protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D)); this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(7, new EntityAIMate(this, 1.0D)); this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D)); this.tasks.addTask(9, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(10, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false)); }
protected void initEntityAI() { this.aiSit = new EntityAISit(this); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackMelee(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(@Nullable Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false)); }
public EntityWolf(World par1World) { super(par1World); this.setSize(0.6F, 0.8F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 200, false)); this.setTamed(false); }
public EntityWolf(World p_i1696_1_) { super(p_i1696_1_); this.setSize(0.6F, 0.8F); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 200, false)); this.setTamed(false); }
public EntityWolf(World p_i1696_1_) { super(p_i1696_1_); this.func_70105_a(0.6F, 0.8F); this.func_70661_as().func_75491_a(true); this.field_70714_bg.func_75776_a(1, new EntityAISwimming(this)); this.field_70714_bg.func_75776_a(2, this.field_70911_d); this.field_70714_bg.func_75776_a(3, new EntityAILeapAtTarget(this, 0.4F)); this.field_70714_bg.func_75776_a(4, new EntityAIAttackOnCollide(this, 1.0D, true)); this.field_70714_bg.func_75776_a(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.field_70714_bg.func_75776_a(6, new EntityAIMate(this, 1.0D)); this.field_70714_bg.func_75776_a(7, new EntityAIWander(this, 1.0D)); this.field_70714_bg.func_75776_a(8, new EntityAIBeg(this, 8.0F)); this.field_70714_bg.func_75776_a(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.field_70714_bg.func_75776_a(9, new EntityAILookIdle(this)); this.field_70715_bh.func_75776_a(1, new EntityAIOwnerHurtByTarget(this)); this.field_70715_bh.func_75776_a(2, new EntityAIOwnerHurtTarget(this)); this.field_70715_bh.func_75776_a(3, new EntityAIHurtByTarget(this, true)); this.field_70715_bh.func_75776_a(4, new EntityAITargetNonTamed(this, EntitySheep.class, 200, false)); this.func_70903_f(false); }
public EntityWolf(World worldIn) { super(worldIn); this.setSize(0.6F, 0.8F); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(1, new EntityAISwimming(this)); this.tasks.addTask(2, this.aiSit); this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true)); this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F)); this.tasks.addTask(6, new EntityAIMate(this, 1.0D)); this.tasks.addTask(7, new EntityAIWander(this, 1.0D)); this.tasks.addTask(8, new EntityAIBeg(this, 8.0F)); this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(9, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this)); this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this)); this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>() { public boolean apply(Entity p_apply_1_) { return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit; } })); this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, EntitySkeleton.class, false)); this.setTamed(false); }
@Override public AIBeg newAIBeg(Wolf wolf, float minBegDistance) { return (AIBeg) new EntityAIBeg((EntityWolf) wolf, minBegDistance); }
@Override public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c) { if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper)) return false; else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIWander.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob)) return false; else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf)) return false; else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAITempt.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot)) return false; else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse)) return false; else if(c == EntityAISit.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable)) return false; return true; }