Java 类net.minecraft.item.ItemLingeringPotion 实例源码
项目:EMC
文件:IItem.java
public boolean isThrowable() {
if (item instanceof ItemBow || item instanceof ItemSnowball || item instanceof ItemEgg
|| item instanceof ItemEnderPearl || item instanceof ItemSplashPotion
|| item instanceof ItemLingeringPotion || item instanceof ItemFishingRod) {
return true;
}
return false;
}
项目:UHC-Reloaded
文件:CancelPotionBrewing.java
@SubscribeEvent
public void cancelCertainPotionBrewing(PotionBrewEvent.Pre evt) {
ItemStack modifier = evt.getItem(3);
for (int i = 0; i < evt.getLength(); i++) {
ItemStack stack = evt.getItem(i);
if (!stack.isEmpty()) {
ItemStack output = BrewingRecipeRegistry.getOutput(stack, modifier);
if (output.getItem() instanceof ItemPotion) {
if (!ConfigHandler.allowBrewingPotionSplash && output.getItem() instanceof ItemSplashPotion) {
evt.setCanceled(true);
return;
}
if (!ConfigHandler.allowBrewingPotionLingering && output.getItem() instanceof ItemLingeringPotion) {
evt.setCanceled(true);
return;
}
List<PotionEffect> potionEffects = PotionUtils.getEffectsFromStack(output);
for (PotionEffect effect : potionEffects) {
if (effect.getAmplifier() > ConfigHandler.brewingPotionMaxLevel) {
evt.setCanceled(true);
return;
}
if (!ConfigHandler.allowBrewingPotionRegen && effect.getPotion() == MobEffects.REGENERATION) {
evt.setCanceled(true);
return;
}
}
}
}
}
}
项目:AdvancedCombat
文件:BlockTrackingDispenser.java
/** Custom dispense routines */
@Override
protected void dispense(World worldIn, BlockPos pos) {
BlockSourceImpl src = new BlockSourceImpl(worldIn, pos);
TileEntityDispenser tile = (TileEntityDispenser)src.getBlockTileEntity();
if (tile != null) {
int i = tile.getDispenseSlot();
if (i < 0) {
worldIn.playEvent(1001, pos, 0);
} else {
// get the active item from its slot
ItemStack itemstack = tile.getStackInSlot(i);
IBehaviorDispenseItem defaultbehavior = this.getBehavior(itemstack);
// make sure it's not regular dropper behavior
if (defaultbehavior != IBehaviorDispenseItem.DEFAULT_BEHAVIOR) {
ItemStack itemstack1 = null;
// replace vanilla behavior
if(defaultbehavior instanceof BehaviorProjectileDispense) {
itemstack1 = this.dispenseProjectile((BehaviorProjectileDispense)defaultbehavior, src, itemstack);
} else if(itemstack.getItem() instanceof ItemSplashPotion || itemstack.getItem() instanceof ItemLingeringPotion) {
itemstack1 = this.dispensePotion(src, itemstack);
} else if(itemstack.getItem() instanceof ItemFireball) {
itemstack1 = this.dispenseFireball(src, itemstack);
}
// revert to vanilla on failure
if(itemstack1 == null) {
itemstack1 = defaultbehavior.dispense(src, itemstack);
}
// update the inventory
tile.setInventorySlotContents(i, itemstack1.getCount() <= 0 ? ItemStack.EMPTY : itemstack1);
}
}
}
}