Java 类net.minecraftforge.client.model.IFlexibleBakedModel 实例源码
项目:ZeldaSwordSkills
文件:ModelDynamicItemBlock.java
@Override
public Pair<? extends IFlexibleBakedModel, Matrix4f> handlePerspective(ItemCameraTransforms.TransformType cameraTransformType) {
switch (cameraTransformType) {
case FIRST_PERSON:
GlStateManager.scale(2.0F, 2.0F, 2.0F);
ForgeHooksClient.handleCameraTransforms(parent, cameraTransformType);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.0F, 0.0F, -0.35F);
break;
case THIRD_PERSON:
GlStateManager.scale(2.0F, 2.0F, 2.0F);
ForgeHooksClient.handleCameraTransforms(parent, cameraTransformType);
GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.15F, 0.25F, -0.25F);
break;
default:
ForgeHooksClient.handleCameraTransforms(parent, cameraTransformType);
break;
}
return Pair.of(this, null);
}
项目:SasaLib
文件:SimpleIconModel.java
@Override
public IFlexibleBakedModel bake(IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter)
{
if(!Attributes.moreSpecific(format, Attributes.DEFAULT_BAKED_FORMAT))
{
throw new IllegalArgumentException("can't bake vanilla models to the format that doesn't fit into the default one: " + format);
}
ItemIconModel test = new ItemIconModel(this, state, bakedTextureGetter);
return test;
}
项目:ZeldaSwordSkills
文件:ModelItemBombBag.java
@Override
public Pair<? extends IFlexibleBakedModel, Matrix4f> handlePerspective(ItemCameraTransforms.TransformType cameraTransformType) {
ForgeHooksClient.handleCameraTransforms(baseModel, cameraTransformType);
if (cameraTransformType == ItemCameraTransforms.TransformType.GUI) {
return Pair.of(new ModelItemBombBagGui(baseModel, bombsHeld), null);
}
return Pair.of(this, null);
}
项目:ZeldaSwordSkills
文件:ModelItemBombBag.java
public ModelItemBombBagGui(IFlexibleBakedModel baseModel, int bombsHeld) {
this.baseModel = baseModel;
int tens = (bombsHeld / 10);
int ones = (bombsHeld % 10);
String digit = ModInfo.ID + ":items/digits/";
this.tensSprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(digit + tens);
this.onesSprite = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(digit + ones);
}
项目:vintagecraft
文件:VCraftModelLoader.java
public IFlexibleBakedModel bake(IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> textures)
{
return new VCraftBakedModel(textures.apply(dummyTexture));
}
项目:ZeldaSwordSkills
文件:ModelItemBomb.java
public ModelItemBomb(IBakedModel baseModel) {
bombModel = new ModelBomb();
this.baseModel = (baseModel instanceof IFlexibleBakedModel ? (IFlexibleBakedModel) baseModel : new IFlexibleBakedModel.Wrapper(baseModel, DefaultVertexFormats.ITEM));
}
项目:ZeldaSwordSkills
文件:ModelItemBomb.java
@Override
public Pair<? extends IFlexibleBakedModel, Matrix4f> handlePerspective(ItemCameraTransforms.TransformType cameraTransformType) {
// Render as 2D sprite when in GUI
if (cameraTransformType == ItemCameraTransforms.TransformType.GUI) {
ForgeHooksClient.handleCameraTransforms(baseModel, cameraTransformType);
return Pair.of(this, null);
}
GlStateManager.pushMatrix();
switch (cameraTransformType) {
case FIRST_PERSON:
GlStateManager.translate(0.5F, 0.5F, 0.5F);
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(-0.75F, -0.5F, 0.5F);
if (isFlashing) {
GlStateManager.scale(1.2F, 1.2F, 1.2F);
}
break;
case THIRD_PERSON:
GlStateManager.rotate(80.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -0.525F, -0.1F);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
if (isFlashing) {
GlStateManager.scale(1.2F, 1.2F, 1.2F);
}
break;
case GROUND:
GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.translate(0.0F, -0.725F, 0.0F);
GlStateManager.scale(0.825F, 0.825F, 0.825F);
break;
case FIXED: // e.g. inside a ceramic jar
GlStateManager.rotate(90.0F, 1.0F, 1.0F, 0.0F);
GlStateManager.translate(0F, -0.325F, 0F);
GlStateManager.scale(0.5F, 0.5F, 0.5F);
break;
default:
}
Minecraft.getMinecraft().getTextureManager().bindTexture(getTexture(type, isFlashing));
// first Entity parameter not used for anything in ModelBomb, so null is safe
bombModel.render(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0475F);
GlStateManager.popMatrix();
if (this.emptyModel == null) {
ModelResourceLocation resource = new ModelResourceLocation(ModInfo.ID + ":empty", "inventory");
this.emptyModel = new IFlexibleBakedModel.Wrapper(Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getModelManager().getModel(resource), DefaultVertexFormats.ITEM);
}
// return empty model to render nothing - bomb model already rendered
return Pair.of(emptyModel, null);
}
项目:ZeldaSwordSkills
文件:ModelItemShield.java
public ModelItemShield(IBakedModel shieldFront) {
this.shieldFront = (shieldFront instanceof IFlexibleBakedModel ? (IFlexibleBakedModel) shieldFront : new IFlexibleBakedModel.Wrapper(shieldFront, DefaultVertexFormats.ITEM));
if (ZSSMain.isBG2Enabled) {
BattlegearUtils.RENDER_BUS.register(this);
}
}
项目:ZeldaSwordSkills
文件:ModelItemShield.java
@Override
public Pair<? extends IFlexibleBakedModel, Matrix4f> handlePerspective(ItemCameraTransforms.TransformType cameraTransformType) {
ForgeHooksClient.handleCameraTransforms(shieldFront, cameraTransformType);
return Pair.of(this, null);
}
项目:ZeldaSwordSkills
文件:ModelItemBombBag.java
public ModelItemBombBag(IBakedModel baseModel) {
this.baseModel = (baseModel instanceof IFlexibleBakedModel ? (IFlexibleBakedModel) baseModel : new IFlexibleBakedModel.Wrapper(baseModel, DefaultVertexFormats.ITEM));
}