Java 类net.minecraft.server.EntityFireworks 实例源码

项目:Almura-Server    文件:ActivationRange.java   
/**
 * These entities are excluded from Activation range checks.
 *
 * @param entity
 * @param world
 * @return boolean If it should always tick.
 */
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
    if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
            || ( entity.activationType == 2 && config.animalActivationRange == 0 )
            || ( entity.activationType == 1 && config.monsterActivationRange == 0 )
            || entity instanceof EntityHuman
            || entity instanceof EntityProjectile
            || entity instanceof EntityEnderDragon
            || entity instanceof EntityComplexPart
            || entity instanceof EntityWither
            || entity instanceof EntityFireball
            || entity instanceof EntityWeather
            || entity instanceof EntityTNTPrimed
            || entity instanceof EntityEnderCrystal
            || entity instanceof EntityFireworks )
    {
        return true;
    }

    return false;
}
项目:Tweakkit-Server    文件:ActivationRange.java   
/**
 * These entities are excluded from Activation range checks.
 *
 * @param entity
 * @param world
 * @return boolean If it should always tick.
 */
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
    if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
            || ( entity.activationType == 2 && config.animalActivationRange == 0 )
            || ( entity.activationType == 1 && config.monsterActivationRange == 0 )
            || entity instanceof EntityHuman
            || entity instanceof EntityProjectile
            || entity instanceof EntityEnderDragon
            || entity instanceof EntityComplexPart
            || entity instanceof EntityWither
            || entity instanceof EntityFireball
            || entity instanceof EntityWeather
            || entity instanceof EntityTNTPrimed
            || entity instanceof EntityEnderCrystal
            || entity instanceof EntityFireworks )
    {
        return true;
    }

    return false;
}
项目:SpigotSource    文件:ActivationRange.java   
/**
 * These entities are excluded from Activation range checks.
 *
 * @param entity
 * @param world
 * @return boolean If it should always tick.
 */
public static boolean initializeEntityActivationState(Entity entity, SpigotWorldConfig config)
{
    if ( ( entity.activationType == 3 && config.miscActivationRange == 0 )
            || ( entity.activationType == 2 && config.animalActivationRange == 0 )
            || ( entity.activationType == 1 && config.monsterActivationRange == 0 )
            || entity instanceof EntityHuman
            || entity instanceof EntityProjectile
            || entity instanceof EntityEnderDragon
            || entity instanceof EntityComplexPart
            || entity instanceof EntityWither
            || entity instanceof EntityFireball
            || entity instanceof EntityWeather
            || entity instanceof EntityTNTPrimed
            || entity instanceof EntityEnderCrystal
            || entity instanceof EntityFireworks )
    {
        return true;
    }

    return false;
}
项目:SpigotSource    文件:CraftFirework.java   
@Override
public void setFireworkMeta(FireworkMeta meta) {
    item.setItemMeta(meta);

    // Copied from EntityFireworks constructor, update firework lifetime/power
    getHandle().expectedLifespan = 10 * (1 + meta.getPower()) + random.nextInt(6) + random.nextInt(7);

    getHandle().getDataWatcher().markDirty(EntityFireworks.FIREWORK_ITEM);
}
项目:ProjectAres    文件:NMSHacks.java   
public static void setFireworksTicksFlown(Firework firework, int ticks) {
    EntityFireworks entityFirework = ((CraftFirework) firework).getHandle();
    entityFirework.ticksFlown = ticks;
}
项目:CraftBukkit    文件:CraftFirework.java   
@Override
public EntityFireworks getHandle() {
    return (EntityFireworks) entity;
}
项目:Craftbukkit    文件:CraftFirework.java   
@Override
public EntityFireworks getHandle() {
    return (EntityFireworks) entity;
}
项目:Almura-Server    文件:CraftFirework.java   
@Override
public EntityFireworks getHandle() {
    return (EntityFireworks) entity;
}
项目:Tweakkit-Server    文件:CraftFirework.java   
@Override
public EntityFireworks getHandle() {
    return (EntityFireworks) entity;
}
项目:CardinalPGM    文件:Fireworks.java   
public static void explodeFirework(Firework firework) {
    EntityFireworks nmsFirework = ((CraftFirework)firework).getHandle();
    nmsFirework.ticksFlown = 1;
    nmsFirework.expectedLifespan = 2;
}
项目:SpigotSource    文件:CraftFirework.java   
@Override
public EntityFireworks getHandle() {
    return (EntityFireworks) entity;
}
项目:SpigotSource    文件:ActivationRange.java   
/**
 * Checks if the entity is active for this tick.
 *
 * @param entity
 * @return
 */
public static boolean checkIfActive(Entity entity)
{
    SpigotTimings.checkIfActiveTimer.startTiming();
    // Never safe to skip fireworks or entities not yet added to chunk
    // PAIL: inChunk
    if ( !entity.aa || entity instanceof EntityFireworks ) {
        SpigotTimings.checkIfActiveTimer.stopTiming();
        return true;
    }

    boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;

    // Should this entity tick?
    if ( !isActive )
    {
        if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
        {
            // Check immunities every 20 ticks.
            if ( checkEntityImmunities( entity ) )
            {
                // Triggered some sort of immunity, give 20 full ticks before we check again.
                entity.activatedTick = MinecraftServer.currentTick + 20;
            }
            isActive = true;
        }
        // Add a little performance juice to active entities. Skip 1/4 if not immune.
    } else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
    {
        isActive = false;
    }
    int x = MathHelper.floor( entity.locX );
    int z = MathHelper.floor( entity.locZ );
    // Make sure not on edge of unloaded chunk
    Chunk chunk = entity.world.getChunkIfLoaded( x >> 4, z >> 4 );
    if ( isActive && !( chunk != null && chunk.areNeighborsLoaded( 1 ) ) )
    {
        isActive = false;
    }
    SpigotTimings.checkIfActiveTimer.stopTiming();
    return isActive;
}
项目:Craft-city    文件:CraftFirework.java   
@Override
public EntityFireworks getHandle() {
    return (EntityFireworks) entity;
}