public CraftChest(final Block block) { super(block); world = (CraftWorld) block.getWorld(); chest = (TileEntityChest) world.getTileEntityAt(getX(), getY(), getZ()); }
public CraftChest(final Material material, final TileEntityChest te) { super(material); chest = te; world = null; }
@Override public TileEntityChest getTileEntity() { return chest; }
@Override public void setBlockState(BlockState blockState) { Validate.notNull(blockState, "blockState must not be null"); TileEntity te = ((CraftBlockState) blockState).getTileEntity(); Validate.notNull(te, "Invalid blockState"); boolean valid; switch (material) { case SIGN: case SIGN_POST: case WALL_SIGN: valid = te instanceof TileEntitySign; break; case CHEST: case TRAPPED_CHEST: valid = te instanceof TileEntityChest; break; case BURNING_FURNACE: case FURNACE: valid = te instanceof TileEntityFurnace; break; case DISPENSER: valid = te instanceof TileEntityDispenser; break; case DROPPER: valid = te instanceof TileEntityDropper; break; case HOPPER: valid = te instanceof TileEntityHopper; break; case MOB_SPAWNER: valid = te instanceof TileEntityMobSpawner; break; case NOTE_BLOCK: valid = te instanceof TileEntityNote; break; case JUKEBOX: valid = te instanceof BlockJukeBox.TileEntityRecordPlayer; break; case BREWING_STAND: valid = te instanceof TileEntityBrewingStand; break; case SKULL: valid = te instanceof TileEntitySkull; break; case COMMAND: valid = te instanceof TileEntityCommand; break; case BEACON: valid = te instanceof TileEntityBeacon; break; case BANNER: case WALL_BANNER: case STANDING_BANNER: valid = te instanceof TileEntityBanner; break; default: valid = false; break; } Validate.isTrue(valid, "Invalid blockState for " + material); blockEntityTag = new NBTTagCompound(); te.b(blockEntityTag); }
@Override public void setBlockState(BlockState blockState) { Validate.notNull(blockState, "blockState must not be null"); TileEntity te = ((CraftBlockState) blockState).getTileEntity(); Validate.notNull(te, "Invalid blockState"); boolean valid; switch (material) { case SIGN: case SIGN_POST: case WALL_SIGN: valid = te instanceof TileEntitySign; break; case CHEST: case TRAPPED_CHEST: valid = te instanceof TileEntityChest; break; case BURNING_FURNACE: case FURNACE: valid = te instanceof TileEntityFurnace; break; case DISPENSER: valid = te instanceof TileEntityDispenser; break; case DROPPER: valid = te instanceof TileEntityDropper; break; case END_GATEWAY: valid = te instanceof TileEntityEndGateway; break; case HOPPER: valid = te instanceof TileEntityHopper; break; case MOB_SPAWNER: valid = te instanceof TileEntityMobSpawner; break; case NOTE_BLOCK: valid = te instanceof TileEntityNote; break; case JUKEBOX: valid = te instanceof BlockJukeBox.TileEntityRecordPlayer; break; case BREWING_STAND: valid = te instanceof TileEntityBrewingStand; break; case SKULL: valid = te instanceof TileEntitySkull; break; case COMMAND: case COMMAND_REPEATING: case COMMAND_CHAIN: valid = te instanceof TileEntityCommand; break; case BEACON: valid = te instanceof TileEntityBeacon; break; case SHIELD: case BANNER: case WALL_BANNER: case STANDING_BANNER: valid = te instanceof TileEntityBanner; break; case FLOWER_POT_ITEM: valid = te instanceof TileEntityFlowerPot; break; default: valid = false; break; } Validate.isTrue(valid, "Invalid blockState for " + material); blockEntityTag = new NBTTagCompound(); te.save(blockEntityTag); }