Java 类net.minecraft.client.model.IMultipassModel 实例源码

项目:Backmemed    文件:RenderBoat.java   
public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
{
    GlStateManager.pushMatrix();
    this.setupTranslation(p_188300_2_, p_188300_4_, p_188300_6_);
    this.setupRotation(p_188300_1_, p_188300_8_, p_188300_9_);
    this.bindEntityTexture(p_188300_1_);
    ((IMultipassModel)this.modelBoat).renderMultipass(p_188300_1_, p_188300_9_, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    GlStateManager.popMatrix();
}
项目:CustomWorldGen    文件:RenderBoat.java   
public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
{
    GlStateManager.pushMatrix();
    this.setupTranslation(p_188300_2_, p_188300_4_, p_188300_6_);
    this.setupRotation(p_188300_1_, p_188300_8_, p_188300_9_);
    this.bindEntityTexture(p_188300_1_);
    ((IMultipassModel)this.modelBoat).renderMultipass(p_188300_1_, p_188300_9_, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    GlStateManager.popMatrix();
}
项目:ExpandedRailsMod    文件:RenderBoat.java   
public void renderMultipass(EntityBoat p_188300_1_, double p_188300_2_, double p_188300_4_, double p_188300_6_, float p_188300_8_, float p_188300_9_)
{
    GlStateManager.pushMatrix();
    this.setupTranslation(p_188300_2_, p_188300_4_, p_188300_6_);
    this.setupRotation(p_188300_1_, p_188300_8_, p_188300_9_);
    this.bindEntityTexture(p_188300_1_);
    ((IMultipassModel)this.modelBoat).renderMultipass(p_188300_1_, p_188300_9_, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
    GlStateManager.popMatrix();
}