public EntityVillager(World worldIn, int professionId) { super(worldIn); this.villagerInventory = new InventoryBasic("Items", false, 8); this.setProfession(professionId); this.setSize(0.6F, 1.8F); ((PathNavigateGround)this.getNavigator()).setBreakDoors(true); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.setCanPickUpLoot(true); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIVillagerInteract(this)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public GGPMobNPC(World par1World, String customName) { super(par1World); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false)); this.setCustomNameTag(customName); }
public EntityARVillager(World par1World) { super(par1World); this.randomTickDivider = 0; this.isMating = false; this.isPlaying = false; this.villageObj = null; this.setSize(0.6F, 2.35F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F)); this.tasks.addTask(9, new EntityAIWander(this, 0.3F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F)); }
public EntityVillager(World par1World, int par2) { super(par1World); this.setProfession(par2); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(8, new EntityAIPlay(this, 0.32D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityGreenVillager(World worldIn, int professionId) { super(worldIn); this.villagerInventory = new InventoryBasic("Items", false, 8); this.setProfession(professionId); this.setSize(0.6F, 1.8F); ((PathNavigateGround)this.getNavigator()).setBreakDoors(true); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradeGreen(this)); this.tasks.addTask(1, new EntityAILookAtTradeGreen(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.setCanPickUpLoot(true); }
public EntityRana(World par1World, int par2) { super(par1World); randomTickDivider = 0; isPlayingFlag = false; villageObj = null; setProfession(par2); dead = false; ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySkeleton.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntitySpider.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityTNTPrimed.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityCreeper.class, 8.0F, 0.6D, 0.6D)); tasks.addTask(5, new EntityAIMoveIndoors(this)); tasks.addTask(6, new EntityAIRestrictOpenDoor(this)); tasks.addTask(7, new EntityAIOpenDoor(this, true)); tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F)); tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F)); tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F)); tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F)); tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F)); tasks.addTask(13, new EntityAIWander(this, 0.3F)); tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F)); }
public EntityPigman(World worldIn, int professionId) { super(worldIn); this.villagerInventory = new InventoryBasic("Items", false, 8); this.setProfession(professionId); this.setSize(0.6F, 1.8F); ((PathNavigateGround)this.getNavigator()).setBreakDoors(true); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePigman(this)); this.tasks.addTask(1, new EntityAILookAtTradePigman(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIPigmanMate(this)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.setCanPickUpLoot(true); }
public EntityVenusianVillager(World par1World) { super(par1World); this.randomTickDivider = 0; this.villageObj = null; this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F)); this.tasks.addTask(9, new EntityAIWander(this, 0.3F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F)); }
public EntityMagician(World world) { super(world); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(8, new EntityAIPlay(this, 0.32D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityVillager(World p_i1748_1_, int p_i1748_2_) { super(p_i1748_1_); this.setProfession(p_i1748_2_); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePlayer(this)); this.tasks.addTask(1, new EntityAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIVillagerMate(this)); this.tasks.addTask(7, new EntityAIFollowGolem(this)); this.tasks.addTask(8, new EntityAIPlay(this, 0.32D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityGreenVillager(World par1World, int par2) { super(par1World); this.randomTickDivider = 0; this.isMating = false; this.isPlaying = false; this.villageObj = null; this.setProfession(par2); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F)); this.tasks.addTask(1, new EntityAITradeGreen(this)); this.tasks.addTask(1, new EntityAILookAtTradeGreen(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.3F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityRana(World par1World, int par2) { super(par1World); randomTickDivider = 0; isPlayingFlag = false; villageObj = null; setProfession(par2); dead = false; getNavigator().setBreakDoors(true); getNavigator().setAvoidsWater(true); tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityZombie.class, 8F, 0.3F, 0.35F)); tasks.addTask(2, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySkeleton.class, 8F, 0.3F, 0.35F)); tasks.addTask(3, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySpider.class, 8F, 0.3F, 0.35F)); tasks.addTask(4, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityCreeper.class, 8F, 0.3F, 0.35F)); tasks.addTask(5, new EntityAIMoveIndoors(this)); tasks.addTask(6, new EntityAIRestrictOpenDoor(this)); tasks.addTask(7, new EntityAIOpenDoor(this, true)); tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F)); tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F)); tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F)); tasks.addTask(11, new EntityAIWatchClosest2(this, RediscoveredMod.EntityRana.class, 5F, 0.02F)); tasks.addTask(12, new EntityAIWatchClosest2(this, RediscoveredMod.EntitySteve.class, 5F, 0.02F)); tasks.addTask(13, new EntityAIWander(this, 0.3F)); tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F)); }
public EntityPigman(World par1World, int par2) { super(par1World); this.randomTickDivider = 0; this.isMating = false; this.isPlaying = false; this.villageObj = null; this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F)); this.tasks.addTask(1, new EntityAITradePigman(this)); this.tasks.addTask(1, new EntityAILookAtTradePigman(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.3F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityNpcBase(World world) { super(world); this.setSize(0.6F, 1.8F); this.enablePersistence(); ((PathNavigateGround) this.getNavigator()).setBreakDoors(true); ((PathNavigateGround) this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity<Entity>(this, Entity.class, new Predicate<Entity>() { public boolean apply(Entity entity) { return entity instanceof IMob; } }, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(6, new EntityAIWander(this, 0.6D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityVillager(World p_i1748_1_, int p_i1748_2_) { super(p_i1748_1_); this.func_70938_b(p_i1748_2_); this.func_70105_a(0.6F, 1.8F); this.func_70661_as().func_75498_b(true); this.func_70661_as().func_75491_a(true); this.field_70714_bg.func_75776_a(0, new EntityAISwimming(this)); this.field_70714_bg.func_75776_a(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.field_70714_bg.func_75776_a(1, new EntityAITradePlayer(this)); this.field_70714_bg.func_75776_a(1, new EntityAILookAtTradePlayer(this)); this.field_70714_bg.func_75776_a(2, new EntityAIMoveIndoors(this)); this.field_70714_bg.func_75776_a(3, new EntityAIRestrictOpenDoor(this)); this.field_70714_bg.func_75776_a(4, new EntityAIOpenDoor(this, true)); this.field_70714_bg.func_75776_a(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.field_70714_bg.func_75776_a(6, new EntityAIVillagerMate(this)); this.field_70714_bg.func_75776_a(7, new EntityAIFollowGolem(this)); this.field_70714_bg.func_75776_a(8, new EntityAIPlay(this, 0.32D)); this.field_70714_bg.func_75776_a(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.field_70714_bg.func_75776_a(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.field_70714_bg.func_75776_a(9, new EntityAIWander(this, 0.6D)); this.field_70714_bg.func_75776_a(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityGreenVillager(World par1World, int par2) { super(par1World); this.setProfession(par2); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradeGreen(this)); this.tasks.addTask(1, new EntityAILookAtTradeGreen(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityRana(World par1World, int par2) { super(par1World); randomTickDivider = 0; isPlayingFlag = false; villageObj = null; setProfession(par2); dead = false; getNavigator().setBreakDoors(true); getNavigator().setAvoidsWater(true); tasks.addTask(0, new EntityAISwimming(this)); tasks.addTask(1, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityZombie.class, 8F, 0.3F, 0.35F)); tasks.addTask(2, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySkeleton.class, 8F, 0.3F, 0.35F)); tasks.addTask(3, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntitySpider.class, 8F, 0.3F, 0.35F)); tasks.addTask(4, new EntityAIAvoidEntity(this, net.minecraft.entity.monster.EntityCreeper.class, 8F, 0.3F, 0.35F)); tasks.addTask(5, new EntityAIMoveIndoors(this)); tasks.addTask(6, new EntityAIRestrictOpenDoor(this)); tasks.addTask(7, new EntityAIOpenDoor(this, true)); tasks.addTask(8, new EntityAIMoveTowardsRestriction(this, 0.3F)); tasks.addTask(9, new EntityAIWatchClosest2(this, net.minecraft.entity.player.EntityPlayer.class, 3F, 1.0F)); tasks.addTask(10, new EntityAIWatchClosest2(this, net.minecraft.entity.passive.EntityVillager.class, 5F, 0.02F)); tasks.addTask(11, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntityRana.class, 5F, 0.02F)); tasks.addTask(12, new EntityAIWatchClosest2(this, com.stormister.rediscovered.EntitySteve.class, 5F, 0.02F)); tasks.addTask(13, new EntityAIWander(this, 0.3F)); tasks.addTask(14, new EntityAIWatchClosest(this, net.minecraft.entity.EntityLiving.class, 8F)); }
public EntityPigman(World par1World, int par2) { super(par1World); this.setProfession(par2); this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePigman(this)); this.tasks.addTask(1, new EntityAILookAtTradePigman(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPigman.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public SCVenusEntityVenusianVillager(World par1World) { super(par1World); this.randomTickDivider = 0; this.isMating = false; this.isPlaying = false; this.villageObj = null; this.setSize(0.6F, 1.8F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 15.0F, 0.05F)); this.tasks.addTask(9, new EntityAIWander(this, 0.3F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F)); }
public EntityAnna(World par1World) { super(par1World); this.setSize(1.0F, 2.0F); this.getNavigator().setAvoidsWater(true); this.getNavigator().setBreakDoors(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(8, new EntityAIWander(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityDwarf(World par1World) { super(par1World); this.setSize(1.0F, 1.0F); this.getNavigator().setAvoidsWater(true); this.getNavigator().setBreakDoors(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(6, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F)); this.tasks.addTask(8, new EntityAIWander(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); }
public EntityTComp(World par1World) { super(par1World); this.texture = AmitReference.Sprites.MOB_TEXTURE_PATH + "TComp.png"; this.moveSpeed = this.stepHeight = 1.0F; this.moveSpeed = 0.75F; this.stepHeight = 2.0F; this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIArrowAttack(this, 0.25F, 20, 10.0F)); this.tasks.addTask(1, new EntityAIWander(this, 0.3F)); this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F)); this.tasks.addTask(3, new EntityAIMoveIndoors(this)); this.tasks.addTask(4, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(5, new EntityAIOpenDoor(this, true)); this.tasks.addTask(6, new EntityAIMoveTwardsRestriction(this, 0.3F)); this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(8, new EntityAIWatchClosest2(this, EntityCow.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMob.class, 16.0F, 0, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityCreeper.class, 16.0F, 0, false)); this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, false, true, IMob.mobSelector)); }
@Override public void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityPigZombieMage.class, 8.0F, 0.8D, 0.8D)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityPigZombie.class, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.applyEntityAI(); }
public EntityRobotVillager(World par1World, int profession) { super(par1World); this.randomTickDivider = 0; this.isMating = false; needsInit = true; this.isPlaying = false; this.villageObj = null; this.setSize(0.6F, 2.35F); this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); // this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.3F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 15.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityRobotVillager.class, 15.0F, 0.05F)); this.tasks.addTask(9, new EntityAIWander(this, 0.3F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 15.0F)); // buyingList = new MerchantRecipeList(); if(profession != -1) { setProfession(profession); } }
public EntityGreenVillager(World worldIn, int professionId) { super(worldIn); this.villagerInventory = new InventoryBasic("Items", false, 8); this.setProfession(professionId); this.setSize(0.6F, 1.8F); ((PathNavigateGround)this.getNavigator()).func_179688_b(true); ((PathNavigateGround)this.getNavigator()).func_179690_a(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, new Predicate() { public boolean func_179530_a(Entity p_179530_1_) { return p_179530_1_ instanceof EntityZombie; } public boolean apply(Object p_apply_1_) { return this.func_179530_a((Entity)p_apply_1_); } }, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradeGreen(this)); this.tasks.addTask(1, new EntityAILookAtTradeGreen(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.setCanPickUpLoot(true); }
public EntityPigman(World worldIn, int professionId) { super(worldIn); this.villagerInventory = new InventoryBasic("Items", false, 8); this.setProfession(professionId); this.setSize(0.6F, 1.8F); ((PathNavigateGround)this.getNavigator()).func_179688_b(true); ((PathNavigateGround)this.getNavigator()).func_179690_a(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIAvoidEntity(this, new Predicate() { public boolean func_179530_a(Entity p_179530_1_) { return p_179530_1_ instanceof EntityZombie; } public boolean apply(Object p_apply_1_) { return this.func_179530_a((Entity)p_apply_1_); } }, 8.0F, 0.6D, 0.6D)); this.tasks.addTask(1, new EntityAITradePigman(this)); this.tasks.addTask(1, new EntityAILookAtTradePigman(this)); this.tasks.addTask(2, new EntityAIMoveIndoors(this)); this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(4, new EntityAIOpenDoor(this, true)); this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D)); this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(9, new EntityAIWander(this, 0.6D)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.setCanPickUpLoot(true); }
public EntityPrice(World par1World) { super(par1World); this.texture = AmitReference.Sprites.MOB_TEXTURE_PATH + "price.png"; this.moveSpeed = 0.75F; this.stepHeight = 2.0F; this.getNavigator().setBreakDoors(true); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIArrowAttack(this, 0.25F, 20, 10.0F)); this.tasks.addTask(1, new EntityAIWander(this, 0.3F)); this.tasks.addTask(1, new EntityPriceAITradePlayer(this)); this.tasks.addTask(1, new EntityPriceAILookAtTradePlayer(this)); this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F)); this.tasks.addTask(3, new EntityAIMoveIndoors(this)); this.tasks.addTask(4, new EntityAIRestrictOpenDoor(this)); this.tasks.addTask(5, new EntityAIOpenDoor(this, true)); this.tasks.addTask(6, new EntityAIMoveTwardsRestriction(this, 0.3F)); this.tasks.addTask(7, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F)); this.tasks.addTask(8, new EntityAIWatchClosest2(this, EntityCow.class, 5.0F, 0.02F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F)); this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityMob.class, 16.0F, 0, false)); this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityCreeper.class, 16.0F, 0, false)); this.targetTasks.addTask(4, new EntityAINearestAttackableTarget(this, EntityLiving.class, 16.0F, 0, false, true, IMob.mobSelector)); }
@Override public AIMoveIndoors newAIMoveIndoors(EntityMob entity) { return (AIMoveIndoors) new EntityAIMoveIndoors((EntityCreature) entity); }
@Override public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c) { if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper)) return false; else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIWander.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob)) return false; else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf)) return false; else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAITempt.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot)) return false; else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse)) return false; else if(c == EntityAISit.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable)) return false; return true; }