@Override public void render(MapView map, MapCanvas canvas, Player player) { // Map for (int x = 0; x < 128; ++x) { for (int y = 0; y < 128; ++y) { canvas.setPixel(x, y, worldMap.colors[y * 128 + x]); } } // Cursors MapCursorCollection cursors = canvas.getCursors(); while (cursors.size() > 0) { cursors.removeCursor(cursors.getCursor(0)); } for (Object key : worldMap.decorations.keySet()) { // If this cursor is for a player check visibility with vanish system Player other = Bukkit.getPlayerExact((String) key); if (other != null && !player.canSee(other)) { continue; } WorldMapDecoration decoration = (WorldMapDecoration) worldMap.decorations.get(key); cursors.addCursor(decoration.locX, decoration.locY, (byte) (decoration.rotation & 15), decoration.type); } }
@Override public void render(MapView map, MapCanvas canvas, Player player) { // Map for (int x = 0; x < 128; ++x) { for (int y = 0; y < 128; ++y) { canvas.setPixel(x, y, worldMap.colors[y * 128 + x]); } } // Cursors MapCursorCollection cursors = canvas.getCursors(); while (cursors.size() > 0) { cursors.removeCursor(cursors.getCursor(0)); } for (Object key : worldMap.g.keySet()) { // If this cursor is for a player check visibility with vanish system Player other = Bukkit.getPlayerExact((String) key); if (other != null && !player.canSee(other)) { continue; } WorldMapDecoration decoration = (WorldMapDecoration) worldMap.g.get(key); cursors.addCursor(decoration.locX, decoration.locY, (byte) (decoration.rotation & 15), decoration.type); } }