Java 类net.minecraft.client.model.ModelSkeleton 实例源码

项目:DecompiledMinecraft    文件:RenderSkeleton.java   
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelSkeleton(0.5F, true);
            this.field_177186_d = new ModelSkeleton(1.0F, true);
        }
    });
}
项目:BaseClient    文件:RenderSkeleton.java   
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelSkeleton(0.5F, true);
            this.field_177186_d = new ModelSkeleton(1.0F, true);
        }
    });
}
项目:BaseClient    文件:RenderSkeleton.java   
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.field_177189_c = new ModelSkeleton(0.5F, true);
            this.field_177186_d = new ModelSkeleton(1.0F, true);
        }
    });
}
项目:Backmemed    文件:RenderSkeleton.java   
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelSkeleton(0.5F, true);
            this.modelArmor = new ModelSkeleton(1.0F, true);
        }
    });
}
项目:CustomWorldGen    文件:RenderSkeleton.java   
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelSkeleton(0.5F, true);
            this.modelArmor = new ModelSkeleton(1.0F, true);
        }
    });
    this.addLayer(new LayerSkeletonType(this));
}
项目:ToroQuest    文件:RenderBas.java   
public RenderBas(RenderManager renderManagerIn) {
    super(renderManagerIn, new ModelSkeleton(), 0.5F);

    // this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this) {
        protected void initArmor() {
            this.modelLeggings = new ModelZombie(0.5F, true);
            this.modelArmor =  new ModelZombie(0.5F, true);
        }
    });

}
项目:ExpandedRailsMod    文件:RenderSkeleton.java   
public RenderSkeleton(RenderManager renderManagerIn)
{
    super(renderManagerIn, new ModelSkeleton(), 0.5F);
    this.addLayer(new LayerHeldItem(this));
    this.addLayer(new LayerBipedArmor(this)
    {
        protected void initArmor()
        {
            this.modelLeggings = new ModelSkeleton(0.5F, true);
            this.modelArmor = new ModelSkeleton(1.0F, true);
        }
    });
    this.addLayer(new LayerSkeletonType(this));
}
项目:AbyssalCraft    文件:RenderAntiSkeleton.java   
public RenderAntiSkeleton(RenderManager manager)
{
    super(manager, new ModelAntiSkeleton(), 0.5F);
    this.addLayer(new LayerBipedArmor(this)
    {
        @Override
        protected void initArmor()
        {
            modelLeggings = new ModelSkeleton(0.5F, true);
            modelArmor = new ModelSkeleton(1.0F, true);
        }
    });
}
项目:Backmemed    文件:ModelAdapterSkeleton.java   
public ModelBase makeModel()
{
    return new ModelSkeleton();
}
项目:CustomWorldGen    文件:LayerSkeletonType.java   
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
    this.renderer = p_i47131_1_;
    this.layerModel = new ModelSkeleton(0.25F, true);
}
项目:Resilience-Client-Source    文件:RenderSkeleton.java   
public RenderSkeleton()
{
    super(new ModelSkeleton(), 0.5F);
}
项目:ExpandedRailsMod    文件:LayerSkeletonType.java   
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
    this.field_190093_b = p_i47131_1_;
    this.field_190094_c = new ModelSkeleton(0.25F, true);
}
项目:Cauldron    文件:RenderSkeleton.java   
public RenderSkeleton()
{
    super(new ModelSkeleton(), 0.5F);
}
项目:Cauldron    文件:RenderSkeleton.java   
public RenderSkeleton()
{
    super(new ModelSkeleton(), 0.5F);
}
项目:RuneCraftery    文件:RenderSkeleton.java   
public RenderSkeleton() {
   super(new ModelSkeleton(), 0.5F);
}
项目:RuneCraftery    文件:RenderSkeleton.java   
public RenderSkeleton()
{
    super(new ModelSkeleton(), 0.5F);
}
项目:IceAndShadow2    文件:RenderNyxSkeleton.java   
public RenderNyxSkeleton() {
    super(new ModelSkeleton(), 0.5F);
    renderPassModel = new ModelSkeleton();
}
项目:BetterNutritionMod    文件:RenderSkeleton.java   
public RenderSkeleton()
{
    super(new ModelSkeleton(), 0.5F);
}