public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_) { GlStateManager.pushMatrix(); this.setupTranslation(p_188300_2_, p_188300_4_, p_188300_6_); this.setupRotation(p_188300_1_, p_188300_8_, p_188300_9_); this.bindEntityTexture(p_188300_1_); ((IMultipassModel)this.modelBoat).renderMultipass(p_188300_1_, p_188300_9_, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GlStateManager.popMatrix(); }