SIZE - INTERVAL * 2 - cd_per_len) + INTERVAL, x + CD_SIZE - INTERVAL, y + CD_SIZE - INTERVAL, 0x99000000);
        RenderHelper.scale(2F, 2F, 1F);
        RenderHelper.popMatrix();
    }
    RenderHelper.disableAlpha();
}
项目:Mods    文件:EntityBuilding.java   
@SideOnly(Side.CLIENT)
public void renderGUI(BufferBuilder renderer, Tessellator tessellator, EntityPlayer player, int width, int height, GuiIngame gui) {

}
项目:N-API    文件:ISpecialHUDRenderer.java   
/**
 * Where the rendering is done.
 * @param gui The HUD GUI.
 */
public void renderGUIElement(GuiIngame gui);