Java 类net.minecraft.entity.ai.EntityAIMoveThroughVillage 实例源码

项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:DecompiledMinecraft    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:BaseClient    文件:EntityIronGolem.java   
public EntityIronGolem(World worldIn)
{
    super(worldIn);
    this.setSize(1.4F, 2.9F);
    ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.VISIBLE_MOB_SELECTOR));
}
项目:Backmemed    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:CustomWorldGen    文件:EntityIronGolem.java   
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityJenGolem.java   
public EntityJenGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    //this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    //this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityFred2_0.java   
public EntityFred2_0(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityCandyMan.java   
public EntityCandyMan(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("�2The Candy Man");
    addRandomArmor();
    DungeonHooks.addDungeonMob("�2The Candy Man", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityNinjaMaster.java   
public EntityNinjaMaster(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    //this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.tasks.addTask(1, new EntityAIArrowAttack(this, 1.0D, 20, 60, 15.0F));

    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityPat.java   
public EntityPat(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("FuriousDestroyer");

    addRandomArmor();
    DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityCaptianCookie.java   
public EntityCaptianCookie(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));

    this.hasCustomNameTag();
    this.setCustomNameTag("Captian Cookie");
    addRandomArmor();
    DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityJen.java   
public EntityJen(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("SuperGirlyGamer");
    addRandomArmor();
    DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityPatGolem.java   
public EntityPatGolem(World p_i1694_1_)
{
    super(p_i1694_1_);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    //this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    //this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityClown.java   
public EntityClown(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityCandyPopper.java   
public EntityCandyPopper(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityBellie.java   
public EntityBellie(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));

    this.hasCustomNameTag();
    //this.setCustomNameTag("Captian Cookie");
    addRandomArmor();
    //DungeonHooks.addDungeonMob("Captian Cookie", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntitySpookyPat.java   
public EntitySpookyPat(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("FuriousDestroyer");

    addRandomArmor();
    DungeonHooks.addDungeonMob("FuriousDestroyer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityGhost.java   
public EntityGhost(World p_i1745_1_)
{
    super(p_i1745_1_);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntitySpookyJen.java   
public EntitySpookyJen(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("SuperGirlyGamer");
    addRandomArmor();
    DungeonHooks.addDungeonMob("SuperGirlyGamer", 180);
}
项目:PopularMMOS-EpicProportions-Mod    文件:EntityGingerBreadMan.java   
public EntityGingerBreadMan(World var1)
{
    super(var1);
    world = var1;
    experienceValue = 5;
    this.isImmuneToFire = true;
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
    this.hasCustomNameTag();
    this.setCustomNameTag("GingerBreadMan");

    addRandomArmor();
    DungeonHooks.addDungeonMob("GingerBreadMan", 180);
}
项目:mo-zombies    文件:EntityZombieDwarf.java   
public EntityZombieDwarf(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.45D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.45D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.45D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.45D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.45D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityNetherZombie.java   
public EntityNetherZombie(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.23D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.23D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.23D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.23D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.23D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
       this.isImmuneToFire = true;
}
项目:mo-zombies    文件:EntityZombiePa.java   
public EntityZombiePa(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.50D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.50D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.50D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.50D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.50D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieNotch.java   
public EntityZombieNotch(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.15D, false));
       this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityZombieHerobrine.class, 0.15D, true));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.15D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.15D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.15D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.15D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityZombieHerobrine.class, 0, false));
       this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieKing.java   
public EntityZombieKing(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.20D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.20D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.20D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.20D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.20D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieHerobrine.java   
public EntityZombieHerobrine(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.00D, false));
       this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityZombieNotch.class, 1.00D, true));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.00D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.00D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.00D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 1.00D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityZombieNotch.class, 0, false));
       this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
       this.isImmuneToFire = true;
}
项目:mo-zombies    文件:EntityDiscoZombie.java   
public EntityDiscoZombie(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.setJumping(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.3D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.3D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.3D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.3D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombiePirate.java   
public EntityZombiePirate(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.45D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.45D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.45D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.45D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.45D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieKnight.java   
public EntityZombieKnight(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.30D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.30D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.30D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.30D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.30D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieChef.java   
public EntityZombieChef(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.23D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.23D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.23D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.23D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.23D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieCyborg.java   
public EntityZombieCyborg(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.23D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.23D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.23D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.23D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.23D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:mo-zombies    文件:EntityZombieMiner.java   
public EntityZombieMiner(World par1World)
{
    super(par1World);
       this.getNavigator().setBreakDoors(true);
       this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 0.45D, false));
       this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 0.45D, true));
       this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.45D));
       this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 0.45D, false));
       this.tasks.addTask(7, new EntityAIWander(this, 0.45D));
       this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(8, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
       this.setSize(0.6F, 1.8F);
}
项目:Rediscovered-Mod-1.8    文件:EntitySkeletonHorse.java   
public EntitySkeletonHorse(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 1.6F);
    this.getNavigator();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityHorse.class, 1.0D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.applyEntityAI();
}
项目:Rediscovered-Mod-1.8    文件:EntityZombieHorse.java   
public EntityZombieHorse(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 1.6F);
    this.getNavigator();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityHorse.class, 1.0D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.applyEntityAI();
}
项目:Resilience-Client-Source    文件:EntityZombie.java   
public EntityZombie(World par1World)
{
    super(par1World);
    this.getNavigator().setBreakDoors(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(4, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(6, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
    this.setSize(0.6F, 1.8F);
}
项目:Resilience-Client-Source    文件:EntityIronGolem.java   
public EntityIronGolem(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 2.9F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
项目:Rediscovered-Mod-1.8.8    文件:EntitySkeletonHorse.java   
public EntitySkeletonHorse(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 1.6F);
    this.getNavigator();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityHorse.class, 1.0D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.applyEntityAI();
}
项目:Rediscovered-Mod-1.8.8    文件:EntityZombieHorse.java   
public EntityZombieHorse(World par1World)
{
    super(par1World);
    this.setSize(1.4F, 1.6F);
    this.getNavigator();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
    this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityHorse.class, 1.0D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false));
    this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
    this.applyEntityAI();
}
项目:MineFantasy    文件:EntitySkeletalKnight.java   
public EntitySkeletalKnight(World world) 
{
    super(world);
    setWeapon((byte)0);

    this.tasks.addTask(3, new EntityAIArrowAttack(this, 0.25F, 20, 60, 15.0F));
    this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));

    this.tasks.addTask(0, new EntityAISwimming(this));
       this.tasks.addTask(1, new EntityAIBreakDoorAnimate(this));
       this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
       this.tasks.addTask(3, new EntityAIAttackOnCollide(this, EntityLiving.class, 1.0D, true));
       this.tasks.addTask(5, new EntityAIMoveThroughVillage(this, 1.0D, false));
       this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
       this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
       this.tasks.addTask(7, new EntityAILookIdle(this));
       this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
       this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

       this.equipmentDropChances[0] = 2.0F;
}