public EntityHorse(World worldIn) { super(worldIn); this.setSize(1.4F, 1.6F); this.isImmuneToFire = false; this.setChested(false); ((PathNavigateGround)this.getNavigator()).setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.2D)); this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D)); this.tasks.addTask(6, new EntityAIWander(this, 0.7D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.initHorseChest(); }
public EntityHorse(World par1World) { super(par1World); this.setSize(1.4F, 1.6F); this.isImmuneToFire = false; this.setChested(false); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.2D)); this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D)); this.tasks.addTask(6, new EntityAIWander(this, 0.7D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.func_110226_cD(); }
public EntityHorse(World p_i1685_1_) { super(p_i1685_1_); this.setSize(1.4F, 1.6F); this.isImmuneToFire = false; this.setChested(false); this.getNavigator().setAvoidsWater(true); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.2D)); this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D)); this.tasks.addTask(6, new EntityAIWander(this, 0.7D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.func_110226_cD(); }
public EntityHorse(World p_i1685_1_) { super(p_i1685_1_); this.func_70105_a(1.4F, 1.6F); this.field_70178_ae = false; this.func_110207_m(false); this.func_70661_as().func_75491_a(true); this.field_70714_bg.func_75776_a(0, new EntityAISwimming(this)); this.field_70714_bg.func_75776_a(1, new EntityAIPanic(this, 1.2D)); this.field_70714_bg.func_75776_a(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.field_70714_bg.func_75776_a(2, new EntityAIMate(this, 1.0D)); this.field_70714_bg.func_75776_a(4, new EntityAIFollowParent(this, 1.0D)); this.field_70714_bg.func_75776_a(6, new EntityAIWander(this, 0.7D)); this.field_70714_bg.func_75776_a(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.field_70714_bg.func_75776_a(8, new EntityAILookIdle(this)); this.func_110226_cD(); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.tasks.addTask(2, new EntityAILlamaFollowCaravan(this, 2.0999999046325684D)); this.tasks.addTask(3, new EntityAIAttackRanged(this, 1.25D, 40, 20.0F)); this.tasks.addTask(3, new EntityAIPanic(this, 1.2D)); this.tasks.addTask(4, new EntityAIMate(this, 1.0D)); this.tasks.addTask(5, new EntityAIFollowParent(this, 1.0D)); this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityLlama.AIHurtByTarget(this)); this.targetTasks.addTask(2, new EntityLlama.AIDefendTarget(this)); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.2D)); this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D, AbstractHorse.class)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D)); this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.7D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); }
protected void initEntityAI() { this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAIPanic(this, 1.2D)); this.tasks.addTask(1, new EntityAIRunAroundLikeCrazy(this, 1.2D)); this.tasks.addTask(2, new EntityAIMate(this, 1.0D)); this.tasks.addTask(4, new EntityAIFollowParent(this, 1.0D)); this.tasks.addTask(6, new EntityAIWander(this, 0.7D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); }
@Override public boolean isSuitableForEntity(EntityLiving entity, Class<? extends EntityAIBase> c) { if(c == EntityAICreeperSwell.class && !(entity instanceof EntityCreeper)) return false; else if(c == EntityAIAvoidEntity.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIAttackOnCollide.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIWander.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAINearestAttackableTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIHurtByTarget.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIArrowAttack.class && !(entity instanceof IRangedAttackMob)) return false; else if(c == EntityAIBeg.class && !(entity instanceof EntityWolf)) return false; else if(c == EntityAIDefendVillage.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIFleeSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIFollowGolem.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIFollowOwner.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIFollowParent.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAILookAtTradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAILookAtVillager.class && !(entity instanceof EntityIronGolem)) return false; else if(c == EntityAIMate.class && !(entity instanceof EntityAnimal)) return false; else if(c == EntityAIPanic.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAITempt.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveIndoors.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIMoveThroughVillage.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIOcelotSit.class && !(entity instanceof EntityOcelot)) return false; else if(c == EntityAIPlay.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIRestrictOpenDoor.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRestrictSun.class && !(entity instanceof EntityCreature)) return false; else if(c == EntityAIRunAroundLikeCrazy.class && !(entity instanceof EntityHorse)) return false; else if(c == EntityAISit.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITargetNonTamed.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAITradePlayer.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIVillagerMate.class && !(entity instanceof EntityVillager)) return false; else if(c == EntityAIOwnerHurtTarget.class && !(entity instanceof EntityTameable)) return false; else if(c == EntityAIOwnerHurtByTarget.class && !(entity instanceof EntityTameable)) return false; return true; }