public static void transferPlayerToDimension(EntityPlayerMP player, int dimensionIn, BlockPos pos, IBlockState state) { int i = player.dimension; WorldServer worldserver = player.mcServer.getWorld(player.dimension); player.dimension = dimensionIn; WorldServer worldserver1 = player.mcServer.getWorld(player.dimension); player.connection.sendPacket(new SPacketRespawn(player.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); player.mcServer.getPlayerList().updatePermissionLevel(player); worldserver.removeEntityDangerously(player); player.isDead = false; transferPlayerToWorld(player, i, worldserver, worldserver1, pos, state); player.mcServer.getPlayerList().preparePlayer(player, worldserver); player.connection.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch); player.interactionManager.setWorld(worldserver1); player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities)); player.mcServer.getPlayerList().updateTimeAndWeatherForPlayer(player, worldserver1); player.mcServer.getPlayerList().syncPlayerInventory(player); for (PotionEffect potioneffect : player.getActivePotionEffects()) { player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect)); } net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, i, dimensionIn); }
public void handleEntityEffect(SPacketEntityEffect packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId()); if (entity instanceof EntityLivingBase) { Potion potion = Potion.getPotionById(packetIn.getEffectId()); if (potion != null) { PotionEffect potioneffect = new PotionEffect(potion, packetIn.getDuration(), packetIn.getAmplifier(), packetIn.getIsAmbient(), packetIn.doesShowParticles()); potioneffect.setPotionDurationMax(packetIn.isMaxDuration()); ((EntityLivingBase)entity).addPotionEffect(potioneffect); } } }
public void changePlayerDimension(EntityPlayerMP player, int dimensionIn) { int i = player.dimension; WorldServer worldserver = this.mcServer.worldServerForDimension(player.dimension); player.dimension = dimensionIn; WorldServer worldserver1 = this.mcServer.worldServerForDimension(player.dimension); player.connection.sendPacket(new SPacketRespawn(player.dimension, player.world.getDifficulty(), player.world.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); this.updatePermissionLevel(player); worldserver.removeEntityDangerously(player); player.isDead = false; this.transferEntityToWorld(player, i, worldserver, worldserver1); this.preparePlayer(player, worldserver); player.connection.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch); player.interactionManager.setWorld(worldserver1); player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities)); this.updateTimeAndWeatherForPlayer(player, worldserver1); this.syncPlayerInventory(player); for (PotionEffect potioneffect : player.getActivePotionEffects()) { player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect)); } }
public void handleEntityEffect(SPacketEntityEffect packetIn) { PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController); Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId()); if (entity instanceof EntityLivingBase) { Potion potion = Potion.getPotionById(packetIn.getEffectId() & 0xFF); if (potion != null) { PotionEffect potioneffect = new PotionEffect(potion, packetIn.getDuration(), packetIn.getAmplifier(), packetIn.getIsAmbient(), packetIn.doesShowParticles()); potioneffect.setPotionDurationMax(packetIn.isMaxDuration()); ((EntityLivingBase)entity).addPotionEffect(potioneffect); } } }
public void transferPlayerToDimension(EntityPlayerMP player, int dimensionIn, net.minecraft.world.Teleporter teleporter) { int i = player.dimension; WorldServer worldserver = this.mcServer.worldServerForDimension(player.dimension); player.dimension = dimensionIn; WorldServer worldserver1 = this.mcServer.worldServerForDimension(player.dimension); player.connection.sendPacket(new SPacketRespawn(player.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); this.updatePermissionLevel(player); worldserver.removeEntityDangerously(player); player.isDead = false; this.transferEntityToWorld(player, i, worldserver, worldserver1, teleporter); this.preparePlayer(player, worldserver); player.connection.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch); player.interactionManager.setWorld(worldserver1); player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities)); this.updateTimeAndWeatherForPlayer(player, worldserver1); this.syncPlayerInventory(player); for (PotionEffect potioneffect : player.getActivePotionEffects()) { player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect)); } net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, i, dimensionIn); }
private Entity teleportPlayerToDim(World oldWorld, int newWorldID, double d, double e, double f, Entity entity) { MinecraftServer server = entity.getServer(); WorldServer oldWorldServer = server.worldServerForDimension(entity.dimension); WorldServer newWorldServer = server.worldServerForDimension(newWorldID); if (entity instanceof EntityPlayer) { EntityPlayerMP player = (EntityPlayerMP) entity; if (!player.worldObj.isRemote) { player.worldObj.theProfiler.startSection("portal"); player.worldObj.theProfiler.startSection("changeDimension"); PlayerList config = player.mcServer.getPlayerList(); player.closeScreen(); player.dimension = newWorldServer.provider.getDimension(); player.playerNetServerHandler.sendPacket(new SPacketRespawn(player.dimension, player.worldObj.getDifficulty(), newWorldServer.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); oldWorldServer.removeEntity(player); player.isDead = false; player.setLocationAndAngles(d, e, f, player.rotationYaw, player.rotationPitch); newWorldServer.spawnEntityInWorld(player); player.setWorld(newWorldServer); config.preparePlayer(player, oldWorldServer); player.playerNetServerHandler.setPlayerLocation(d, e, f, entity.rotationYaw, entity.rotationPitch); player.interactionManager.setWorld(newWorldServer); config.updateTimeAndWeatherForPlayer(player, newWorldServer); config.syncPlayerInventory(player); player.worldObj.theProfiler.endSection(); oldWorldServer.resetUpdateEntityTick(); newWorldServer.resetUpdateEntityTick(); player.worldObj.theProfiler.endSection(); for (PotionEffect potionEffect : player.getActivePotionEffects()) { player.playerNetServerHandler.sendPacket(new SPacketEntityEffect(player.getEntityId(), potionEffect)); } player.playerNetServerHandler.sendPacket(new SPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel)); FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldWorldServer.provider.getDimension(), player.dimension); } player.worldObj.theProfiler.endSection(); return player; } return null; }
private static void transferPlayerToDimension(PlayerList playerList, net.minecraft.entity.player.EntityPlayerMP player, int dimension, Teleporter teleporter) { int i = player.dimension; WorldServer worldserver = playerList.getServerInstance().getWorld(player.dimension); player.dimension = dimension; WorldServer worldserver1 = playerList.getServerInstance().getWorld(player.dimension); player.connection.sendPacket(new SPacketRespawn(player.dimension, worldserver1.getDifficulty(), worldserver1.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); //MoreCommands Bug fix: client world has wrong spawn position, because WorldClient is recreated after receiving S07PacketRespawn //with default spawn coordinates 8, 64, 8. This causes e.g. the compass to point to a wrong direction. A possible solution is sending a S05PacketSpawnPosition. //Fixes https://bugs.mojang.com/browse/MC-679 player.connection.sendPacket(new SPacketSpawnPosition(new BlockPos(worldserver1.getWorldInfo().getSpawnX(), worldserver1.getWorldInfo().getSpawnY(), worldserver1.getWorldInfo().getSpawnZ()))); playerList.updatePermissionLevel(player); worldserver.removeEntityDangerously(player); player.isDead = false; playerList.transferEntityToWorld(player, i, worldserver, worldserver1, teleporter); playerList.preparePlayer(player, worldserver); player.connection.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch); player.interactionManager.setWorld(worldserver1); player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities)); playerList.updateTimeAndWeatherForPlayer(player, worldserver1); playerList.syncPlayerInventory(player); for (PotionEffect potioneffect : player.getActivePotionEffects()) { player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect)); } net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, i, dimension); }
protected void onNewPotionEffect(PotionEffect id) { super.onNewPotionEffect(id); this.connection.sendPacket(new SPacketEntityEffect(this.getEntityId(), id)); }
protected void onChangedPotionEffect(PotionEffect id, boolean p_70695_2_) { super.onChangedPotionEffect(id, p_70695_2_); this.connection.sendPacket(new SPacketEntityEffect(this.getEntityId(), id)); }
static void transferPlayerToDimension(EntityPlayerMP player, int dimensionTo, int targetHeight) { if (!net.minecraftforge.common.ForgeHooks.onTravelToDimension(player, dimensionTo)) { return; } // Moving that here, to consolidate these functions. net.minecraft.world.Teleporter teleporter = player.mcServer.worldServerForDimension(dimensionTo).getDefaultTeleporter(); PlayerList playerList = player.mcServer.getPlayerList(); int dimensionFrom = player.dimension; // Changing dimensions... WorldServer wsPrev = player.mcServer.worldServerForDimension(player.dimension); player.dimension = dimensionTo; WorldServer wsNew = player.mcServer.worldServerForDimension(player.dimension); // Respawn? Used to recreate the player entity. player.connection.sendPacket(new SPacketRespawn(player.dimension, wsNew.getDifficulty(), wsNew.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); // Capabilities... playerList.updatePermissionLevel(player); // Begone from the old world? wsPrev.removeEntity(player); // Safety, I suppose. player.isDead = false; // We haven't reached the "set portal" level yet. Going deeper. transferEntityToWorld(player, dimensionFrom, wsPrev, wsNew, teleporter, targetHeight); // Getting chunks ready? playerList.preparePlayer(player, wsPrev); // Inserting their new position here? May not be necessary, since this is called by the drop and transfer, which sets the position beforehand and afterwards. player.connection.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch); // More formalities... player.interactionManager.setWorld(wsNew); player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities)); playerList.updateTimeAndWeatherForPlayer(player, wsNew); playerList.syncPlayerInventory(player); // Reapplying potion effects for (PotionEffect potioneffect : player.getActivePotionEffects()) { player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect)); } // We're done. net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, dimensionFrom, dimensionTo); }
private static EntityPlayer teleportPlayerToDim(EntityPlayerMP player, MinecraftServer server, int sourceDim, int targetDim, double xCoord, double yCoord, double zCoord, float yaw, float pitch, Vector3d motion) { WorldServer sourceWorld = server.worldServerForDimension(sourceDim); WorldServer targetWorld = server.worldServerForDimension(targetDim); PlayerList playerList = server.getPlayerList(); player.dimension = targetDim; player.connection.sendPacket(new SPacketRespawn(player.dimension, targetWorld.getDifficulty(), targetWorld.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); playerList.updatePermissionLevel(player); sourceWorld.removeEntityDangerously(player); player.isDead = false; //region Transfer to world player.setLocationAndAngles(xCoord, yCoord, zCoord, yaw, pitch); player.connection.setPlayerLocation(xCoord, yCoord, zCoord, yaw, pitch); targetWorld.spawnEntity(player); targetWorld.updateEntityWithOptionalForce(player, false); player.setWorld(targetWorld); //endregion playerList.preparePlayer(player, sourceWorld); player.connection.setPlayerLocation(xCoord, yCoord, zCoord, yaw, pitch); player.interactionManager.setWorld(targetWorld); player.connection.sendPacket(new SPacketPlayerAbilities(player.capabilities)); playerList.updateTimeAndWeatherForPlayer(player, targetWorld); playerList.syncPlayerInventory(player); for (PotionEffect potioneffect : player.getActivePotionEffects()) { player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect)); } net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, sourceDim, targetDim); player.setLocationAndAngles(xCoord, yCoord, zCoord, yaw, pitch); player.motionX += motion.x; player.motionY += motion.y; player.motionZ += motion.z; NBTTagCompound nbt = new NBTTagCompound(); nbt.setDouble("X", motion.x); nbt.setDouble("Y", motion.y); nbt.setDouble("Z", motion.z); CrystalModNetwork.sendToAll(new PacketEntityMessage(player, "AddMotion", nbt)); return player; }
/** * Changes the dimension a player is in, in a safe way. This will make sure the player is * teleported to the dimension and all the correct packets are sent to keep the client in * sync. It also gets around teleporter code which in some cases will crash the server. * * @param player The player to change the dimension of. * @param dimension The dimension to send the player to. * @param playerData The player data from the server. */ public static void changeDimension (EntityPlayerMP player, int dimension, PlayerList playerData) { if (!net.minecraftforge.common.ForgeHooks.onTravelToDimension(player, dimension)) { return; } final int oldDim = player.dimension; final boolean wasAlive = player.isEntityAlive(); final WorldServer worldOld = playerData.getServerInstance().getWorld(player.dimension); final WorldServer worldNew = playerData.getServerInstance().getWorld(dimension); if (player.isBeingRidden()) { player.removePassengers(); } if (player.isRiding()) { player.dismountRidingEntity(); } player.dimension = dimension; player.connection.sendPacket(new SPacketRespawn(player.dimension, player.world.getDifficulty(), player.world.getWorldInfo().getTerrainType(), player.interactionManager.getGameType())); worldOld.removeEntityDangerously(player); EntityUtils.changeWorld(player, worldOld, worldNew); playerData.preparePlayer(player, worldOld); player.connection.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch); player.interactionManager.setWorld(worldNew); playerData.updateTimeAndWeatherForPlayer(player, worldNew); playerData.syncPlayerInventory(player); if (player.isDead && wasAlive) { player.isDead = false; } for (final PotionEffect potioneffect : player.getActivePotionEffects()) { player.connection.sendPacket(new SPacketEntityEffect(player.getEntityId(), potioneffect)); } FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDim, dimension); }
void handleEntityEffect(SPacketEntityEffect packetIn);