public EntityRabbit(World worldIn) { super(worldIn); this.setSize(0.6F, 0.7F); this.jumpHelper = new EntityRabbit.RabbitJumpHelper(this); this.moveHelper = new EntityRabbit.RabbitMoveHelper(this); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.navigator.setHeightRequirement(2.5F); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityRabbit.AIPanic(this, 1.33D)); this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.carrot, false)); this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Items.golden_carrot, false)); this.tasks.addTask(2, new EntityAITempt(this, 1.0D, Item.getItemFromBlock(Blocks.yellow_flower), false)); this.tasks.addTask(3, new EntityAIMate(this, 0.8D)); this.tasks.addTask(5, new EntityRabbit.AIRaidFarm(this)); this.tasks.addTask(5, new EntityAIWander(this, 0.6D)); this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F)); this.aiAvoidWolves = new EntityRabbit.AIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D); this.tasks.addTask(4, this.aiAvoidWolves); this.setMovementSpeed(0.0D); }
public EntityVillager(World worldIn, int professionId) { super(worldIn); this.villagerInventory = new InventoryBasic("Items", false, 8); this.setProfession(professionId); this.setSize(0.6F, 1.8F); ((PathNavigateGround)this.getNavigator()).setBreakDoors(true); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.setCanPickUpLoot(true); }
public EntityOcelot(World worldIn) { super(worldIn); this.setSize(0.6F, 0.7F); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Items.fish, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F)); this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D)); this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F)); this.tasks.addTask(8, new EntityAIOcelotAttack(this)); this.tasks.addTask(9, new EntityAIMate(this, 0.8D)); this.tasks.addTask(10, new EntityAIWander(this, 0.8D)); this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F)); this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null)); }
public EntityEnderman(World worldIn) { super(worldIn); this.setSize(0.6F, 2.9F); this.stepHeight = 1.0F; this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this)); this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>() { public boolean apply(EntityEndermite p_apply_1_) { return p_apply_1_.isSpawnedByPlayer(); } })); }
public EntityWither(World worldIn) { super(worldIn); this.setHealth(this.getMaxHealth()); this.setSize(0.9F, 3.5F); this.isImmuneToFire = true; ((PathNavigateGround)this.getNavigator()).setCanSwim(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector)); this.experienceValue = 50; }
public EntityHorse(World worldIn) { super(worldIn); this.setSize(1.4F, 1.6F); this.isImmuneToFire = false; this.setChested(false); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.2D)); this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D)); this.tasks.addTask(6, new EntityAIWander(this, 0.7D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.initHorseChest(); }
public EntitySheep(World worldIn) { super(worldIn); this.setSize(0.9F, 1.3F); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.25D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(3, new EntityAITempt(this, 1.1D, Items.wheat, false)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D)); this.tasks.addTask(5, this.entityAIEatGrass); this.tasks.addTask(6, new EntityAIWander(this, 1.0D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.inventoryCrafting.setInventorySlotContents(0, new ItemStack(Items.dye, 1, 0)); this.inventoryCrafting.setInventorySlotContents(1, new ItemStack(Items.dye, 1, 0)); }
public EntityPig(World worldIn) { super(worldIn); this.setSize(0.9F, 0.9F); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.25D)); this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F)); this.tasks.addTask(3, new EntityAIMate(this, 1.0D)); this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false)); this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false)); this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D)); this.tasks.addTask(6, new EntityAIWander(this, 1.0D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); }
public EntitySkeleton(World worldIn) { super(worldIn); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIRestrictSun(this)); this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D)); this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D)); this.tasks.addTask(4, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true)); if (worldIn != null && !worldIn.isRemote) { this.setCombatTask(); } }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false)); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(4, new AIAttack(this)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,3, false,false,new Predicate<EntityLivingBase>(){ @Override public boolean apply(EntityLivingBase input) { // TODO Auto-generated method stub return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600; } })); }
public EntityRabbit(World world) { super(world); moveType = EntityRabbit.EnumMoveType.HOP; carrotTicks = 0; setSize(0.4F, 0.5F); ReflectionHelper.setPrivateValue(EntityLiving.class, this, new EntityRabbit.RabbitJumpHelper(this), "jumpHelper", "field_70767_i"); ReflectionHelper.setPrivateValue(EntityLiving.class, this, new EntityRabbit.RabbitMoveHelper(), "moveHelper", "field_70765_h"); getNavigator().setAvoidsWater(true); // navigator.func_179678_a(2.5F); tasks.addTask(1, new EntityAISwimming(this)); tasks.addTask(1, new EntityRabbit.AIPanic(1.33D)); tasks.addTask(2, new EntityAIMate(this, 0.8D)); tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.carrot, false)); tasks.addTask(5, new EntityRabbit.AIRaidFarm()); tasks.addTask(5, new EntityAIWander(this, 0.6D)); tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F)); tasks.addTask(4, new EntityAIAvoidEntity(this, EntityWolf.class, 16.0F, 1.33D, 1.33D)); tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D)); setMovementSpeed(0.0D); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this)); this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this)); this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>() { public boolean apply(@Nullable EntityEndermite p_apply_1_) { return p_apply_1_.isSpawnedByPlayer(); } })); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D)); this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(7, new EntityAIMate(this, 1.0D)); this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D)); this.tasks.addTask(9, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(10, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false)); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, this.aiTempt); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F)); this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D)); this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F)); this.tasks.addTask(8, new EntityAIOcelotAttack(this)); this.tasks.addTask(9, new EntityAIMate(this, 0.8D)); this.tasks.addTask(10, new EntityAIWanderAvoidWater(this, 0.8D, 1.0000001E-5F)); this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F)); this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null)); }
protected void initEntityAI() { super.initEntityAI(); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityEvoker.AICastingSpell()); this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D)); this.tasks.addTask(4, new EntityEvoker.AISummonSpell()); this.tasks.addTask(5, new EntityEvoker.AIAttackSpell()); this.tasks.addTask(6, new EntityEvoker.AIWololoSpell()); this.tasks.addTask(8, new EntityAIWander(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class})); this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300)); this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false)); }
public EntitySoullessKnight(World worldIn) { super(worldIn); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(0, new EntityAIAttackMelee(this, 1d, true)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEnderman.class, 50f, 1d, 2d)); this.tasks.addTask(0, new AIEntityWanderNoWater(this, 1d, 0)); this.tasks.addTask(0, new EntityAIMoveTowardsTarget(this, 1d, 100)); this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityPigZombie.class})); this.experienceValue = 50; }
@Override protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(0, new EntityAIAttackMelee(this, 1d, true)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEnderman.class, 10f, 1d, 1.2d)); this.tasks.addTask(0, new EntityAIWanderAvoidWater(this, 0.35)); this.tasks.addTask(0, new EntityAIMoveTowardsTarget(this, 0.5d, 100)); this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); }
protected void initEntityAI() { this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(6, new EntityAILookIdle(this)); this.applyEntityAI(); }