Java 类net.minecraft.entity.item.EntityFallingSand 实例源码

项目:RuneCraftery    文件:BlockSand.java   
private void func_72190_l(World p_72190_1_, int p_72190_2_, int p_72190_3_, int p_72190_4_) {
   if(func_72191_e_(p_72190_1_, p_72190_2_, p_72190_3_ - 1, p_72190_4_) && p_72190_3_ >= 0) {
      byte var8 = 32;
      if(!field_72192_a && p_72190_1_.func_72904_c(p_72190_2_ - var8, p_72190_3_ - var8, p_72190_4_ - var8, p_72190_2_ + var8, p_72190_3_ + var8, p_72190_4_ + var8)) {
         if(!p_72190_1_.field_72995_K) {
            EntityFallingSand var9 = new EntityFallingSand(p_72190_1_, (double)((float)p_72190_2_ + 0.5F), (double)((float)p_72190_3_ + 0.5F), (double)((float)p_72190_4_ + 0.5F), this.field_71990_ca, p_72190_1_.func_72805_g(p_72190_2_, p_72190_3_, p_72190_4_));
            this.func_82520_a(var9);
            p_72190_1_.func_72838_d(var9);
         }
      } else {
         p_72190_1_.func_94571_i(p_72190_2_, p_72190_3_, p_72190_4_);

         while(func_72191_e_(p_72190_1_, p_72190_2_, p_72190_3_ - 1, p_72190_4_) && p_72190_3_ > 0) {
            --p_72190_3_;
         }

         if(p_72190_3_ > 0) {
            p_72190_1_.func_94575_c(p_72190_2_, p_72190_3_, p_72190_4_, this.field_71990_ca);
         }
      }
   }

}
项目:RuneCraftery    文件:BlockDragonEgg.java   
private void func_72236_l(World p_72236_1_, int p_72236_2_, int p_72236_3_, int p_72236_4_) {
   if(BlockSand.func_72191_e_(p_72236_1_, p_72236_2_, p_72236_3_ - 1, p_72236_4_) && p_72236_3_ >= 0) {
      byte var5 = 32;
      if(!BlockSand.field_72192_a && p_72236_1_.func_72904_c(p_72236_2_ - var5, p_72236_3_ - var5, p_72236_4_ - var5, p_72236_2_ + var5, p_72236_3_ + var5, p_72236_4_ + var5)) {
         EntityFallingSand var6 = new EntityFallingSand(p_72236_1_, (double)((float)p_72236_2_ + 0.5F), (double)((float)p_72236_3_ + 0.5F), (double)((float)p_72236_4_ + 0.5F), this.field_71990_ca);
         p_72236_1_.func_72838_d(var6);
      } else {
         p_72236_1_.func_94571_i(p_72236_2_, p_72236_3_, p_72236_4_);

         while(BlockSand.func_72191_e_(p_72236_1_, p_72236_2_, p_72236_3_ - 1, p_72236_4_) && p_72236_3_ > 0) {
            --p_72236_3_;
         }

         if(p_72236_3_ > 0) {
            p_72236_1_.func_72832_d(p_72236_2_, p_72236_3_, p_72236_4_, this.field_71990_ca, 0, 2);
         }
      }
   }

}
项目:FantasyCraft-Mod    文件:BlockSandseaSand.java   
/**
 * If there is space to fall below will start this block falling
 */
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:FantasyCraft-Mod    文件:BlockJungleMud.java   
/**
 * If there is space to fall below will start this block falling
 */
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:RuneCraftery    文件:RenderFallingSand.java   
public void func_77003_a(EntityFallingSand p_77003_1_, double p_77003_2_, double p_77003_4_, double p_77003_6_, float p_77003_8_, float p_77003_9_) {
   World var10 = p_77003_1_.func_70283_d();
   Block var11 = Block.field_71973_m[p_77003_1_.field_70287_a];
   if(var10.func_72798_a(MathHelper.func_76128_c(p_77003_1_.field_70165_t), MathHelper.func_76128_c(p_77003_1_.field_70163_u), MathHelper.func_76128_c(p_77003_1_.field_70161_v)) != p_77003_1_.field_70287_a) {
      GL11.glPushMatrix();
      GL11.glTranslatef((float)p_77003_2_, (float)p_77003_4_, (float)p_77003_6_);
      this.func_110777_b(p_77003_1_);
      GL11.glDisable(2896);
      Tessellator var12;
      if(var11 instanceof BlockAnvil && var11.func_71857_b() == 35) {
         this.field_77004_a.field_78669_a = var10;
         var12 = Tessellator.field_78398_a;
         var12.func_78382_b();
         var12.func_78373_b((double)((float)(-MathHelper.func_76128_c(p_77003_1_.field_70165_t)) - 0.5F), (double)((float)(-MathHelper.func_76128_c(p_77003_1_.field_70163_u)) - 0.5F), (double)((float)(-MathHelper.func_76128_c(p_77003_1_.field_70161_v)) - 0.5F));
         this.field_77004_a.func_85096_a((BlockAnvil)var11, MathHelper.func_76128_c(p_77003_1_.field_70165_t), MathHelper.func_76128_c(p_77003_1_.field_70163_u), MathHelper.func_76128_c(p_77003_1_.field_70161_v), p_77003_1_.field_70285_b);
         var12.func_78373_b(0.0D, 0.0D, 0.0D);
         var12.func_78381_a();
      } else if(var11.func_71857_b() == 27) {
         this.field_77004_a.field_78669_a = var10;
         var12 = Tessellator.field_78398_a;
         var12.func_78382_b();
         var12.func_78373_b((double)((float)(-MathHelper.func_76128_c(p_77003_1_.field_70165_t)) - 0.5F), (double)((float)(-MathHelper.func_76128_c(p_77003_1_.field_70163_u)) - 0.5F), (double)((float)(-MathHelper.func_76128_c(p_77003_1_.field_70161_v)) - 0.5F));
         this.field_77004_a.func_78618_a((BlockDragonEgg)var11, MathHelper.func_76128_c(p_77003_1_.field_70165_t), MathHelper.func_76128_c(p_77003_1_.field_70163_u), MathHelper.func_76128_c(p_77003_1_.field_70161_v));
         var12.func_78373_b(0.0D, 0.0D, 0.0D);
         var12.func_78381_a();
      } else if(var11 != null) {
         this.field_77004_a.func_83018_a(var11);
         this.field_77004_a.func_78588_a(var11, var10, MathHelper.func_76128_c(p_77003_1_.field_70165_t), MathHelper.func_76128_c(p_77003_1_.field_70163_u), MathHelper.func_76128_c(p_77003_1_.field_70161_v), p_77003_1_.field_70285_b);
      }

      GL11.glEnable(2896);
      GL11.glPopMatrix();
   }

}
项目:RuneCraftery    文件:BlockSand.java   
/**
 * If there is space to fall below will start this block falling
 */
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:RuneCraftery    文件:BlockDragonEgg.java   
/**
 * Checks if the dragon egg can fall down, and if so, makes it fall.
 */
private void fallIfPossible(World par1World, int par2, int par3, int par4)
{
    if (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!BlockSand.fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID);
            par1World.spawnEntityInWorld(entityfallingsand);
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID, 0, 2);
            }
        }
    }
}
项目:MysticRPG    文件:MysticSand.java   
private void tryToFall(World par1World, int par2, int par3, int par4) {
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0) {
        byte b0 = 32;

        if (!fallInstantly
                && par1World.checkChunksExist(par2 - b0, par3 - b0, par4
                        - b0, par2 + b0, par3 + b0, par4 + b0)) {
            if (!par1World.isRemote) {
                EntityFallingSand entityfallingsand = new EntityFallingSand(
                        par1World, par2 + 0.5F, par3 + 0.5F, par4 + 0.5F,
                        blockID, par1World.getBlockMetadata(par2, par3,
                                par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        } else {
            par1World.setBlockToAir(par2, par3, par4);

            while (canFallBelow(par1World, par2, par3 - 1, par4)
                    && par3 > 0) {
                --par3;
            }

            if (par3 > 0) {
                par1World.setBlock(par2, par3, par4, blockID);
            }
        }
    }
}
项目:Decaying-World    文件:RustFogDecay.java   
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    fallInstantly = true;

    if (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlock(par2, par3, par4, 0, 0, 3);

            while (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:Decaying-World    文件:BaseFogDecay.java   
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    fallInstantly = true;

    if (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlock(par2, par3, par4, 0, 0, 3);

            while (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:Decaying-World    文件:YellowDecay.java   
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte var8 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand var9 = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(var9);
                par1World.spawnEntityInWorld(var9);
            }
        }
        else
        {
            par1World.setBlock(par2, par3, par4, 0);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:Decaying-World    文件:RustFogDecay.java   
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    fallInstantly = true;

    if (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlock(par2, par3, par4, 0, 0, 3);

            while (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:Decaying-World    文件:BaseFogDecay.java   
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    fallInstantly = true;

    if (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlock(par2, par3, par4, 0, 0, 3);

            while (this.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:Decaying-World    文件:YellowDecay.java   
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte var8 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand var9 = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(var9);
                par1World.spawnEntityInWorld(var9);
            }
        }
        else
        {
            par1World.setBlock(par2, par3, par4, 0);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:BetterNutritionMod    文件:BlockSand.java   
/**
 * If there is space to fall below will start this block falling
 */
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:BetterNutritionMod    文件:BlockDragonEgg.java   
/**
 * Checks if the dragon egg can fall down, and if so, makes it fall.
 */
private void fallIfPossible(World par1World, int par2, int par3, int par4)
{
    if (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!BlockSand.fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID);
            par1World.spawnEntityInWorld(entityfallingsand);
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (BlockSand.canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID, 0, 2);
            }
        }
    }
}
项目:4-Space-Legacy    文件:SCTitanSurfaceStone.java   
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:ZeldaMod    文件:BlockPushable.java   
/**
 * If there is space to fall below will start this block falling
 */
private void tryToFall(World par1World, int par2, int par3, int par4)
{
    if (canFallBelow(par1World, par2, par3 - 1, par4) && par3 >= 0)
    {
        byte b0 = 32;

        if (!fallInstantly && par1World.checkChunksExist(par2 - b0, par3 - b0, par4 - b0, par2 + b0, par3 + b0, par4 + b0))
        {
            if (!par1World.isRemote)
            {
                EntityFallingSand entityfallingsand = new EntityFallingSand(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), this.blockID, par1World.getBlockMetadata(par2, par3, par4));
                this.onStartFalling(entityfallingsand);
                par1World.spawnEntityInWorld(entityfallingsand);
            }
        }
        else
        {
            par1World.setBlockToAir(par2, par3, par4);

            while (canFallBelow(par1World, par2, par3 - 1, par4) && par3 > 0)
            {
                --par3;
            }

            if (par3 > 0)
            {
                par1World.setBlock(par2, par3, par4, this.blockID);
            }
        }
    }
}
项目:RuneCraftery    文件:EntityTracker.java   
public void func_72786_a(Entity p_72786_1_) {
   if(p_72786_1_ instanceof EntityPlayerMP) {
      this.func_72791_a(p_72786_1_, 512, 2);
      EntityPlayerMP var2 = (EntityPlayerMP)p_72786_1_;
      Iterator var3 = this.field_72793_b.iterator();

      while(var3.hasNext()) {
         EntityTrackerEntry var4 = (EntityTrackerEntry)var3.next();
         if(var4.field_73132_a != var2) {
            var4.func_73117_b(var2);
         }
      }
   } else if(p_72786_1_ instanceof EntityFishHook) {
      this.func_72785_a(p_72786_1_, 64, 5, true);
   } else if(p_72786_1_ instanceof EntityArrow) {
      this.func_72785_a(p_72786_1_, 64, 20, false);
   } else if(p_72786_1_ instanceof EntitySmallFireball) {
      this.func_72785_a(p_72786_1_, 64, 10, false);
   } else if(p_72786_1_ instanceof EntityFireball) {
      this.func_72785_a(p_72786_1_, 64, 10, false);
   } else if(p_72786_1_ instanceof EntitySnowball) {
      this.func_72785_a(p_72786_1_, 64, 10, true);
   } else if(p_72786_1_ instanceof EntityEnderPearl) {
      this.func_72785_a(p_72786_1_, 64, 10, true);
   } else if(p_72786_1_ instanceof EntityEnderEye) {
      this.func_72785_a(p_72786_1_, 64, 4, true);
   } else if(p_72786_1_ instanceof EntityEgg) {
      this.func_72785_a(p_72786_1_, 64, 10, true);
   } else if(p_72786_1_ instanceof EntityPotion) {
      this.func_72785_a(p_72786_1_, 64, 10, true);
   } else if(p_72786_1_ instanceof EntityExpBottle) {
      this.func_72785_a(p_72786_1_, 64, 10, true);
   } else if(p_72786_1_ instanceof EntityFireworkRocket) {
      this.func_72785_a(p_72786_1_, 64, 10, true);
   } else if(p_72786_1_ instanceof EntityItem) {
      this.func_72785_a(p_72786_1_, 64, 20, true);
   } else if(p_72786_1_ instanceof EntityMinecart) {
      this.func_72785_a(p_72786_1_, 80, 3, true);
   } else if(p_72786_1_ instanceof EntityBoat) {
      this.func_72785_a(p_72786_1_, 80, 3, true);
   } else if(p_72786_1_ instanceof EntitySquid) {
      this.func_72785_a(p_72786_1_, 64, 3, true);
   } else if(p_72786_1_ instanceof EntityWither) {
      this.func_72785_a(p_72786_1_, 80, 3, false);
   } else if(p_72786_1_ instanceof EntityBat) {
      this.func_72785_a(p_72786_1_, 80, 3, false);
   } else if(p_72786_1_ instanceof IAnimals) {
      this.func_72785_a(p_72786_1_, 80, 3, true);
   } else if(p_72786_1_ instanceof EntityDragon) {
      this.func_72785_a(p_72786_1_, 160, 3, true);
   } else if(p_72786_1_ instanceof EntityTNTPrimed) {
      this.func_72785_a(p_72786_1_, 160, 10, true);
   } else if(p_72786_1_ instanceof EntityFallingSand) {
      this.func_72785_a(p_72786_1_, 160, 20, true);
   } else if(p_72786_1_ instanceof EntityHanging) {
      this.func_72785_a(p_72786_1_, 160, Integer.MAX_VALUE, false);
   } else if(p_72786_1_ instanceof EntityXPOrb) {
      this.func_72785_a(p_72786_1_, 160, 20, true);
   } else if(p_72786_1_ instanceof EntityEnderCrystal) {
      this.func_72785_a(p_72786_1_, 256, Integer.MAX_VALUE, false);
   }

}
项目:RuneCraftery    文件:BlockAnvil.java   
protected void func_82520_a(EntityFallingSand p_82520_1_) {
   p_82520_1_.func_82154_e(true);
}
项目:RuneCraftery    文件:RenderManager.java   
private RenderManager() {
   this.field_78729_o.put(EntityCaveSpider.class, new RenderCaveSpider());
   this.field_78729_o.put(EntitySpider.class, new RenderSpider());
   this.field_78729_o.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
   this.field_78729_o.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
   this.field_78729_o.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
   this.field_78729_o.put(EntityMooshroom.class, new RenderMooshroom(new ModelCow(), 0.7F));
   this.field_78729_o.put(EntityWolf.class, new RenderWolf(new ModelWolf(), new ModelWolf(), 0.5F));
   this.field_78729_o.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
   this.field_78729_o.put(EntityOcelot.class, new RenderOcelot(new ModelOcelot(), 0.4F));
   this.field_78729_o.put(EntitySilverfish.class, new RenderSilverfish());
   this.field_78729_o.put(EntityCreeper.class, new RenderCreeper());
   this.field_78729_o.put(EntityEnderman.class, new RenderEnderman());
   this.field_78729_o.put(EntitySnowman.class, new RenderSnowMan());
   this.field_78729_o.put(EntitySkeleton.class, new RenderSkeleton());
   this.field_78729_o.put(EntityWitch.class, new RenderWitch());
   this.field_78729_o.put(EntityBlaze.class, new RenderBlaze());
   this.field_78729_o.put(EntityZombie.class, new RenderZombie());
   this.field_78729_o.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
   this.field_78729_o.put(EntityMagmaCube.class, new RenderMagmaCube());
   this.field_78729_o.put(EntityPlayer.class, new RenderPlayer());
   this.field_78729_o.put(EntityGiantZombie.class, new RenderGiantZombie(new ModelZombie(), 0.5F, 6.0F));
   this.field_78729_o.put(EntityGhast.class, new RenderGhast());
   this.field_78729_o.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
   this.field_78729_o.put(EntityVillager.class, new RenderVillager());
   this.field_78729_o.put(EntityIronGolem.class, new RenderIronGolem());
   this.field_78729_o.put(EntityBat.class, new RenderBat());
   this.field_78729_o.put(EntityDragon.class, new RenderDragon());
   this.field_78729_o.put(EntityEnderCrystal.class, new RenderEnderCrystal());
   this.field_78729_o.put(EntityWither.class, new RenderWither());
   this.field_78729_o.put(Entity.class, new RenderEntity());
   this.field_78729_o.put(EntityPainting.class, new RenderPainting());
   this.field_78729_o.put(EntityItemFrame.class, new RenderItemFrame());
   this.field_78729_o.put(EntityLeashKnot.class, new RenderLeashKnot());
   this.field_78729_o.put(EntityArrow.class, new RenderArrow());
   this.field_78729_o.put(EntitySnowball.class, new RenderSnowball(Item.field_77768_aD));
   this.field_78729_o.put(EntityEnderPearl.class, new RenderSnowball(Item.field_77730_bn));
   this.field_78729_o.put(EntityEnderEye.class, new RenderSnowball(Item.field_77748_bA));
   this.field_78729_o.put(EntityEgg.class, new RenderSnowball(Item.field_77764_aP));
   this.field_78729_o.put(EntityPotion.class, new RenderSnowball(Item.field_77726_bs, 16384));
   this.field_78729_o.put(EntityExpBottle.class, new RenderSnowball(Item.field_77809_bD));
   this.field_78729_o.put(EntityFireworkRocket.class, new RenderSnowball(Item.field_92104_bU));
   this.field_78729_o.put(EntityLargeFireball.class, new RenderFireball(2.0F));
   this.field_78729_o.put(EntitySmallFireball.class, new RenderFireball(0.5F));
   this.field_78729_o.put(EntityWitherSkull.class, new RenderWitherSkull());
   this.field_78729_o.put(EntityItem.class, new RenderItem());
   this.field_78729_o.put(EntityXPOrb.class, new RenderXPOrb());
   this.field_78729_o.put(EntityTNTPrimed.class, new RenderTNTPrimed());
   this.field_78729_o.put(EntityFallingSand.class, new RenderFallingSand());
   this.field_78729_o.put(EntityMinecartTNT.class, new RenderTntMinecart());
   this.field_78729_o.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner());
   this.field_78729_o.put(EntityMinecart.class, new RenderMinecart());
   this.field_78729_o.put(EntityBoat.class, new RenderBoat());
   this.field_78729_o.put(EntityFishHook.class, new RenderFish());
   this.field_78729_o.put(EntityHorse.class, new RenderHorse(new ModelHorse(), 0.75F));
   this.field_78729_o.put(EntityLightningBolt.class, new RenderLightningBolt());
   Iterator var1 = this.field_78729_o.values().iterator();

   while(var1.hasNext()) {
      Render var2 = (Render)var1.next();
      var2.func_76976_a(this);
   }

}
项目:RuneCraftery    文件:RenderFallingSand.java   
protected ResourceLocation func_110783_a(EntityFallingSand p_110783_1_) {
   return TextureMap.field_110575_b;
}
项目:RuneCraftery    文件:RenderFallingSand.java   
protected ResourceLocation func_110775_a(Entity p_110775_1_) {
   return this.func_110783_a((EntityFallingSand)p_110775_1_);
}
项目:RuneCraftery    文件:RenderFallingSand.java   
public void func_76986_a(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
   this.func_77003_a((EntityFallingSand)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
项目:RuneCraftery    文件:BlockAnvil.java   
/**
 * Called when the falling block entity for this block is created
 */
protected void onStartFalling(EntityFallingSand par1EntityFallingSand)
{
    par1EntityFallingSand.setIsAnvil(true);
}
项目:RuneCraftery    文件:RenderManager.java   
private RenderManager()
{
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider());
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider());
    this.entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(new ModelWolf(), new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish());
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper());
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman());
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan());
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton());
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch());
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze());
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie());
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube());
    this.entityRenderMap.put(EntityPlayer.class, new RenderPlayer());
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast());
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager());
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem());
    this.entityRenderMap.put(EntityBat.class, new RenderBat());
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon());
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal());
    this.entityRenderMap.put(EntityWither.class, new RenderWither());
    this.entityRenderMap.put(Entity.class, new RenderEntity());
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting());
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame());
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot());
    this.entityRenderMap.put(EntityArrow.class, new RenderArrow());
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(Item.snowball));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(Item.enderPearl));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(Item.eyeOfEnder));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(Item.egg));
    this.entityRenderMap.put(EntityPotion.class, new RenderSnowball(Item.potion, 16384));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(Item.expBottle));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(Item.firework));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(0.5F));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull());
    this.entityRenderMap.put(EntityItem.class, new RenderItem());
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb());
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed());
    this.entityRenderMap.put(EntityFallingSand.class, new RenderFallingSand());
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart());
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner());
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart());
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat());
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish());
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt());
    Iterator iterator = this.entityRenderMap.values().iterator();

    while (iterator.hasNext())
    {
        Render render = (Render)iterator.next();
        render.setRenderManager(this);
    }
}
项目:RuneCraftery    文件:RenderFallingSand.java   
/**
 * The actual render method that is used in doRender
 */
public void doRenderFallingSand(EntityFallingSand par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
{
    World world = par1EntityFallingSand.getWorld();
    Block block = Block.blocksList[par1EntityFallingSand.blockID];

    if (world.getBlockId(MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ)) != par1EntityFallingSand.blockID)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        this.bindEntityTexture(par1EntityFallingSand);
        GL11.glDisable(GL11.GL_LIGHTING);
        Tessellator tessellator;

        if (block instanceof BlockAnvil && block.getRenderType() == 35)
        {
            this.sandRenderBlocks.blockAccess = world;
            tessellator = Tessellator.instance;
            tessellator.startDrawingQuads();
            tessellator.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
            this.sandRenderBlocks.renderBlockAnvilMetadata((BlockAnvil)block, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
            tessellator.setTranslation(0.0D, 0.0D, 0.0D);
            tessellator.draw();
        }
        else if (block.getRenderType() == 27)
        {
            this.sandRenderBlocks.blockAccess = world;
            tessellator = Tessellator.instance;
            tessellator.startDrawingQuads();
            tessellator.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
            this.sandRenderBlocks.renderBlockDragonEgg((BlockDragonEgg)block, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ));
            tessellator.setTranslation(0.0D, 0.0D, 0.0D);
            tessellator.draw();
        }
        else if (block != null)
        {
            this.sandRenderBlocks.setRenderBoundsFromBlock(block);
            this.sandRenderBlocks.renderBlockSandFalling(block, world, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
        }

        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glPopMatrix();
    }
}
项目:RuneCraftery    文件:RenderFallingSand.java   
protected ResourceLocation getFallingSandTextures(EntityFallingSand par1EntityFallingSand)
{
    return TextureMap.locationBlocksTexture;
}
项目:RuneCraftery    文件:RenderFallingSand.java   
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(Entity par1Entity)
{
    return this.getFallingSandTextures((EntityFallingSand)par1Entity);
}
项目:MysticRPG    文件:MysticSand.java   
protected void onStartFalling(EntityFallingSand par1EntityFallingSand) {
}
项目:BetterNutritionMod    文件:BlockAnvil.java   
/**
 * Called when the falling block entity for this block is created
 */
protected void onStartFalling(EntityFallingSand par1EntityFallingSand)
{
    par1EntityFallingSand.setIsAnvil(true);
}
项目:BetterNutritionMod    文件:RenderManager.java   
private RenderManager()
{
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider());
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider());
    this.entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(new ModelWolf(), new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish());
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper());
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman());
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan());
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton());
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch());
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze());
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie());
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube());
    this.entityRenderMap.put(EntityPlayer.class, new RenderPlayer());
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast());
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager());
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem());
    this.entityRenderMap.put(EntityBat.class, new RenderBat());
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon());
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal());
    this.entityRenderMap.put(EntityWither.class, new RenderWither());
    this.entityRenderMap.put(Entity.class, new RenderEntity());
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting());
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame());
    this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot());
    this.entityRenderMap.put(EntityArrow.class, new RenderArrow());
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(Item.snowball));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(Item.enderPearl));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(Item.eyeOfEnder));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(Item.egg));
    this.entityRenderMap.put(EntityPotion.class, new RenderSnowball(Item.potion, 16384));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(Item.expBottle));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(Item.firework));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(0.5F));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull());
    this.entityRenderMap.put(EntityItem.class, new RenderItem());
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb());
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed());
    this.entityRenderMap.put(EntityFallingSand.class, new RenderFallingSand());
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart());
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner());
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart());
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat());
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish());
    this.entityRenderMap.put(EntityHorse.class, new RenderHorse(new ModelHorse(), 0.75F));
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt());
    Iterator iterator = this.entityRenderMap.values().iterator();

    while (iterator.hasNext())
    {
        Render render = (Render)iterator.next();
        render.setRenderManager(this);
    }
}
项目:BetterNutritionMod    文件:RenderFallingSand.java   
/**
 * The actual render method that is used in doRender
 */
public void doRenderFallingSand(EntityFallingSand par1EntityFallingSand, double par2, double par4, double par6, float par8, float par9)
{
    World world = par1EntityFallingSand.getWorld();
    Block block = Block.blocksList[par1EntityFallingSand.blockID];

    if (world.getBlockId(MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ)) != par1EntityFallingSand.blockID)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        this.bindEntityTexture(par1EntityFallingSand);
        GL11.glDisable(GL11.GL_LIGHTING);
        Tessellator tessellator;

        if (block instanceof BlockAnvil && block.getRenderType() == 35)
        {
            this.sandRenderBlocks.blockAccess = world;
            tessellator = Tessellator.instance;
            tessellator.startDrawingQuads();
            tessellator.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
            this.sandRenderBlocks.renderBlockAnvilMetadata((BlockAnvil)block, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
            tessellator.setTranslation(0.0D, 0.0D, 0.0D);
            tessellator.draw();
        }
        else if (block.getRenderType() == 27)
        {
            this.sandRenderBlocks.blockAccess = world;
            tessellator = Tessellator.instance;
            tessellator.startDrawingQuads();
            tessellator.setTranslation((double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posX)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posY)) - 0.5F), (double)((float)(-MathHelper.floor_double(par1EntityFallingSand.posZ)) - 0.5F));
            this.sandRenderBlocks.renderBlockDragonEgg((BlockDragonEgg)block, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ));
            tessellator.setTranslation(0.0D, 0.0D, 0.0D);
            tessellator.draw();
        }
        else if (block != null)
        {
            this.sandRenderBlocks.setRenderBoundsFromBlock(block);
            this.sandRenderBlocks.renderBlockSandFalling(block, world, MathHelper.floor_double(par1EntityFallingSand.posX), MathHelper.floor_double(par1EntityFallingSand.posY), MathHelper.floor_double(par1EntityFallingSand.posZ), par1EntityFallingSand.metadata);
        }

        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glPopMatrix();
    }
}
项目:BetterNutritionMod    文件:RenderFallingSand.java   
protected ResourceLocation getFallingSandTextures(EntityFallingSand par1EntityFallingSand)
{
    return TextureMap.locationBlocksTexture;
}
项目:BetterNutritionMod    文件:RenderFallingSand.java   
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(Entity par1Entity)
{
    return this.getFallingSandTextures((EntityFallingSand)par1Entity);
}
项目:Veniocraft    文件:RenderManager.java   
private RenderManager()
{
    this.entityRenderMap.put(EntitySpider.class, new RenderSpider());
    this.entityRenderMap.put(EntityCaveSpider.class, new RenderSpider());
    this.entityRenderMap.put(EntityPig.class, new RenderPig(new ModelPig(), new ModelPig(0.5F), 0.7F));
    this.entityRenderMap.put(EntitySheep.class, new RenderSheep(new ModelSheep2(), new ModelSheep1(), 0.7F));
    this.entityRenderMap.put(EntityCow.class, new RenderCow(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityVenio.class, new VenioRender(new ModelVenio(), 0.7F));
    this.entityRenderMap.put(EntityCyborg.class, new CyborgRender(new ModelCyborg(), 0.7F));
    this.entityRenderMap.put(EntityShell.class, new ShellRender(new ModelShell(), 0.3F));
    this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(new ModelCow(), 0.7F));
    this.entityRenderMap.put(EntityWolf.class, new RenderWolf(new ModelWolf(), new ModelWolf(), 0.5F));
    this.entityRenderMap.put(EntityChicken.class, new RenderChicken(new ModelChicken(), 0.3F));
    this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(new ModelOcelot(), 0.4F));
    this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish());
    this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper());
    this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman());
    this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan());
    this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton());
    this.entityRenderMap.put(EntityWitch.class, new RenderWitch());
    this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze());
    this.entityRenderMap.put(EntityZombie.class, new RenderZombie());
    this.entityRenderMap.put(EntitySlime.class, new RenderSlime(new ModelSlime(16), new ModelSlime(0), 0.25F));
    this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube());
    this.entityRenderMap.put(EntityPlayer.class, new RenderPlayer());
    this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(new ModelZombie(), 0.5F, 6.0F));
    this.entityRenderMap.put(EntityGhast.class, new RenderGhast());
    this.entityRenderMap.put(EntitySquid.class, new RenderSquid(new ModelSquid(), 0.7F));
    this.entityRenderMap.put(EntityVillager.class, new RenderVillager());
    this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem());
    this.entityRenderMap.put(EntityLiving.class, new RenderLiving(new ModelBiped(), 0.5F));
    this.entityRenderMap.put(EntityBat.class, new RenderBat());
    this.entityRenderMap.put(EntityDragon.class, new RenderDragon());
    this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal());
    this.entityRenderMap.put(EntityWither.class, new RenderWither());
    this.entityRenderMap.put(Entity.class, new RenderEntity());
    this.entityRenderMap.put(EntityPainting.class, new RenderPainting());
    this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame());
    this.entityRenderMap.put(EntityArrow.class, new RenderArrow());
    this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(Item.snowball));
    this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(Item.enderPearl));
    this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(Item.eyeOfEnder));
    this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(Item.egg));
    this.entityRenderMap.put(EntityPotion.class, new RenderSnowball(Item.potion, 16384));
    this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(Item.expBottle));
    this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(Item.firework));
    this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(2.0F));
    this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(0.5F));
    this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull());
    this.entityRenderMap.put(EntityItem.class, new RenderItem());
    this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb());
    this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed());
    this.entityRenderMap.put(EntityFallingSand.class, new RenderFallingSand());
    this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart());
    this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner());
    this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart());
    this.entityRenderMap.put(EntityBoat.class, new RenderBoat());
    this.entityRenderMap.put(EntityFishHook.class, new RenderFish());
    this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt());
    Iterator iterator = this.entityRenderMap.values().iterator();

    while (iterator.hasNext())
    {
        Render render = (Render)iterator.next();
        render.setRenderManager(this);
    }
}
项目:FantasyCraft-Mod    文件:BlockSandseaSand.java   
/**
 * Called when the falling block entity for this block is created
 */
protected void onStartFalling(EntityFallingSand par1EntityFallingSand) {}
项目:FantasyCraft-Mod    文件:BlockJungleMud.java   
/**
 * Called when the falling block entity for this block is created
 */
protected void onStartFalling(EntityFallingSand par1EntityFallingSand) {}
项目:RuneCraftery    文件:BlockSand.java   
/**
 * Called when the falling block entity for this block is created
 */
protected void onStartFalling(EntityFallingSand par1EntityFallingSand) {}
项目:RuneCraftery    文件:RenderFallingSand.java   
/**
 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
 */
public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
{
    this.doRenderFallingSand((EntityFallingSand)par1Entity, par2, par4, par6, par8, par9);
}