protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D)); this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(7, new EntityAIMate(this, 1.0D)); this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D)); this.tasks.addTask(9, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(10, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, this.aiTempt); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F)); this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D)); this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F)); this.tasks.addTask(8, new EntityAIOcelotAttack(this)); this.tasks.addTask(9, new EntityAIMate(this, 0.8D)); this.tasks.addTask(10, new EntityAIWanderAvoidWater(this, 0.8D, 1.0000001E-5F)); this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F)); this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.aiTempt = new EntityAITempt(this, 0.6D, Items.FISH, true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, this.aiTempt); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F)); this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.8D)); this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F)); this.tasks.addTask(8, new EntityAIOcelotAttack(this)); this.tasks.addTask(9, new EntityAIMate(this, 0.8D)); this.tasks.addTask(10, new EntityAIWander(this, 0.8D)); this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F)); this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, false, (Predicate)null)); }
@Override protected void initEntityAI() { super.initEntityAI(); this.aiSit = new EntityAISit(this); this.tasks.addTask(0, new AISwim(this)); this.tasks.addTask(1, this.aiSit); this.tasks.addTask(4, new AIMeleeAttack()); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new AIDefendOwner(this)); this.targetTasks.addTask(2, new AIHelpOwnerAttack(this)); this.targetTasks.addTask(3, new AIDefendSelf(this, true, new Class[0])); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); }
public EntityTameableDragon(World world) { super(world); // set base size setSize(BASE_WIDTH, BASE_HEIGHT); // enables walking over blocks stepHeight = 1; // create entity delegates addHelper(new DragonBreedHelper(this, DATA_BREED)); addHelper(new DragonLifeStageHelper(this, DATA_TICKS_SINCE_CREATION)); addHelper(new DragonReproductionHelper(this, DATA_BREEDER, DATA_REPRO_COUNT)); addHelper(new DragonSoundManager(this)); addHelper(new DragonInteractHelper(this)); if (isClient()) { addHelper(new DragonParticleHelper(this)); addHelper(new DragonAnimator(this)); } else { addHelper(new DragonBrain(this)); } moveHelper = new DragonMoveHelper(this); aiSit = new EntityAISit(this); // init helpers helpers.values().forEach(DragonHelper::applyEntityAttributes); }
/** * Returns the AITask responsible of the sit logic */ public EntityAISit getAISit() { return this.aiSit; }
public EntityAISit func_70907_r() { return this.aiSit; }
@Override public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c) { if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper)) return false; else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIWander.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob)) return false; else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf)) return false; else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAITempt.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot)) return false; else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse)) return false; else if(c == EntityAISit.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable)) return false; return true; }
public EntityAISit getSitAI() { return this.aiSit; }
public EntityAISit func_70907_r() { return this.field_70911_d; }