Java 类net.minecraft.enchantment.EnchantmentProtection 实例源码

项目:DecompiledMinecraft    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int seconds)
{
    int i = seconds * 20;
    i = EnchantmentProtection.getFireTimeForEntity(this, i);

    if (this.fire < i)
    {
        this.fire = i;
    }
}
项目:DecompiledMinecraft    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int seconds)
{
    int i = seconds * 20;
    i = EnchantmentProtection.getFireTimeForEntity(this, i);

    if (this.fire < i)
    {
        this.fire = i;
    }
}
项目:BaseClient    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int seconds)
{
    int i = seconds * 20;
    i = EnchantmentProtection.getFireTimeForEntity(this, i);

    if (this.fire < i)
    {
        this.fire = i;
    }
}
项目:BaseClient    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int seconds)
{
    int i = seconds * 20;
    i = EnchantmentProtection.getFireTimeForEntity(this, i);

    if (this.fire < i)
    {
        this.fire = i;
    }
}
项目:Backmemed    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int seconds)
{
    int i = seconds * 20;

    if (this instanceof EntityLivingBase)
    {
        i = EnchantmentProtection.getFireTimeForEntity((EntityLivingBase)this, i);
    }

    if (this.field_190534_ay < i)
    {
        this.field_190534_ay = i;
    }
}
项目:CustomWorldGen    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int seconds)
{
    int i = seconds * 20;

    if (this instanceof EntityLivingBase)
    {
        i = EnchantmentProtection.getFireTimeForEntity((EntityLivingBase)this, i);
    }

    if (this.fire < i)
    {
        this.fire = i;
    }
}
项目:TickDynamic    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int p_70015_1_)
{
    int j = p_70015_1_ * 20;
    j = EnchantmentProtection.getFireTimeForEntity(this, j);

    if (this.fire < j)
    {
        this.fire = j;
    }
}
项目:Resilience-Client-Source    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int par1)
{
    int var2 = par1 * 20;
    var2 = EnchantmentProtection.getFireTimeForEntity(this, var2);

    if (this.fire < var2)
    {
        this.fire = var2;
    }
}
项目:ExpandedRailsMod    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int seconds)
{
    int i = seconds * 20;

    if (this instanceof EntityLivingBase)
    {
        i = EnchantmentProtection.getFireTimeForEntity((EntityLivingBase)this, i);
    }

    if (this.fire < i)
    {
        this.fire = i;
    }
}
项目:Cauldron    文件:Entity.java   
public void setFire(int p_70015_1_)
{
    int j = p_70015_1_ * 20;
    j = EnchantmentProtection.getFireTimeForEntity(this, j);

    if (this.fire < j)
    {
        this.fire = j;
    }
}
项目:Cauldron    文件:Entity.java   
public void setFire(int p_70015_1_)
{
    int j = p_70015_1_ * 20;
    j = EnchantmentProtection.getFireTimeForEntity(this, j);

    if (this.fire < j)
    {
        this.fire = j;
    }
}
项目:ZeldaSwordSkills    文件:ItemSpiritCrystal.java   
/**
 * Affects all entities within the radius with the effects of Din's Fire
 */
private void affectDinEntities(World world, EntityPlayer player, float radius) {
    List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(player, player.getEntityBoundingBox().expand(radius, radius / 2F, radius));
    Vec3 vec3 = new Vec3(player.posX, player.posY, player.posZ);
    for (int k2 = 0; k2 < list.size(); ++k2) {
        Entity entity = list.get(k2);
        double d0 = entity.posX - player.posX;
        double d1 = entity.posY + (double) entity.getEyeHeight() - player.posY;
        double d2 = entity.posZ - player.posZ;
        double d8 = (double) MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);
        if (d8 != 0.0D) {
            d0 /= d8;
            d1 /= d8;
            d2 /= d8;
            double d10 = (double) world.getBlockDensity(vec3, entity.getEntityBoundingBox());
            float amount = 32.0F * (float) d10;
            if (entity.isImmuneToFire()) {
                amount *= 0.25F;
            }
            if (entity.attackEntityFrom(new DamageSourceFireIndirect("magic.din", player, player, true).setMagicDamage(), amount) && !entity.isImmuneToFire()) {
                if (world.rand.nextFloat() < d10) {
                    entity.setFire(10);
                }
            }
            double d11 = EnchantmentProtection.func_92092_a(entity, d10);
            entity.motionX += d0 * d11;
            entity.motionY += d1 * d11;
            entity.motionZ += d2 * d11;
        }
    }
}
项目:RuneCraftery    文件:Entity.java   
public void func_70015_d(int p_70015_1_) {
   int var2 = p_70015_1_ * 20;
   var2 = EnchantmentProtection.func_92093_a(this, var2);
   if(this.field_70151_c < var2) {
      this.field_70151_c = var2;
   }

}
项目:RuneCraftery    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int par1)
{
    int j = par1 * 20;
    j = EnchantmentProtection.getFireTimeForEntity(this, j);

    if (this.fire < j)
    {
        this.fire = j;
    }
}
项目:BetterNutritionMod    文件:Entity.java   
/**
 * Sets entity to burn for x amount of seconds, cannot lower amount of existing fire.
 */
public void setFire(int par1)
{
    int j = par1 * 20;
    j = EnchantmentProtection.getFireTimeForEntity(this, j);

    if (this.fire < j)
    {
        this.fire = j;
    }
}
项目:InspiringWorld    文件:SourceBombExplosion.java   
/**
 * Does the first part of the explosion (only make damage to entities)
 */
@Override
public void doExplosionA() {
    float f3 = this.explosionSize * 2.0F;
    int k1 = MathHelper.floor_double(this.explosionX - f3 - 1.0D);
    int l1 = MathHelper.floor_double(this.explosionX + f3 + 1.0D);
    int i2 = MathHelper.floor_double(this.explosionY - f3 - 1.0D);
    int i1 = MathHelper.floor_double(this.explosionY + f3 + 1.0D);
    int j2 = MathHelper.floor_double(this.explosionZ - f3 - 1.0D);
    int j1 = MathHelper.floor_double(this.explosionZ + f3 + 1.0D);
    List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder,
        new AxisAlignedBB(k1, i2, j2, l1, i1, j1));
    net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
    Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);

    for (Entity entity : list) {

        if (!entity.isImmuneToExplosions()) {
            double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / f3;

            if (d12 <= 1.0D) {
                double d5 = entity.posX - this.explosionX;
                double d7 = entity.posY + entity.getEyeHeight() - this.explosionY;
                double d9 = entity.posZ - this.explosionZ;
                double d13 = MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);

                if (d13 != 0.0D) {
                    d5 = d5 / d13;
                    d7 = d7 / d13;
                    d9 = d9 / d13;
                    double d14 = this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
                    double d10 = (1.0D - d12) * d14;
                    entity.attackEntityFrom(
                        new EntityDamageSource("explosion", exploder).setDifficultyScaled().setExplosion(),
                        ((int) ((d10 * d10 + d10) / 2.0D * 7.0D * f3 + 1.0D)));
                    double d11 = 1.0D;

                    if (entity instanceof EntityLivingBase) {
                        d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
                    }

                    entity.motionX += d5 * d11;
                    entity.motionY += d7 * d11;
                    entity.motionZ += d9 * d11;

                    if (entity instanceof EntityPlayer) {
                        EntityPlayer entityplayer = (EntityPlayer) entity;

                        if (!entityplayer.isSpectator() &&
                            (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
                            this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                        }
                    }
                }
            }
        }
    }
}
项目:Factorization    文件:HookTargetsServer.java   
public static double clipExplosionResistance(Entity ent, double dmg) {
    double ret = EnchantmentProtection.func_92092_a(ent, dmg);
    if (ret < 0) return 0;
    return ret;
}
项目:ZeldaSwordSkills    文件:CustomExplosion.java   
/**
 * Affects all entities within the explosion, causing damage if flagged to do so
 */
protected void affectEntitiesWithin() {
    float diameter = explosionSize * 2.0F;
    int i1 = MathHelper.floor_double(explosionX - (double) explosionSize - 1.0D);
    int j1 = MathHelper.floor_double(explosionY - (double) explosionSize - 1.0D);
    int k1 = MathHelper.floor_double(explosionZ - (double) explosionSize - 1.0D);
    int i2 = MathHelper.floor_double(explosionX + (double) explosionSize + 1.0D);
    int j2 = MathHelper.floor_double(explosionY + (double) explosionSize + 1.0D);
    int k2 = MathHelper.floor_double(explosionZ + (double) explosionSize + 1.0D);
    List<Entity> list = worldObj.getEntitiesWithinAABBExcludingEntity(exploder, new AxisAlignedBB((double)i1, (double)j1, (double)k1, (double)i2, (double)j2, (double)k2));
    net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(worldObj, this, list, diameter);
    Vec3 vec3 = new Vec3(explosionX, explosionY, explosionZ);
    for (int n = 0; n < list.size(); ++n) {
        Entity entity = list.get(n);
        if (entity.isImmuneToExplosions()) {
            continue;
        }
        double d7 = (scalesWithDistance ? entity.getDistance(explosionX, explosionY, explosionZ) / (double) diameter : 0.0D);
        if (d7 <= 1.0D) {
            double d0 = entity.posX - explosionX;
            double d1 = entity.posY + (double) entity.getEyeHeight() - explosionY;
            double d2 = entity.posZ - explosionZ;
            double d8 = (double) MathHelper.sqrt_double(d0 * d0 + d1 * d1 + d2 * d2);
            if (d8 != 0.0D) {
                d0 /= d8;
                d1 /= d8;
                d2 /= d8;
                double d9 = (double) worldObj.getBlockDensity(vec3, entity.getEntityBoundingBox());
                double d10 = (1.0D - d7) * d9;
                float amount = (damage == 0.0F ? (float)((int)((d10 * d10 + d10) / 2.0D * 8.0D * diameter + 1.0D)) : damage * (float) d10);
                if (entity.attackEntityFrom(getDamageSource(), amount) && isFlaming && !entity.isImmuneToFire()) {
                    if (!scalesWithDistance || rand.nextFloat() < d10) {
                        entity.setFire(burnTime);
                    }
                }
                double d11 = EnchantmentProtection.func_92092_a(entity, d10);
                entity.motionX += d0 * d11 * motionFactor;
                entity.motionY += d1 * d11 * motionFactor;
                entity.motionZ += d2 * d11 * motionFactor;
                if (entity instanceof EntityPlayer) {
                    playerKnockbackMap.put((EntityPlayer) entity, new Vec3(d0 * d10, d1 * d10, d2 * d10));
                }
            }
        }
    }
}