Java 类net.minecraft.util.EnumHandSide 实例源码
项目:ObsidianSuite
文件:LayerHeldItemAnimated.java
public void doRenderLayer(EntityObj entityObj, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
boolean flag = entityObj.getPrimaryHand() == EnumHandSide.RIGHT;
ItemStack itemstack = flag ? entityObj.getHeldItemOffhand() : entityObj.getHeldItemMainhand();
ItemStack itemstack1 = flag ? entityObj.getHeldItemMainhand() : entityObj.getHeldItemOffhand();
if (!itemstack.isEmpty() || !itemstack1.isEmpty())
{
GL11.glPushMatrix();
//Basic model fixes
GL11.glRotatef(ModelObj.initRotFix, 1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, ModelObj.offsetFixY, 0.0F);
this.renderHeldItem(entityObj, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
this.renderHeldItem(entityObj, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
GL11.glPopMatrix();
}
}
项目:ObsidianSuite
文件:LayerHeldItemAnimated.java
private void renderHeldItem(EntityObj entityObj, ItemStack itemStack, ItemCameraTransforms.TransformType cameraTransforms, EnumHandSide handSide)
{
if (!itemStack.isEmpty())
{
GlStateManager.pushMatrix();
if (entityObj.isSneaking())
{
GlStateManager.translate(0.0F, 0.2F, 0.0F);
}
objRenderer.transformToHandAndRotateAndScale(handSide);
GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-180.0F, 0.0F, 1.0F, 0.0F);
boolean flag = handSide == EnumHandSide.LEFT;
Minecraft.getMinecraft().getItemRenderer().renderItemSide(entityObj, itemStack, cameraTransforms, flag);
GlStateManager.popMatrix();
}
}
项目:Etheric
文件:SeeingStoneHandler.java
private static void renderArm(EnumHandSide p_187455_1_) {
Minecraft mc = Minecraft.getMinecraft();
mc.getTextureManager().bindTexture(mc.player.getLocationSkin());
Render<AbstractClientPlayer> render = mc.getRenderManager()
.<AbstractClientPlayer>getEntityRenderObject(mc.player);
RenderPlayer renderplayer = (RenderPlayer) render;
GlStateManager.pushMatrix();
float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);
if (p_187455_1_ == EnumHandSide.RIGHT) {
renderplayer.renderRightArm(mc.player);
} else {
renderplayer.renderLeftArm(mc.player);
}
GlStateManager.popMatrix();
}
项目:ToolBelt
文件:LayerToolBelt.java
private void renderHeldItem(EntityLivingBase player, ItemStack stack, ItemCameraTransforms.TransformType cameraTransform, EnumHandSide handSide)
{
if (stack.isEmpty())
return;
GlStateManager.pushMatrix();
if (handSide == EnumHandSide.LEFT)
GlStateManager.translate(-4.35f / 16.0F, 0.7f, -0.1f);
else
GlStateManager.translate(4.35f / 16.0F, 0.7f, -0.1f);
GlStateManager.rotate(40.0F, 1.0F, 0.0F, 0.0F);
float scale = Config.beltItemScale;
GlStateManager.scale(scale,scale,scale);
Minecraft.getMinecraft().getItemRenderer().renderItemSide(player, stack, cameraTransform, handSide == EnumHandSide.LEFT);
GlStateManager.popMatrix();
}
项目:Backmemed
文件:LayerHeldItem.java
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
boolean flag = entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT;
ItemStack itemstack = flag ? entitylivingbaseIn.getHeldItemOffhand() : entitylivingbaseIn.getHeldItemMainhand();
ItemStack itemstack1 = flag ? entitylivingbaseIn.getHeldItemMainhand() : entitylivingbaseIn.getHeldItemOffhand();
if (!itemstack.func_190926_b() || !itemstack1.func_190926_b())
{
GlStateManager.pushMatrix();
if (this.livingEntityRenderer.getMainModel().isChild)
{
float f = 0.5F;
GlStateManager.translate(0.0F, 0.75F, 0.0F);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
}
this.renderHeldItem(entitylivingbaseIn, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
this.renderHeldItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
GlStateManager.popMatrix();
}
}
项目:Backmemed
文件:LayerHeldItem.java
private void renderHeldItem(EntityLivingBase p_188358_1_, ItemStack p_188358_2_, ItemCameraTransforms.TransformType p_188358_3_, EnumHandSide handSide)
{
if (!p_188358_2_.func_190926_b())
{
GlStateManager.pushMatrix();
this.func_191361_a(handSide);
if (p_188358_1_.isSneaking())
{
GlStateManager.translate(0.0F, 0.2F, 0.0F);
}
GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
boolean flag = handSide == EnumHandSide.LEFT;
GlStateManager.translate((float)(flag ? -1 : 1) / 16.0F, 0.125F, -0.625F);
Minecraft.getMinecraft().getItemRenderer().renderItemSide(p_188358_1_, p_188358_2_, p_188358_3_, flag);
GlStateManager.popMatrix();
}
}
项目:Backmemed
文件:RenderVindicator.java
public RenderVindicator(RenderManager p_i47189_1_)
{
super(p_i47189_1_, new ModelVindicator(0.0F), 0.5F);
this.addLayer(new LayerHeldItem(this)
{
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (((EntityVindicator)entitylivingbaseIn).func_190639_o())
{
super.doRenderLayer(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
}
protected void func_191361_a(EnumHandSide p_191361_1_)
{
((ModelIllager)this.livingEntityRenderer.getMainModel()).func_191216_a(p_191361_1_).postRender(0.0625F);
}
});
}
项目:Backmemed
文件:ItemRenderer.java
private void renderArm(EnumHandSide p_187455_1_)
{
this.mc.getTextureManager().bindTexture(this.mc.player.getLocationSkin());
Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.player);
RenderPlayer renderplayer = (RenderPlayer)render;
GlStateManager.pushMatrix();
float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);
if (p_187455_1_ == EnumHandSide.RIGHT)
{
renderplayer.renderRightArm(this.mc.player);
}
else
{
renderplayer.renderLeftArm(this.mc.player);
}
GlStateManager.popMatrix();
}
项目:Backmemed
文件:ItemRenderer.java
private void renderMapFirstPersonSide(float p_187465_1_, EnumHandSide p_187465_2_, float p_187465_3_, ItemStack p_187465_4_)
{
float f = p_187465_2_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.translate(f * 0.125F, -0.125F, 0.0F);
if (!this.mc.player.isInvisible())
{
GlStateManager.pushMatrix();
GlStateManager.rotate(f * 10.0F, 0.0F, 0.0F, 1.0F);
this.renderArmFirstPerson(p_187465_1_, p_187465_3_, p_187465_2_);
GlStateManager.popMatrix();
}
GlStateManager.pushMatrix();
GlStateManager.translate(f * 0.51F, -0.08F + p_187465_1_ * -1.2F, -0.75F);
float f1 = MathHelper.sqrt(p_187465_3_);
float f2 = MathHelper.sin(f1 * (float)Math.PI);
float f3 = -0.5F * f2;
float f4 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F));
float f5 = -0.3F * MathHelper.sin(p_187465_3_ * (float)Math.PI);
GlStateManager.translate(f * f3, f4 - 0.3F * f2, f5);
GlStateManager.rotate(f2 * -45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * f2 * -30.0F, 0.0F, 1.0F, 0.0F);
this.renderMapFirstPerson(p_187465_4_);
GlStateManager.popMatrix();
}
项目:Backmemed
文件:ItemRenderer.java
private void transformEatFirstPerson(float p_187454_1_, EnumHandSide p_187454_2_, ItemStack p_187454_3_)
{
float f = (float)this.mc.player.getItemInUseCount() - p_187454_1_ + 1.0F;
float f1 = f / (float)p_187454_3_.getMaxItemUseDuration();
if (f1 < 0.8F)
{
float f2 = MathHelper.abs(MathHelper.cos(f / 4.0F * (float)Math.PI) * 0.1F);
GlStateManager.translate(0.0F, f2, 0.0F);
}
float f3 = 1.0F - (float)Math.pow((double)f1, 27.0D);
int i = p_187454_2_ == EnumHandSide.RIGHT ? 1 : -1;
GlStateManager.translate(f3 * 0.6F * (float)i, f3 * -0.5F, f3 * 0.0F);
GlStateManager.rotate((float)i * f3 * 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f3 * 10.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate((float)i * f3 * 30.0F, 0.0F, 0.0F, 1.0F);
}
项目:Backmemed
文件:ModelSkeleton.java
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
this.rightArmPose = ModelBiped.ArmPose.EMPTY;
this.leftArmPose = ModelBiped.ArmPose.EMPTY;
ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);
if (itemstack.getItem() == Items.BOW && ((AbstractSkeleton)entitylivingbaseIn).isSwingingArms())
{
if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT)
{
this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
else
{
this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
项目:Backmemed
文件:ModelPlayer.java
public void postRenderArm(float scale, EnumHandSide side)
{
ModelRenderer modelrenderer = this.getArmForSide(side);
if (this.smallArms)
{
float f = 0.5F * (float)(side == EnumHandSide.RIGHT ? 1 : -1);
modelrenderer.rotationPointX += f;
modelrenderer.postRender(scale);
modelrenderer.rotationPointX -= f;
}
else
{
modelrenderer.postRender(scale);
}
}
项目:CustomWorldGen
文件:LayerHeldItem.java
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
boolean flag = entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT;
ItemStack itemstack = flag ? entitylivingbaseIn.getHeldItemOffhand() : entitylivingbaseIn.getHeldItemMainhand();
ItemStack itemstack1 = flag ? entitylivingbaseIn.getHeldItemMainhand() : entitylivingbaseIn.getHeldItemOffhand();
if (itemstack != null || itemstack1 != null)
{
GlStateManager.pushMatrix();
if (this.livingEntityRenderer.getMainModel().isChild)
{
float f = 0.5F;
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
}
this.renderHeldItem(entitylivingbaseIn, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
this.renderHeldItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
GlStateManager.popMatrix();
}
}
项目:CustomWorldGen
文件:LayerHeldItem.java
private void renderHeldItem(EntityLivingBase p_188358_1_, ItemStack p_188358_2_, ItemCameraTransforms.TransformType p_188358_3_, EnumHandSide handSide)
{
if (p_188358_2_ != null)
{
GlStateManager.pushMatrix();
if (p_188358_1_.isSneaking())
{
GlStateManager.translate(0.0F, 0.2F, 0.0F);
}
// Forge: moved this call down, fixes incorrect offset while sneaking.
((ModelBiped)this.livingEntityRenderer.getMainModel()).postRenderArm(0.0625F, handSide);
GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
boolean flag = handSide == EnumHandSide.LEFT;
GlStateManager.translate((float)(flag ? -1 : 1) / 16.0F, 0.125F, -0.625F);
Minecraft.getMinecraft().getItemRenderer().renderItemSide(p_188358_1_, p_188358_2_, p_188358_3_, flag);
GlStateManager.popMatrix();
}
}
项目:CustomWorldGen
文件:ItemRenderer.java
private void renderArm(EnumHandSide p_187455_1_)
{
this.mc.getTextureManager().bindTexture(this.mc.thePlayer.getLocationSkin());
Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
RenderPlayer renderplayer = (RenderPlayer)render;
GlStateManager.pushMatrix();
float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);
if (p_187455_1_ == EnumHandSide.RIGHT)
{
renderplayer.renderRightArm(this.mc.thePlayer);
}
else
{
renderplayer.renderLeftArm(this.mc.thePlayer);
}
GlStateManager.popMatrix();
}
项目:CustomWorldGen
文件:ItemRenderer.java
private void renderMapFirstPersonSide(float p_187465_1_, EnumHandSide p_187465_2_, float p_187465_3_, ItemStack p_187465_4_)
{
float f = p_187465_2_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.translate(f * 0.125F, -0.125F, 0.0F);
if (!this.mc.thePlayer.isInvisible())
{
GlStateManager.pushMatrix();
GlStateManager.rotate(f * 10.0F, 0.0F, 0.0F, 1.0F);
this.renderArmFirstPerson(p_187465_1_, p_187465_3_, p_187465_2_);
GlStateManager.popMatrix();
}
GlStateManager.pushMatrix();
GlStateManager.translate(f * 0.51F, -0.08F + p_187465_1_ * -1.2F, -0.75F);
float f1 = MathHelper.sqrt_float(p_187465_3_);
float f2 = MathHelper.sin(f1 * (float)Math.PI);
float f3 = -0.5F * f2;
float f4 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F));
float f5 = -0.3F * MathHelper.sin(p_187465_3_ * (float)Math.PI);
GlStateManager.translate(f * f3, f4 - 0.3F * f2, f5);
GlStateManager.rotate(f2 * -45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * f2 * -30.0F, 0.0F, 1.0F, 0.0F);
this.renderMapFirstPerson(p_187465_4_);
GlStateManager.popMatrix();
}
项目:CustomWorldGen
文件:ItemRenderer.java
private void transformEatFirstPerson(float p_187454_1_, EnumHandSide p_187454_2_, ItemStack p_187454_3_)
{
float f = (float)this.mc.thePlayer.getItemInUseCount() - p_187454_1_ + 1.0F;
float f1 = f / (float)p_187454_3_.getMaxItemUseDuration();
if (f1 < 0.8F)
{
float f2 = MathHelper.abs(MathHelper.cos(f / 4.0F * (float)Math.PI) * 0.1F);
GlStateManager.translate(0.0F, f2, 0.0F);
}
float f3 = 1.0F - (float)Math.pow((double)f1, 27.0D);
int i = p_187454_2_ == EnumHandSide.RIGHT ? 1 : -1;
GlStateManager.translate(f3 * 0.6F * (float)i, f3 * -0.5F, f3 * 0.0F);
GlStateManager.rotate((float)i * f3 * 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f3 * 10.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate((float)i * f3 * 30.0F, 0.0F, 0.0F, 1.0F);
}
项目:CustomWorldGen
文件:ModelSkeleton.java
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
this.rightArmPose = ModelBiped.ArmPose.EMPTY;
this.leftArmPose = ModelBiped.ArmPose.EMPTY;
ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);
if (itemstack != null && itemstack.getItem() == Items.BOW && ((EntitySkeleton)entitylivingbaseIn).isSwingingArms())
{
if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT)
{
this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
else
{
this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
项目:CustomWorldGen
文件:ModelPlayer.java
public void postRenderArm(float scale, EnumHandSide side)
{
ModelRenderer modelrenderer = this.getArmForSide(side);
if (this.smallArms)
{
float f = 0.5F * (float)(side == EnumHandSide.RIGHT ? 1 : -1);
modelrenderer.rotationPointX += f;
modelrenderer.postRender(scale);
modelrenderer.rotationPointX -= f;
}
else
{
modelrenderer.postRender(scale);
}
}
项目:Overlord
文件:ModelSkeletonWarrior.java
@Override
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime) {
this.rightArmPose = ModelBiped.ArmPose.EMPTY;
this.leftArmPose = ModelBiped.ArmPose.EMPTY;
ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);
if (!itemstack.isEmpty() && itemstack.getItem() == Items.BOW && ((EntitySkeletonWarrior) entitylivingbaseIn).isSwingingArms()) {
if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT) {
this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
} else {
this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
项目:Overlord
文件:LayerBabyHeldItem.java
private void renderHeldItem(EntityLivingBase p_188358_1_, ItemStack p_188358_2_, ItemCameraTransforms.TransformType p_188358_3_, EnumHandSide handSide) {
if (!p_188358_2_.isEmpty()) {
GlStateManager.pushMatrix();
if (p_188358_1_.isSneaking()) {
GlStateManager.translate(0.0F, 0.2F, 0.0F);
}
this.translateToHand(handSide);
GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
boolean flag = handSide == EnumHandSide.LEFT;
GlStateManager.translate((float) (flag ? -1 : 1) / 16.0F, 0.125F, -0.625F);
Minecraft.getMinecraft().getItemRenderer().renderItemSide(p_188358_1_, p_188358_2_, p_188358_3_, flag);
GlStateManager.popMatrix();
}
}
项目:Overlord
文件:ModelConvertedSkeleton.java
@Override
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime) {
this.rightArmPose = ArmPose.EMPTY;
this.leftArmPose = ArmPose.EMPTY;
ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);
if (!itemstack.isEmpty() && itemstack.getItem() == Items.BOW && ((EntityConvertedSkeleton) entitylivingbaseIn).isSwingingArms()) {
if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT) {
this.rightArmPose = ArmPose.BOW_AND_ARROW;
} else {
this.leftArmPose = ArmPose.BOW_AND_ARROW;
}
}
super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
项目:CrystalMod
文件:DisguiseClientHandler.java
@SideOnly(Side.CLIENT)
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onRenderHand(RenderSpecificHandEvent event)
{
Minecraft.getMinecraft();
AbstractClientPlayer abstractclientplayer = (AbstractClientPlayer) CrystalMod.proxy.getClientPlayer();
ExtendedPlayer ePlayer = ExtendedPlayerProvider.getExtendedPlayer(abstractclientplayer);
if(ePlayer !=null && ePlayer.getPlayerDisguiseUUID() !=null)
{
boolean flag = event.getHand() == EnumHand.MAIN_HAND;
EnumHandSide enumhandside = flag ? abstractclientplayer.getPrimaryHand() : abstractclientplayer.getPrimaryHand().opposite();
if (ItemStackTools.isNullStack(event.getItemStack()))
{
if (flag && !abstractclientplayer.isInvisible())
{
event.setCanceled(true);
GlStateManager.pushMatrix();
renderArmFirstPerson(event.getEquipProgress(), event.getSwingProgress(), enumhandside, ePlayer.isMini());
GlStateManager.popMatrix();
}
}
}
}
项目:MineLittlePony
文件:RenderPonyVindicator.java
@Override
protected void addLayers() {
this.addLayer(new LayerHeldPonyItem(this) {
@Override
public void doPonyRender(EntityLivingBase vindicator, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks,
float netHeadYaw, float headPitch, float scale) {
if (((EntityVindicator) vindicator).isAggressive()) {
super.doPonyRender(vindicator, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
}
@Override
protected void translateToHand(EnumHandSide side) {
((ModelIllagerPony) this.getRenderer().getMainModel()).getArm(side).postRender(0.0625F);
}
});
}
项目:MineLittlePony
文件:RenderPonyIllusionIllager.java
@Override
protected void addLayers() {
this.addLayer(new LayerHeldPonyItem(this) {
@Override
public void doPonyRender(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale) {
if (((EntityIllusionIllager) entitylivingbaseIn).isSpellcasting() || ((EntityIllusionIllager) entitylivingbaseIn).isAggressive()) {
super.doPonyRender(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
}
}
@Override
protected void translateToHand(EnumHandSide p_191361_1_) {
((ModelIllagerPony) this.getRenderer().getMainModel()).getArm(p_191361_1_).postRender(0.0625F);
}
});
}
项目:Aether-Legacy
文件:PlayerGloveRenderer.java
private static void renderGloves(AbstractClientPlayer player)
{
PlayerAether playerAether = PlayerAether.get(player);
ItemStack accessoryStack = playerAether.accessories.stacks[6];
if (accessoryStack != null && accessoryStack.getItem() instanceof ItemAccessory && !player.isInvisible())
{
GlStateManager.disableCull();
GlStateManager.pushMatrix();
GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F);
renderArm(playerAether, EnumHandSide.RIGHT, (ItemAccessory) accessoryStack.getItem());
renderArm(playerAether, EnumHandSide.LEFT, (ItemAccessory) accessoryStack.getItem());
GlStateManager.popMatrix();
GlStateManager.enableCull();
}
}
项目:Inhuman-Resources
文件:ModelSkeleton.java
/**
* Used for easily adding entity-dependent animations. The second and third
* float params here are the same second and third as in the
* setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
this.rightArmPose = ModelBiped.ArmPose.EMPTY;
this.leftArmPose = ModelBiped.ArmPose.EMPTY;
ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);
if (itemstack != null && itemstack.getItem() == Items.BOW && ((MobSkeleton) entitylivingbaseIn).isSwingingArms())
{
if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT)
{
this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
else
{
this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
项目:geomastery
文件:ClientEvents.java
/** Draws the temperature icon opposite the player's offhand. */
private static void drawTempIcon(EntityPlayer player,
int centreX, int resHeight) {
EnumHandSide hand = player.getPrimaryHand();
ResourceLocation icon = player.getCapability(GeoCaps
.CAP_PLAYER, null).getTempIcon();
int x = hand == EnumHandSide.LEFT ?
centreX + TEMP_OFFSET_X_LEFT : centreX + TEMP_OFFSET_X_RIGHT;
int y = resHeight + TEMP_OFFSET_Y;
Minecraft.getMinecraft().getTextureManager().bindTexture(icon);
Gui.drawModalRectWithCustomSizedTexture(x, y, 0, 0,
TEMP_ICON_SIZE, TEMP_ICON_SIZE, TEMP_ICON_SIZE, TEMP_ICON_SIZE);
}
项目:LootableBodies
文件:PlayerDeathEventHandler.java
@SubscribeEvent(priority= EventPriority.LOW)
public void entityDeathEvent(LivingDeathEvent e){
if(e.getEntity() instanceof EntityPlayer
&& e.getResult() != Event.Result.DENY
&& !e.getEntity().getEntityWorld().isRemote) {
final EntityPlayer player = (EntityPlayer)e.getEntity();
if(player.isSpectator()) return;
Map<ItemStack,EntityEquipmentSlot> cache = equipmentCache.computeIfAbsent(player,(EntityPlayer p)->new HashMap<>());
for(EntityEquipmentSlot slot : EntityLootableBody.EQUIPMENT_SLOTS){
cache.put(player.getItemStackFromSlot(slot),slot);
}
if(player.getPrimaryHand() == EnumHandSide.LEFT){
// swap main and off hand items (easier than messing with the rendering code)
cache.put(player.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND),EntityEquipmentSlot.OFFHAND);
cache.put(player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND),EntityEquipmentSlot.MAINHAND);
}
}
}
项目:Bookshelf
文件:RenderPlayerMob.java
public void setModelVisibilities (T entity) {
final ModelPlayerMob model = this.getMainModel();
final ItemStack mainhand = entity.getHeldItemMainhand();
final ItemStack offhand = entity.getHeldItemOffhand();
model.setVisible(true);
this.setOverlayVisibility(entity, model);
model.isSneak = entity.isSneaking();
final ModelBiped.ArmPose mainArm = this.getPoseForStack(entity, mainhand);
final ModelBiped.ArmPose offhandArm = this.getPoseForStack(entity, offhand);
final boolean isRightHanded = entity.getPrimaryHand() == EnumHandSide.RIGHT;
model.rightArmPose = isRightHanded ? mainArm : offhandArm;
model.leftArmPose = isRightHanded ? offhandArm : mainArm;
}
项目:Bookshelf
文件:ModelPlayerMob.java
@Override
public void postRenderArm (float scale, EnumHandSide side) {
final ModelRenderer modelrenderer = this.getArmForSide(side);
if (this.isFeminine) {
final float f = 0.5F * (side == EnumHandSide.RIGHT ? 1 : -1);
modelrenderer.rotationPointX += f;
modelrenderer.postRender(scale);
modelrenderer.rotationPointX -= f;
}
else {
modelrenderer.postRender(scale);
}
}
项目:Bookshelf
文件:ModelArmorExtended.java
/**
* Updates the pose/state of the model to reflect that of the entity it's attatched to.
*
* @param entity The entity to sync the model with.
* @param partialTicks The partial ticks.
*/
private void syncModel (Entity entity, float partialTicks) {
final EntityLivingBase living = (EntityLivingBase) entity;
this.isSneak = living != null ? living.isSneaking() : false;
this.isChild = living != null ? living.isChild() : false;
if (living != null && living instanceof EntityPlayer) {
final EntityPlayer player = (EntityPlayer) living;
final ArmPose poseMainhand = this.getArmPose(player.getHeldItemMainhand(), player);
final ArmPose poseOffhand = this.getArmPose(player.getHeldItemOffhand(), player);
final boolean isRightHanded = player.getPrimaryHand() == EnumHandSide.RIGHT;
this.rightArmPose = isRightHanded ? poseMainhand : poseOffhand;
this.leftArmPose = isRightHanded ? poseOffhand : poseMainhand;
this.swingProgress = player.getSwingProgress(partialTicks);
}
}
项目:ExpandedRailsMod
文件:LayerHeldItem.java
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
boolean flag = entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT;
ItemStack itemstack = flag ? entitylivingbaseIn.getHeldItemOffhand() : entitylivingbaseIn.getHeldItemMainhand();
ItemStack itemstack1 = flag ? entitylivingbaseIn.getHeldItemMainhand() : entitylivingbaseIn.getHeldItemOffhand();
if (itemstack != null || itemstack1 != null)
{
GlStateManager.pushMatrix();
if (this.livingEntityRenderer.getMainModel().isChild)
{
float f = 0.5F;
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
}
this.renderHeldItem(entitylivingbaseIn, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
this.renderHeldItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
GlStateManager.popMatrix();
}
}
项目:ExpandedRailsMod
文件:LayerHeldItem.java
private void renderHeldItem(EntityLivingBase p_188358_1_, ItemStack p_188358_2_, ItemCameraTransforms.TransformType p_188358_3_, EnumHandSide handSide)
{
if (p_188358_2_ != null)
{
GlStateManager.pushMatrix();
if (p_188358_1_.isSneaking())
{
GlStateManager.translate(0.0F, 0.2F, 0.0F);
}
// Forge: moved this call down, fixes incorrect offset while sneaking.
((ModelBiped)this.livingEntityRenderer.getMainModel()).postRenderArm(0.0625F, handSide);
GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
boolean flag = handSide == EnumHandSide.LEFT;
GlStateManager.translate((float)(flag ? -1 : 1) / 16.0F, 0.125F, -0.625F);
Minecraft.getMinecraft().getItemRenderer().renderItemSide(p_188358_1_, p_188358_2_, p_188358_3_, flag);
GlStateManager.popMatrix();
}
}
项目:ExpandedRailsMod
文件:ItemRenderer.java
private void renderArm(EnumHandSide p_187455_1_)
{
this.mc.getTextureManager().bindTexture(this.mc.thePlayer.getLocationSkin());
Render<AbstractClientPlayer> render = this.renderManager.<AbstractClientPlayer>getEntityRenderObject(this.mc.thePlayer);
RenderPlayer renderplayer = (RenderPlayer)render;
GlStateManager.pushMatrix();
float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(f * 0.3F, -1.1F, 0.45F);
if (p_187455_1_ == EnumHandSide.RIGHT)
{
renderplayer.renderRightArm(this.mc.thePlayer);
}
else
{
renderplayer.renderLeftArm(this.mc.thePlayer);
}
GlStateManager.popMatrix();
}
项目:ExpandedRailsMod
文件:ItemRenderer.java
private void renderMapFirstPersonSide(float p_187465_1_, EnumHandSide p_187465_2_, float p_187465_3_, ItemStack p_187465_4_)
{
float f = p_187465_2_ == EnumHandSide.RIGHT ? 1.0F : -1.0F;
GlStateManager.translate(f * 0.125F, -0.125F, 0.0F);
if (!this.mc.thePlayer.isInvisible())
{
GlStateManager.pushMatrix();
GlStateManager.rotate(f * 10.0F, 0.0F, 0.0F, 1.0F);
this.renderArmFirstPerson(p_187465_1_, p_187465_3_, p_187465_2_);
GlStateManager.popMatrix();
}
GlStateManager.pushMatrix();
GlStateManager.translate(f * 0.51F, -0.08F + p_187465_1_ * -1.2F, -0.75F);
float f1 = MathHelper.sqrt_float(p_187465_3_);
float f2 = MathHelper.sin(f1 * (float)Math.PI);
float f3 = -0.5F * f2;
float f4 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F));
float f5 = -0.3F * MathHelper.sin(p_187465_3_ * (float)Math.PI);
GlStateManager.translate(f * f3, f4 - 0.3F * f2, f5);
GlStateManager.rotate(f2 * -45.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(f * f2 * -30.0F, 0.0F, 1.0F, 0.0F);
this.renderMapFirstPerson(p_187465_4_);
GlStateManager.popMatrix();
}
项目:ExpandedRailsMod
文件:ItemRenderer.java
private void transformEatFirstPerson(float p_187454_1_, EnumHandSide p_187454_2_, ItemStack p_187454_3_)
{
float f = (float)this.mc.thePlayer.getItemInUseCount() - p_187454_1_ + 1.0F;
float f1 = f / (float)p_187454_3_.getMaxItemUseDuration();
if (f1 < 0.8F)
{
float f2 = MathHelper.abs(MathHelper.cos(f / 4.0F * (float)Math.PI) * 0.1F);
GlStateManager.translate(0.0F, f2, 0.0F);
}
float f3 = 1.0F - (float)Math.pow((double)f1, 27.0D);
int i = p_187454_2_ == EnumHandSide.RIGHT ? 1 : -1;
GlStateManager.translate(f3 * 0.6F * (float)i, f3 * -0.5F, f3 * 0.0F);
GlStateManager.rotate((float)i * f3 * 90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f3 * 10.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate((float)i * f3 * 30.0F, 0.0F, 0.0F, 1.0F);
}
项目:ExpandedRailsMod
文件:ModelSkeleton.java
/**
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
{
this.rightArmPose = ModelBiped.ArmPose.EMPTY;
this.leftArmPose = ModelBiped.ArmPose.EMPTY;
ItemStack itemstack = entitylivingbaseIn.getHeldItem(EnumHand.MAIN_HAND);
if (itemstack != null && itemstack.getItem() == Items.BOW && ((EntitySkeleton)entitylivingbaseIn).isSwingingArms())
{
if (entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT)
{
this.rightArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
else
{
this.leftArmPose = ModelBiped.ArmPose.BOW_AND_ARROW;
}
}
super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
}
项目:ExpandedRailsMod
文件:ModelPlayer.java
public void postRenderArm(float scale, EnumHandSide side)
{
ModelRenderer modelrenderer = this.getArmForSide(side);
if (this.smallArms)
{
float f = 0.5F * (float)(side == EnumHandSide.RIGHT ? 1 : -1);
modelrenderer.rotationPointX += f;
modelrenderer.postRender(scale);
modelrenderer.rotationPointX -= f;
}
else
{
modelrenderer.postRender(scale);
}
}
项目:AbyssalCraft
文件:LayerGhoulHeldItem.java
@Override
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
boolean flag = entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT;
ItemStack itemstack = flag ? entitylivingbaseIn.getHeldItemOffhand() : entitylivingbaseIn.getHeldItemMainhand();
ItemStack itemstack1 = flag ? entitylivingbaseIn.getHeldItemMainhand() : entitylivingbaseIn.getHeldItemOffhand();
if (itemstack != null || itemstack1 != null)
{
GlStateManager.pushMatrix();
if (livingEntityRenderer.getMainModel().isChild)
{
float f = 0.5F;
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
GlStateManager.scale(f, f, f);
}
renderHeldItem(entitylivingbaseIn, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT);
renderHeldItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT);
GlStateManager.popMatrix();
}
}